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[GSL] 2012 Jan Code S RO32 D7 - Page 36

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 34 35 36 37 38 84 Next
Terrix
Profile Joined August 2010
Germany305 Posts
January 18 2012 10:22 GMT
#701
God they are so good they smell everything without even seeing it... omg soooo gooooood
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 18 2012 10:22 GMT
#702
On January 18 2012 19:13 Drazerk wrote:
Show nested quote +
On January 18 2012 19:13 Drazerk wrote:
Game One on antiga shipyard

In the bottom left is Happy

While in the top right is MKP

2:10


Gas and a proxy rax for happy

one rax for mkp

4:00


MKP goes two gas and an expansion after scouting happy's orbital with no barracks around

5:00


Reaper and factory for Happy

Factory for MKP

Rush is held off

7:00

Happys attacks have all been held off

Both players now taking their expansions

9:00


Siege tech for happy getting more barracks

MKP takes the watch tower

10:00


MKP kills the tech lab in his base because he can't think to steal it with his own production buildings >.<

MKP also attacked happy killing units / scvs


11:00


MKP loses a tank drop

MKP getting more barracks


13:30


factories and +1 bio for both players


15:00


Happy takes the middle after a drop in MKP's main
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 18 2012 10:22 GMT
#703
On January 18 2012 19:20 Zeroxk wrote:
Show nested quote +
On January 18 2012 19:19 Maitolasi wrote:
Why would you kill the techlab?
It would've been free 50/25


I don't think many people barring TLO knows you can steal addons


It forces you to do it in the campaign 0.0
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
January 18 2012 10:23 GMT
#704
On January 18 2012 19:21 KiNGxXx wrote:
Do you still have vision when someone steals your addon?


Do't think so. I think it technically becomes theirs at that point.
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
January 18 2012 10:23 GMT
#705
game over. MKP just lost stim.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
bouhko
Profile Joined January 2012
193 Posts
January 18 2012 10:23 GMT
#706
Seems to me that Tasteless is trying to talk a bit much about strategy and game analysis than he usually does. I like it.
u sixpoll ?
MrMercuG
Profile Joined March 2011
Netherlands2389 Posts
January 18 2012 10:23 GMT
#707
On January 18 2012 19:22 Drazerk wrote:
Show nested quote +
On January 18 2012 19:20 Zeroxk wrote:
On January 18 2012 19:19 Maitolasi wrote:
Why would you kill the techlab?
It would've been free 50/25


I don't think many people barring TLO knows you can steal addons


It forces you to do it in the campaign 0.0


Pro players dont play campain :x
poorcloud
Profile Joined April 2011
Singapore2748 Posts
January 18 2012 10:23 GMT
#708
Wow wat a good drop. Takes out 3 vikings + delays stims..
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
January 18 2012 10:23 GMT
#709
Wow such a huge stim snipe.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 18 2012 10:23 GMT
#710
On January 18 2012 19:13 Drazerk wrote:
Show nested quote +
On January 18 2012 19:13 Drazerk wrote:
Game One on antiga shipyard

In the bottom left is Happy

While in the top right is MKP

2:10


Gas and a proxy rax for happy

one rax for mkp

4:00


MKP goes two gas and an expansion after scouting happy's orbital with no barracks around

5:00


Reaper and factory for Happy

Factory for MKP

Rush is held off

7:00

Happys attacks have all been held off

Both players now taking their expansions

9:00


Siege tech for happy getting more barracks

MKP takes the watch tower

10:00


MKP kills the tech lab in his base because he can't think to steal it with his own production buildings >.<

MKP also attacked happy killing units / scvs


11:00


MKP loses a tank drop

MKP getting more barracks

13:30


factories and +1 bio for both players


15:00


Happy takes the middle after a drop in MKP's main


16:00


MKP loses stim tech lab
iyoume
Profile Joined May 2011
2501 Posts
January 18 2012 10:23 GMT
#711
oh man, that hurts. stim gets cancelled
BeSt <3 | HoeJJa | Leta :: team Polt
Logros
Profile Joined September 2010
Netherlands9913 Posts
January 18 2012 10:23 GMT
#712
Such a close game.
parazice
Profile Joined March 2011
Thailand5517 Posts
January 18 2012 10:24 GMT
#713
look at mini-map -"- Happy sure hit Mkp hard
ZenithM
Profile Joined February 2011
France15952 Posts
January 18 2012 10:24 GMT
#714
MKP sure got balls.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 18 2012 10:24 GMT
#715
On January 18 2012 19:13 Drazerk wrote:
Show nested quote +
On January 18 2012 19:13 Drazerk wrote:
Game One on antiga shipyard

In the bottom left is Happy

While in the top right is MKP

2:10


Gas and a proxy rax for happy

one rax for mkp

4:00


MKP goes two gas and an expansion after scouting happy's orbital with no barracks around

5:00


Reaper and factory for Happy

Factory for MKP

Rush is held off

7:00

Happys attacks have all been held off

Both players now taking their expansions

9:00


Siege tech for happy getting more barracks

MKP takes the watch tower

10:00


MKP kills the tech lab in his base because he can't think to steal it with his own production buildings >.<

MKP also attacked happy killing units / scvs


11:00


MKP loses a tank drop

MKP getting more barracks

13:30


factories and +1 bio for both players

15:00


Happy takes the middle after a drop in MKP's main


16:00


MKP loses stim tech lab


18:00


Happy loses his army

2/2 for both players with +1 mech
Makrel
Profile Joined July 2010
Denmark150 Posts
January 18 2012 10:24 GMT
#716
didnt it expect it would go that well without stim
RogerChillingworth
Profile Joined March 2010
3013 Posts
January 18 2012 10:25 GMT
#717
rofl tvt is such a better mirror than zvz or pvp. infiintely more dynamic and skillful
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
January 18 2012 10:25 GMT
#718
Look, Brown walked his god damn army all the way up alive's ramp, i think we can all agree that THAT is definitely too far.

And given how close that nexus was to staying alive he could have saved it if he hadn't been SO far up the map. As for the person that replied to me saying his main nexus was almost about to come back up that's true but he'd still have to keep his army in the main to defend so all his probes would have died since they were all at the natural.

Alive had also sniped the robo earlier but not the support bay and since brown hadn't been able to mine gas for ages colossi would still be a way off.
@followMVT
-YoricK-
Profile Blog Joined August 2011
United States476 Posts
January 18 2012 10:25 GMT
#719
Did MKP get stim again? Or forget
ftd.rain
Profile Joined December 2010
United Kingdom539 Posts
January 18 2012 10:25 GMT
#720
No stim still, okaaaaay.
Prev 1 34 35 36 37 38 84 Next
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