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On August 02 2011 19:46 Teoyaomqui wrote:Show nested quote +On August 02 2011 19:44 bbQ4Aiur wrote:On August 02 2011 19:43 Binabik wrote: wtf why would you ever engage like this -_- no matter how u engage, 90% of the time u lose to this build.. If this build had a 90% win rate we would see it all the time in the GSL, and since we don't, it's obviously not that good.
lol it's a TvP build? show me some recent gsl matches in gsl/mlg where it was not used
a little tip: watch the up&down vods, especially the tassadar matches
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On August 02 2011 19:48 Sabu113 wrote:Show nested quote +On August 02 2011 19:45 Jakkerr wrote:On August 02 2011 19:45 GreyKnight wrote:On August 02 2011 19:44 MaderA wrote: So if you 1 gate expand, you're dead? Well that's stupid. well it's supposed to be a risky build. it's like whining when you hatch first and lose to a 4gate. That's pretty wrong. A 4-gate is supereasy to scout. That build is only scoutable when it's allready too late. I wouldn't blame scouting as why he lost. He had gotten a good sense that this was likely to be the build incoming. He got his immortals and zealot count going early. His problem I think was that he mismanaged the main engagement. The early forced siege was brilliant if he properly reinforced behind it. He needed to have split some of that zel immie force so that the marine meatshield wasn't so meaty and the tanks could be taken down quickly so that the marines wouldn't do so hot against the zels. I Think.
I agree that Creator's control was far from optimal. But there were still 25? marines and 3-4 banshees left. Optimal control wouldn't have killed those ever.
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TvP early game is so broken right now
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On August 02 2011 19:48 BlueSpace wrote:Show nested quote +On August 02 2011 19:46 FinnGamer wrote:On August 02 2011 19:45 Giku wrote: Say I am in Korea right now, would I be able to buy a KR copy of SC2 and try to qualify? You need a Social Security ID for a Korean account Although I would guess if you specifically come there for the qualifiers you might be able to work something out with GomTV to provide you with an account for the day.
If you're a foreigner you just sign up when they ask on the website and turn up.
They'll sort the rest out.
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France12935 Posts
On August 02 2011 19:47 Hopelessnoob wrote:Show nested quote +On August 02 2011 19:45 Meta wrote: I remember Huk held that allin with a 2 gate expand, I think, vs MMA, on metalopolis close by air in the last up-and-down matches.
Take that wolf! LOL...Huk's control is really good. He held a 3 rax (all-in?) with 1 gate expo... Huk is really good... 1gate expo becomes 3gate expo against 3rax
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Oh, John finally has MKP's sister's phone number!
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THEBEST with the mind games
1Rax FEing lololololol
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On August 02 2011 19:47 Hopelessnoob wrote:Show nested quote +On August 02 2011 19:45 Meta wrote: I remember Huk held that allin with a 2 gate expand, I think, vs MMA, on metalopolis close by air in the last up-and-down matches.
Take that wolf! LOL...Huk's control is really good. He held a 3 rax (all-in?) with 1 gate expo... Huk is really good... every time we see a protoss lose to this build on air, people always mention the Huk game... i mean, seriously, mma messed up thats why he lost...
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TheBest expanding?! Oh wow!
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Maybe he´s Planetary Fortress rushing...
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On August 02 2011 19:46 BFD wrote:Show nested quote +On August 02 2011 19:44 Gautz wrote: this build is way too strong, u cant scout it and if u prepare blindly and it isnt coming, u r sooo far behind t.t False. (1gate if possible) expand + stargate + robo, you've still got nice tech to hold whatever else could happen. Plus, the phoenixes give you enough map control to see when the push is coming and you can engage them in a place they don't want to engage. Slow them down, have them waste a PDD, it's honstly easy to hold. I wish this would stop already. Remember when 2rax was unstoppable? Remember when 6gate was unstoppable? Remember when two base roach all-ins and baneling busts were unstoppable?
wtf dude my statement got a few conditions and u just ignore em, so 1gate expanding is a highly risky build that is punishable by so many other things; nobody does 1gate expanding on this map because bio pressure could straight kill u
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United Kingdom38257 Posts
Why would people be surprised about thebest doing a 1rax fe, he did it several times in the Super Tournament. I'd expect a 2 ghost timing push from him.
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On August 02 2011 19:49 Elurie wrote: Oh, John finally has MKP's sister's phone number! Haha!
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On August 02 2011 19:49 Poopi wrote:Show nested quote +On August 02 2011 19:47 Hopelessnoob wrote:On August 02 2011 19:45 Meta wrote: I remember Huk held that allin with a 2 gate expand, I think, vs MMA, on metalopolis close by air in the last up-and-down matches.
Take that wolf! LOL...Huk's control is really good. He held a 3 rax (all-in?) with 1 gate expo... Huk is really good... 1gate expo becomes 3gate expo against 3rax well... but it is still not easy to hold with lesser units... i am really bad... and i can barely hold with a 3 gate expand... so well i am impressed...
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On August 02 2011 19:46 BFD wrote:Show nested quote +On August 02 2011 19:44 Gautz wrote: this build is way too strong, u cant scout it and if u prepare blindly and it isnt coming, u r sooo far behind t.t False. (1gate if possible) expand + stargate + robo, you've still got nice tech to hold whatever else could happen. Plus, the phoenixes give you enough map control to see when the push is coming and you can engage them in a place they don't want to engage. Slow them down, have them waste a PDD, it's honstly easy to hold. I wish this would stop already. Remember when 2rax was unstoppable? Remember when 6gate was unstoppable? Remember when two base roach all-ins and baneling busts were unstoppable? You're wrong. This build is out there since early release, now has been perfected. It does not beat P players, it rolls over them, ever the best P's in the world lose aganist this build, even when is scouted like 3 mins before it hits, even if u take a fast expo. Why the push is op in small/medium maps? Because similar level T player completely rolls over his opponent, is not even close, with the P player having scouted it. As P, you need more skill than your opponent to stop the push, and that is not balanced.
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On August 02 2011 19:51 Belha wrote:Show nested quote +On August 02 2011 19:46 BFD wrote:On August 02 2011 19:44 Gautz wrote: this build is way too strong, u cant scout it and if u prepare blindly and it isnt coming, u r sooo far behind t.t False. (1gate if possible) expand + stargate + robo, you've still got nice tech to hold whatever else could happen. Plus, the phoenixes give you enough map control to see when the push is coming and you can engage them in a place they don't want to engage. Slow them down, have them waste a PDD, it's honstly easy to hold. I wish this would stop already. Remember when 2rax was unstoppable? Remember when 6gate was unstoppable? Remember when two base roach all-ins and baneling busts were unstoppable? You're wrong. This build is out there since early release, now has been perfected. It does not beat P players, it rolls over them, ever the best P's in the world lose aganist this build, even when is scouted like 3 mins before it hits, even if u take a fast expo. Why the push is op in small/medium maps? Because similar level T player completely rolls over his opponent, is not even close, with the P player having scouted it. As P, you need more skill than your opponent to stop the push, and that is not balanced.
really? i heard the same thing months ago about 4gate in ZvP
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On August 02 2011 19:51 Belha wrote:Show nested quote +On August 02 2011 19:46 BFD wrote:On August 02 2011 19:44 Gautz wrote: this build is way too strong, u cant scout it and if u prepare blindly and it isnt coming, u r sooo far behind t.t False. (1gate if possible) expand + stargate + robo, you've still got nice tech to hold whatever else could happen. Plus, the phoenixes give you enough map control to see when the push is coming and you can engage them in a place they don't want to engage. Slow them down, have them waste a PDD, it's honstly easy to hold. I wish this would stop already. Remember when 2rax was unstoppable? Remember when 6gate was unstoppable? Remember when two base roach all-ins and baneling busts were unstoppable? You're wrong. This build is out there since early release, now has been perfected. It does not beat P players, it rolls over them, ever the best P's in the world lose aganist this build, even when is scouted like 3 mins before it hits, even if u take a fast expo. Why the push is op in small/medium maps? Because similar level T player completely rolls over his opponent, is not even close, with the P player having scouted it. As P, you need more skill than your opponent to stop the push, and that is not balanced.
As a T player you need more skill than your opponent to hold a 6gate push. That's the nature of the game. Yes, this push is particularly strong, but I don't see any P trying anything new to hold it off.
Stargate is an answer that isn't explored often enough.
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FXO should send TheBest to next MLG.
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WoW!!! i thought that the best was going into a 2 base all-in but he is not doing that yet...
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Immortal and quick +1/+1 against ghost timing attack. Does not look too good for creator.
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