|
On August 02 2011 20:00 Belha wrote:Show nested quote +On August 02 2011 19:52 BFD wrote:On August 02 2011 19:51 Belha wrote:On August 02 2011 19:46 BFD wrote:On August 02 2011 19:44 Gautz wrote: this build is way too strong, u cant scout it and if u prepare blindly and it isnt coming, u r sooo far behind t.t False. (1gate if possible) expand + stargate + robo, you've still got nice tech to hold whatever else could happen. Plus, the phoenixes give you enough map control to see when the push is coming and you can engage them in a place they don't want to engage. Slow them down, have them waste a PDD, it's honstly easy to hold. I wish this would stop already. Remember when 2rax was unstoppable? Remember when 6gate was unstoppable? Remember when two base roach all-ins and baneling busts were unstoppable? You're wrong. This build is out there since early release, now has been perfected. It does not beat P players, it rolls over them, ever the best P's in the world lose aganist this build, even when is scouted like 3 mins before it hits, even if u take a fast expo. Why the push is op in small/medium maps? Because similar level T player completely rolls over his opponent, is not even close, with the P player having scouted it. As P, you need more skill than your opponent to stop the push, and that is not balanced. As a T player you need more skill than your opponent to hold a 6gate push. That's the nature of the game. Yes, this push is particularly strong, but I don't see any P trying anything new to hold it off. Stargate is an answer that isn't explored often enough. Sorry but i have to argue. If u scout the 6 gate, you have at least 1 expo at that time, like the P player. If you scout it even 2 mins before hand, you can easily repel it with bunker, auto repair, and any army you have; as every pro terran in tvp, terrans CAN repel it if they scout the push, and again, the push is a 2base vs a 2base push, much more fair. And, please, don't troll saying that u have and "unexplored" answer that pro koreans that spend 10 hrs a day playing have do not explored, PLEASE.
I am not trolling. I have a working solution: you must not get hurt by the banshee harrass, and you must force the PDD before they reach your base.
Phoenixes are one way to help achieve both, and it seems unexplored.
Look how long it took korean pros to figure out that a spine crawler actually serves a purpose against bunker rushes.
|
|
|
Cezanne vs JYP in group 4 finals. We're finally going to get our first non-Terran qualifier into code A.
|
|
|
|
|
I hope Creator can make it thru, we dont need another terran in code A... at least not thebest
|
On August 02 2011 20:00 Belha wrote:Show nested quote +On August 02 2011 19:52 BFD wrote:On August 02 2011 19:51 Belha wrote:On August 02 2011 19:46 BFD wrote:On August 02 2011 19:44 Gautz wrote: this build is way too strong, u cant scout it and if u prepare blindly and it isnt coming, u r sooo far behind t.t False. (1gate if possible) expand + stargate + robo, you've still got nice tech to hold whatever else could happen. Plus, the phoenixes give you enough map control to see when the push is coming and you can engage them in a place they don't want to engage. Slow them down, have them waste a PDD, it's honstly easy to hold. I wish this would stop already. Remember when 2rax was unstoppable? Remember when 6gate was unstoppable? Remember when two base roach all-ins and baneling busts were unstoppable? You're wrong. This build is out there since early release, now has been perfected. It does not beat P players, it rolls over them, ever the best P's in the world lose aganist this build, even when is scouted like 3 mins before it hits, even if u take a fast expo. Why the push is op in small/medium maps? Because similar level T player completely rolls over his opponent, is not even close, with the P player having scouted it. As P, you need more skill than your opponent to stop the push, and that is not balanced. As a T player you need more skill than your opponent to hold a 6gate push. That's the nature of the game. Yes, this push is particularly strong, but I don't see any P trying anything new to hold it off. Stargate is an answer that isn't explored often enough. Sorry but i have to argue. If u scout the 6 gate, you have at least 1 expo at that time, like the P player. If you scout it even 2 mins before hand, you can easily repel it with bunker, auto repair, and any army you have; as every pro terran in tvp, terrans CAN repel it if they scout the push, and again, the push is a 2base vs a 2base push, much more fair. And, please, don't troll saying that u have and "unexplored" answer that pro koreans that spend 10 hrs a day playing have do not explored, PLEASE. Your right the meta-game is done shifting . Give them time builds dont get invented over night
|
John is the best caster and very good at map analysis. SC2 and Yugioh bonjwa, slick shit.
|
ST.Superstar? the chubby vampire troll with the cape who artosis said about that he doesn't take it very seriously? Made it pretty far it that's true
|
|
|
On August 02 2011 20:00 RPR_Tempest wrote:Show nested quote +On August 02 2011 20:00 Fyzar wrote: Oh by the way, what about Moon? Is he still in? Playing vs FXOInori, apparently. If he wins that he'll face either SlayerS_Frozen or MvPSniper. If he wins that, he's in Code A. Great, could you tell me how you know this?I'd like to follow the progress of the fifth race!
|
Qualified:
MakaPrime.WE SlayerS_TaeJa ZeNEXHack
Out:
FXOGuMiho NSHoSeosan MvPFinale ZeNEXLine (aka Suhoshin) IMSeed oGsHero oGsTheStC MvPGuineaPig ST.Sound BBoongBBoongPrime.WE cArn ST.Superstar NaviSlavik (aka Happyzerg) ST.Parting NSHoSeoseal ZeNEXcOre SlayerS_Frozen
|
Why is theBest listed as FXO instead of fOu?
|
On August 02 2011 20:05 Fyzar wrote:Show nested quote +On August 02 2011 20:00 RPR_Tempest wrote:On August 02 2011 20:00 Fyzar wrote: Oh by the way, what about Moon? Is he still in? Playing vs FXOInori, apparently. If he wins that he'll face either SlayerS_Frozen or MvPSniper. If he wins that, he's in Code A. Great, could you tell me how you know this?I'd like to follow the progress of the fifth race! The stream ^_^
|
On August 02 2011 20:05 Fyzar wrote:Show nested quote +On August 02 2011 20:00 RPR_Tempest wrote:On August 02 2011 20:00 Fyzar wrote: Oh by the way, what about Moon? Is he still in? Playing vs FXOInori, apparently. If he wins that he'll face either SlayerS_Frozen or MvPSniper. If he wins that, he's in Code A. Great, could you tell me how you know this?I'd like to follow the progress of the fifth race! They just said he's 1-1 vs FXOInori on stream, game 3 atm
|
Seal lost. T.T I wanted to see more of his creep spread...
|
On August 02 2011 20:05 Spicy Pepper wrote: Why is theBest listed as FXO instead of fOu?
Because FXO bought Fou
|
On August 02 2011 20:05 Spicy Pepper wrote: Why is theBest listed as FXO instead of fOu? FXO bought the fOu team and renamed it to FXO Korea.
|
On August 02 2011 20:05 Spicy Pepper wrote: Why is theBest listed as FXO instead of fOu?
because fou disbanded and joined fxo
|
On August 02 2011 20:04 BFD wrote:Show nested quote +On August 02 2011 20:00 Belha wrote:On August 02 2011 19:52 BFD wrote:On August 02 2011 19:51 Belha wrote:On August 02 2011 19:46 BFD wrote:On August 02 2011 19:44 Gautz wrote: this build is way too strong, u cant scout it and if u prepare blindly and it isnt coming, u r sooo far behind t.t False. (1gate if possible) expand + stargate + robo, you've still got nice tech to hold whatever else could happen. Plus, the phoenixes give you enough map control to see when the push is coming and you can engage them in a place they don't want to engage. Slow them down, have them waste a PDD, it's honstly easy to hold. I wish this would stop already. Remember when 2rax was unstoppable? Remember when 6gate was unstoppable? Remember when two base roach all-ins and baneling busts were unstoppable? You're wrong. This build is out there since early release, now has been perfected. It does not beat P players, it rolls over them, ever the best P's in the world lose aganist this build, even when is scouted like 3 mins before it hits, even if u take a fast expo. Why the push is op in small/medium maps? Because similar level T player completely rolls over his opponent, is not even close, with the P player having scouted it. As P, you need more skill than your opponent to stop the push, and that is not balanced. As a T player you need more skill than your opponent to hold a 6gate push. That's the nature of the game. Yes, this push is particularly strong, but I don't see any P trying anything new to hold it off. Stargate is an answer that isn't explored often enough. Sorry but i have to argue. If u scout the 6 gate, you have at least 1 expo at that time, like the P player. If you scout it even 2 mins before hand, you can easily repel it with bunker, auto repair, and any army you have; as every pro terran in tvp, terrans CAN repel it if they scout the push, and again, the push is a 2base vs a 2base push, much more fair. And, please, don't troll saying that u have and "unexplored" answer that pro koreans that spend 10 hrs a day playing have do not explored, PLEASE. I am not trolling. I have a working solution: you must not get hurt by the banshee harrass, and you must force the PDD before they reach your base. Phoenixes are one way to help achieve both, and it seems unexplored. Look how long it took korean pros to figure out that a spine crawler actually serves a purpose against bunker rushes.
I would like to know how a star-gate opening is able to deal with the cloak variation of the 111 all-in...
|
|
|
|
|
|