[GSL] S3 Ro32 Day 4 - Page 214
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mango_destroyer
Canada3914 Posts
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FLuE
United States1012 Posts
lol poor idra, select told me that mvp is considered as being the no1 tvzer in korea Yeah for all the "idra haters" out there, there might be a small handful of zerg players in the world that take a game on steps vs. MVP during a major tournament down 1-0. I mean that is a really clutch game, and with the pressure and the map to win and win the way he did says something. What if the new style of zerg play VS cheese is to actually second hatch inside your own main? I guess it could work to some degree but you'd have to get your expand really fast after that, there is a reason why no pros do any type of 1 base play and all do everything they can to get that expand it just is a must. What I think is going to happen is that we'll start to see more Zerg counter aggression. What seems to be the case now is Terran early push ->slow up zerg -> Terran expands comfortably -> Zerg relaxes and tries to catch up/surpass Terrans economy when seeing the expand, and then the game plays from there. I actually think the response, and we saw it in one of the games I think on Steps(can't remember which zerg did it...maybe Leenok?) is going to be Terran early prush->slow up zerg->Terran thinks he can expand comfortably because Zerg is going to eco-> Zerg cuts drones at 20, mass lings/blings and actually timing attacks Terran. You can pump out a crazy amount of lings on 2 hatch 2 queens with that many drones and hit before terran really starts pumping out of several rax or has blue flame. Just my guess on what we might see more of. | ||
Esjihn
United States164 Posts
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Sprungjeezy
United States1313 Posts
On December 01 2010 12:58 ch33psh33p wrote: Moon 2 - 0 Jinro Idra 2 - 1 MVP Check 2 - 0 Choya Boxer 2 - 0 Polt As stated, well done. | ||
Fa1nT
United States3423 Posts
On December 02 2010 09:02 Esjihn wrote: Interesting that at the highest levels the game is pretty damned balanced 5,3,4 on the race board? 8, 4, 4 T / P / Z | ||
cromat
Afghanistan100 Posts
On December 02 2010 09:02 FLuE wrote: Yeah for all the "idra haters" out there, there might be a small handful of zerg players in the world that take a game on steps vs. MVP during a major tournament down 1-0. I mean that is a really clutch game, and with the pressure and the map to win and win the way he did says something. I guess it could work to some degree but you'd have to get your expand really fast after that, there is a reason why no pros do any type of 1 base play and all do everything they can to get that expand it just is a must. What I think is going to happen is that we'll start to see more Zerg counter aggression. What seems to be the case now is Terran early push ->slow up zerg -> Terran expands comfortably -> Zerg relaxes and tries to catch up/surpass Terrans economy when seeing the expand, and then the game plays from there. I actually think the response, and we saw it in one of the games I think on Steps(can't remember which zerg did it...maybe Leenok?) is going to be Terran early prush->slow up zerg->Terran thinks he can expand comfortably because Zerg is going to eco-> Zerg cuts drones at 20, mass lings/blings and actually timing attacks Terran. You can pump out a crazy amount of lings on 2 hatch 2 queens with that many drones and hit before terran really starts pumping out of several rax or has blue flame. Just my guess on what we might see more of. or you could mass spines at expo | ||
wintergt
Belgium1335 Posts
3 TvP 3 TvZ 1 PvZ 1 TvT (jinro) Looks good. When will the ro16 start btw? | ||
summerloud
Austria1201 Posts
On December 02 2010 07:07 GhostFall wrote: Do you think you could separate the times for the wins. For example PvT - Protoss winner Average game length - 15 minutes. PvT - Terran winner Average game length - 10 minutes. that was an excellent idea actually, i uploaded the new file with separated times for wins/losses (might need to press F5 to refresh picture if old one is still in browser cache) and its pretty interesting how short especially pvts were if the t won :o also, longer games tend to be won by the zerg (could also say zerg needs longer to win...) new full file here | ||
hitman133
United States1425 Posts
On December 02 2010 08:05 TT1 wrote: lol poor idra, select told me that mvp is considered as being the no1 tvzer in korea What about Foxer/MK >"< That kid is damn good in TvZ too. | ||
Disastorm
United States922 Posts
They should get some official method of calculating how imbalanced a map is and either remove it from the map pool if it exceeds a certain value, or they should award matches by points instead of wins and losses, with wins on imbalanced maps giving you more or less points depending on if the map favored you or not. I know thats a stupid as hell way of doing things but theres not much you can do when Blizzard insists on making the crappiest maps of all time. | ||
hmunkey
United Kingdom1973 Posts
Removing veto is just silly when there's only 1 zerg-favored map and several zerg-unfavored ones. | ||
Disastorm
United States922 Posts
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Darpa
Canada4413 Posts
On December 02 2010 09:21 hmunkey wrote: This entire tournament is being decided by the maps -- and zergs are dying out while terran and protoss are fine. Removing veto is just silly when there's only 1 zerg-favored map and several zerg-unfavored ones. Umm not sure what you are trying to say here, Idra won on the ONLY map that he played that is considered by most zergs to be imba in protoss or terran favor (steppes). Ironically check won that map as well. Metalopolis and Blistering sands are dead even, if not favored for zerg, depending on the positions. Backdooring on Blistering sands absolutely is a huge bonus for zerg. On top of that check lost on Xelnaga, which because of zerg mobility and the rush distance is also a fairly even map. Idra got outplayed by a better player. So did the the other zergs, the maps while a factor, didnt decision this outcome. | ||
mookku
Finland39 Posts
I second this - gotta love all the people who take the time to do statistics and present them to us in a neat way. Thanks to summerloud for this nice piece of information here! | ||
antelope591
Canada820 Posts
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dmans
Sweden358 Posts
On December 01 2010 19:59 DeLoAdEr wrote: number9dream fighting!! ^^ numberJdream fighting! ^^ | ||
p4rasite
Greece9 Posts
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SKtheAnathema
United States885 Posts
On December 02 2010 09:36 p4rasite wrote: I just have one question. Can someone inform me how the maps are chosen in gsl?? Is there a draw in front of the players or something that would seem fair or does gom say that they choose it random and everyone believes it?? they make sure players supported by TL forums get bad maps and spawn in bad positions just to spite non-koreans because everything happens for a reason and gom works in mysterious ways | ||
BurningSera
Ireland19621 Posts
On December 02 2010 09:36 p4rasite wrote: I just have one question. Can someone inform me how the maps are chosen in gsl?? Is there a draw in front of the players or something that would seem fair or does gom say that they choose it random and everyone believes it?? john made a box for random draw. at least thats what he told us. | ||
exitusnow1
23 Posts
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