• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:47
CET 01:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Bot on ladder Sagi.gg Launcher Released SCHNAIL now supports Remastered The End Of An Era Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12851 users

[March GSL] Code A Ro16 Day 2 - Page 48

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 46 47 48 49 50 55 Next
EmilA
Profile Joined October 2010
Denmark4618 Posts
March 04 2011 12:17 GMT
#941
If you think strikecannons would make a difference in such an engagement you're wrong. Thors will not get in range of the faster 9-range collosi when there are zealots. Also, if you start to launch strike cannons on a collosi at max range, they can do one step back in the 2 seconds preparation time and the thor will cancel his cannon and thus have lost a few seconds on stepping forward and 4 seconds on getting cannons out and back again.
http://dotabuff.com/players/122305951 playing other games
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-03-04 12:19:02
March 04 2011 12:17 GMT
#942
Strike cannon does more damage than even +3 normal attack does over 6 seconds as long as the target has enough health. Obviously colossi do not.
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 04 2011 12:19 GMT
#943
Terran goes macro game without aggression. I already knows how this will end :p
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2011-03-04 12:19:31
March 04 2011 12:19 GMT
#944
FINALLY STARTING!!

phew

WRONG THREAD SORRY
Lann555
Profile Joined February 2010
Netherlands5173 Posts
March 04 2011 12:19 GMT
#945
On March 04 2011 21:17 syllogism wrote:
Strike cannon does more damage than even +3 normal attack does over 6 seconds as long as the target has enough health


Yes, but with range 7 vs range 9 collosus with zealots to buffer, a high level Protoss will actually never allow you to fire the cannon

He still should have researched it to deal with immortal though
Fantasy Fan! Gogogo vultures
Vorlik
Profile Joined October 2010
1522 Posts
March 04 2011 12:20 GMT
#946
On March 04 2011 21:17 EmilA wrote:
If you think strikecannons would make a difference in such an engagement you're wrong. Thors will not get in range of the faster 9-range collosi when there are zealots. Also, if you start to launch strike cannons on a collosi at max range, they can do one step back in the 2 seconds preparation time and the thor will cancel his cannon and thus have lost a few seconds on stepping forward and 4 seconds on getting cannons out and back again.


You can just 1shot the immortals rather than the colossus, while vikings take the colossus. Very rarely will you have someone micro a colossus away from a strikecannon though.
EmilA
Profile Joined October 2010
Denmark4618 Posts
March 04 2011 12:20 GMT
#947
On March 04 2011 21:17 syllogism wrote:
Strike cannon does more DPS than even +3 normal attack does over 6 seconds


The Thor focuses on a single ground target, channeling 500 damage over 6 seconds while stunning the target. The ability consists of a 2 second intro, up to 6 seconds of both barrage (25 x 20dmg every .24 seconds) and stun (except against Ultralisks), then a 2 second outro.

So thors with +1 do more damage per second than strike cannons.
http://dotabuff.com/players/122305951 playing other games
Arco
Profile Joined September 2009
United States2090 Posts
March 04 2011 12:20 GMT
#948
On March 04 2011 21:17 EmilA wrote:
If you think strikecannons would make a difference in such an engagement you're wrong. Thors will not get in range of the faster 9-range collosi when there are zealots. Also, if you start to launch strike cannons on a collosi at max range, they can do one step back in the 2 seconds preparation time and the thor will cancel his cannon and thus have lost a few seconds on stepping forward and 4 seconds on getting cannons out and back again.

Dropships?

Carry a Thor or two with your vikings, when colossus try to escape, drop + strike cannon

Think outside the box, anything is possible.
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
March 04 2011 12:20 GMT
#949
On March 04 2011 21:17 vrok wrote:
Show nested quote +
On March 04 2011 21:14 Kyhol wrote:
From what I know, strike cannon does the same DPS as normal attack, it just has a stun. GL getting close enough to the collosus/immortals for the damage to be dealt. I've never seen a strat like that work, protoss has the advantage.

GSL4. Jinro vs MC. "Just a stun"? It causes the targeted Immortal/Colossus to do 0 damage. If you don't think that's powerful you're just being ignorant.

It works close map positions, it doesn't work as well on big maps. I don't know how you can possibly say im ignorant for saying that, have you been trying to pull shit like this off on a high level for months? I certainly have.
From what I remember Jinro had the game basically won at that point.
What do you think I meant by stun? because what you said was exactly what i meant, i thought it was common knowledge.
Wishing you well.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
March 04 2011 12:21 GMT
#950
On March 04 2011 21:20 Tump wrote:
Show nested quote +
On March 04 2011 21:17 EmilA wrote:
If you think strikecannons would make a difference in such an engagement you're wrong. Thors will not get in range of the faster 9-range collosi when there are zealots. Also, if you start to launch strike cannons on a collosi at max range, they can do one step back in the 2 seconds preparation time and the thor will cancel his cannon and thus have lost a few seconds on stepping forward and 4 seconds on getting cannons out and back again.

Dropships?

Carry a Thor or two with your vikings, when colossus try to escape, drop + strike cannon

Think outside the box, anything is possible.



Blink stalker insta snipe dropships + thor and you lose the game. Really doesn't work at high level
Fantasy Fan! Gogogo vultures
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
March 04 2011 12:22 GMT
#951
On March 04 2011 21:17 Hellhammer wrote:
Show nested quote +
On March 04 2011 21:15 Dente wrote:
On March 04 2011 21:14 Kyhol wrote:
From what I know, strike cannon does the same DPS as normal attack, it just has a stun. GL getting close enough to the collosus/immortals for the damage to be dealt. I've never seen a strat like that work, protoss has the advantage.


Indeed. People who are suggesting the cannon really don't know what they are talking about. By the time the thor is close enough, it dies.

False. 1 shot on immortal and colossus. Marines melt the FUCK out of zealots. Do you play Terran?? ... come on man...

Collosus Storm immortal zealot. :s I can only picture the marines melting. I donno though, show us the replays in which you execute it.
Wishing you well.
syllogism
Profile Joined September 2010
Finland5948 Posts
March 04 2011 12:22 GMT
#952
On March 04 2011 21:20 EmilA wrote:
Show nested quote +
On March 04 2011 21:17 syllogism wrote:
Strike cannon does more DPS than even +3 normal attack does over 6 seconds


The Thor focuses on a single ground target, channeling 500 damage over 6 seconds while stunning the target. The ability consists of a 2 second intro, up to 6 seconds of both barrage (25 x 20dmg every .24 seconds) and stun (except against Ultralisks), then a 2 second outro.

So thors with +1 do more damage per second than strike cannons.

You are correct, forgot about the outro. Shouldn't have been so assertive as I don't even play terran.
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
Last Edited: 2011-03-04 12:23:39
March 04 2011 12:22 GMT
#953
On March 04 2011 21:20 EmilA wrote:
Show nested quote +
On March 04 2011 21:17 syllogism wrote:
Strike cannon does more DPS than even +3 normal attack does over 6 seconds


The Thor focuses on a single ground target, channeling 500 damage over 6 seconds while stunning the target. The ability consists of a 2 second intro, up to 6 seconds of both barrage (25 x 20dmg every .24 seconds) and stun (except against Ultralisks), then a 2 second outro.

So thors with +1 do more damage per second than strike cannons.

You keep forgetting the stun; there will be no damage coming out of that unit. The rest of the army has free ground. And also, I read a few of your posts regarding Terran mech. By the sounds of it, you hate it and there is no room for debate with you. I'm just going to watch the game now instead of wasting my food on trolls.
If Jesus comes, kill him again.
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-03-04 12:23:56
March 04 2011 12:22 GMT
#954
On March 04 2011 21:20 Kyhol wrote:
Show nested quote +
On March 04 2011 21:17 vrok wrote:
On March 04 2011 21:14 Kyhol wrote:
From what I know, strike cannon does the same DPS as normal attack, it just has a stun. GL getting close enough to the collosus/immortals for the damage to be dealt. I've never seen a strat like that work, protoss has the advantage.

GSL4. Jinro vs MC. "Just a stun"? It causes the targeted Immortal/Colossus to do 0 damage. If you don't think that's powerful you're just being ignorant.

It works close map positions, it doesn't work as well on big maps. I don't know how you can possibly say im ignorant for saying that, have you been trying to pull shit like this off on a high level for months? I certainly have.
From what I remember Jinro had the game basically won at that point.
What do you think I meant by stun? because what you said was exactly what i meant, i thought it was common knowledge.

I edited my post some. Either way, if MMA used it on the immortals he would have a MUCH better chance at winning the fight. About the stun, I took issue with you saying it's "just a stun", which is why I quoted it. Stunning an immortal is huge, nothing "just" about it.
"Starcraft 2 very easy game" - White-Ra
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
March 04 2011 12:23 GMT
#955
On March 04 2011 21:17 Hellhammer wrote:
Show nested quote +
On March 04 2011 21:15 Dente wrote:
On March 04 2011 21:14 Kyhol wrote:
From what I know, strike cannon does the same DPS as normal attack, it just has a stun. GL getting close enough to the collosus/immortals for the damage to be dealt. I've never seen a strat like that work, protoss has the advantage.


Indeed. People who are suggesting the cannon really don't know what they are talking about. By the time the thor is close enough, it dies.

False. 1 shot on immortal and colossus. Marines melt the FUCK out of zealots. Do you play Terran?? ... come on man...


1 shot, yes, but you need to be able to shoot. You use the cannon ---> the thor will try to get in range --> it takes 2 seconds to start --> thor dies --> damage: 0.
Vorlik
Profile Joined October 2010
1522 Posts
March 04 2011 12:23 GMT
#956
On March 04 2011 21:21 Lann555 wrote:
Show nested quote +
On March 04 2011 21:20 Tump wrote:
On March 04 2011 21:17 EmilA wrote:
If you think strikecannons would make a difference in such an engagement you're wrong. Thors will not get in range of the faster 9-range collosi when there are zealots. Also, if you start to launch strike cannons on a collosi at max range, they can do one step back in the 2 seconds preparation time and the thor will cancel his cannon and thus have lost a few seconds on stepping forward and 4 seconds on getting cannons out and back again.

Dropships?

Carry a Thor or two with your vikings, when colossus try to escape, drop + strike cannon

Think outside the box, anything is possible.



Blink stalker insta snipe dropships + thor and you lose the game. Really doesn't work at high level


This kind of thinking is why we rarely see innovative games.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
March 04 2011 12:25 GMT
#957
The point of strike cannons is not just to kill the collosi (although it may do that if it survives long enough), but to remove them from battle for 10s, during which stim marines can do a lot of damage, without fear of colossi.
Formerly known as carbonaceous
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
March 04 2011 12:25 GMT
#958
Those forcefields
화이탱!! @moonsoshi9
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
March 04 2011 12:25 GMT
#959
Haha, Killer blinks all his stalkers to snipe a ghost but MMA just flanks his vikings and snipes a Colossus with the stalkers out of position.
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
March 04 2011 12:26 GMT
#960
On March 04 2011 21:22 vrok wrote:
Show nested quote +
On March 04 2011 21:20 Kyhol wrote:
On March 04 2011 21:17 vrok wrote:
On March 04 2011 21:14 Kyhol wrote:
From what I know, strike cannon does the same DPS as normal attack, it just has a stun. GL getting close enough to the collosus/immortals for the damage to be dealt. I've never seen a strat like that work, protoss has the advantage.

GSL4. Jinro vs MC. "Just a stun"? It causes the targeted Immortal/Colossus to do 0 damage. If you don't think that's powerful you're just being ignorant.

It works close map positions, it doesn't work as well on big maps. I don't know how you can possibly say im ignorant for saying that, have you been trying to pull shit like this off on a high level for months? I certainly have.
From what I remember Jinro had the game basically won at that point.
What do you think I meant by stun? because what you said was exactly what i meant, i thought it was common knowledge.

I edited my post some. Either way, if MMA used it on the immortals he would have a MUCH better chance at winning the fight. About the stun, I took issue with you saying it's "just a stun", which is why I quoted it. Stunning an immortal is huge, nothing "just" about it.

Earlier in the game I can see it working. Later with the superior unit composition it's VERY hard to get that off.
Maybe if you could get burrow movement with thors.. and they could move like hellions, well I can dream :p
Wishing you well.
Prev 1 46 47 48 49 50 55 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 6
StarCraft: Brood War
GuemChi 1644
Rain 1562
Artosis 595
ProTech113
Shinee 67
Dota 2
LuMiX2
League of Legends
Doublelift5511
JimRising 585
Counter-Strike
Coldzera 1449
Fnx 1266
Super Smash Bros
hungrybox604
Other Games
summit1g11885
Grubby2500
syndereN255
C9.Mang0227
byalli130
Maynarde110
NeuroSwarm79
Fuzer 76
ViBE72
Railgan29
JuggernautJason11
Organizations
Other Games
gamesdonequick532
Counter-Strike
PGL120
Other Games
BasetradeTV33
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP25
• davetesta3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2625
• Jankos1756
Other Games
• imaqtpie810
• Shiphtur198
Upcoming Events
The PondCast
9h 13m
KCM Race Survival
9h 13m
OSC
13h 13m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.