On June 06 2012 18:39 Fionn wrote: Zerg Win Streak: 20
Terran got some work to do for a change hehe.
Well that and I'd like to see Blizz update the terran late game a bit. Some un-nerfs to ghosts I think should occur. Better snipe or return to 2 EMP radius.
How about an upgrade to emp to give it back the old radius. That would help in TvP as well.
On June 06 2012 18:39 Fionn wrote: Zerg Win Streak: 20
Terran got some work to do for a change hehe.
Well that and I'd like to see Blizz update the terran late game a bit. Some un-nerfs to ghosts I think should occur. Better snipe or return to 2 EMP radius.
I agree EMP radius nerf should be reverted at the very least. No idea about snipe but it would be nice if it was changed so it's still useful vs marines and especially zealots.
On topic: nice prediction Fionn
Yeah I feel the EMP radius nerf was from a time where protoss players played TvP with the ball on one hotkey. Parting's HT control has sort of revolutionised the play at high levels to the point where the radius nerf almost seems pointless. Infestors by comparison are so bulky that it feels like you can't hit many with EMP.
Agreed with snipe. It would be nice if it was useful on more than 2 units, but of course don't have them as the only required counter to T3 zerg. Would have preferred a deduction to 'massive' as opposed to 'everything-minus-psionic'.
On June 06 2012 18:39 Fionn wrote: Zerg Win Streak: 20
Terran got some work to do for a change hehe.
Well that and I'd like to see Blizz update the terran late game a bit. Some un-nerfs to ghosts I think should occur. Better snipe or return to 2 EMP radius.
How about an upgrade to emp to give it back the old radius. That would help in TvP as well.
On June 06 2012 18:39 Fionn wrote: Zerg Win Streak: 20
Terran got some work to do for a change hehe.
Well that and I'd like to see Blizz update the terran late game a bit. Some un-nerfs to ghosts I think should occur. Better snipe or return to 2 EMP radius.
How about an upgrade to emp to give it back the old radius. That would help in TvP as well.
That would give ghosts 3 researches to require.
What do you think they are? Ravens?
No but seriously Terrans already have WAY Too many underused/useless researches in the tech tree. Adding more doesn't solve anything, especially when Ghosts already have two things they must research every time they are used.
On June 06 2012 18:39 Fionn wrote: Zerg Win Streak: 20
first of all: zerg win streak: 18
2nd: 8 of them were zvzs
3th: there werent really BIG upsets
yeah beatin mvp neastea polt alive oz isnt an upset
nestea isnt the god of zerg anymore, no upset for me. polt, alive, oz, no not really an upset, they arent near untouchable. mvp maybe the only real upset there
On June 06 2012 18:39 Fionn wrote: Zerg Win Streak: 20
Terran got some work to do for a change hehe.
Well that and I'd like to see Blizz update the terran late game a bit. Some un-nerfs to ghosts I think should occur. Better snipe or return to 2 EMP radius.
I agree EMP radius nerf should be reverted at the very least. No idea about snipe but it would be nice if it was changed so it's still useful vs marines and especially zealots.
On topic: nice prediction Fionn
Yeah I feel the EMP radius nerf was from a time where protoss players played TvP with the ball on one hotkey. Parting's HT control has sort of revolutionised the play at high levels to the point where the radius nerf almost seems pointless. Infestors by comparison are so bulky that it feels like you can't hit many with EMP.
Agreed with snipe. It would be nice if it was useful on more than 2 units, but of course don't have them as the only required counter to T3 zerg. Would have preferred a deduction to 'massive' as opposed to 'everything-minus-psionic'.
Also protoss builds were way worse imo. 2base zealot archon timings were really common back then, which slowed down both upgrades and 3rd bases compared to what toss do nowadays in macro pvt.
On June 06 2012 18:39 Fionn wrote: Zerg Win Streak: 20
Terran got some work to do for a change hehe.
Well that and I'd like to see Blizz update the terran late game a bit. Some un-nerfs to ghosts I think should occur. Better snipe or return to 2 EMP radius.
I agree EMP radius nerf should be reverted at the very least. No idea about snipe but it would be nice if it was changed so it's still useful vs marines and especially zealots.
On topic: nice prediction Fionn
Yeah I feel the EMP radius nerf was from a time where protoss players played TvP with the ball on one hotkey. Parting's HT control has sort of revolutionised the play at high levels to the point where the radius nerf almost seems pointless. Infestors by comparison are so bulky that it feels like you can't hit many with EMP.
Agreed with snipe. It would be nice if it was useful on more than 2 units, but of course don't have them as the only required counter to T3 zerg. Would have preferred a deduction to 'massive' as opposed to 'everything-minus-psionic'.
It's useless to discuss potential buffs in a LR thread. We have to deal with what we got. If there's a terran buff I won't complain but for now I (we) have to play the game in its current state.