• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:40
CET 05:40
KST 13:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2038 users

[PBOTW] herO's Immortal drop into Soul Train

Forum Index > StarCraft 2 Strategy
8 CommentsPost a Reply

[PBOTW] herO's Immortal drop into Soul Train

Text byTL Strategy
August 29th, 2018 17:41 GMT
An Introduction[PvZ]herO's Immortal drop into Soul TrainBuild Explanation & Example GamesDisruptors in PvZ?

Introduction


Hey guys, my name is Gemini and I'm a Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the Spawning Tool Build
Link to /r/allthingsprotoss Guide.

[PvZ]herO's Immortal drop into Soul Train

It's that time again! This week, I'll be taking a step back from wholesome macro builds to bring you a filthy all-in. This one comes courtesy of (Wiki)herO whose RO16 run in Code S gave us some wonderful and fun (for Protoss, at least) builds to try out on the ladder.

herO showed a few new PvZ builds against poor Solar, who can't stop getting innovated against. After spending months watching countless variations of Stargate-into-Archon-drop, herO's play was a breath of fresh air.

I'm amazed to say it, but herO legitimately won with a Soul Train (Immortal-Sentry all-in) in 2018. Not only did he bring back a build that originated in Wings of Liberty, but he did so in an extremely interesting and intelligent way that revolves around how early game Zerg scouting works in the current meta. While the build is designed to kill Zerg early on, herO also showed us how to pull off a very sexy Disruptor transition in the rare case that Zerg survives.

Immortal drop into Soul Train
14Pylon [@100% --> Chrono]
16Gate [Chrono Nexus]
17Gas --> Rally in
20Nexus
20Cyber
212nd Gas
22Pylon (Far back in the base)
@100% Cyber --> Adept [Chrono]
2:20 Warp Gate
@50 Gas --> WG
2x Chrono Nexus
@100% Adept --> Stalker
29Robo
@100% Stalker --> 2nd Adept
40Pylon
@100% Robo --> Immortal [Chrono]
452nd Gate
3:40 2x Gas
@100% Immortal --> 2nd Immortal [Chrono]
50Pylon
Sentry
4:00 2x Gate
@100% 2nd Immortal --> Warp Prism [Chrono]
56Pylon
4:30 2x Gate
Stop Probe production @44 (4:37)
@100% WG --> 2x Sentry
@100% Prism --> Observer [Chrono] --> 3rd Immortal [Chrono]
Send Prism and 2 Immortals to harass to hit @5:15
Nonstop sentries at home
4:50 2x Gate (Make sure you have 8 in total building before 5:00)
Hit @6:00 w/ 3 Immortals, 9 Sentries, Zealots and Stalkers


Build Explanation & Example Game



herO vs Solar - GSL S3 Ro32 Group D Match 5 Game 2: What a wonderfully big brain herO has.


In some ways, this build is the successor to Classic's Soul Train build from last year. It's not quite the same, but it follows the same principles.

I'm going to start out by saying that this is a very LEAN and optimized build. You need to be extremely precise to execute it as cleanly as herO. I highly recommend lining up your replays with the pro VOD to get the Probe counts correct. Making sure you have 44 Probes by 4:37 helps a lot in keeping it tight. (Personally, I found the best way to do that was by placing two consecutive Chrono Boosts on the natural Nexus once it finished and getting a 40-supply Pylon right before the first Immortal to minimize supply-blocked time. This will make sense once you actually try it.) herO somehow managed to get to 44 Probes while getting a 44-supply Pylon after his Immortal, but I couldn't do that for some reason. You also basically want to be Chrono Boosting your Robotics Facility nonstop to get everything out quick enough to rendezvous for the timing attack at 6:00.

With technical details out of the way, let's go on a little tangent about herO's enormous brain and how it created such an intelligent build. This will be explained in context of professional level play so it's not likely to apply to lower league on ladder, but hopefully everyone will be able to appreciate just how smart top-level progamers can be.

This build is ridiculous hard for even a progamer Zerg to identify. First, let's establish that Stargate openers are the most common opener by a large margin. To get a Stargate as early as possible after a normal 20-Nexus opening, Protoss delays Warp Gate research until after they've made an Adept and Stargate. In this case, Zerg's first Overlord will see an idle Cybernetics Core when it first scouts the Protoss base.

This is where herO's massive brain first entered the equation. He purposefully delayed Warp Gate research until its usual start-time in a Stargate build, which is around 2:20-2:25. Of course, he's wasn't going Stargate—he was making a Robo as fast as possible after his first Adept.

That's where herO's big brain came into play the second time. What use is it to fool Zerg into thinking you're going Stargate for a few seconds if they're just going to find your Robo soon after? However, herO placed his second Pylon in a very strange location: the back of his natural. It was a perfect blind spot that took advantage of all of Zerg's scouting instincts. Even when Solar snuck two Zerglings past herO's wall, they ran straight toward the main where they discovered absolutely nothing before being taken out by a Stalker (getting a Stalker as your second Gateway unit is mandatory for non-Stargate builds so that you can kill any Overlords that try to scout your base). At that point, it was only natural for Solar to assume there was a proxy-Stargate somewhere on the map.

That's where we saw part three of Big Brain Gaming Inc.'s plan. Once Solar realized there were no Stargate units coming, he would have deduced that herO was going for the ol' DT-Archon drop opener. That build also gets a Stalker out to deny vision and would be the most obvious 'normal' option for Protoss in that game situation. While all these mind games were happening, herO was busy executing his actual plan of defeating his opponent with a unit composition from 2012.

Anyway, let's get back to the build. Once the Robotics facility completes, start Chrono Boosting Immortals out. Meanwhile, get another Adept after your Stalker to help secure your wall, and also get a Pylon and 2nd Gate. Your natural gasses should be placed at a normal timing (3:40) to further mask your intentions. After that, get a somewhat randomly timed Sentry from your Gateway before Warp Gate research finishes (that's probably the hardest thing to remember since it's not really paired with anything except the Pylon you should be making at around 50 supply). This build goes up to eight Gateways in total and herO gets them all in increments of two to spread out his resource allocation in the most efficient way possible. The first extra two come down at 4:00, the next two come at 4:30, and the last two at 4:50. It's not super important that you nail the Gateway timings exactly—as long as you have most of them warping in before 5:00, then you should be fine.

Once you have two Immortals out then you can Chrono out a Warp Prism to ferry them across the map. This is the final demonstration of herO's insanely large brain as a Warp Prism crossing the map still looks like a DT-Archon drop from the Zerg's perspective. While these two Immortals go waltz across the map to maybe kill a drone or two, warp-in more Sentries, crank out an Observer and another Immortal, and get ready to channel your inner PartinG and smash your opponent with eight gates worth of production. In herO's case, he ended up walking into Solar's third base with three Immortals, nine Sentries (some of his sentries got caught-out earlier), and a peppering of Zealots and Stalkers.

Even though Roach openings are still quite popular at the moment, this push hits early enough—and can be confusing enough—that it can still simply roll through whatever the Zerg has mustered up as a defense. With nine Sentries you have tons of forcefields to work with, while three Immortals packs a massive punch this early in the game. herO didn't end up winning outright, but only because a single Baneling got a nice connection on a pack of Sentries, and because he allowed Queens to focus down his Warp Prism. If he had not made those two sloppy mistakes, the game would have ended right then. Nevertheless, herO still had an extremely large lead, which let him transition into a unique, stylish, mid-game finisher.

Disruptors in PvZ?


Yes, Disruptors in PvZ. I didn't include this in the build notes since the initial all-in will decide the game in the vast majority of cases. Also, I don't know if it was a prepared follow-up or just something herO improvised in the moment. However, herO's play was so stylish and sexy that I had to talk about it.

Disruptors are not something that you get in PvZ....ever. It is extremely difficult to get good damage done with them now that they explode on first contact. Even mass Zerglings can render Disruptors completely useless (you'll end up killing more of your own units than the Zerg's). It's always better to invest those resources into the units Zergs can't stop complaining about: Immortals, Archons, and Templar with Psionic Storm.

However, in this unusual scenario, herO decided to plop down a second Robo and transition into Disruptors. He went for Charge and Archons to round out his composition, making it fairly standard except for the addition of Disruptors. This was honestly quite a good move, as Solar was forced into making Ravagers and Queens from his low econ situation and couldn't tech up very easily since he needed to put all of his resources into Drones and bases. Disruptors are a great snowballing unit as they punish low econ situations since they shoot extremely high burst damage shots with low cooldown. This was really one of the only situations where Disruptors could find some use in PvZ, but were they really necessary? Something tells me that herO was at least partially styling at this point, and that he could have transitioned into almost any composition with his lead from the initial all-in.

herO actually missed another opportunity to end the game outright when he destroyed Solar's fourth base, but a big Zergling run-by into his natural forced a recall. This ended up forcing herO to actually stay incredibly passive for the rest of the game. Since he had gone for Disruptors, he couldn't really push out onto the map again since they realistically serve zero purpose in a PvZ composition at the 12-minute mark. Had herO just gone for Templar tech off the bat, I think he would have been able to continue attacking, even with the ling runby (or maybe he would have just played it 100% safe anyway).

While the Disruptor transition was really cute and looked like it would be really strong, I think it was more or less just a by product of the insanely large lead that herO found himself with. When you bring a Zerg down to 35 workers, just as much army supply, and only two bases, you can follow it up with nearly anything.

Well, if that wasn't particularly useful, at least it should remind everyone why they shouldn't go Disruptors in PvZ.

Overall, this build uses some fancy early mind games to make it look like something it isn't, and then hits with an extremely strong early-game attack. If you're in the lower leagues, try not to think too much about the mind game aspect of this push and instead focus on nailing the actual timing-attack. If you can hit at 6:00 with the same number of units as herO, then you will overwhelm nearly any Zerg player until at LEAST Diamond league. (You don't even need to do the actual Immortal drop either since it's honestly not meant to do much except draw attention away from the front of your base to allow the rest of your army to move out unseen.)

Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.


Facebook Twitter Reddit
insitelol
Profile Joined August 2012
845 Posts
August 30 2018 05:32 GMT
#2
A good read, as always. But this strat depends purely on zerg defending with roach or ling bane. Ravager plays destroy that kind of all-ins (in fact, every all-in, they are the reason we got no 2base protoss plays these days). It's a VERY situational bo.
Needless to mention that zerg can easily scout this in time.
Less is more.
Gemini_19
Profile Joined June 2010
United States1246 Posts
August 30 2018 05:48 GMT
#3
It's certainly the most difficult situation, but with good micro you can still win. You have plenty of sentries for FF energy and if you're smart about how you use them you can slowly chip away at the Zerg.

After the mind games in the start the Zerg has to be very diligent with their ling scouting to get a read that this is what's happening and you can easily deny that with your initial adepts to make it look like a normal build. Or the zerg has to gamble at the start and send more than one overlord across in hopes that it wasn't a phoenix opener.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
spenzzer
Profile Joined March 2018
19 Posts
August 30 2018 13:45 GMT
#4
How come i only see Tossbuilds in this category?
Terra1
Profile Joined June 2018
Philippines312 Posts
August 30 2018 16:08 GMT
#5
On August 30 2018 22:45 spenzzer wrote:
How come i only see Tossbuilds in this category?

I think that it's because Gemini's been contributing by posting the builds done by the Toss players. Usually it's in /allthingsprotoss.

If there's a Terran or Zerg player that may be willing to post it in reddit or in teamliquid, then that's even better. PiG could post some here as well. He's done some analysis on builds for all races.
Fezvezfez
Profile Joined October 2017
58 Posts
August 31 2018 20:08 GMT
#6
Thanks again Gemini, and this time, the analysis was very interesting.

I think the biggest conclusion is that I can't use it because at my level (diamond) there is no way my opponent is going to read stargate -> proxy stargate -> DT/archon drop and build the wrong unit comp
Gemini_19
Profile Joined June 2010
United States1246 Posts
August 31 2018 23:05 GMT
#7
On September 01 2018 05:08 Fezvezfez wrote:
Thanks again Gemini, and this time, the analysis was very interesting.

I think the biggest conclusion is that I can't use it because at my level (diamond) there is no way my opponent is going to read stargate -> proxy stargate -> DT/archon drop and build the wrong unit comp



It's important to note that while the mindgames do make it extra potent at the highest level, if you just do the build well enough and hit with the right units at the right time you're more than likely going to just kill a diamond level player regardless of what they think you're doing.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 01 2018 01:27 GMT
#8
On September 01 2018 05:08 Fezvezfez wrote:
Thanks again Gemini, and this time, the analysis was very interesting.

I think the biggest conclusion is that I can't use it because at my level (diamond) there is no way my opponent is going to read stargate -> proxy stargate -> DT/archon drop and build the wrong unit comp

i'm a dia 1 zerg and i definitely know that when warp gate isn't researching it's supposed to mean stargate
TL+ Member
Kurao
Profile Joined April 2018
215 Posts
September 03 2018 14:16 GMT
#9
Thanks again Gemini! Feels like these big brain Protoss players always have really cool builds and it's nice to see someone competent to break them down.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 301
RuFF_SC2 124
StarCraft: Brood War
Leta 294
yabsab 150
Sexy 59
Bale 9
Dota 2
monkeys_forever497
NeuroSwarm89
LuMiX0
League of Legends
JimRising 547
Other Games
summit1g12928
WinterStarcraft317
ViBE208
Fuzer 182
Mew2King82
Organizations
Other Games
gamesdonequick567
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt123
Other Games
• Scarra692
Upcoming Events
Sparkling Tuna Cup
5h 20m
RSL Revival
5h 20m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
7h 20m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
7h 20m
BSL 21
15h 20m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
15h 20m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
18h 20m
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.