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ZvP Therapy All-in (fast roach-ling) [G]

Forum Index > StarCraft 2 Strategy
Post a Reply
PiGStarcraft
Profile Blog Joined December 2010
Australia988 Posts
Last Edited: 2017-02-21 06:52:49
October 25 2016 00:07 GMT
#1
UPDATE: You can skip the 2nd queen, hit with 6 roaches and hit even harder - this version is still in common usage from players such as Dark and Elazer

This thread is a short guide + VoD showcasing a dirty cheese for zergs to do when they’re struggling vs Protoss and really need to get some easy wins to soothe their bruised egos. I present to you - “The Therapy Build”.



Build order and Show notes:

This is one from wayyy back when Dark vs Stats played in the semifinals of SSL season 1:




The Build

  • 17 gas
  • 17 pool
  • 18 hatch
  • Queen + 2 lings to hunt down the probe and deny vision
  • Cut drones at 19.
  • 16 on minerals, 3 on gas.
  • (no workers on natural)
  • @100gas ling speed
  • 2nd queen asap (first queen moves to inject natural)
  • 22 Roach warren
  • 21 replace drone that made warren
  • 22 2xoverlord
  • (OPTION)2-3 more pairs of lings to control the map and stop adepts spotting the roaches (or skip these for a sharper timing and rely on them retreating at the correct time to survive ling speed finishing)
  • You can skip these lings and hit way harder - most protoss will know your
  • ling speed is fast so won’t risk being on the map anyway.
  • However if you prefer 100% information denial get these lings
  • 7 roaches
  • Mass lings
  • YOLO!


Notes
  • Morph damaged roaches into ravagers (5-armour when morphing + full heal when finished)
  • Target down pylons
  • Try to de-power gateways


Link to replays added as requested:

https://drive.google.com/open?id=0B0suoovMS9qxS0d1bjFmcjJZZzA




Ok now I feel dirty - so I guess I’ll show you Protoss players how to defend this sort of rush too:

  • Build units out of gateway
  • Chrono warpgate a tad
  • Ensure 2 more gateways down by 3:20 at the latest
  • Mocore starts right after tech structure so 2 overcharges during the hold
  • Always wall off at natural first to make it easier
  • Memorise your wall-offs


Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2016-10-25 09:51:31
October 25 2016 09:18 GMT
#2
Is it useful to transfer some drones to your natural to feign saturation in case of a sneaky scout?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 25 2016 10:50 GMT
#3
Hey! the 7RR is back :D
SKN1995
Profile Joined September 2016
Japan204 Posts
October 25 2016 14:47 GMT
#4
"Mocore" :D I always wrote msc

anyway this is a great contribution - playing builds like this one seems like a good way for new players to get to focus on microing their units instead of wondering too much about reacting and such
Railgan
Profile Joined August 2010
Switzerland1507 Posts
Last Edited: 2016-10-25 16:01:50
October 25 2016 16:01 GMT
#5
Was a strong build for a long time. Now adays at the higher level the build only works if the opponent miss reads it but counters have already been developed.

If the rush distance on the map is shorter you can also add 2 Queens and walk across the map with them.

If you are interested in a shorter analysis of the whole build I made a video on it some months ago:



It might also be important to add that building a lot of pylons does surprising well against this rush.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
PiGStarcraft
Profile Blog Joined December 2010
Australia988 Posts
October 26 2016 04:15 GMT
#6
On October 25 2016 18:18 Probe1 wrote:
Is it useful to transfer some drones to your natural to feign saturation in case of a sneaky scout?


preferably stop the scout getting in, in the first place, but if not and you do this fast enough then sure!
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia988 Posts
Last Edited: 2016-10-26 19:51:49
October 26 2016 04:21 GMT
#7
On October 26 2016 01:01 Railgan wrote:
Was a strong build for a long time. Now adays at the higher level the build only works if the opponent miss reads it but counters have already been developed.

If the rush distance on the map is shorter you can also add 2 Queens and walk across the map with them.

If you are interested in a shorter analysis of the whole build I made a video on it some months ago:
https://www.youtube.com/watch?v=29fA0Uy7Ojg


It might also be important to add that building a lot of pylons does surprising well against this rush.


!!**HIJACKER ALERT**!!

Haha yeah that's similar though the queens walking across doesn't really add anything. Being able to flood lings off your injects is a lot more important. Maybe on Dasan and Ulrena it's kinda worthwhile I guess, but definitely not on any of the other maps.

I was going to add the variation where elevator lings super early off this too so you surprise them even more - but figured I'd keep it a little shorter

But yeah a big part of this ep was just - here's a nifty cheese! It's good. (lots of ppl been requesting cheesy builds in ZvP lately).

The other part of the VoD was - lets go over wall-offs and defence of this sort of stuff since many players have been complaining about it and there's just a few key points to staying safe.

This can still take games at high level if the Protoss doesn't play safe vs it. The very threat of this is why we still see 17 gas 17 pool builds quite commonly from zerg - if protoss doesn't respect this option they can just die.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
PiGStarcraft
Profile Blog Joined December 2010
Australia988 Posts
October 26 2016 04:27 GMT
#8
Link to replays added as requested:

https://drive.google.com/open?id=0B0suoovMS9qxS0d1bjFmcjJZZzA

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Railgan
Profile Joined August 2010
Switzerland1507 Posts
October 26 2016 15:18 GMT
#9
On October 26 2016 13:21 PiGStarcraft wrote:
Show nested quote +
On October 26 2016 01:01 Railgan wrote:
Was a strong build for a long time. Now adays at the higher level the build only works if the opponent miss reads it but counters have already been developed.

If the rush distance on the map is shorter you can also add 2 Queens and walk across the map with them.

If you are interested in a shorter analysis of the whole build I made a video on it some months ago:
https://www.youtube.com/watch?v=29fA0Uy7Ojg


It might also be important to add that building a lot of pylons does surprising well against this rush.


!!**HIJACKER ALERT**!!

Haha yeah that's similar though the queens walking across doesn't really add anything. Being able to flood lings off your injects is a lot more important. Maybe on Dasan and Ulrena it's kinda worthwhile I guess, but definitely not on any of the other maps.

I was going to add the variation where elevator lings super early off this too so you surprise them even more.

But yeah a big part of this ep was just - here's a nifty cheese! It's good. (lots of ppl been requesting cheesy builds in ZvP lately).

The other part of the VoD was - lets go over wall-offs and defence of this sort of stuff since many players have been complaining about it and there's just a few key points to staying safe.

This can still take games at high level if the Protoss doesn't play safe vs it. The very threat of this is why we still see 17 gas 17 pool builds quite commonly from zerg - if protoss doesn't respect this option they can just die.

I think the biggest strength of the opener is that it is easy to mix it up. If you get scouted just go for Speedling / Baneling Drops or go for a fast lair into muta or any other strategy.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
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