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On May 15 2011 04:16 MCDayC wrote: I never thought I'd say this, but here we go: Carriers? Vs 2 Vikings?
Naaah.
I don't like Hasu's style. It's like 4 months old and outdated with patches and metagame evolution
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Bo7 is too long. Sure it's great with two players equally strong batteling like beasts. But how often have we seen such finals in SC2 yet? I can't really recall something like that now.
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Hoping for Hasu to pull it through, a 4-0 wouldn't be satisfying. :<
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On May 15 2011 04:17 ava34 wrote:Show nested quote +On May 15 2011 04:16 MCDayC wrote: I never thought I'd say this, but here we go: Carriers? Might be a good idea actually, against the marauder heavy play
Yeah if you manage to survive until you have them... and don't forget that the terran already have at least 1 reactored startport to counter the Colossi, it won't be easy.
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So far the series has been kas getting really ahead, and almost losing his lead later, not very inspiring.
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On May 15 2011 04:17 Fermats_last wrote: kas's one dimensional. make marauder, make medivac play
what is t... bah wp sir lol...
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Hasu has been incredibly bad at upgrades this whole time. You'd think that after the double forge build became so successful, you'd think he'd realize how good they are, even if he doesn't double forge himself. Gets to 0/0/1 first game, stops, gets to 2/0/1 this game, stops.
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Mass marauder is pretty good when you don't have charge.... why would HasuObs not get charge....
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On May 15 2011 04:16 caradoc wrote: hasu suicided quite a few HTs, archons would've tipped the balance in this game imo
No they wouldn't. Kas has at least 4 Ghosts with his army at any one time. Not only that, with that amount of Marauders, the Archons would either get taken out before they finish morphing or before they get in range to attack. I don't really think Charge would've made a huge difference there either. There were so many Marauders that they were just taking Zealots out after they get the first hit off from the Charge.
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If Hasu would have made another immortal, and kept warping in units after he broke those bunkers so efficiently he probably could have just outright killed Kas.
Will need to watch again to be sure, but I am pretty sure he had a huge army advantage timing after he busted those bunkers.
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On May 15 2011 04:18 sHade]DaLToN wrote: Mass marauder is pretty good when you don't have charge.... why would HasuObs not get charge....
cuz its crap, overpriced and useless ?
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kas forgot his engineering bay early on and hasu forgot to get zealot legs yeah. also huskys casting in quite aggravating to me today, because a lot of stuff he talks doent make sense (game 1 talking about delaying hasus 3rd allowed kas to stay ahead in upgrades for example, game 2 talking about the patch and how i should change hasus "rush" (after 12min and being on 2 base) to colossi. and the stuff about the units lost tab was already mentioned here ^^
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On May 15 2011 04:17 roliax wrote: both players playing extremely well, but kaz playing a much more tempo game and hasuobs can't keep up. he's being too defensive and responsive and letting kaz do whatever he wants Thats exactly how i feel too, kas seems to start to crumple under pressure despite being far ahead just wish hasu would try pressure earlier.
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On May 15 2011 04:17 Thobrik wrote:Show nested quote +On May 15 2011 04:10 Gudeldar wrote:On May 15 2011 04:08 hi im new wrote: did hasuobs do ANY mistake so far this game? no is he ahead of kas who made a lot of small mistakes? no, he's behind. wait what?
Xel'Naga is a Terran map You have to take into consideration that Kas has superior multi-tasking, is playing aggressively, and generally is better in most aspects except his attack timings.
I'm not disputing that Kas is really good but you can't deny that Xel'Naga favors Terran because they get a gold 3rd base that is extremely hard for Protoss and Zerg to attack.
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United Kingdom31255 Posts
Third map will be cross fire
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The TSL games are not live they are all replays?
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On May 15 2011 04:19 Mentymion wrote:Show nested quote +On May 15 2011 04:18 sHade]DaLToN wrote: Mass marauder is pretty good when you don't have charge.... why would HasuObs not get charge.... cuz its crap, overpriced and useless ?
wait, what?
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Falling behind on upgrades vs bio. Allowing bio better position. Needs to try to put in some immortals from double robo maybe?
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On May 15 2011 04:16 MCDayC wrote: I never thought I'd say this, but here we go: Carriers? Would be beast if Kas didnt attack him for 5 min so he could get em out
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On May 15 2011 04:19 Mentymion wrote:Show nested quote +On May 15 2011 04:18 sHade]DaLToN wrote: Mass marauder is pretty good when you don't have charge.... why would HasuObs not get charge.... cuz its crap, overpriced and useless ?
Lol, charge is like one of the most important upgrades a toss can get if he has a lot of zealots against a Terran.
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