If you scout with scv while making reaper you can do bunker on low ground and just have a couple scvs waiting to repair, there should be ~2 marines in there by the time they make it there. If they run past then you pull scvs and clean up ez pz
[H] TvP: How to Survive 10gate-10gas MsC Rush - Page 2
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Ero-Sennin
United States756 Posts
If you scout with scv while making reaper you can do bunker on low ground and just have a couple scvs waiting to repair, there should be ~2 marines in there by the time they make it there. If they run past then you pull scvs and clean up ez pz | ||
Bluejava
Sweden135 Posts
On January 28 2014 18:29 Ero-Sennin wrote: If you scout with a reaper it'll get to their base as the zealot/msc is moving out with the stalker to be coming shortly after, so you just build bunker on high ground make some marines and make your CC on high ground too you're fine. If you scout with scv while making reaper you can do bunker on low ground and just have a couple scvs waiting to repair, there should be ~2 marines in there by the time they make it there. If they run past then you pull scvs and clean up ez pz Yep. CC on high ground and a bunker on the high ground aswell is key... but to do this you need to scv scout before your reaper(depending on your build ofc) No reason to be greedy because if you hold the pressure and scout again right after for follow up cheeses and stuff you will be fine ![]() | ||
Dontkillme
Korea (South)806 Posts
On January 28 2014 18:17 Ambre wrote: Scout => ebay block If he leave his base => reaper will kill probes AND he will not have an expand (auto lose) If he doesn't, you'r safe. Wouldn't this delay the bunker and marine production? So he loses probes and can make a stalker from the gateway he has at home while buying time with his probes and you just die because you lack any sort of defense? | ||
Harreh
90 Posts
san does this vs innovation, not sure if this was mentioned previously: | ||
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