• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:14
CEST 03:14
KST 10:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!13Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro24 Preview: Siren's Call BW General Discussion Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier Toronto invitational lan 22 august
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3001 users

[PBOTW] Zest's 4-Oracle into double-Robo Immortals

Forum Index > StarCraft 2 Strategy
2 CommentsPost a Reply

[PBOTW] Zest's 4-Oracle into double-Robo Immortals

Text byTL Strategy
Graphics bywo1fwood
April 7th, 2018 04:43 GMT
An IntroductionZest's 4 Oracle into double-Robo ImmortalBuild ExplanationMidgame Zerg Control: Accepting being passive

Introduction


Hey guys, my name is Gemini and I'm a Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the Spawning Tool Build
Link to /r/allthingsprotoss Guide.

[PvZ]Zest's 4 Oracle into double-Robo Immortal

Protoss vs Zerg continues to be rough for a lot of Protoss players out there, especially for the lower leaguers. This build is especially for you guys. This is probably the most "I respect all that you can do and will go overboard to defend it" build you can bring to ladder. Four Oracles, two Robos making Immortals, and a one way ticket to salty-Zerg tears.

Build Notes

4 Oracle into double robo immortal
14Pylon
16Gate [Chrono Nexus]
17Gas --> Rally probes in
20Nexus
20Cyber
212nd Gas
22Pylon
@100% Cyber --> Adept [Chrono] + WG
Chrono Nexus
29Stargate
@100% Adept --> 2nd Adept
@100% Stargate --> Oracle [Chrono]
38Pylon
432nd Gate
442x Gas
@100% Oracle --> 2nd Oracle [Chrono]
50Pylon
@100% 2nd Oracle --> 3rd Oracle
582x Pylon
@100% 3rd Oracle --> 4th Oracle
@100% WG --> 2x Adept
5:00 Nexus + 2x Robo
Next Warpin --> 2x Sentry
5:30-5:45 4x Gate
@100% 2x Robo --> 2x Immortal [Double chrono] --> Constant Immortal production
Extra sentries + shield batteries if being pressured otherwise Twilight Council + Forge --> Templar Archives --> Storm OR Robo Bay --> Disruptors


Build Explanation & Example Game



"B-b-b-but Gemini, I thought the entire point of the Overlord drop nerf was so Protoss wouldn't be forced into opening Stargate every single game!" That's true, and I'll be covering some of the new builds later. However, my editor has to dump this backlog of old builds Stargate is still one of the most fundamentally safe ways to open, due to the scouting it enables + the threat Oracles present in the early game. I've gone into detail on how to open with Stargate in three previous Builds of the Week, and I'll be referencing them regarding some of the intricacies in execution.

In the last PvZ BotW, Dear's immortal/gladept all in, I went into great detail on how to scout early game Zerg all-ins and how you should respond to things like proxy Hatchery, early Pools, and other things of that nature (thankfully, no longer early drops). This is where having practiced the exact same opener every PvZ can be a strength. If you can perfect this early style, then you will know what to do versus all these early all-ins, since the defensive tactics are very similar regardless of your follow-up.

In Stats' Blink-Stalker + Colossus BotW, I went over exactly how you should be using the opening Oracle for scouting and securing a third base. With this build, Zest goes for FOUR Oracles in total, which is actually kind of insane (he makes a single Phoenix first in this example game, which is just a slight variation you can opt for. It doesn't impact much at all for the build). Not only does this allow players who are good at harassing to deal a lot of damage, but it also gives Protoss a massive amount of defensive strength as well. You'll have a lot of Revelations to keep track of the tech and army movement from Zerg and a ton of energy for Stasis Wards as well. This is the first aspect of the "I respect your options and want to defend" mindset behind this build.

The build then goes into a transition phase. Normally, this is where Protoss players would warp in their Twilight-Robo-Forge for the eventual Chargelot-Archon-Immortal army. But with this strategy, you instead go for double-Robotics Facilities after taking a five-minute third base. You also get a few Sentries at first to help secure the third base, and to keep fend off any Ling-Bane bust attempts there. The Robotics, alongside a four-Gateway explosion around 5:30 (you can even get six Gateways if your macro isn't the best, to keep all your production going), let you start producing an incredibly robust army early in the game.

Your follow-up depends on what the Zerg player does. That requires some elaboration on the PvZ match-up in general, which I'll get into in the next section.

Midgame Zerg Control: Accepting Being Passive

Many Protoss players complain about Protoss' weak mid-game, and even some Zerg pros acknowledge this point. Zerg has been strong in the mid-game for a long time now, and nothing has happened to change that fact. Whether it's with Hydra-Bane or Hydra-Ling floods, Hydra-Lurker contains, or Roach-Ravager busts, Zerg has the ability to ramp up their production for a massive surge of units that can kill Protoss at around 6-9 minutes into the game. This is inherent to Zerg due to its unique production/economy mechanics. Protoss has three options to counter:

1). All-in before the Zerg can power up.

2). Use an opener that prepares you for the mid-game onslaught as best as possible, and defend long enough until the late-game where Protoss excels.

3). Try in vain to control of the mid game and then die horribly because it's impossible to attack into a mid-game focused Zerg.

Number three is something that I've personally struggled with for a while, and I imagine others have as well. It's difficult to accept the fact that for a three to four minute period of the game (if not longer), the only thing you can do is defend. You don't get to move out across the map for a timing push if the two-base all-in phase has ended. You can't yank Zerg left and right with Warp Prism harassment. You have to sit back, wait for your tech and army to scale up (Storm, Colossi, or critical mass of Archon-Immortal), and defend wave after wave of Zerg. Now, this is obviously a generalization of the situation, but it's what the majority of PvZ games turn into.

The most you can do in these stages is send out small hit squads of Chargelots to the fourth and fifth bases of the Zerg while they're attacking to try and delay or slow them down in any way. Do enough damage, and you might even auto-win once you get past the threat of imminent death. However, sometimes the pushes come a bit too early, at a point where you'll need every unit at your disposal in order to survive. This is where this build comes in.

I mentioned earlier that Roach-Ravager pushes off of three bases have gained traction with Zergs. Roach-Hydra compositions have also risen in popularity, due to the Hydra upgrade split/nerf making super-fast Hydra-ling and Hydra-bane attacks less effective. If you were to open with a normal Oracle into Chargelot-Immortal-Archon build, you might get overrun by Roaches as you try to tech up to Charge and Storm. Zest's build gets a second Robo very early so you can pump out Immortals to defend against these types of attacks. The example VOD demonstrates this quite well, with Zest able to hold off Scarlett's Roach-Ravager-Queen push. Should you scout one of these attacks coming (you see a Roach warren and no gasses at the third base with low Drone saturation) then you should put down extra Shield Batteries at the point of defense (depending on the map) and spend all your Chrono Boosts on getting a lot Immortals. You'll also want a lot of Sentries so you can summon your best WoL-HotS era Forcefields to make those Roaches extra sad. The four Oracles from the early game can help immensely, as one jackpot Stasis Ward can turn the tide of the battle (the Oracles can chip in with damage as well, as long as you don't send them carelessly to their deaths).

But what if Zerg isn't trying to kill you with that kind of push? Won't you be behind from delaying Storm and upgrades so much? Not necessarily. Double-Robo still leads to an extremely strong army composition. If you go for this style, you're basically saying, "I'm in it for the late-game, and I know it" since you're looking to scale and defend for as long as possible. When you have as many Immortals as a double-Robo opener gives, it's not exactly easy for the Zerg to attack into you later on. You're still trying to get Charge and Templar tech relatively quickly. If you don't see Zerg going for a big attack, then you should warp in a Twilight Council and Forge after your gateway explosion, followed by Templar Archives.

The other reason this build is pretty solid is because Immortals are also the biggest counter to lurkers. Lurkers are a common choices by Zerg players, so getting a high Immortal count early allows you to break Lurker containment that much more easily. With four Oracles, you'll also never run out of Revelations to keep the Lurkers revealed as well.

If you want, you can even transition into Disruptors instead of Storm if you see Zerg going for a roach/hydra composition. As long as Zerg isn't going mass Zerglings, there are plenty of situations where you can use Disruptors effectively. With two Robos producing Disruptors, you can catch Zerg by surprise and snowball one or two big fights into a victory.

One thing you'll have to be careful of is Mutalisks. Since you go double-Robo so early, there is always the potential for the Zerg to do a Roach push and then immediately switch into Mutas to abuse your lack of anti-air. This is something that you need to keep in the back your mind as a possibility. With four Oracles and a decent Sentry count, you have plenty of ways to constantly scout enemy territory for any quick tech switches. With good scouting, you'll have more than enough time to get Phoenixes and then Archons once your Templar Archives finishes. A Muta-switch after a Roach push is risky for Zerg—if they don't get any damage done, they'll be hard-pressed to stop a Protoss counter-attack. This is only a situational thing, though, and for the most part you'll want to stay defensive throughout the mid-game.

Once you've weathered Zerg's aggression and feel that they're losing steam, feel free to immediately take a fourth base and continue to scale up towards the ultimate late game army of Immortal-Archon-Templar-Carrier. Generally speaking, switching into a second Stargate and Fleet Beacon as your fourth base starts to get saturated is the optimal timing. Use Zealot run-bys/Warp Prism harass to keep the Zerg busy while you get your carrier count up. It's at this point where you can really start to control the pace of the game, since you'll have a lot of income to support constant Zealot counter-attacks and Zerg will be scrambling to transition to the late-game. As long as you take control of watch towers and keep using revelation on the Zerg's army, you can really open up the map and put the hurt back onto the Zerg. This is a good replay of mine showing how the map opens up once the Zerg's window for pushing has ended and you start going towards Carriers.
Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.


Facebook Twitter Reddit
Latr02
Profile Joined December 2012
United States268 Posts
April 07 2018 06:51 GMT
#2
I'd like to stop lurking for a second and give props to Gemini for his passion and in particular this ongoing series. You've almost melted my icy, salty Terran heart.
Gemini_19
Profile Joined June 2010
United States1260 Posts
April 07 2018 07:44 GMT
#3
On April 07 2018 15:51 Latr02 wrote:
I'd like to stop lurking for a second and give props to Gemini for his passion and in particular this ongoing series. You've almost melted my icy, salty Terran heart.


<3
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Please log in or register to reply.
Live Events Refresh
Next event in 8h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason43
CosmosSc2 34
EnDerr 16
FoxeR 10
StarCraft: Brood War
Rain 2973
GuemChi 1824
Artosis 630
Bale 10
Terrorterran 3
Dota 2
monkeys_forever526
NeuroSwarm163
Counter-Strike
m0e_tv272
taco 91
minikerr61
Super Smash Bros
hungrybox428
Mew2King144
Other Games
shahzam553
JimRising 525
C9.Mang0422
Day[9].tv191
ToD182
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 91
• davetesta21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 26
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22149
Other Games
• Scarra1421
• Day9tv191
Upcoming Events
Afreeca Starleague
8h 46m
Soulkey vs PianO
JyJ vs sSak
GSL
9h 46m
PiGosaur Cup
22h 46m
Afreeca Starleague
1d 8h
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 22h
The PondCast
2 days
Replay Cast
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
Korean StarCraft League
4 days
[ Show More ]
GSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.