[D] What in the world happened to mech TvZ?
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9-BiT
United States1089 Posts
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DBS
515 Posts
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KawaiiRice
United States2914 Posts
also SH > mech | ||
Kcip
25 Posts
That being said, I wouldn't let that stop you from going mech. I throw in an old WoL mech build every once in a while and it still works in low masters. | ||
HungrySC2
United States191 Posts
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9-BiT
United States1089 Posts
On July 08 2013 11:05 KawaiiRice wrote: every terran knows mech is terrible and relies on doing idiotic amounts of harass damage from hellbat drops (which Zs are getting really good at defending) or blue flame stuff (which dies to lings and queens or roaches), or Z not knowing how to play against it. also SH > mech You have been a longtime naysayer of mech, I might actually agree with you this time. | ||
shinosai
United States1577 Posts
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ElhayM
Canada134 Posts
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captainwaffles
United States1050 Posts
All that being said, Turtle mech into split map can be good if you're cost effecient with tanks, ravens etc. but those games are guaranteed to be like at least 45 mins if the players are somewhat equal in the game and in skill. While I enjoy those games once in a blue moon, I could not do it every game. I could however do pre hive timings all the time but swarmhosts shut those down pretty well. | ||
woopr
United States110 Posts
User was temp banned for this post. | ||
IcED Bk
Canada245 Posts
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ETisME
12276 Posts
we all just have to wait for Mvp to figure out a hots mech build | ||
Mackus
England1681 Posts
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midnight999
United States257 Posts
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iMrising
United States1099 Posts
The only thing gumi could do to bypass jaedong was a couple of hellion runbuys | ||
Whatson
United States5356 Posts
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BronzeKnee
United States5212 Posts
Also the Swarm Host was supposed to be a unit that provided Zerg with a way to end games they had a lead in. So much for that, it is has turned out to the be a turtle unit. | ||
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EsportsJohn
United States4883 Posts
On July 08 2013 12:33 ETisME wrote: biomine is just much more reliable and effective atm. we all just have to wait for Mvp to figure out a hots mech build YAY!!! Mvp!!! Seriously, though, every time I see Mvp mech (like the game against Stephano in WCS EU S1), I get giddy with excitement and scream a little bit. ![]() As a sidenote: I think that 1) until the map pool changes some, mech is really only any good on Akilon and 2) HotS mech kind of revolves around hellbat drops. Otherwise, 4M is WAY easier to play. | ||
Topdoller
United Kingdom3860 Posts
At Code S level Bio is vastly superior if you have the mechanics due to the the new units Terran has been given + Medivac and the fact Zergs 2 new units are basically anti-mech in their nature. I think if a Terran goes Mech v Zerg he needs a plan to transition into Raven, Viking, Battlecruiser or suffer a slow death to Swarmhost\Viper. You also have to factor in the time of each game, would players and audiences really put up with slow moving slug feasts on a regular basis. Blizzard clearly wants to go in the direction of Bio for action packed 15 - 20 min games | ||
Big J
Austria16289 Posts
On July 08 2013 14:43 SC2John wrote: YAY!!! Mvp!!! Seriously, though, every time I see Mvp mech (like the game against Stephano in WCS EU S1), I get giddy with excitement and scream a little bit. ![]() As a sidenote: I think that 1) until the map pool changes some, mech is really only any good on Akilon and 2) HotS mech kind of revolves around hellbat drops. Otherwise, 4M is WAY easier to play. Basically any map that is good for Mech is good for bio as well. I don't think there is to put any blame on maps. It's Vipers in general the combo Viper+Swarmhost and that bio is just way easier to play to begin with - maybe not mechanically but overall in terms of gameplan, setup, opportunities to win, combackpotential after a major mistake etc, etc. | ||
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