[GSL] 2012 Jan Code S RO32 D2 - Page 76
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Theeakoz
United States1114 Posts
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Silentness
United States2821 Posts
On January 10 2012 19:13 Logros wrote: This all-in is the worst thing that ever happened in TvP. This all-in killed my late game knowledge of TvP. I swear... I have done so many 1-1-1s that I forgot how to properly play a late game TvP on ladder ![]() I blame GSL and Puma, but he said he is trying to show his fans more macro oriented games. Hopefully MC wins game 2 and 3. | ||
Nabes
Canada1800 Posts
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Sc2Null
United States3754 Posts
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Parcelleus
Australia1662 Posts
Well done David Kim, NOT. Maybe in 5 years this game will resemble an interesting balanced RTS game. User was temp banned for this post. | ||
Leetley
1796 Posts
On January 10 2012 19:15 Pwnographics wrote: He did, he still couldn't stop it after losing 11 probes to helions. Meh, he still did a fast expand. Probably could've defended it without the probe disaster. Maybe no. | ||
happyness
United States2400 Posts
User was temp banned for this post. | ||
CaptainCharisma
New Zealand808 Posts
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Swink
Australia26 Posts
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Corrosive
Canada3741 Posts
On January 10 2012 19:17 OrangeSoda wrote: i swear i'm hearing the X-Men song | ||
Nocteo
Belgium799 Posts
On January 10 2012 19:17 XRaDiiX wrote: Ok simple question. Why did MC try to run probes away when he could have surrounded/blocked the 3 hellions + with like 3-4probes and the 1 stalker in the middle of the mineral line. I do that all the time as Zerg if there is too many hellions.You don't want to line your workers up by running them away. If you surround the hellions with Attack move to block their path you'll lose alot less workers. especially if its only 3 hellions Yea that is so true. | ||
megapants
United States1314 Posts
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pdd
Australia9933 Posts
On January 10 2012 19:16 RPR_Tempest wrote: Uh, no. Like 5 people said that before you tonight. Damn those ninjas! Get an opinion for God's sake! | ||
Sc2Null
United States3754 Posts
On January 10 2012 19:17 Parcelleus wrote: Right, so Terran is allowed to expand AND push, but Protoss is NOT allowed. Well done David Kim, NOT. Maybe in 5 years this game will resemble an interesting balanced RTS game. since your watching..your finding gsl interesting | ||
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Inflicted
Australia18228 Posts
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bittman
Australia8759 Posts
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r4pture
United States397 Posts
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ThaSlayer
707 Posts
On January 10 2012 19:17 happyness wrote: It's not crossfire that's the main culprit. It's hellions. Such a stupid unit, blizzard what were you thinking? Yeah lets start a balance argument. | ||
discobaas
225 Posts
On January 10 2012 19:15 Nocteo wrote: Indeed, early game is so terran favoured but the later it gets the more toss favoured it gets. actually just mostly the 1/1/1 is T favored, everything else can get smashed by protoss 1base hope he does it again | ||
Imbu
United States903 Posts
On January 10 2012 19:17 XRaDiiX wrote: Ok simple question. Why did MC try to run probes away when he could have surrounded/blocked the 3 hellions + with like 3-4probes and the 1 stalker in the middle of the mineral line. I do that all the time as Zerg if there is too many hellions.You don't want to line your workers up by running them away. If you surround the hellions with Attack move to block their path you'll lose alot less workers. especially if its only 3 hellions Not 100% sure, but I think it comes from the damage that Stalkers do to Hellions. Hellions being light and Stalkers only doing bonus damage to Armored, it feels like it takes a crazy number of hits to actually kill anything. | ||
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