![[image loading]](http://www.cgets.com/images/ugmain.jpg)
Winner:
+ Show Spoiler +
dignitasSjow
We interviewed him after the tournament: http://undeniablygamer.com/sjowinterview.php
We interviewed him after the tournament: http://undeniablygamer.com/sjowinterview.php
The Undeniable Tournament #6 will be held on Sunday, October 3rd, at 7:00 PM Eastern Time.
A Starcraft 2 1v1 Tournament. The Tournament begins with 32 players and is single elimination. Round 1 and 2 will be players as Best of 1. Round 3 and 4 (Semi Finals) will be played as a Best of 3 series. The Finals will be played as a Best of 5 series. All match results are final. Blatant acts of cheating or map hacking results in an automatic disqualification.
![[image loading]](http://www.cgets.com/images/theplayers.jpg)
+ Show Spoiler +
The Players:
- Is invitational Only.
- If you wish to have a spot reserved. Please post here on Team Liquid or PM me.
- Is invitational Only.
- If you wish to have a spot reserved. Please post here on Team Liquid or PM me.
![[image loading]](http://www.cgets.com/images/ugcheckin.jpg)
+ Show Spoiler +
Check in:
- Players should check in at 6:30 PM EST.
- Players will be checking in via our IRC Chat Channel.
(http://webchat.quakenet.org/?channels=undeniablygamer)
- You can also check in via Battle Net. By PMing an admin. However, you will also need to join the IRC channel.
Admin: Jer.732
Admin: Thorantham.423
- Players should check in at 6:30 PM EST.
- Players will be checking in via our IRC Chat Channel.
(http://webchat.quakenet.org/?channels=undeniablygamer)
- You can also check in via Battle Net. By PMing an admin. However, you will also need to join the IRC channel.
Admin: Jer.732
Admin: Thorantham.423
![[image loading]](http://www.cgets.com/images/ugnoshows.jpg)
+ Show Spoiler +
No Shows:
- Observers are not allowed in ANY match without permission from Undeniably Gamer.
- If your opponent does not show up within 15 minutes of our Tournament start time, you will be awarded an automatic win.
- It does take us a few minutes to get those wins down, but you will be awarded a win.
- Observers are not allowed in ANY match without permission from Undeniably Gamer.
- If your opponent does not show up within 15 minutes of our Tournament start time, you will be awarded an automatic win.
- It does take us a few minutes to get those wins down, but you will be awarded a win.
![[image loading]](http://www.cgets.com/images/ugprizes.jpg)
+ Show Spoiler +
Prizes:
- First Place receives a $75 cash prize!
- The Cash Prize will be rewarded via PayPal.
- First Place receives a $75 cash prize!
- The Cash Prize will be rewarded via PayPal.
![[image loading]](http://www.cgets.com/images/ugmappool.jpg)
+ Show Spoiler +
The Map Pool:
Round 1 - Metalopolis
Round 2 - Steppes of War
Round 3 (bo3) - Scrap Station (Following games are losers pick)
Round 4 (bo3) - Delta Quadrant (Following games are losers pick)
Round 5 (bo5) - First Map of the Finals games is chosen by players vetoing maps from the map pool. Each player will get a turn to veto a map until one map is left. That map will be used for game 1, and all following games will be losers pick.
Round 1 - Metalopolis
Round 2 - Steppes of War
Round 3 (bo3) - Scrap Station (Following games are losers pick)
Round 4 (bo3) - Delta Quadrant (Following games are losers pick)
Round 5 (bo5) - First Map of the Finals games is chosen by players vetoing maps from the map pool. Each player will get a turn to veto a map until one map is left. That map will be used for game 1, and all following games will be losers pick.
![[image loading]](http://www.cgets.com/images/ugstreaming.jpg)
+ Show Spoiler +
![[image loading]](http://www.cgets.com/images/ugreporting.jpg)
+ Show Spoiler +
Reporting:
- ALL reporting will be done through our IRC Chat channel.
(http://webchat.quakenet.org/?channels=undeniablygamer)
- Save replays, discrepancies will only be resolved by replay.
- ALL reporting will be done through our IRC Chat channel.
(http://webchat.quakenet.org/?channels=undeniablygamer)
- Save replays, discrepancies will only be resolved by replay.