[GSL] 2012 Jan Code S RO32 D1 - Page 118
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snafoo
New Zealand1615 Posts
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Wildmoon
Thailand4189 Posts
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Mattchew
United States5684 Posts
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FuRong
New Zealand3089 Posts
If you look at the way DRG plays, he's always looking to shutdown bases and not allow easy expansions, forcing Terran to play defensively and not allowing him to max out. If Terran hits 200/200 and has a stable economy, the game is basically over. | ||
Fionn
United States23455 Posts
On January 09 2012 21:34 Atoissen wrote: I think free Code A seeds are ok, but not directly into Code S. I guess Code A seeds are fine, but there is no real reason except wanting foreigners to buy the product to give foreigners free seeds to Code S. If the foreigners had proved that by getting these free seeds in past tournaments that they could hang, it would be one thing, but we've only had three foreigners ever make it to the quarterfinals of Code S, and two of those were at the very beginning of 2011. | ||
Salteador Neo
Andorra5591 Posts
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Stanlot
United States5742 Posts
On January 09 2012 21:34 Seeker wrote: BOXER!!! TAKE DOWN JJAKJI!!! (I doubt it though :/) HEATHEN Never doubt the Emperor! | ||
MonkSEA
Australia1227 Posts
On January 09 2012 21:31 Asha` wrote: Right, and Naniwa's GSL performances have really shown that he is... Getting knocked out of Code A by a now Code S zerg isn't too bad I guess.. And you're basing your thoughts on Naniwa of what.. 6 months ago? Not the Naniwa 'now' that has proven outside of GSL that his Code S material. | ||
TheDwf
France19747 Posts
On January 09 2012 21:34 zul wrote: nope. that`s totally not compareable. Ultras have splash to kill larger amounts of low hp units. But it doesn`t work as intended. I guess from a Zerg point of view, “working as intended” should be something like Ultralisks merrily slaying 5 Marines per hit? | ||
MyLastSerenade
Germany710 Posts
On January 09 2012 21:32 zul wrote: 3 ultras vs 20 marines. all ultras die and 15 marines are still alive. #efficiency u missed the medivacs and a little bit of micro from boxer...... | ||
kubiks
France1328 Posts
On January 09 2012 21:34 Lysanias wrote: May i ask in what situation you would use them ? Considering there cost i find it hard to say they are worth it in any situation unless your so far ahead it's no matter what you make really. Do you really think bls works when you're not far ahead when facing a worthy opponent ? Btw what we saw when sen went ultra first was just him hanging around with them and not trying to do sth out of it, it's not really telling of how good/bad they are... | ||
snafoo
New Zealand1615 Posts
On January 09 2012 21:35 Wildmoon wrote: I have seen DRG used Ultras to win the games many times. So, I think the problem is who use it. True, but he's also done ultra into loss pretty often too! | ||
jellyjello
Korea (South)664 Posts
On January 09 2012 21:34 kubiks wrote: Zerg is all about fast melee units, bl's are just a blasphemy to zerg design. Just deal with it and be creative (flanks anyone ?) obviously you missed all those debates about unit clumping. in SC2, ranged > melee, period. that's why terran race looks (is) so imba, because most terran units are ranged including marines which is their basic unit. User was warned for this post | ||
NGrNecris
New Zealand855 Posts
On January 09 2012 21:35 dde wrote: all i see is imbalance whining.... Thats when you know you're in a LR thread | ||
Haydin
United States1481 Posts
On January 09 2012 21:35 Fionn wrote: I guess Code A seeds are fine, but there is no real reason except wanting foreigners to buy the product to give foreigners free seeds to Code S. If the foreigners had proved that by getting these free seeds in past tournaments that they could hang, it would be one thing, but we've only had three foreigners ever make it to the quarterfinals of Code S, and two of those were at the very beginning of 2011. This, right here. 100% agree. | ||
Cryhavoc
372 Posts
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TheDwf
France19747 Posts
Oh really? Congratulations, I see you perfectly understood my point. | ||
Sadistx
Zimbabwe5568 Posts
On January 09 2012 21:37 NGrNecris wrote: Thats when you know you're in a LR thread An SC2 LR thread. | ||
KiNGxXx
7928 Posts
On January 09 2012 21:37 jellyjello wrote: obviously you missed all those debates about unit clumping. in SC2, ranged > melee, period. that's why terran race looks (is) so imba, because most terran units are ranged including marines which is their basic unit. Make hydras! | ||
figq
12519 Posts
On January 09 2012 21:32 Fatalize wrote: Yeah, indeed. The design intent for ultras definitely didn't work except probably on low skill level. That's different from zergling vs thor where the design of the stats is supposed to favor zerglings. However, after the +armored patch ultras are supposed to work better vs marauders than marines, despite the splash.Ultras are designed to kill small clumped up units. Terran is "supposed" to build something like maraudeurs to kill them. Except that marines kill ultras as fast. | ||
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