[GSL] Code A RO32 Day 1 - Page 93
Forum Index > StarCraft 2 Tournaments |
Funtime is over, start behaving in here. You all know the rules and this isn't the place for some kind of comments or discussion. Keep it to the games and keep balance, the casters and meta discussions out of here. Pretty please, with minerals on top. | ||
bittman
Australia8759 Posts
| ||
NguN
Australia1322 Posts
On September 19 2011 15:20 L3g3nd_ wrote: hahah i find it so funny when people do this. Monster does a 2 base infestor timing and kills nothing, as MC takes a super fast third, then 10mintues later MC wins convincingly, as he should with such a huge advantage, and people QQ. its like the ladder zergs that 6pool, do no dmg, then lose later on and QQ about balance. makes no sense whatsoever Yes I've had a Zerg start complaining about Protoss like this. Tries to Roach/Ling all in me and forces me to cancel my nexus. I lose no units or probes though,way ahead in probes. Moves into mid game where he tries to 2 base roach allin me which I hold no problems. I roll into his base a few minutes later and kill him and he starts whining lol. | ||
Giriath
Sweden2412 Posts
| ||
HaruRH
Singapore2780 Posts
On September 19 2011 15:22 HaruRH wrote: 10:00 monster does a ling runby! Mineral line under attack! 11:00 monster tries to runby again, gets forcefielded off. monster massing up on roaches. MC starting colossus production. More gates for MC. | ||
Gary Oak
Canada2381 Posts
You mean Korean progamers are actually humans too? Also, is it just me or does MC have tons of Artosis Pylons in a lot of the games he plays (I swear I see them quite frequently when watching his games)? | ||
Zebb
United States834 Posts
| ||
L3g3nd_
New Zealand10461 Posts
On September 19 2011 15:22 bittman wrote: Hahaha Doa. Daytona 500 of zerglings itd only take a few minutes : P damn things are so fast xD | ||
mordk
Chile8385 Posts
| ||
Adreme
United States5574 Posts
On September 19 2011 15:23 L3g3nd_ wrote: at this stage of the game you need so few pylons and you have such a big base that it is unavoidable To simplify what hes saying you basically choose between having an artosis pylon and having eyes around your base to spot for drops/nydus play. | ||
Probe1
United States17920 Posts
| ||
Stanlot
United States5742 Posts
| ||
HaruRH
Singapore2780 Posts
On September 19 2011 15:23 HaruRH wrote: 11:00 monster tries to runby again, gets forcefielded off. monster massing up on roaches. MC starting colossus production. More gates for MC. 13:00 MC breaks rocks on third. monster builds a baneling (!) nest. MONSTER DOES A RUNBY AGAIN!!! | ||
HQuality
2682 Posts
On September 19 2011 15:23 Gary Oak wrote: You mean Korean progamers are actually humans too? Also, is it just me or does MC have tons of Artosis Pylons in a lot of the games he plays (I swear I see them quite frequently when watching his games)? trickster and mc have artosis pylons almost every single game | ||
Yang Wenli
United States2283 Posts
| ||
jmbthirteen
United States10734 Posts
| ||
iyoume
2501 Posts
| ||
gladsheim
Australia676 Posts
| ||
Gary Oak
Canada2381 Posts
There goes 2 Artosis Pylons. | ||
L3g3nd_
New Zealand10461 Posts
On September 19 2011 15:23 Zebb wrote: I feel like MCs food count is really low for this point in the game for fast teching collosus vs a roach/zergling zerg, its fine. its also a lot lower cos of the constant missed mining time from the zerglings | ||
Giriath
Sweden2412 Posts
| ||
| ||