That series was awesome though.
[GSL] Code S Semi-finals - Page 194
Forum Index > StarCraft 2 Tournaments |
No balance whining. 2-day temp bans will be handed out like candy. | ||
Draconicfire
Canada2562 Posts
That series was awesome though. | ||
Torpedo.Vegas
United States1890 Posts
Could Ghosts be the natural enemy to MKP? 1. Cloak - MKP does not seem to get extra Ravens or Turrets going unless provoked by good Banshee play or it goes into the real late game. 2 EMP - He does not split his Medivacs. One EMP could turn them into flying buses. 3. Nukes - Especially on Xel'naga Caverns, his mobility was his strongest ability. But what if you drop a could nukes aroundhis army but not on it. Such as to limit his options for splitting and retreating. He could take on your army on your terms, take a nuke to the face, or fall back in the general direction you prefer. This would require some good timing and quick reactions, but I do think it would be doable for these upper level Terrans. 4. Sniping - This is a bit of a stretch, but it could be useful for dealing with the odd marauder or cleaning up the remains of his army. Also, hiding the Ghost Academy could be easier considering Ghosts are made out of Barracks leading MKP scouting to think hes getting straight up Bio vs. Bio; MMM vs. MMM play style. But the odd academy in the odd place would be possibly over looked. I am just spit balling here, and I hope this thread is not totally dead yet... | ||
Deckkie
Netherlands1595 Posts
On January 24 2011 05:44 Torpedo.Vegas wrote: I was going to create a new thread for this idea, but I am not so sure it deserves it so I will just bounce it of everyone here. Could Ghosts be the natural enemy to MKP? 1. Cloak - MKP does not seem to get extra Ravens or Turrets going unless provoked by good Banshee play or it goes into the real late game. 2 EMP - He does not split his Medivacs. One EMP could turn them into flying buses. 3. Nukes - Especially on Xel'naga Caverns, his mobility was his strongest ability. But what if you drop a could nukes aroundhis army but not on it. Such as to limit his options for splitting and retreating. He could take on your army on your terms, take a nuke to the face, or fall back in the general direction you prefer. This would require some good timing and quick reactions, but I do think it would be doable for these upper level Terrans. 4. Sniping - This is a bit of a stretch, but it could be useful for dealing with the odd marauder or cleaning up the remains of his army. Also, hiding the Ghost Academy could be easier considering Ghosts are made out of Barracks leading MKP scouting to think hes getting straight up Bio vs. Bio; MMM vs. MMM play style. But the odd academy in the odd place would be possibly over looked. I am just spit balling here, and I hope this thread is not totally dead yet... I like the EMP on the dropships a lot!! But other than that, he can alwasy scan cloacked ghosts and a Nuke takes a long time to land, it will never hit a fast army such as mmm. | ||
vnlegend
United States1389 Posts
On January 24 2011 05:37 Draconicfire wrote: MKP vs Jinro game 1. Man, that build order from Jinro. That was so tight and refined, so good. That series was awesome though. lol. This is a common build on the ladder that is loved by noobs. There's nothing like putting the entire result of the game on ur blue flame hellions and banshees. Although using it vs a mass bio no gas cc is a decent decision. | ||
Torpedo.Vegas
United States1890 Posts
On January 24 2011 05:48 Deckkie wrote: I like the EMP on the dropships a lot!! But other than that, he can alwasy scan cloacked ghosts and a Nuke takes a long time to land, it will never hit a fast army such as mmm. Well the point of the Nuke is not to hit him. Its supposed to to make him reconsider moving in a certain direction. In fact, it would be beneficial to make the nuke as obvious as possible so he can miss the blinking red dot. For example, in the middle of Xel'naga. If your army was on one Xel'naga tower and he was more or less on the other side (Your at the 9 he is at the 3-ish) Nuking at the 5 or 6 o'clock area would disable his flank and force as engagement at his gold or a retreat to his main or distant 3 o'clock. | ||
JQL
United States214 Posts
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ffadicted
United States3545 Posts
Thanks! | ||
andrea20
Canada441 Posts
+3 atk: 50 shots without armor upgrade, 67 shots with +2 atk: 58 shots without armor upgrade, 80 shots with +1 atk: 67 shots without armor upgrade, 100 shots with 0 atk: 80 shots without armor upgrade, 134 shots with It certainly would've been an interesting metagame decision. | ||
Deckkie
Netherlands1595 Posts
On January 24 2011 05:54 Torpedo.Vegas wrote: Well the point of the Nuke is not to hit him. Its supposed to to make him reconsider moving in a certain direction. In fact, it would be beneficial to make the nuke as obvious as possible so he can miss the blinking red dot. For example, in the middle of Xel'naga. If your army was on one Xel'naga tower and he was more or less on the other side (Your at the 9 he is at the 3-ish) Nuking at the 5 or 6 o'clock area would disable his flank and force as engagement at his gold or a retreat to his main or distant 3 o'clock. The thing is that when u place nuke, MKP has time check all his expensions then his army adn still has enough time to walk backwards past the dot without being hit. | ||
Kamais_Ookin
Canada4218 Posts
On January 23 2011 21:14 FuryX wrote: Wow nice find man, I was laughing so hard from that video, it's really hard to keep a straight face in that situation! lol!....soo funny! they can't keep a straight face haha!! | ||
holynorth
United States590 Posts
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Kazzabiss
1006 Posts
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red4ce
United States7313 Posts
I didn't know who to root for in the 2nd semifinal. On one hand I wanted Jinro to win just because he's Jinro, but I love MKP's playstyle so much. Honestly speaking, I would prefer if SC2 the TvT metagame shifted more towards MKP's style rather than the BW style tank chess. So hyped for the finals. MVP is the heavy favorite, but if anyone can take him down it's MKP and his wacky style. I'm predicting a 4-1 win for MVP but I don't mind either player winning as long as we get good games. | ||
Huragius
Lithuania1506 Posts
On January 23 2011 20:26 JeJeFlak wrote: So 5 months later ,5 patches with nerfs for terran, and they will win the GSL finaly after they dominated the final stages for all 4 seasons. I think the guys that said that terran doesn't win the GSL beacuse they are underpowered should apologize.... How the hell he is still not banned ?... | ||
Torpedo.Vegas
United States1890 Posts
On January 24 2011 06:25 Deckkie wrote: The thing is that when u place nuke, MKP has time check all his expensions then his army adn still has enough time to walk backwards past the dot without being hit. I think you may misunderstand. The nuke isn't supposed to be the killing stroke, its meant to decrease the mobility of MKP's MMM army and allow you to engage them on your own terms. you place the nukes such that MKP has one safe direction and 1 or 2 directions where he will have to walk through a nuke field. Kind of like changing the map up and what is the path of least resistance. Its not about directly nuking his army or tricking him into walking into it. Its about blatantly telling him, These two paths are about to be nuked, leaving you one path to safely run. Now do you risk you army falling under the nuke or do you fall back into the only safe path. Reducing the effectiveness of his mobility. I think throwing away a nuke in exchange for crippling MKP's greatest asset is a good cost trade-off. But again, this is just theory-crafting. I do not have the skill to really attempt this against someone, let alone MKP. | ||
powerdawg96
United States129 Posts
siege tanks are strong, but their mobility is their biggest weakness, and iirc Boxer was behind early due to too many units died of siege tanks, but later his mass MMM can attack many locations in short period rendering tanks useless, and Jinro unable to hold expansion.... | ||
Dox
Australia1199 Posts
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bigjenk
United States1543 Posts
Great job jinro 2 straight semi's hopefully inspiring a lot of other foreigners to take the leap to korea. | ||
thehitman
1105 Posts
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alan25
United States379 Posts
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