• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:44
CEST 14:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th109Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The death of cheese, from a professional cheeser. TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event VPN experiences
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1708 users

[PBOTW] Zest's 4-Oracle into double-Robo Immortals

Forum Index > StarCraft 2 Strategy
2 CommentsPost a Reply

[PBOTW] Zest's 4-Oracle into double-Robo Immortals

Text byTL Strategy
Graphics bywo1fwood
April 7th, 2018 04:43 GMT
An IntroductionZest's 4 Oracle into double-Robo ImmortalBuild ExplanationMidgame Zerg Control: Accepting being passive

Introduction


Hey guys, my name is Gemini and I'm a Grandmaster Protoss player who has been making guides since 2011 on various sites. The Build of the Week is my most popular series of build order guides that I've been making for about three years now on /r/allthingsprotoss. With the help of TeamLiquid.net and Spawning Tool I'm now bringing my guides over to TL as well!

Each write-up includes build order notes, an explanation/analysis of how the build works, and a VOD section so you can check out the source game and how it should go. I'll also include the Spawning Tool link so that you can practice it in game yourself and download the replay of me doing it. I hope you enjoy and be sure to read the whole write-up before asking any questions as I'm sure some of them will be answered in here!

How to use Spawning Tool
Link to the Spawning Tool Build
Link to /r/allthingsprotoss Guide.

[PvZ]Zest's 4 Oracle into double-Robo Immortal

Protoss vs Zerg continues to be rough for a lot of Protoss players out there, especially for the lower leaguers. This build is especially for you guys. This is probably the most "I respect all that you can do and will go overboard to defend it" build you can bring to ladder. Four Oracles, two Robos making Immortals, and a one way ticket to salty-Zerg tears.

Build Notes

4 Oracle into double robo immortal
14Pylon
16Gate [Chrono Nexus]
17Gas --> Rally probes in
20Nexus
20Cyber
212nd Gas
22Pylon
@100% Cyber --> Adept [Chrono] + WG
Chrono Nexus
29Stargate
@100% Adept --> 2nd Adept
@100% Stargate --> Oracle [Chrono]
38Pylon
432nd Gate
442x Gas
@100% Oracle --> 2nd Oracle [Chrono]
50Pylon
@100% 2nd Oracle --> 3rd Oracle
582x Pylon
@100% 3rd Oracle --> 4th Oracle
@100% WG --> 2x Adept
5:00 Nexus + 2x Robo
Next Warpin --> 2x Sentry
5:30-5:45 4x Gate
@100% 2x Robo --> 2x Immortal [Double chrono] --> Constant Immortal production
Extra sentries + shield batteries if being pressured otherwise Twilight Council + Forge --> Templar Archives --> Storm OR Robo Bay --> Disruptors


Build Explanation & Example Game



"B-b-b-but Gemini, I thought the entire point of the Overlord drop nerf was so Protoss wouldn't be forced into opening Stargate every single game!" That's true, and I'll be covering some of the new builds later. However, my editor has to dump this backlog of old builds Stargate is still one of the most fundamentally safe ways to open, due to the scouting it enables + the threat Oracles present in the early game. I've gone into detail on how to open with Stargate in three previous Builds of the Week, and I'll be referencing them regarding some of the intricacies in execution.

In the last PvZ BotW, Dear's immortal/gladept all in, I went into great detail on how to scout early game Zerg all-ins and how you should respond to things like proxy Hatchery, early Pools, and other things of that nature (thankfully, no longer early drops). This is where having practiced the exact same opener every PvZ can be a strength. If you can perfect this early style, then you will know what to do versus all these early all-ins, since the defensive tactics are very similar regardless of your follow-up.

In Stats' Blink-Stalker + Colossus BotW, I went over exactly how you should be using the opening Oracle for scouting and securing a third base. With this build, Zest goes for FOUR Oracles in total, which is actually kind of insane (he makes a single Phoenix first in this example game, which is just a slight variation you can opt for. It doesn't impact much at all for the build). Not only does this allow players who are good at harassing to deal a lot of damage, but it also gives Protoss a massive amount of defensive strength as well. You'll have a lot of Revelations to keep track of the tech and army movement from Zerg and a ton of energy for Stasis Wards as well. This is the first aspect of the "I respect your options and want to defend" mindset behind this build.

The build then goes into a transition phase. Normally, this is where Protoss players would warp in their Twilight-Robo-Forge for the eventual Chargelot-Archon-Immortal army. But with this strategy, you instead go for double-Robotics Facilities after taking a five-minute third base. You also get a few Sentries at first to help secure the third base, and to keep fend off any Ling-Bane bust attempts there. The Robotics, alongside a four-Gateway explosion around 5:30 (you can even get six Gateways if your macro isn't the best, to keep all your production going), let you start producing an incredibly robust army early in the game.

Your follow-up depends on what the Zerg player does. That requires some elaboration on the PvZ match-up in general, which I'll get into in the next section.

Midgame Zerg Control: Accepting Being Passive

Many Protoss players complain about Protoss' weak mid-game, and even some Zerg pros acknowledge this point. Zerg has been strong in the mid-game for a long time now, and nothing has happened to change that fact. Whether it's with Hydra-Bane or Hydra-Ling floods, Hydra-Lurker contains, or Roach-Ravager busts, Zerg has the ability to ramp up their production for a massive surge of units that can kill Protoss at around 6-9 minutes into the game. This is inherent to Zerg due to its unique production/economy mechanics. Protoss has three options to counter:

1). All-in before the Zerg can power up.

2). Use an opener that prepares you for the mid-game onslaught as best as possible, and defend long enough until the late-game where Protoss excels.

3). Try in vain to control of the mid game and then die horribly because it's impossible to attack into a mid-game focused Zerg.

Number three is something that I've personally struggled with for a while, and I imagine others have as well. It's difficult to accept the fact that for a three to four minute period of the game (if not longer), the only thing you can do is defend. You don't get to move out across the map for a timing push if the two-base all-in phase has ended. You can't yank Zerg left and right with Warp Prism harassment. You have to sit back, wait for your tech and army to scale up (Storm, Colossi, or critical mass of Archon-Immortal), and defend wave after wave of Zerg. Now, this is obviously a generalization of the situation, but it's what the majority of PvZ games turn into.

The most you can do in these stages is send out small hit squads of Chargelots to the fourth and fifth bases of the Zerg while they're attacking to try and delay or slow them down in any way. Do enough damage, and you might even auto-win once you get past the threat of imminent death. However, sometimes the pushes come a bit too early, at a point where you'll need every unit at your disposal in order to survive. This is where this build comes in.

I mentioned earlier that Roach-Ravager pushes off of three bases have gained traction with Zergs. Roach-Hydra compositions have also risen in popularity, due to the Hydra upgrade split/nerf making super-fast Hydra-ling and Hydra-bane attacks less effective. If you were to open with a normal Oracle into Chargelot-Immortal-Archon build, you might get overrun by Roaches as you try to tech up to Charge and Storm. Zest's build gets a second Robo very early so you can pump out Immortals to defend against these types of attacks. The example VOD demonstrates this quite well, with Zest able to hold off Scarlett's Roach-Ravager-Queen push. Should you scout one of these attacks coming (you see a Roach warren and no gasses at the third base with low Drone saturation) then you should put down extra Shield Batteries at the point of defense (depending on the map) and spend all your Chrono Boosts on getting a lot Immortals. You'll also want a lot of Sentries so you can summon your best WoL-HotS era Forcefields to make those Roaches extra sad. The four Oracles from the early game can help immensely, as one jackpot Stasis Ward can turn the tide of the battle (the Oracles can chip in with damage as well, as long as you don't send them carelessly to their deaths).

But what if Zerg isn't trying to kill you with that kind of push? Won't you be behind from delaying Storm and upgrades so much? Not necessarily. Double-Robo still leads to an extremely strong army composition. If you go for this style, you're basically saying, "I'm in it for the late-game, and I know it" since you're looking to scale and defend for as long as possible. When you have as many Immortals as a double-Robo opener gives, it's not exactly easy for the Zerg to attack into you later on. You're still trying to get Charge and Templar tech relatively quickly. If you don't see Zerg going for a big attack, then you should warp in a Twilight Council and Forge after your gateway explosion, followed by Templar Archives.

The other reason this build is pretty solid is because Immortals are also the biggest counter to lurkers. Lurkers are a common choices by Zerg players, so getting a high Immortal count early allows you to break Lurker containment that much more easily. With four Oracles, you'll also never run out of Revelations to keep the Lurkers revealed as well.

If you want, you can even transition into Disruptors instead of Storm if you see Zerg going for a roach/hydra composition. As long as Zerg isn't going mass Zerglings, there are plenty of situations where you can use Disruptors effectively. With two Robos producing Disruptors, you can catch Zerg by surprise and snowball one or two big fights into a victory.

One thing you'll have to be careful of is Mutalisks. Since you go double-Robo so early, there is always the potential for the Zerg to do a Roach push and then immediately switch into Mutas to abuse your lack of anti-air. This is something that you need to keep in the back your mind as a possibility. With four Oracles and a decent Sentry count, you have plenty of ways to constantly scout enemy territory for any quick tech switches. With good scouting, you'll have more than enough time to get Phoenixes and then Archons once your Templar Archives finishes. A Muta-switch after a Roach push is risky for Zerg—if they don't get any damage done, they'll be hard-pressed to stop a Protoss counter-attack. This is only a situational thing, though, and for the most part you'll want to stay defensive throughout the mid-game.

Once you've weathered Zerg's aggression and feel that they're losing steam, feel free to immediately take a fourth base and continue to scale up towards the ultimate late game army of Immortal-Archon-Templar-Carrier. Generally speaking, switching into a second Stargate and Fleet Beacon as your fourth base starts to get saturated is the optimal timing. Use Zealot run-bys/Warp Prism harass to keep the Zerg busy while you get your carrier count up. It's at this point where you can really start to control the pace of the game, since you'll have a lot of income to support constant Zealot counter-attacks and Zerg will be scrambling to transition to the late-game. As long as you take control of watch towers and keep using revelation on the Zerg's army, you can really open up the map and put the hurt back onto the Zerg. This is a good replay of mine showing how the map opens up once the Zerg's window for pushing has ended and you start going towards Carriers.
Thank you all for reading and if you have any questions/comments please leave them below and I'll try to get to all of them!

Brought to you by the TL Strategy Team in collaboration with Overwolf and Spawning Tool.


Facebook Twitter Reddit
Latr02
Profile Joined December 2012
United States268 Posts
April 07 2018 06:51 GMT
#2
I'd like to stop lurking for a second and give props to Gemini for his passion and in particular this ongoing series. You've almost melted my icy, salty Terran heart.
Gemini_19
Profile Joined June 2010
United States1258 Posts
April 07 2018 07:44 GMT
#3
On April 07 2018 15:51 Latr02 wrote:
I'd like to stop lurking for a second and give props to Gemini for his passion and in particular this ongoing series. You've almost melted my icy, salty Terran heart.


<3
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#89
IntoTheiNu 1442
WardiTV1040
Rex136
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 322
Rex 136
ProTech77
Codebar 20
LamboSC2 9
StarCraft: Brood War
Horang2 3413
Mini 1081
EffOrt 804
Jaedong 763
Light 270
Leta 264
actioN 251
Zeus 213
Soulkey 183
Rush 179
[ Show more ]
Pusan 167
Backho 104
PianO 98
ToSsGirL 98
hero 68
Aegong 62
[sc1f]eonzerg 55
sSak 31
JulyZerg 23
sorry 20
Sacsri 18
zelot 18
soO 17
IntoTheRainbow 16
Shine 14
Movie 12
Noble 8
ajuk12(nOOB) 6
Icarus 5
Dota 2
Dendi1500
XaKoH 492
League of Legends
KnowMe41
Counter-Strike
olofmeister3005
byalli1122
allub308
kRYSTAL_22
Other Games
singsing2634
B2W.Neo1086
hiko507
Lowko483
Pyrionflax217
Mew2King66
Organizations
Counter-Strike
PGL210
Other Games
BasetradeTV158
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2381
Upcoming Events
Monday Night Weeklies
3h 16m
Replay Cast
11h 16m
Sparkling Tuna Cup
21h 16m
WardiTV Spring Champion…
22h 16m
Maestros of the Game
1d 2h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
3 days
Replay Cast
3 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.