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Colossus vs Disruptor - Page 3

Forum Index > StarCraft 2 Strategy
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SaVing
Profile Joined November 2015
7 Posts
November 18 2015 19:42 GMT
#41
But I do feel like I have to try harder vs T. I'm dropping them everywhere, setting traps with stasis, flanks with storm, etc... and they're mostly just parade pushing me.


Disruptors will deal handily with parade pushes. If they're actually just a-moving their army into your base then the disruptors will take out a sizable chunk of their army.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 18 2015 20:00 GMT
#42
On November 19 2015 03:54 Beelzebub1 wrote:
Show nested quote +
On November 17 2015 21:43 Sipario wrote:
On November 17 2015 20:28 JulDraGoN wrote:
I think Blizzard will change the colossus sooner or later if it is not used.
Colossus is the only Protoss unit with no ability to activate right? Just you wait!

I would not be surprised if they added an ability to make it more versatile. Maybe something along the lines of
- Press c to fire 3 corsairs from the colossus head to fight air units in the targeted area





I don't want another spell-caster unit, i don't have enough hands to use forcefield,storm,blink,disruptor,prysm,adept. Why toss have to manage so different units during engage ??


Because Protoss is less demanding sheer mechanics wise so it's balanced by more complex army management.

Disruptor so infinitely better to play against, I feel like when Protoss wrecks me with them they wrecked me with skill compared to A move Colossus, Disruptor is good for the game, Colossus should just be removed.


Pleas, let's end this myth that Protoss is easier once and for all.

Pressing 4 then AAAAAA is not hard.

If you're excluding the actual battles (which is what Terrans usually said was harder for T) then really your argument has no validity to it whatsoever.


Checking the minimap often, scouting around the map, spotting for drops, building all things you need etc. is not easier for Protoss than T. Sorry.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-11-18 20:02:24
November 18 2015 20:01 GMT
#43
On November 19 2015 04:42 SaVing wrote:
Show nested quote +
But I do feel like I have to try harder vs T. I'm dropping them everywhere, setting traps with stasis, flanks with storm, etc... and they're mostly just parade pushing me.


Disruptors will deal handily with parade pushes. If they're actually just a-moving their army into your base then the disruptors will take out a sizable chunk of their army.


Replace disruptor with banelings and see how dumb your post is. Of course they're not 1-Aing at me. I'm playing fairly skilled people. They split/pick up their units to dodge the shots fairly well.

Disruptors are not really good in scrappy games with constant reinforcements like that because there are few units and its easier to spend the time to micro away from individual shots.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TimeSpiral
Profile Joined January 2011
United States1010 Posts
November 18 2015 20:01 GMT
#44
On November 19 2015 04:42 SaVing wrote:
Show nested quote +
But I do feel like I have to try harder vs T. I'm dropping them everywhere, setting traps with stasis, flanks with storm, etc... and they're mostly just parade pushing me.


Disruptors will deal handily with parade pushes. If they're actually just a-moving their army into your base then the disruptors will take out a sizable chunk of their army.


I think by "parade push" he just means a committed attack, with a supply line (reinforcements moving across the map). This, opposed to a squad-type attack, with a "macro army" back at home.

The technical response to a "parade push" is to attack the supply line, or counter attack their base and force the reinforcements to turn around. This is obviously a challenging thing to do.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-11-18 20:04:51
November 18 2015 20:03 GMT
#45
On November 19 2015 05:01 TimeSpiral wrote:
Show nested quote +
On November 19 2015 04:42 SaVing wrote:
But I do feel like I have to try harder vs T. I'm dropping them everywhere, setting traps with stasis, flanks with storm, etc... and they're mostly just parade pushing me.


Disruptors will deal handily with parade pushes. If they're actually just a-moving their army into your base then the disruptors will take out a sizable chunk of their army.


I think by "parade push" he just means a committed attack, with a supply line (reinforcements moving across the map). This, opposed to a squad-type attack, with a "macro army" back at home.

The technical response to a "parade push" is to attack the supply line, or counter attack their base and force the reinforcements to turn around. This is obviously a challenging thing to do.


I've been doing this successfully with Adept/Zealot warpins at their base. The key is just not spreading myself too thin. Sometimes I harass with too many units and end up dying to the push.

But yeah, the constant harass style and lots of bases to protect = smaller engagements which makes disruptor play less viable IMO.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TimeSpiral
Profile Joined January 2011
United States1010 Posts
November 18 2015 20:11 GMT
#46
On November 19 2015 05:03 DinoMight wrote:
Show nested quote +
On November 19 2015 05:01 TimeSpiral wrote:
On November 19 2015 04:42 SaVing wrote:
But I do feel like I have to try harder vs T. I'm dropping them everywhere, setting traps with stasis, flanks with storm, etc... and they're mostly just parade pushing me.


Disruptors will deal handily with parade pushes. If they're actually just a-moving their army into your base then the disruptors will take out a sizable chunk of their army.


I think by "parade push" he just means a committed attack, with a supply line (reinforcements moving across the map). This, opposed to a squad-type attack, with a "macro army" back at home.

The technical response to a "parade push" is to attack the supply line, or counter attack their base and force the reinforcements to turn around. This is obviously a challenging thing to do.


I've been doing this successfully with Adept/Zealot warpins at their base. The key is just not spreading myself too thin. Sometimes I harass with too many units and end up dying to the push.

But yeah, the constant harass style and lots of bases to protect = smaller engagements which makes disruptor play less viable IMO.


It's also the most challenging and risky way for Terran to play the match-up. Very punishing style for both sides. If Terran fucks up one or two drops, a mini-map a-click can often just end the game. Conversely, if Protoss responds poorly to one or two drops, it can do game-ending damage that snowballs out.

Most of the Protoss's that do well against us launch a very large early attack. This is when Terran is the weakest. If left to our own devices, Terran has the advantage in the mid-game, but then loses it again in the late game (200 supply).
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2015-11-18 20:31:47
November 18 2015 20:20 GMT
#47
On November 19 2015 05:00 DinoMight wrote:
Show nested quote +
On November 19 2015 03:54 Beelzebub1 wrote:
On November 17 2015 21:43 Sipario wrote:
On November 17 2015 20:28 JulDraGoN wrote:
I think Blizzard will change the colossus sooner or later if it is not used.
Colossus is the only Protoss unit with no ability to activate right? Just you wait!

I would not be surprised if they added an ability to make it more versatile. Maybe something along the lines of
- Press c to fire 3 corsairs from the colossus head to fight air units in the targeted area





I don't want another spell-caster unit, i don't have enough hands to use forcefield,storm,blink,disruptor,prysm,adept. Why toss have to manage so different units during engage ??


Because Protoss is less demanding sheer mechanics wise so it's balanced by more complex army management.

Disruptor so infinitely better to play against, I feel like when Protoss wrecks me with them they wrecked me with skill compared to A move Colossus, Disruptor is good for the game, Colossus should just be removed.


Pleas, let's end this myth that Protoss is easier once and for all.

Pressing 4 then AAAAAA is not hard.

If you're excluding the actual battles (which is what Terrans usually said was harder for T) then really your argument has no validity to it whatsoever.


Checking the minimap often, scouting around the map, spotting for drops, building all things you need etc. is not easier for Protoss than T. Sorry.

He said it's easier based on sheer mechanics. So let's exclude micro mechanics for the time being. Missing a production cycle for whatever reason as Terran outright loses you games, for Protoss this is not as much of an issue, especially pre-LotV, just look at all the money Zest usually banks before deciding to warp in new units. Plus with the old chrono, even missing build time on key units (colossi) could be compensated. It's not necessarily easier, or less demanding per se, but it's certainly more forgiving (for slower players). Pre-LotV, as noted. Because I have no idea how this changed with the new chrono, haven't offraced yet.

Every 60 seconds in Africa, a minute passes.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-11-18 20:43:56
November 18 2015 20:40 GMT
#48
On November 19 2015 05:20 Elentos wrote:
Show nested quote +
On November 19 2015 05:00 DinoMight wrote:
On November 19 2015 03:54 Beelzebub1 wrote:
On November 17 2015 21:43 Sipario wrote:
On November 17 2015 20:28 JulDraGoN wrote:
I think Blizzard will change the colossus sooner or later if it is not used.
Colossus is the only Protoss unit with no ability to activate right? Just you wait!

I would not be surprised if they added an ability to make it more versatile. Maybe something along the lines of
- Press c to fire 3 corsairs from the colossus head to fight air units in the targeted area





I don't want another spell-caster unit, i don't have enough hands to use forcefield,storm,blink,disruptor,prysm,adept. Why toss have to manage so different units during engage ??


Because Protoss is less demanding sheer mechanics wise so it's balanced by more complex army management.

Disruptor so infinitely better to play against, I feel like when Protoss wrecks me with them they wrecked me with skill compared to A move Colossus, Disruptor is good for the game, Colossus should just be removed.


Pleas, let's end this myth that Protoss is easier once and for all.

Pressing 4 then AAAAAA is not hard.

If you're excluding the actual battles (which is what Terrans usually said was harder for T) then really your argument has no validity to it whatsoever.


Checking the minimap often, scouting around the map, spotting for drops, building all things you need etc. is not easier for Protoss than T. Sorry.

He said it's easier based on sheer mechanics. So let's exclude micro mechanics for the time being. Missing a production cycle for whatever reason as Terran outright loses you games, for Protoss this is not as much of an issue, especially pre-LotV, just look at all the money Zest usually banks before deciding to warp in new units. Plus with the old chrono, even missing build time on key units (colossi) could be compensated. It's not necessarily easier, or less demanding per se, but it's certainly more forgiving (for slower players). Pre-LotV, as noted. Because I have no idea how this changed with the new chrono, haven't offraced yet.



Again, I think you're wrong.

Terran just has to keep pressing A. Protoss actually needs to be aware of what's going on at all times to know IF he should warp in units or not.

If you're excluding fight micro then it's definitely ambitious to say Terran obviously requires more skill. Outside of fights, playing Terran is pretty easy.

Edit - this is, however, completely off topic.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TimeSpiral
Profile Joined January 2011
United States1010 Posts
November 18 2015 20:50 GMT
#49
On November 19 2015 05:40 DinoMight wrote:
Show nested quote +
On November 19 2015 05:20 Elentos wrote:
On November 19 2015 05:00 DinoMight wrote:
On November 19 2015 03:54 Beelzebub1 wrote:
On November 17 2015 21:43 Sipario wrote:
On November 17 2015 20:28 JulDraGoN wrote:
I think Blizzard will change the colossus sooner or later if it is not used.
Colossus is the only Protoss unit with no ability to activate right? Just you wait!

I would not be surprised if they added an ability to make it more versatile. Maybe something along the lines of
- Press c to fire 3 corsairs from the colossus head to fight air units in the targeted area





I don't want another spell-caster unit, i don't have enough hands to use forcefield,storm,blink,disruptor,prysm,adept. Why toss have to manage so different units during engage ??


Because Protoss is less demanding sheer mechanics wise so it's balanced by more complex army management.

Disruptor so infinitely better to play against, I feel like when Protoss wrecks me with them they wrecked me with skill compared to A move Colossus, Disruptor is good for the game, Colossus should just be removed.


Pleas, let's end this myth that Protoss is easier once and for all.

Pressing 4 then AAAAAA is not hard.

If you're excluding the actual battles (which is what Terrans usually said was harder for T) then really your argument has no validity to it whatsoever.


Checking the minimap often, scouting around the map, spotting for drops, building all things you need etc. is not easier for Protoss than T. Sorry.

He said it's easier based on sheer mechanics. So let's exclude micro mechanics for the time being. Missing a production cycle for whatever reason as Terran outright loses you games, for Protoss this is not as much of an issue, especially pre-LotV, just look at all the money Zest usually banks before deciding to warp in new units. Plus with the old chrono, even missing build time on key units (colossi) could be compensated. It's not necessarily easier, or less demanding per se, but it's certainly more forgiving (for slower players). Pre-LotV, as noted. Because I have no idea how this changed with the new chrono, haven't offraced yet.



Again, I think you're wrong.

Terran just has to keep pressing A. Protoss actually needs to be aware of what's going on at all times to know IF he should warp in units or not.

If you're excluding fight micro then it's definitely ambitious to say Terran obviously requires more skill.


Such a pointless argument, Dino. Both races are mechanically challenging to play. To simplify Terran mechanics as pressing A just makes you look silly. Suggesting that knowing what is going on is somehow the domain of a Protoss also makes you look silly.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
SeCReTT
Profile Joined November 2015
31 Posts
Last Edited: 2015-11-18 21:32:38
November 18 2015 21:16 GMT
#50
Vs Terran you need AoE as same vs Zerg .. good AoE for protoss are Storm and disruptor..i move aside colossus cause the nerf..you can actually do more with that money and time production into other units than the colossus plus storm and disruptor have more pontential dmg than a suppose worthless gtd damager bases on your post i feel like your trouble or problem its landing storms or hitting opponents army wich will be more a control-micro even multitasking lack of practice more than a unit discussion...warprism a disruptor enemy isisnt paying attention and you can blow a big chunk of units or workers and faster than a colossus..its my opinion.

right now disruptor its more cost effective than a colossus at list at higher lvls
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 18 2015 21:28 GMT
#51
On November 19 2015 05:50 TimeSpiral wrote:
Show nested quote +
On November 19 2015 05:40 DinoMight wrote:
On November 19 2015 05:20 Elentos wrote:
On November 19 2015 05:00 DinoMight wrote:
On November 19 2015 03:54 Beelzebub1 wrote:
On November 17 2015 21:43 Sipario wrote:
On November 17 2015 20:28 JulDraGoN wrote:
I think Blizzard will change the colossus sooner or later if it is not used.
Colossus is the only Protoss unit with no ability to activate right? Just you wait!

I would not be surprised if they added an ability to make it more versatile. Maybe something along the lines of
- Press c to fire 3 corsairs from the colossus head to fight air units in the targeted area





I don't want another spell-caster unit, i don't have enough hands to use forcefield,storm,blink,disruptor,prysm,adept. Why toss have to manage so different units during engage ??


Because Protoss is less demanding sheer mechanics wise so it's balanced by more complex army management.

Disruptor so infinitely better to play against, I feel like when Protoss wrecks me with them they wrecked me with skill compared to A move Colossus, Disruptor is good for the game, Colossus should just be removed.


Pleas, let's end this myth that Protoss is easier once and for all.

Pressing 4 then AAAAAA is not hard.

If you're excluding the actual battles (which is what Terrans usually said was harder for T) then really your argument has no validity to it whatsoever.


Checking the minimap often, scouting around the map, spotting for drops, building all things you need etc. is not easier for Protoss than T. Sorry.

He said it's easier based on sheer mechanics. So let's exclude micro mechanics for the time being. Missing a production cycle for whatever reason as Terran outright loses you games, for Protoss this is not as much of an issue, especially pre-LotV, just look at all the money Zest usually banks before deciding to warp in new units. Plus with the old chrono, even missing build time on key units (colossi) could be compensated. It's not necessarily easier, or less demanding per se, but it's certainly more forgiving (for slower players). Pre-LotV, as noted. Because I have no idea how this changed with the new chrono, haven't offraced yet.



Again, I think you're wrong.

Terran just has to keep pressing A. Protoss actually needs to be aware of what's going on at all times to know IF he should warp in units or not.

If you're excluding fight micro then it's definitely ambitious to say Terran obviously requires more skill.


Such a pointless argument, Dino. Both races are mechanically challenging to play. To simplify Terran mechanics as pressing A just makes you look silly. Suggesting that knowing what is going on is somehow the domain of a Protoss also makes you look silly.


It is a pointless, dumb, and irrelevant argument.

Sometimes people on the internet make me mad and I respond like that. Obviously Terran macro is not just pressing A.

But there are difficulties to all races that people like that guy don't appreciate.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 18 2015 23:41 GMT
#52
Hmm, so I tried going colossus vs terran....got wrecked... I was winning most of my fights with HT but ghosts started to show up so I moved to colossus and boy....those mauraders do not die lol.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 20 2015 15:03 GMT
#53
On November 19 2015 08:41 FreeZEternal wrote:
Hmm, so I tried going colossus vs terran....got wrecked... I was winning most of my fights with HT but ghosts started to show up so I moved to colossus and boy....those mauraders do not die lol.


Lol, WELCOME TO LOTV.

Add second Robo and Immortals
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
GDI
Profile Joined July 2011
United States69 Posts
Last Edited: 2015-11-23 22:48:30
November 23 2015 22:47 GMT
#54
Colossus still have their place. I think having a combination of both units is better. Colossus deal guaranteed spash damage while disruptors can be dodged and baited. Also Disruptor's nova has a long cooldown which isn't ideal if you miss those shots. High templar can at least store energy to spam storm and turn into archons. Disruptors are a one trick pony so it's not a good idea to rely on them solely for AOE.
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