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[GSL March] Code S Ro16 Day 1 - Page 61

Forum Index > StarCraft 2 Tournaments
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TheFinalWord
Profile Joined May 2010
Australia790 Posts
March 03 2011 10:18 GMT
#1201
On March 03 2011 19:16 Kantutan wrote:
Figures, people complaining about the 4gate after a raven/banshee/mm all-in.

Do all-ins normally expand while attacking?
Noev
Profile Blog Joined January 2010
United States1105 Posts
March 03 2011 10:18 GMT
#1202
On March 03 2011 19:16 Gudeldar wrote:
Show nested quote +
On March 03 2011 19:16 anatem wrote:
4gate, the worse thing to have been shipped with sc2.

and i'm a hardcore toss fan, but fuck that build


Oh come on, I realize people love Jinro but he was just way too greedy in that game and paid for it.


Yeah i don't think he was expecting it thought he could get away with more then he could. Happens lets just hope Huk gave him some good tips so he can roll him this game.
Torrentsvensk
Profile Joined February 2011
Sweden19 Posts
Last Edited: 2011-03-03 10:19:10
March 03 2011 10:18 GMT
#1203
Pretty weak losing to a pretty bad 4gate witch he even scouted before warpgate was done researching. Should have put up a few more bunkers and maby even walled in.

hope he takes next one
i mad, u mad, we mad
kidleader
Profile Blog Joined February 2011
Korea (South)233 Posts
March 03 2011 10:18 GMT
#1204
On March 03 2011 19:17 bbQ4Aiur wrote:
jinro could have held that. HongUn didnt actually control his unit very well, he left some of them behind when he was attacking the bunker


I don't think so, not with that many FFs and stalkers and so few marauders. Not in that specific situation.

Hopefully Jinro can pull through. Use our strength GORILLA TERRAN!
Tokyo Seoul London New York \\ SlayerS, KT
greenlander
Profile Joined October 2010
23 Posts
March 03 2011 10:18 GMT
#1205
On March 03 2011 19:17 Icx wrote:
Show nested quote +
On March 03 2011 19:16 Kantutan wrote:
Figures, people complaining about the 4gate after a raven/banshee/mm all-in.


How is it an all-in if he pulls 0 scv's and he has a CC finishing up?

he started making the CC after he saw that he couldn't really break the ramp with what he had (luckily for him, toss suicides down the ramp for some reason). toss got an expo a lot earlier than jinro.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 03 2011 10:18 GMT
#1206
Well played by HongUn there, just destroyed Jinro.

But Jinro better return the favor in game 3!
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Rayansaki
Profile Joined January 2011
Portugal1266 Posts
March 03 2011 10:18 GMT
#1207
On March 03 2011 19:16 tenacity wrote:
so if you place 4 ffs around a bunker the units inside cannot fire anymore??


They can, the FFs are used to prevent the scvs from repairing the bunker
The Four Horsemen of the Apocalypse: IMNestea (Death), IMLosirA (Famine), IMmvp (War), IMFenix (Conquest)
Corrupted
Profile Joined April 2010
United States1255 Posts
March 03 2011 10:18 GMT
#1208
That is the kind of stuff I've become accustomed to Jinro holding.
"MarineKing rolling double sevens there" -Artosis
Lann555
Profile Joined February 2010
Netherlands5173 Posts
March 03 2011 10:18 GMT
#1209
Lets play a 'No Rush 10' this time guys!

Fantasy Fan! Gogogo vultures
Skithiryx
Profile Joined August 2010
Australia648 Posts
March 03 2011 10:18 GMT
#1210
Woo, want to get in the GSL? Easy learn 4gate today !

User was warned for this post
AnotherEon
Profile Joined January 2011
United Kingdom250 Posts
March 03 2011 10:18 GMT
#1211
If you surround a bunker in FF's the bunker CAN fire, but you can't repair AND if the bunker is killed then all the units inside will die cuz there is no space for them to pop out, dunno if its intended or a bug but thats how it works
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 03 2011 10:18 GMT
#1212
I'm toss.

But WTF in game 1 Jinro EXPANDED behind his attack? Not his fault that HongUn is too bad to hold it and just died there.
"You see....YOU SEE..." © 2010 Sen
shabinka
Profile Joined October 2008
United States469 Posts
Last Edited: 2011-03-03 10:19:26
March 03 2011 10:18 GMT
#1213
On March 03 2011 19:17 stereotada wrote:
I dont know why so many people are complaining about the 4 gate when jinro essentially did the terran equivalent. It seems like some of you dont really understant just how hard it is for protoss to deal with that raven/banshee/mm push.

Jinro 2rax'd? I didn't know that.
Rosettastoned
Profile Joined September 2010
United States107 Posts
March 03 2011 10:18 GMT
#1214
this thread is moving fast o.o
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
March 03 2011 10:18 GMT
#1215
On March 03 2011 19:17 z00t wrote:
Bah, HongUn's got to be feeling more confident after that win. I'm not worried about Jinro getting rattled though, because he always demonstrates that he's pretty cool even against really scary players .

FIghting!

[image loading]


Anyone can win when Sunhwa is cheering you on! Go Jinro!
화이탱!! @moonsoshi9
kommunalka
Profile Joined February 2011
United States550 Posts
March 03 2011 10:18 GMT
#1216
Jinro singing to himself in booth
rG
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 03 2011 10:19 GMT
#1217
Jinro should've listened to Tasteless, 2nd game is the most likely for cheese!
Bommes
Profile Joined June 2010
Germany1226 Posts
March 03 2011 10:19 GMT
#1218
if he pulled back earlier he would have won, but because he went to the probe line he lost all his marines and marauders because of the chasing stalkers.

not sure if he saw the 4 warpgates when he moved in though
LittLeD
Profile Joined May 2010
Sweden7973 Posts
March 03 2011 10:19 GMT
#1219
Code S Ro16 Live Report
Liquid'JINROOOOOOOOOOO (T12) vs HongUnPrime.WE (P6)
Game 3
Xel'Naga Caverns
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Ingruz
Profile Joined May 2010
Italy380 Posts
March 03 2011 10:19 GMT
#1220
i see no difference between what jinro made in G1 and this... so they're even, let's hope for a cool macro game in G3!
My life for Aiur!
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