• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:37
CET 22:37
KST 06:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! Ziemie's Starcraft 1 Prequel Campaign 🇺🇦 Ukrainian StarCraft:BroodWar community reborn
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12253 users

[PBOTW] Dear's Oracle into Phoenix-Colossus

Forum Index > StarCraft 2 Strategy
6 CommentsPost a Reply

[PBOTW] Dear's Oracle into Phoenix-Colossus

Text byTL Strategy
June 28th, 2018 15:27 GMT
An Introduction[PvT]Dear's Oracle into Phoenix-ColossusBuild Explanation & Example GamesMid-game play: Disruptor, Double-Forge, and Twilight transition

Introduction


Hey guys, my name is Gemini and I'm a Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the Spawning Tool Build
Link to /r/allthingsprotoss Guide.

[PvT]Dear's Oracle into Phoenix-Colossus

I've become a #BigFan of (Wiki)Dear's play lately, and I'm still riding the hype train despite his underwhelming quarterfinals exit in the GSL. He's been showing great games outside of the GSL, and this week I'm introducing a strategy shown in the Olimoleague May Finals. Dear played some impressive PvT series vs Ryung and GuMiho, where he used solid Colossus-centric styles.

This Colossus strategy starts with an Oracle opener, which has proven to one of the safest ways to open in the match-up. Oracles are strong against early aggression from Terran while also allowing you to be relatively greedy behind it. This build uses those strengths to transition into a solid Phoenix and Colossus composition to further punish any overly aggressive Terrans. Dear also showcases the strength of the mid-game Disruptor transition that has been becoming more and more popular in modern PvT.

Oracle into phoenix/colossus
14Pylon [@100% --> Chrono]
16Gate [Chrono Nexus]
17Gas --> Rally in
20Nexus
20Cyber
212nd Gas
22Pylon
@100% Cyber --> Adept [Chrono]
26Stargate
@50 Gas --> WG
@100% Adept --> 2nd Adept
@100% Stargate --> Oracle [Chrono]
383rd Adept
40Pylon
@100% Oracle --> 2nd Oracle [Chrono]
492x Gate
4:00 3rd Nexus + Pylon
4:10 2x Gas
4:20 Start Phoenix production (x3-5)
4:30 Robo
59Pylon
2x Sentry
5:00 Forge --> +1 Attack --> +1 Armor
@100% Robo --> Obs --> + Robo Bay
@100% Obs --> Immortal
5:50-6:10 5x Gate
@100% Robo Bay --> Colossus (x4) + Range + 3rd Gasses (~6:30)
Twilight Council before 7:00 --> Charge --> Blink
@70% done +1 Armor --> 2nd Forge --> +2/+2
@4x Colossus --> Disruptors


Build Explanation


Due to this being an Olimoleague replay, I am not allowed to directly give it out. If you want this replay, and many, many other between high-level progamers, you can support Olimoleague's Patreon page for only $2/month. It's an extremely worthwhile investment for hardcore StarCraft II fans.


Dear vs Ryung - Olimoleague May Finals Ro8: Since this game wasn't casted either, I got permission to record it so that you can still see how Dear uses this style in a real game.


It's been a while since the last time I featured a Stargate PvT build so it's important to go over some of the small nuances that have changed over the past few months and explain what makes this opening different.

Something that has become more standard ever since the Stalker nerf is to make an Adept as your first Gateway unit regardless of your follow-up. An Adept gives you reliable scouting with its shade while Stalkers just aren't strong enough to always make when following up with Stargate. You can still see some builds that start with an Adept and then go into a Stalker—which is totally fine—but going only Stalkers like the old Trap build isn't too common anymore. Nowadays, a lot of pros have gone back to opening multiple Adepts when they go Stargate since it's better for optimizing builds and also gives them the option to make aggressive plays. This build is no exception as Dear opens with three Adepts early on to chase away the Reaper. Before making the 2nd and 3rd Adepts, it's important to remember to get the Stargate at 26 supply. To afford this, you have to delay Warp Gate research briefly as you would in PvZ. [Even I occasionally forget to start Warp Gate research after delaying it, so free to get it before Stargate at the cost of a tiny bit of efficiency. In lower leagues it shouldn't make that much of a difference.]

Another thing Dear does to get a small edge in the example game is putting his 2nd Pylon in his main instead of on the low-ground natural. If Terran is unable to get a solid scout of the main, this can trick him into thinking you're proxying a Pylon somewhere on the map. It's just a small mind-game and it isn't 100% required for ladder games if you feel safer having the 2nd Pylon on the low ground (if you do leave the 2nd Pylon in the main, then the 40-supply Pylon is what ends up at the natural). Once the Stargate is done, go up to two Oracles so that you have extra Revelation & Stasis energy and also so that you can two shot SCV's.

Dear doesn't commit to aggressive Oracle harassment. He leaves his three Adepts and his 2nd Oracle back at home for safety because he gets a fast third base at 4:00 (right after he adds two more Gateways at 49 supply). Meanwhile, he uses his first Oracle mostly for scouting and minor harassment. The Oracles join up later, once Dear's tech and production is in place. Taking 3rd base so early might feel a bit intimidating to some players, but I encourage you to try it. You will likely be surprised as to how easy it can be to defend, and how little a Terran can do to try and deny it with a "normal" build. Unless Terran opened with a fast 3-Rax push, it's very difficult to gather enough units to deny that 3rd base. Two Oracles, a handful of Gateway units, and Shield Batteries do wonders against small Terran armies.

Once the 3rd is taken, go right into double-gas at the natural, start your Phoenix production, and then make a Robotics Facility. Unlike Trap's build from March, Dear makes Phoenixes to deter and punish drops from Terran. Dear doesn't make too many in the example game, so this isn't a full blown Phoenix-Colossus composition. It's just a way to safely get into the mid-game and then transition later (explained below). Dear only goes for three Phoenixes, but I think you could go up to five if you felt the need. Any more than that and it'll start eating too much into your resources and delay your Colossus tech. Right after your Robotics finishes, you'll want to immediately start a Robotics Support Bay, an Observer, and an Immortal after that (you should have started Forge earlier). You'll also want to make two Sentries around 5:00 as Guardian Shield will be extremely valuable in any upcoming engagements. 5:50 is your Gateway explosion timing, where you add on a total of five between 5:50 and 6:10. Your initial three gateways and Stargate production should keep you relatively safe up until this point. It's important to remember to get the total five extra Gateways, since this is a delayed gateway explosion compared to most builds that get three right after you start the 3rd base. Colossus tech delays these Gateways, so you need to make a few more to compensate.

One more important thing before we move onto the later transition: The 3rd base gasses do NOT need to be taken super early. Even though this seems like a fairly gas heavy build, it's actually optimal not to take them right away. The 3rd base comes so early that you're mostly using it for extra mineral income at first. You only want to take your 5th and 6th gasses at around 6:30. That lines up nicely with the Robotics Support Bay finishing, so you can remember to take them once you start your first Colossus and range upgrade.

At this point you should have a solid gateway composition with a Phoenix-Oracle squad keeping you safe from drops, while Colossi are on the way to round everything out. Dear then starts to transition into a Disruptor composition that has been gaining a lot of traction lately, especially with other players like Trap.

Mid-game Disruptor Transition



While Dear only barely starts to go into the Disruptor transition at the end of this example game, it's a popular strategic trend which deserves its own special mention. Like I said, Trap is also someone who has been heavily experimenting with the Disruptor transition and I've seen it pop up in many other player's streams as well.

In this build, Dear goes for four Colossi and then switches into Disruptors. Some players only go up to three Colossi while others may transition even earlier if they feel like they are under heavy pressure and need bet on the burst damage of Disruptors to even up the game. The goal of the Disruptor transition is to get those big hits that can instantly change a game. It's very difficult for Terrans to micro against the on-hit detonations, especially if they don't expect to face Disruptors. Even when Terran micros by running away and splitting, your Colossi and other units are able to get in free shots.

Opening with other units before going into Disruptors alleviates their weakness of not providing any consistent or reliable damage. Playing only-Disruptor is all-or-nothing: you can instantly lose a game if you whiff your shots in an important moment. This is why so many pros prefer to transition into Disruptors instead of opening with them. Another reason to transition into Disruptors is that heavy-drop play can very easily abuse Disruptor openers, so going for Phoenix-Colossus is the perfect answer to that.

It's also worth noting Dear's Forge and Twilight Council usage as he transitions into the mid-late game.

In the past, Dear has been known for very efficient Forge use. He showed us that when going double-Forge, it's most efficient to go 1/1/0, 2/2/0 and then 2/3/1 (+3 armor and +1 shields). Since the extra damage you get from +3 weapons isn't all that much in PvT, and since that's when the Psionic Storm transition would normally be occuring, it wasn't as necessary to prioritize +3 attack. Instead, getting +1 shields earlier helps you get an overall faster 3/3/3 since you'll have less forge downtime. Dear does another similarly efficient method that has been around for a while, where he goes for +1 Attack and then +1 Armor out of his first Forge. He then times out his 2nd forge to finish in line with +1 Armor so that he can start 2/2 at the same time. Had the game gone on longer, I wouldn't have been surprised to see him then go into +3 Armor and +1 Shields after 2/2 finished.

In addition, since the Twilight Council is delayed this game due to all the other tech that comes earlier, it's important to prioritize the correct upgrades out of it. Dear goes for Charge first out of the Twilight once it finishes. This is because he opened with Phoenix already, so there is already an answer to Medivacs, Vikings, and Liberators. Going for Blink right away would be a bit redundant, and Charge is such a valuable upgrade in direct engagements that delaying it for so long would be a much larger hindrance.

Overall, this stable army composition with the incredible burst potential of Disruptors leaves you in a strong position to punish any Terran pushes and have a strong position going into the late game.

Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.


Facebook Twitter Reddit
Kitai
Profile Joined June 2012
United States886 Posts
June 28 2018 19:14 GMT
#2
Thanks for the build as always, but just fyi the link below the picture on the main page takes you to the Zest 2-gate phoenix write-up.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
VengefulTree
Profile Joined May 2014
Canada637 Posts
Last Edited: 2018-06-28 23:24:21
June 28 2018 22:38 GMT
#3
The BO itself is Zest's PvZ build too. The write-up is nice tho
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
Waxangel
Profile Blog Joined September 2002
United States33713 Posts
June 28 2018 22:52 GMT
#4
whoops, fixed up the errors
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
EnvoYofAiuR85
Profile Joined January 2013
Netherlands2 Posts
July 02 2018 11:13 GMT
#5
well he only build 3 phoenix and he lost them all in one shot engagement and never rebuild any phoenix, how is this a collosus/phoenix build.
Gemini_19
Profile Joined June 2010
United States1265 Posts
July 02 2018 18:12 GMT
#6
So just because you build units but then lose them in a fight that means that you didn't build them?

So if I open blink/robo but then have an engagement and lose all my blink stalkers but I was already transitioning then I wasn't doing a blink build?
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
leonette
Profile Joined July 2018
3 Posts
July 06 2018 19:38 GMT
#7
Thanks for the build i find this very helpful for me
Please log in or register to reply.
Live Events Refresh
Next event in 13h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 81
Nina 72
EmSc Tv 16
StarCraft: Brood War
Britney 11766
Shuttle 415
Shinee 41
LuMiX 1
Dota 2
PGG 210
League of Legends
Doublelift2959
Counter-Strike
apEX2495
zeus400
Heroes of the Storm
Liquid`Hasu555
Other Games
tarik_tv4994
summit1g3791
Grubby2479
FrodaN1031
shahzam350
PiGStarcraft295
C9.Mang0204
Fuzer 197
syndereN181
XaKoH 138
NeuroSwarm56
ViBE39
KnowMe37
ZombieGrub35
Railgan25
JuggernautJason20
Organizations
Other Games
BasetradeTV183
Counter-Strike
PGL136
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Azhi_Dahaki39
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV712
League of Legends
• Jankos2301
• Nemesis2003
• Scarra239
Other Games
• imaqtpie852
• Shiphtur458
Upcoming Events
IntoTheTV X SOOP
13h 23m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
19h 23m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
21h 23m
IntoTheTV X SOOP
1d 13h
IPSL
1d 19h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.