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Dreamhack Day 3 - Page 39

Forum Index > StarCraft 2 Tournaments
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Dingotrold
Profile Joined July 2010
Denmark622 Posts
Last Edited: 2010-11-27 11:26:10
November 27 2010 11:25 GMT
#761
Cloak costs the same as a Dark Shrine. Banshee might be more mobile, but the cloak isn't permanent either.

People just hate to see their favorites lose, and get pissed and cry imba when they do.
Soft is the blade that is the heart || 万歳!
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2010-11-27 11:26:26
November 27 2010 11:26 GMT
#762
Tyler screw up. End of story
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Ultramus
Profile Joined June 2010
United States319 Posts
November 27 2010 11:26 GMT
#763
Exactly, I don't disagree it was bad control by Tyler. But I think everyone here knows that making 2 hellions for the 200 minerals is going to 90% of the time kill at least 4 probes to even their cost, with the potential to end the game if the protoss doesn't micro it just right(As we see here)

They either need to cost a small amount of gas or slightly more minerals, harassment should cost something if it fails, as it stands there is no punishment to terran for all of their harassment options, hellions are cheap, and banshees and medivacs can just bolster your army.
Baking is like science for hungry people
zomgad
Profile Joined October 2010
185 Posts
Last Edited: 2010-11-27 11:27:23
November 27 2010 11:26 GMT
#764
On November 27 2010 20:24 Consolidate wrote:
Hellions themselves don't deserve all the hate. It's just that notion that a protoss scouting a factory tech-lab can have no idea what is coming while unable to pressure the terran in return.

its more like protoss players still didnt learn to stop harass properly they should learn from zergs
hallx
Profile Joined November 2010
Pakistan163 Posts
November 27 2010 11:27 GMT
#765
On November 27 2010 19:44 MrCon wrote:
Why not puting 1 or 2 canon per mineral line and be safe all game long.



This.
Gooey
Profile Joined September 2010
United States944 Posts
November 27 2010 11:27 GMT
#766
The only reason the hellions did anything in game 2 was because of two mistakes:

Firstly, Tyler didn't properly wall off the back door entrance to his natural (pylon + stalker didn't fully wall off, but it showed that he was totally expecting it)

Secondly, after the block failed, he simply panic'd just a tiny bit and right clicked a mineral patch with all of his probes and handed them to fenix.

Hellions really aren't that big of a problem if tyler hadn't made the mistake. The cloaked banshee was trivial in that instance.
www.twitch.tv/Thatgooey
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
November 27 2010 11:27 GMT
#767
On November 27 2010 20:22 G.s)NarutO wrote:
Show nested quote +
On November 27 2010 20:19 BeMannerDuPenner wrote:
On November 27 2010 20:16 bokeevboke wrote:
On November 27 2010 20:12 PredY wrote:
if this was a BW and it was reaver drop that killed 30 scvs people would be all over moon with 10 pages of "OOOOH" and said the player made great drop there and the other big mistake but these days its all balance when clearly it was a MISTAKE by nony

god, dark times t-t


maybe because reavers are slow as hell and very expensive, plus they need a shuttle and good amount of micro. its awful to watch hellions no matter what, reavers did wow moments because they were fucking difficult too pull off.


exactly. i dont agree on the balance talk and it was teelers mistake.

but that people compare hellions to units that are WAY WAY more expensive, work in totally different ways and require tons more control is nonsense.


You realize that in Broodwar 3 vultures for 225 with 3 mines... have even more damaging potential?


and this is in what way related to people comparing reavers to hellions?
life of lively to live to life of full life thx to shield battery
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
November 27 2010 11:27 GMT
#768
On November 27 2010 20:22 G.s)NarutO wrote:
Show nested quote +
On November 27 2010 20:19 BeMannerDuPenner wrote:
On November 27 2010 20:16 bokeevboke wrote:
On November 27 2010 20:12 PredY wrote:
if this was a BW and it was reaver drop that killed 30 scvs people would be all over moon with 10 pages of "OOOOH" and said the player made great drop there and the other big mistake but these days its all balance when clearly it was a MISTAKE by nony

god, dark times t-t


maybe because reavers are slow as hell and very expensive, plus they need a shuttle and good amount of micro. its awful to watch hellions no matter what, reavers did wow moments because they were fucking difficult too pull off.


exactly. i dont agree on the balance talk and it was teelers mistake.

but that people compare hellions to units that are WAY WAY more expensive, work in totally different ways and require tons more control is nonsense.


You realize that in Broodwar 3 vultures for 225 with 3 mines... have even more damaging potential?

...
you have to take into account skilled/luck involved in controlling both of those units.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 27 2010 11:27 GMT
#769
On November 27 2010 20:26 zomgad wrote:
Show nested quote +
On November 27 2010 20:24 Consolidate wrote:
Hellions themselves don't deserve all the hate. It's just that notion that a protoss scouting a factory tech-lab can have no idea what is coming while unable to pressure the terran in return.

its more like protoss players still didnt learn to stop harass properly they should learn from zergs


By spreading creep! oh wait.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 27 2010 11:28 GMT
#770
On November 27 2010 20:12 PredY wrote:
if this was a BW and it was reaver drop that killed 30 scvs people would be all over moon with 10 pages of "OOOOH" and said the player made great drop there and the other big mistake but these days its all balance when clearly it was a MISTAKE by nony

god, dark times t-t

I assume every P and Z would be completely happy if Hellions could only move while inside medivacs.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 27 2010 11:28 GMT
#771
How is this a big issue? How often do we see 24 kill Hellions?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Wargizmo
Profile Joined March 2010
1237 Posts
November 27 2010 11:29 GMT
#772
On November 27 2010 20:02 Sfydjklm wrote:
Show nested quote +
On November 27 2010 19:46 G.s)NarutO wrote:
On November 27 2010 19:45 Sfydjklm wrote:
hellions need a nerf:X
this is annoying that 2 shots from 2 units that cost as much as a zealot can completely break otherwise even games.


You realise that it was a huge mistake by NonY but not imbalance? Clustering up all probes against blue-flame hellions - come on. All respect for NonY, but no one but him to blame for this huge mistake / probe loss.

...
preventable=/= balanced.
name me one equally easily made terran mistake that would equal in consequences.


You misuse one scan vs DTs = you lose the game.

You fuck up a wall in vs a 6pool = you lose the game

you don't scout a couple of burrowed banelings = you lose 20 marines

you mismicro vs high templar = you lose your army

you siege/unsiege your tanks at a bad time = you lose all your tanks

etc... etc...

I honestly can't believe people are whining about imba hellions because of this one game.



Crashburn
Profile Blog Joined October 2010
United States476 Posts
November 27 2010 11:29 GMT
#773
On November 27 2010 20:25 Dingotrold wrote:
Cloak costs the same as a Dark Shrine. Banshee might be more mobile, but the cloak isn't permanent either.

People just hate to see their favorites lose, and get pissed and cry imba when they do.


I think banshee vs. DT isn't the correct frame for the argument. It's that, unless the protoss chooses robo tech, he cannot do anything against a cloaked banshee. It's limiting for protoss and very predictable.

Meanwhile, a protoss who techs DT must make four costly tech buildings down one tech path. Should he be lucky enough to see his dark shrine finish, he can send his DT's to his opponent's base. And, surprise, the terran can scan! Portable detection that doesn't pigeonhole him to a tech path.

I'm not sure if this works, but allowing the observer to be made out of the nexus or gateway once any tier-2 tech structure is built (i.e. twilight council, stargate, robo facility) seems fair.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
November 27 2010 11:30 GMT
#774
i dont even know why are people comparing vultures with reavers, reavers = tanks with dropships.
http://www.twitch.tv/czelpredy
KahunaNui
Profile Joined October 2010
Spain257 Posts
November 27 2010 11:30 GMT
#775
Hellions are very bad against Stalkers, if anything was imba, it would be the Banshee, because it really deals a lot of damage in one shot. (Is it 24?) And of course it two-shots any worker without a ton of armor upgrades. Bt it's not the Banshee itself.

The problem of PvT is that if scouting is denied, or not very fruitful, you have to asume Banshees and go Robo. Against Zerg it's not so dramatic since Overseers are compatible with all the three Lair choices and Queens don't soak up gas.
Q. You've been criticized for using cheesy builds in the past, but now people are saying that you've played some good games today. A. I'm glad that they think that way, but that won't stop me from using cheesy builds.(oGsHyperdub)
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 27 2010 11:30 GMT
#776
Fuck, I totally get why people have been complaining about SC2 LR-threads now. -__-
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-11-27 11:31:10
November 27 2010 11:30 GMT
#777
On November 27 2010 20:28 Holgerius wrote:
How is this a big issue? How often do we see 24 kill Hellions?


people are pissed cause the games were damn lackluster. when you see allins,lcuk and bo wins all the time seeing on of your fav players lose to 2 hellions rages people up.

and now its the hellions turn to be blamed
life of lively to live to life of full life thx to shield battery
dampv
Profile Joined October 2010
Sweden83 Posts
November 27 2010 11:31 GMT
#778
How about maps with tight naturals that allows for less harass and perhaps some forge/fe play -__-?
OTIX
Profile Joined July 2010
Sweden491 Posts
November 27 2010 11:31 GMT
#779
This QL game is fantastic and the commentators sound like they're watching paint dry...
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
November 27 2010 11:31 GMT
#780
On November 27 2010 20:18 PredY wrote:
Show nested quote +
On November 27 2010 20:16 bokeevboke wrote:
On November 27 2010 20:12 PredY wrote:
if this was a BW and it was reaver drop that killed 30 scvs people would be all over moon with 10 pages of "OOOOH" and said the player made great drop there and the other big mistake but these days its all balance when clearly it was a MISTAKE by nony

god, dark times t-t


maybe because reavers are slow as hell and very expensive, plus they need a shuttle and good amount of micro. its awful to watch hellions no matter what, reavers did wow moments because they were fucking difficult too pull off.

clearly you don't understand me. ok then. how about a mine in the mineral line killing 30 probes? teh same thing. guess what. balance?

well... yes if you put it like that? One of the questions i originally posed was where is an equivalent of this freerolling in other races.
Also, take into account actions it takes to do that- get into the mineral line(which strikes me was much harder in SCBW), plant a mine, wait for your opponent to walk into it. Shuttle the reaver in. Drop a scarab. Hope the scarab goes off.
3 steps. 3 chances for opponent to avoid the mistake.
hellions?
1) get into the mineral line.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
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