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[GSL] S3 Ro32 Day 4 - Page 214

Forum Index > StarCraft 2 Tournaments
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mango_destroyer
Profile Joined August 2010
Canada3914 Posts
December 01 2010 23:55 GMT
#4261
Only on this forum would you see people calling 2 base vs 2 base ...cheese.....MVP timing attack was just that...a timing attack.
FLuE
Profile Joined September 2010
United States1012 Posts
December 02 2010 00:02 GMT
#4262
lol poor idra, select told me that mvp is considered as being the no1 tvzer in korea


Yeah for all the "idra haters" out there, there might be a small handful of zerg players in the world that take a game on steps vs. MVP during a major tournament down 1-0. I mean that is a really clutch game, and with the pressure and the map to win and win the way he did says something.

What if the new style of zerg play VS cheese is to actually second hatch inside your own main?


I guess it could work to some degree but you'd have to get your expand really fast after that, there is a reason why no pros do any type of 1 base play and all do everything they can to get that expand it just is a must. What I think is going to happen is that we'll start to see more Zerg counter aggression.

What seems to be the case now is Terran early push ->slow up zerg -> Terran expands comfortably -> Zerg relaxes and tries to catch up/surpass Terrans economy when seeing the expand, and then the game plays from there.

I actually think the response, and we saw it in one of the games I think on Steps(can't remember which zerg did it...maybe Leenok?) is going to be

Terran early prush->slow up zerg->Terran thinks he can expand comfortably because Zerg is going to eco-> Zerg cuts drones at 20, mass lings/blings and actually timing attacks Terran. You can pump out a crazy amount of lings on 2 hatch 2 queens with that many drones and hit before terran really starts pumping out of several rax or has blue flame. Just my guess on what we might see more of.

Esjihn
Profile Joined April 2010
United States164 Posts
December 02 2010 00:02 GMT
#4263
Interesting that at the highest levels the game is pretty damned balanced 5,3,4 on the race board?
Moar Tanks, Less Skanks!
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
December 02 2010 00:07 GMT
#4264
On December 01 2010 12:58 ch33psh33p wrote:
Moon 2 - 0 Jinro
Idra 2 - 1 MVP
Check 2 - 0 Choya
Boxer 2 - 0 Polt

As stated, well done.
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 02 2010 00:10 GMT
#4265
On December 02 2010 09:02 Esjihn wrote:
Interesting that at the highest levels the game is pretty damned balanced 5,3,4 on the race board?


8, 4, 4

T / P / Z
cromat
Profile Joined May 2010
Afghanistan100 Posts
December 02 2010 00:11 GMT
#4266
On December 02 2010 09:02 FLuE wrote:
Show nested quote +
lol poor idra, select told me that mvp is considered as being the no1 tvzer in korea


Yeah for all the "idra haters" out there, there might be a small handful of zerg players in the world that take a game on steps vs. MVP during a major tournament down 1-0. I mean that is a really clutch game, and with the pressure and the map to win and win the way he did says something.

Show nested quote +
What if the new style of zerg play VS cheese is to actually second hatch inside your own main?


I guess it could work to some degree but you'd have to get your expand really fast after that, there is a reason why no pros do any type of 1 base play and all do everything they can to get that expand it just is a must. What I think is going to happen is that we'll start to see more Zerg counter aggression.

What seems to be the case now is Terran early push ->slow up zerg -> Terran expands comfortably -> Zerg relaxes and tries to catch up/surpass Terrans economy when seeing the expand, and then the game plays from there.

I actually think the response, and we saw it in one of the games I think on Steps(can't remember which zerg did it...maybe Leenok?) is going to be

Terran early prush->slow up zerg->Terran thinks he can expand comfortably because Zerg is going to eco-> Zerg cuts drones at 20, mass lings/blings and actually timing attacks Terran. You can pump out a crazy amount of lings on 2 hatch 2 queens with that many drones and hit before terran really starts pumping out of several rax or has blue flame. Just my guess on what we might see more of.



or you could mass spines at expo
hello
wintergt
Profile Joined February 2010
Belgium1335 Posts
December 02 2010 00:13 GMT
#4267
So in the ro16 we will have
3 TvP
3 TvZ
1 PvZ
1 TvT (jinro)

Looks good. When will the ro16 start btw?
here i am
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-12-02 00:16:10
December 02 2010 00:14 GMT
#4268
On December 02 2010 07:07 GhostFall wrote:

Do you think you could separate the times for the wins.

For example
PvT - Protoss winner Average game length - 15 minutes.
PvT - Terran winner Average game length - 10 minutes.


that was an excellent idea actually, i uploaded the new file with separated times for wins/losses

(might need to press F5 to refresh picture if old one is still in browser cache)

and its pretty interesting how short especially pvts were if the t won :o

also, longer games tend to be won by the zerg (could also say zerg needs longer to win...)

[image loading]
new full file here


hitman133
Profile Joined October 2010
United States1425 Posts
December 02 2010 00:14 GMT
#4269
On December 02 2010 08:05 TT1 wrote:
lol poor idra, select told me that mvp is considered as being the no1 tvzer in korea

What about Foxer/MK >"< That kid is damn good in TvZ too.
Disastorm
Profile Joined January 2008
United States922 Posts
December 02 2010 00:19 GMT
#4270
I agree with what most people are saying about how the maps are imbalanced.

They should get some official method of calculating how imbalanced a map is and either remove it from the map pool if it exceeds a certain value, or they should award matches by points instead of wins and losses, with wins on imbalanced maps giving you more or less points depending on if the map favored you or not. I know thats a stupid as hell way of doing things but theres not much you can do when Blizzard insists on making the crappiest maps of all time.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
December 02 2010 00:21 GMT
#4271
This entire tournament is being decided by the maps -- and zergs are dying out while terran and protoss are fine.

Removing veto is just silly when there's only 1 zerg-favored map and several zerg-unfavored ones.
Disastorm
Profile Joined January 2008
United States922 Posts
December 02 2010 00:22 GMT
#4272
Yea I'm dissapointed that GOM decided to choose the map pool randomly... its better to create a balanced map pool than to randomly hope you get one, not sure what they were thinking.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2010-12-02 00:28:42
December 02 2010 00:27 GMT
#4273
On December 02 2010 09:21 hmunkey wrote:
This entire tournament is being decided by the maps -- and zergs are dying out while terran and protoss are fine.

Removing veto is just silly when there's only 1 zerg-favored map and several zerg-unfavored ones.



Umm not sure what you are trying to say here, Idra won on the ONLY map that he played that is considered by most zergs to be imba in protoss or terran favor (steppes). Ironically check won that map as well. Metalopolis and Blistering sands are dead even, if not favored for zerg, depending on the positions. Backdooring on Blistering sands absolutely is a huge bonus for zerg. On top of that check lost on Xelnaga, which because of zerg mobility and the rush distance is also a fairly even map.

Idra got outplayed by a better player. So did the the other zergs, the maps while a factor, didnt decision this outcome.
"losers always whine about their best, Winners go home and fuck the prom queen"
mookku
Profile Joined October 2010
Finland39 Posts
December 02 2010 00:28 GMT
#4274
On December 02 2010 06:41 Hansel wrote:
Show nested quote +
On December 02 2010 06:21 summerloud wrote:
if anyone is interested - i updated my GSL 3 statistics excel file, also has short description of all the games and brackets

[image loading]

interesting stats:

-zergs are eliminated at an alarming rate, prolly also due to the no-map-veto system?
-matches involving protoss are very short in general
-matches on steppes and blistering are much shorter on average than on any other maps
-xnc is now actually the map with the longest matches

ofc, all to be taken with a grain of salt due to the small amount of matches

this is why i love this site


I second this - gotta love all the people who take the time to do statistics and present them to us in a neat way. Thanks to summerloud for this nice piece of information here!
antelope591
Profile Joined October 2007
Canada820 Posts
December 02 2010 00:29 GMT
#4275
Awesome to see Jinro doing so well lately...I remember not too long ago people were talking about how he was wasting his time in Korea. Now he's showing how hard work and determination can pay off and showing a great example. Hope he can take it all the way or at least get Code S. I also find it pretty funny that people are downplaying MVP and his win over Idra citing positions and such. MVP was a fkn A team player in BW and if they matched up in that game the liquibet would be like 5000 to 100 in his favour. And people find it hard to belive he won? Anyone who actually knows their stuff would've had Idra as the underdog and he actually put up a better fight than I expected.
dmans
Profile Joined September 2010
Sweden358 Posts
December 02 2010 00:35 GMT
#4276
On December 01 2010 19:59 DeLoAdEr wrote:
number9dream fighting!! ^^


numberJdream fighting! ^^
p4rasite
Profile Joined November 2010
Greece9 Posts
December 02 2010 00:36 GMT
#4277
I just have one question. Can someone inform me how the maps are chosen in gsl?? Is there a draw in front of the players or something that would seem fair or does gom say that they choose it random and everyone believes it??
Real men drive tractors....
SKtheAnathema
Profile Joined September 2010
United States885 Posts
December 02 2010 00:44 GMT
#4278
On December 02 2010 09:36 p4rasite wrote:
I just have one question. Can someone inform me how the maps are chosen in gsl?? Is there a draw in front of the players or something that would seem fair or does gom say that they choose it random and everyone believes it??


they make sure players supported by TL forums get bad maps and spawn in bad positions just to spite non-koreans because everything happens for a reason and gom works in mysterious ways
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 02 2010 00:44 GMT
#4279
On December 02 2010 09:36 p4rasite wrote:
I just have one question. Can someone inform me how the maps are chosen in gsl?? Is there a draw in front of the players or something that would seem fair or does gom say that they choose it random and everyone believes it??


john made a box for random draw. at least thats what he told us.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
exitusnow1
Profile Joined November 2010
23 Posts
December 02 2010 00:45 GMT
#4280
i just have to post this b.c i was laughing so hard at this one and re watched this comment like 10 times laughing.
[image loading]
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