now for the replays:
here we go [url blocked]
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Special Endrey
Germany1929 Posts
now for the replays: here we go [url blocked] | ||
Zombo Joe
Canada850 Posts
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Special Endrey
Germany1929 Posts
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captainwaffles
United States1050 Posts
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Eschaton
United States1245 Posts
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bsrealm
United States29 Posts
Sticking to the reps for now. | ||
StarMoon
Canada682 Posts
On September 17 2011 12:24 bsrealm wrote: Special Endrey I was looking forward to your commentary; it was kinda cool (I saw the 1st VoD). But that website seems super spotty. I can watch 1080p+ consistently on Twitch.tv, but on regame.tv, the VoDs stutter and it doesnt even seem to have a feature to buffer up? Sticking to the reps for now. All of the VoDs worked 100% fine for me with no problems. Games were interesting if not exactly Code-S. IMO the better player definitely won. Also, your miss-pronunciations in English were distracting on occasion but otherwise commentary was fine. You did however miss some key points of action as you were just watching someone's base and commenting on supply counts. Overall a decent watch and I commend your initiative and thank you for bringing us this fun series. Looking forward to the next one, the race-switching one. Some ideas for you for future showmatches: + Show Spoiler + 1) BoX series between players of your choice, with each player having the ability to ban a unit from their opponent (can't ban marines, lings or zealots (and maybe stalkers too) cause otherwise waaay too easy to cheese). The bans can (maybe must?) change each game and must be given at the same time, independently to you; you then inform both players in lobby. Have a standardized, pre-set map pool so players can strategically ban units knowing the map and match-up (and oh don't allow random or race-switching, as that won't work here). 2) A blind-team game; here's how it works: You select two captains, preferably players with both playing and leading experience. The captains then can form a team of ANY 10 players they know, who they can get to agree to play. The teams have no clue about team compositions until a player is called, the captains submitting a list to you before the event. First map is pre-announced by you and is something really standard, however subsequent maps are chosen by the loser and can be ANY map that's ever been in the ladder pool or used by a major tournament (make a list of which tournaments you feel qualify). The match is played-out in a series of Bo3s, winner's league style, and at the end both team's full roosters are revealed. 3) A BoX series with players of your choice where each player uses the handicap function to bet on his ability to win; the first to 150 points (can change this number) wins. A match is worth 25pts by default, but with an additional 10pts per -10% handicap. The handicaps are told to you before the match, and only changed in the lobby when you instruct the players to. Loses do not result in lost points, but your opponent does gain points so its still very negative for you. Try to get players who will play around with this and not just go 90/100% the whole series. Pre-set map pool but with loser picks which map. | ||
flyersa
Germany141 Posts
if you go directly to www.regame.tv/specialendrey you can also download the vods (no login required) so you can keep them local or watch them while downloading. | ||
mechavoc
United States664 Posts
On September 17 2011 04:20 n00b3rt wrote: Also, I'm writing this to say that Endrey is doing a lot of the community and he deserves even more recognition and respect. Props for what you're doing and especially for what you did today, I was rofl-ing even before the games started ;} Perfect idea Endrey is a great caster! | ||
mechavoc
United States664 Posts
On September 17 2011 18:00 StarMoon wrote: Show nested quote + On September 17 2011 12:24 bsrealm wrote: Special Endrey I was looking forward to your commentary; it was kinda cool (I saw the 1st VoD). But that website seems super spotty. I can watch 1080p+ consistently on Twitch.tv, but on regame.tv, the VoDs stutter and it doesnt even seem to have a feature to buffer up? Sticking to the reps for now. All of the VoDs worked 100% fine for me with no problems. Games were interesting if not exactly Code-S. IMO the better player definitely won. Also, your miss-pronunciations in English were distracting on occasion but otherwise commentary was fine. You did however miss some key points of action as you were just watching someone's base and commenting on supply counts. Overall a decent watch and I commend your initiative and thank you for bringing us this fun series. Looking forward to the next one, the race-switching one. Some ideas for you for future showmatches: + Show Spoiler + 1) BoX series between players of your choice, with each player having the ability to ban a unit from their opponent (can't ban marines, lings or zealots (and maybe stalkers too) cause otherwise waaay too easy to cheese). The bans can (maybe must?) change each game and must be given at the same time, independently to you; you then inform both players in lobby. Have a standardized, pre-set map pool so players can strategically ban units knowing the map and match-up (and oh don't allow random or race-switching, as that won't work here). 2) A blind-team game; here's how it works: You select two captains, preferably players with both playing and leading experience. The captains then can form a team of ANY 10 players they know, who they can get to agree to play. The teams have no clue about team compositions until a player is called, the captains submitting a list to you before the event. First map is pre-announced by you and is something really standard, however subsequent maps are chosen by the loser and can be ANY map that's ever been in the ladder pool or used by a major tournament (make a list of which tournaments you feel qualify). The match is played-out in a series of Bo3s, winner's league style, and at the end both team's full roosters are revealed. 3) A BoX series with players of your choice where each player uses the handicap function to bet on his ability to win; the first to 150 points (can change this number) wins. A match is worth 25pts by default, but with an additional 10pts per -10% handicap. The handicaps are told to you before the match, and only changed in the lobby when you instruct the players to. Loses do not result in lost points, but your opponent does gain points so its still very negative for you. Try to get players who will play around with this and not just go 90/100% the whole series. Pre-set map pool but with loser picks which map. I would like to see a best of the matchup series. IT would need to be an extended series with 9 games atleast where loser picked the matchup. For example a T player faces a Z. They go T vs Z first match Z losses and says next match will be Z vs Z ... Would be fun to see I think. | ||
sjschmidt93
United States2518 Posts
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havox_
Germany442 Posts
+ Show Spoiler + On September 17 2011 04:37 Mythito wrote: yes it was 6:2 for strelok. 3 hours total. i had to watch mostly from GoOdy's PoV cuz endrey's stream was kinda laggy for me.. anyone else had that problem? | ||
amazingoopah
United States1925 Posts
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Special Endrey
Germany1929 Posts
On September 17 2011 18:00 StarMoon wrote: Show nested quote + On September 17 2011 12:24 bsrealm wrote: Special Endrey I was looking forward to your commentary; it was kinda cool (I saw the 1st VoD). But that website seems super spotty. I can watch 1080p+ consistently on Twitch.tv, but on regame.tv, the VoDs stutter and it doesnt even seem to have a feature to buffer up? Sticking to the reps for now. All of the VoDs worked 100% fine for me with no problems. Games were interesting if not exactly Code-S. IMO the better player definitely won. Also, your miss-pronunciations in English were distracting on occasion but otherwise commentary was fine. You did however miss some key points of action as you were just watching someone's base and commenting on supply counts. Overall a decent watch and I commend your initiative and thank you for bringing us this fun series. Looking forward to the next one, the race-switching one. Some ideas for you for future showmatches: + Show Spoiler + 1) BoX series between players of your choice, with each player having the ability to ban a unit from their opponent (can't ban marines, lings or zealots (and maybe stalkers too) cause otherwise waaay too easy to cheese). The bans can (maybe must?) change each game and must be given at the same time, independently to you; you then inform both players in lobby. Have a standardized, pre-set map pool so players can strategically ban units knowing the map and match-up (and oh don't allow random or race-switching, as that won't work here). 2) A blind-team game; here's how it works: You select two captains, preferably players with both playing and leading experience. The captains then can form a team of ANY 10 players they know, who they can get to agree to play. The teams have no clue about team compositions until a player is called, the captains submitting a list to you before the event. First map is pre-announced by you and is something really standard, however subsequent maps are chosen by the loser and can be ANY map that's ever been in the ladder pool or used by a major tournament (make a list of which tournaments you feel qualify). The match is played-out in a series of Bo3s, winner's league style, and at the end both team's full roosters are revealed. 3) A BoX series with players of your choice where each player uses the handicap function to bet on his ability to win; the first to 150 points (can change this number) wins. A match is worth 25pts by default, but with an additional 10pts per -10% handicap. The handicaps are told to you before the match, and only changed in the lobby when you instruct the players to. Loses do not result in lost points, but your opponent does gain points so its still very negative for you. Try to get players who will play around with this and not just go 90/100% the whole series. Pre-set map pool but with loser picks which map. thanks for the input - unfortunately my casting was not top notch this evening. can only get better though still you should have heard me like 10 months ago i was already putting a lot of thought into other showmatch concepts recently but its surprisingly difficult to set up a showmatch with new variables AND having it fair at the same time. still i got some ideas - more about that in the next days to come | ||
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