On August 07 2011 21:58 JoeAWESOME wrote: The game is so viewer unfriendly. I played the game at a semi high level 3-4 months ago and I have problems following everything. Can't imagine how it is for people tuning in first time.
completely lost.
what does it mean to get 'feared', what is the difference between getting 'feared' and 'full feared', what does it mean when someone 'pops an amz', what is a 'blanket', what is a 'trinket' and what does it do, is it near impossible to recover if one teammate dies?
Fear is a spell which causes you to lose control of your character, you basically run around randomly for a few seconds, full feared is when they do not trinket out of it and it goes for the full duration (also if it has no diminishing returns from being cast too many times) an AMZ is anti-magic zone*, it absorbs damage and is DK only, a blanket CS is a counter-spell used for the silence portion only, not to interrupt a spell, a trinket lets you come out of a crowd-control (fear, sheep, etc)
On August 07 2011 22:02 Schelim wrote: ok i'm not even gonna try to understand what's going on but the guy keeps saying something i hear as "lich porn".
wtf is he actually saying there?
Lich born haha, defensive cooldown from the death knight thta allows some healing
On August 07 2011 22:03 marttorn wrote: I don't find WoW arena to watch, but after observing the AJ LR thread yesterday I don't wanna be like them and judge a game completely based on the fact that I haven't played or seen it before.
On August 07 2011 22:02 gogatorsfoster wrote: Can someone just explain the main goal of arena? Like TF2 revolves around the medic, SC2 revolves around 3rd bases, whats WOW`s thing?
kill somebody, its not that hard
Yeah, its all about crowd control (disabling). Mage and Warlock have INSANE crowd control (fear/shep/deep freeze/ring), while the death knight has good defensive cooldowns and can silence/interrupt a lot to prevent that crowd control. Its basically this battle that we are seeing.
Wish Soe could stop talking and let that new guy take over. She stumbles over words, have nothing to say. I guess she is doing her best, but she was muuuch better with TLO, where she asked TLO of insight and was not trying so hard. She seems nervous here.
These arena matches was pretty neat, not that bad.
On August 07 2011 21:58 JoeAWESOME wrote: The game is so viewer unfriendly. I played the game at a semi high level 3-4 months ago and I have problems following everything. Can't imagine how it is for people tuning in first time.
On August 07 2011 22:02 gogatorsfoster wrote: Can someone just explain the main goal of arena? Like TF2 revolves around the medic, SC2 revolves around 3rd bases, whats WOW`s thing?
kill somebody, its not that hard
To be more precise, it's about cooldowns & in longer games it comes down to healer mana. You should be paying attention to healers and whether or not they are able to cast heals when a player drops low.
On August 07 2011 22:02 gogatorsfoster wrote: Can someone just explain the main goal of arena? Like TF2 revolves around the medic, SC2 revolves around 3rd bases, whats WOW`s thing?
Cooldown management to perfectly nuke someone without interference
Back in the days when Beastcleave was viable, cooldown management was just popping everything at the start ehh. Ahh. Good days good days
Full fear means the fear is lasting it's full duration. 8 seconds I believe. WoW has a diminishing return system for CC, so the 2nd fear will last 4 seconds, and etc. DRs reset every 20 seconds
On August 07 2011 22:02 gogatorsfoster wrote: Can someone just explain the main goal of arena? Like TF2 revolves around the medic, SC2 revolves around 3rd bases, whats WOW`s thing?
most of the times its cc healer and kill a dps or do a fast switch onto a target out of positon.