On July 11 2013 12:15 Crugio wrote: RE: Sample creep path for Red City
9 paths!! No wonder I don't like that map, especially in ZvT!
that's to cover the whole map in a reasonable time. you should just choose how many paths you want to spread. it's not necessary to goop the whole map, especially in 4 player maps, although it's helpful.
it's worth knowing that a cluster of 4 creep tumours is enough to spread to maximum radius before the cooldown is complete. thats the fastest speed you push creep fastest along each path, should you choose.
I caught one of TLO's games last night against EmpireKas and was very impressed by his creep spread. If you want to check it out. http://www.twitch.tv/m/44163
Holy crap. Just watched TLO's stream. He is walking queens out and doing hatch-cancels in the middle of the map for creep, laying proxy tumors at 6:15!!! Sick.
anyone have thoughts on TLO's walking of queens 2/3 way across the map in the early game to boost creep speed using hatch cancels?
i think it's a risky gimmick, because if all the creep tumors in front are picked off, it's a lot of wasted time and micro.
scarletts creep spread in ritmix rsl had been somewhat disappointing, though i think that ling bane muta doesn't benefit from creep spread as much as roach, hydra, infestor and other mutaless play. scarlett spreads only 1 creep tumor per path, but she is quite consistent in her spreading.
On July 23 2013 16:20 hearters wrote: anyone have thoughts on TLO's walking of queens 2/3 way across the map in the early game to boost creep speed using hatch cancels?
i think it's a risky gimmick, because if all the creep tumors in front are picked off, it's a lot of wasted time and micro.
scarletts creep spread in ritmix rsl had been somewhat disappointing, though i think that ling bane muta doesn't benefit from creep spread as much as roach, hydra, infestor and other mutaless play. scarlett spreads only 1 creep tumor per path, but she is quite consistent in her spreading.
Try it a few times you'll see its definitely worth it. http://www.teamliquid.net/forum/viewmessage.php?topic_id=412817. What happens is you get to a point where setting new creep tumors at the head your creep spread is pointless. At that time it's worth the investment to start creep in harder to reach areas. Ideally you want to get creep down in their expansion areas. The scans they use to clear your creep will make up for any losses you take.
On July 08 2013 19:51 Crugio wrote: I just wish Blizz would make creep spread easier and less of a burden for Zerg. Injects = MULES = Chrono, but zerg has an extra burden here.
RE: Spread creep tumors in the middle of paths and only stop spreading creep tumors at the end of their paths.
I had read somewhere that creep spreads faster if "against" a wall rather than middle of path.
Can I disagree with that?
Protoss and Terran have to hotkey multiple production facilities and have to make >1 facility per tech. Terran has:
Barracks+reactor Barracks+techlab Factory+reactor Factory+Techlab Starport+reactor Starport+techlab Command Centre
..Zerg has -> all hatcheries on one hotkey. We don't have to tab through the production facilities to get our army out. While they have to macro in a really annoying way, we have to creep spread. Also creep spreading isn't mandatory, there are professionals out there who don't creep spread actively in ZvT, and still manage.
To add to this zerg doesn't have to look back at their base to create supply depots nor do they have as many production or buildings in general to place. Having to go back to base and place a depot is pretty much the same as injecting except it takes more actions and is more variable in location due to the need to wall. A lot of people underestimate this as it adds to the "screens per seconds" required to be playing closer to optimum macro wise(Meaning more multitasking ability required, terran often have to baby sit their units as well while being expected to stress their opponents multitask). As people have said creep spread is important but doesn't actually affect # of units produced. Ofc at highest levels of play where zergs are constantly maxing creep spread and going back to base to rally every overlord for scouting anyways there's no real difference but I don't know why people act like zerg is the most "burdensome" race to play at every level.
As a Protoss player, super-dense creep tumor placement is actually pretty annoying. When moving into zerg territory with an observer, your units stop piecemeal to shoot at tumors and get spread out. Often, the colossi will target first, and a colossus shot takes quite a long time... the push can actually get delayed by quite a bit if you're not careful. A colossus can get separated out from the protected deathball in the worst cases. I've even noticed scenarios where the zerg starts rushing units in towards the protoss army, and the first colossus volley is wasted on tumors.
On July 24 2013 10:48 Chemist391 wrote: As a Protoss player, super-dense creep tumor placement is actually pretty annoying. When moving into zerg territory with an observer, your units stop piecemeal to shoot at tumors and get spread out. Often, the colossi will target first, and a colossus shot takes quite a long time... the push can actually get delayed by quite a bit if you're not careful. A colossus can get separated out from the protected deathball in the worst cases. I've even noticed scenarios where the zerg starts rushing units in towards the protoss army, and the first colossus volley is wasted on tumors.
Just a thought.
thanks for your input! i will try to do more testing, observing and research on this
edit: You know what this is on one of the videos I didn't watch. Carry on
I've been doing something with creep tumors recently that I've found to be quite effective. I leave active tumors behind as I push forward. Effectively this allows you to start from anywhere along your creep highway re-spreading creep when it gets cleared. Since you aren't always in a position to spend on replacing a dead creep queen this is very effective and time saving.
For me this had a bigger positive effect than super saturating areas with creep tumors. I'd have one tumor pushing forward and my queen would lay down active tumors as she goes and leaving them unspread.