On January 23 2011 16:17 Highways wrote:
MKP needs to play straight up.
Hidden expo for the noob.
MKP needs to play straight up.
Hidden expo for the noob.
Not his fault Jinro didn't scout it.
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No balance whining. 2-day temp bans will be handed out like candy. | ||
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tehplank
977 Posts
On January 23 2011 16:17 Highways wrote: MKP needs to play straight up. Hidden expo for the noob. Not his fault Jinro didn't scout it. | ||
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Finrod1
Germany3997 Posts
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Typhon
United States387 Posts
On January 23 2011 16:15 vyyye wrote: Well, shit. Had no idea the semis were being played today, lucky I woke up early. Could someone summarize G1? Scrap Station, MKP goes for his usual fast expand. Jinro double-drops hellions in back plus marines at expo, followed immediately by banshees. MKP is down 30+ food at this point, and never really manages to deal with the banshee threat, but stays in the game for quite a while using marine drops. Jinro eventually gets good turret coverage and shuts the drops down, and MKP GG's after his third is denied for the 3rd or 4th time. | ||
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Elwar
953 Posts
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TheDefinition
Sweden41 Posts
On January 23 2011 16:18 LunarC wrote: Seems like early aggression or working with small numbers of units is not Jinro's strong point. No it's not, I wonder if Jinro feels he has to counteract his reputation as a macro player. | ||
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Frugalicious
United States121 Posts
On January 23 2011 16:17 Highways wrote: MKP needs to play straight up. Hidden expo for the noob. Everything is hidden until scouted. Jinro's fault, not MKP's. By the way, sad logic and post. | ||
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rfoster
United States1005 Posts
On January 23 2011 16:15 vyyye wrote: Well, shit. Had no idea the semis were being played today, lucky I woke up early. Could someone summarize G1? jinro blue flame heilon dropped then got a great banshee harass. Jinro had the advantage pretty much the whole game except for when marine king had a super effective drop on jinro`s main, and almost forced a base trade situation. Jinro eventually held it off and then the game was basically over | ||
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SiDX
New Zealand1975 Posts
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Xswordy
United Kingdom425 Posts
ooooooo0--- Idra never drinks G2...>_> Funny I must say . | ||
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SC2Phoenix
Canada2814 Posts
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Mauldo
United States750 Posts
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PangO
Chile1870 Posts
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Cramsy
Australia1100 Posts
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Polygamy
Austria1114 Posts
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PikaXchU
Singapore379 Posts
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munchmunch
Canada789 Posts
On January 23 2011 16:19 cangiz wrote: MKP is great man, he has the skills that Jinro doesn't, but Jinro has some others that he doesn't. This matchup is great! Totally agree with this. I can't help but cheer for both players in this matchup, they are so good. | ||
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On_Slaught
United States12190 Posts
Fun game regardless. I smell rubber match! | ||
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Corrupted
United States1255 Posts
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SushilS
2115 Posts
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Resolve
Singapore679 Posts
Steppes - Fast tank to punish fast expo / slower siege mode = what TOP did against Byun on Metalopolis, except TOP won... Seems like oGs devising some scary strategies for Jinro... | ||
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