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[Q] Is Mech weaker then bio in TvP? - Page 7

Forum Index > StarCraft 2 Strategy
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Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 28 2013 18:14 GMT
#121
On May 28 2013 23:45 LOLZEY wrote:
I personally do not believe that mech is weaker than bio when done properly in TvP. That's like saying opening SG is weaker than opening Robo in PvZ. One is reliant on doing direct harass/indirect damage in order to be even, and one is very flexible and safe. Same thing with mech, it's very easy to do damage with hellbat drops, hellion runbys, banshees, ect.

In fact, I have yet to see a VOD or replay where a high-level mech player tries to harass but does almost no damage, and the protoss ends up rolling the mech player convincely with a perfect composition. Does anyone have one?

Do you know any high level mech players? I only know of Strelok.
Head Coach Park: "They should buff tanks!"
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
May 28 2013 18:24 GMT
#122
On May 29 2013 03:14 Sapphire.lux wrote:
Show nested quote +
On May 28 2013 23:45 LOLZEY wrote:
I personally do not believe that mech is weaker than bio when done properly in TvP. That's like saying opening SG is weaker than opening Robo in PvZ. One is reliant on doing direct harass/indirect damage in order to be even, and one is very flexible and safe. Same thing with mech, it's very easy to do damage with hellbat drops, hellion runbys, banshees, ect.

In fact, I have yet to see a VOD or replay where a high-level mech player tries to harass but does almost no damage, and the protoss ends up rolling the mech player convincely with a perfect composition. Does anyone have one?

Do you know any high level mech players? I only know of Strelok.



Goody, other EU Terrans I can' think of atm but I'm sure you could find on liquipedia under WCS EU.
https://x.com/CaptainWaffless
DusTerr
Profile Blog Joined January 2011
2520 Posts
May 28 2013 19:14 GMT
#123
On May 29 2013 03:14 Sapphire.lux wrote:
Show nested quote +
On May 28 2013 23:45 LOLZEY wrote:
I personally do not believe that mech is weaker than bio when done properly in TvP. That's like saying opening SG is weaker than opening Robo in PvZ. One is reliant on doing direct harass/indirect damage in order to be even, and one is very flexible and safe. Same thing with mech, it's very easy to do damage with hellbat drops, hellion runbys, banshees, ect.

In fact, I have yet to see a VOD or replay where a high-level mech player tries to harass but does almost no damage, and the protoss ends up rolling the mech player convincely with a perfect composition. Does anyone have one?

Do you know any high level mech players? I only know of Strelok.

HTOMario
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 28 2013 19:31 GMT
#124
+ Show Spoiler +
On May 26 2013 04:30 TheDwf wrote:
Show nested quote +
On May 24 2013 03:37 Qikz wrote:
If Mech is so bad, why would people like Kop and Strelok play it against Toss? Why would there have been lots of Terrans playing Mech vs Toss in the initial WCS Europe Qualifiers against Toss?

Why was Noblesse still playing 2-bases timings into third at the end of WoL? Why is GuMiho still playing 2-bases gimmicks in TvZ? You ask them. They have their reasons. They believe in their builds. This is what they have prepared. They think their opponent won't have the answers, or that they will prevail anyway due to the experience asymmetry. Etc.

I am not pro, but I went mech in the last game of my bo3 against dignitasDreAm at the WCS Challenger League qualifier despite thinking mech is bad in TvP. Why? Honestly, I barely know myself. I used a build that I fully knew was a complete gimmick into another gimmick and it ended up working (because of luck). Just like GuMiho's 2-bases gimmicks worked in some games at Code S level against HyuN and LosirA.

Another little anecdote to illustrate my point. At the beginning of the last season, I was playing mech quite frequently against Protoss. I ran into a barcode Protoss that I won convincingly. After the game, I checked his rank and saw he was #1 Master P in Europe (i. e. of all the Protoss Masters in Europe, he was the first; not just his division). Yet his reactions to my mech play had been abysmal. The day after, I was watching ForGG's stream. He was playing standard bio against some Protoss and ended up being stomped. I checked who his opponent was, and lo, it was the very barcode who had lost against me the day before. He had totally crumbled when facing something unusual, yet obviously knew his affair when it came to standard play. Moral of the story: iffy, unorthodox stuff sometimes wins while standard play wouldn't. Doesn't mean that gimmicks are better; most likely that opponents were simply thrown off balance, reacted poorly and thus got rolled.

I know very well that some EU pros use mech in TvP. I'm top50 GM this season and I myself used mech several times against P, including vs pros such as Bling or Feast. And all my wins, without exception, obeyed to one or several of the following laws:

1. Massive econ advantage through build orders or harass (or both);
2. Protoss having poor reactions, e. g. sticking to horrible stuff like Stalkers/Colossi (e. g. Strelok vs finale, Daybreak);
3. Particular case of the above point, Protoss not scouting a 2-bases timing/all-in and a) taking third + teching 5 different things at once, then not having enough when a mech army with twice the size arrives or b) suiciding their own 2-bases timing/all-in into you, such as my game against dDreAm.

I really don't know how you can say that mech armies trade well against Protoss ground. The last game I saw mech winning against P at high level was Bunny vs Jogginghose on Whirlwind for the WCS Challenger League RO40. Bunny had decimated Jogginghose's economy with Hellbat drops (see the first law), was like max against 135 supply and still struggled to win the first main engagement. Actually he was technically defeated despite probably having +20-30 supply in the fight. In my experience this is what always happens. There's also a ByuN vs puCK (?) ladder game on Newkirk Precinct that illustrates the same thing. ByuN is convincingly ahead the whole game yet still fails to trade properly against mass Immortals and ends up losing while he would probably win 25-0 effortlessly with bio against the same opponent. There are countless examples of this. Strelok vs finale (unsure) on Newkirk Precinct was the same story. Tanks are fine/good against the following Protoss ground units: Sentries, Stalkers, Colossi and Templars. What do Protoss play? Mostly Zealots/Archons/Immortals, i. e. the units against which the Tank is complete garbage. Want to know why Tanks are bad against Protoss? Look no further:

[image loading]

Shots required for a x/3 Tank to kill ground units, rounded down or up (i. e. if it technically takes 1.02 shots to kill the unit, such as a x/3 Tank against a stimmed Marine with CS, I noted 1, because realistically the splash damage from the other Tanks will finish the unit anyway).

Conclusion:

Show nested quote +
On March 29 2013 07:19 TheDwf wrote:
Mech still seems in the gutter in TvP. Hellbats are nice, Mines are nice, having valid openings is nice, but in the end none of this is enough because the problem is always the same: Tanks just lack firepower against Protoss. The primitive trade of mech is "mobility vs firepower," and with Tanks against Protoss you just give up the former without having the latter in return. Protoss barely raise their eyebrow when thinking about 30 Tanks, while even Ultralisks will anxiously look at each other to determine who should charge first against such a critical mass.

Mech is viable in TvT and TvZ because Tanks, past a certain point, completely dominate other ground units in those match-ups. Even Ultralisks, even Swarmhosts lose to critical mass of Tanks. As such, there is that accumulation dynamics which forces your Terran opponent into either "as many Tanks" or an air transition, and your Zerg opponent into Vipers or broods. So both in TvT and TvZ, Tanks → Tanks + Vikings/Ravens (and Battlecruisers in the end) is valid against whichever lategame transition your opponent is playing to deal with your Tank army.

But there is no such thing in TvP, not only because the first phase of the plan – get mass Tanks* and threaten to roll everything – doesn't work, but because the last phase i. e. (ghost)mech + air is still completely stomped by air/Templars. Again I have no idea how you can say that Vikings/Ravens beats air/Templars: Vikings are horribly frail for their expensive cost and have severe overkill issues when shift focusing individual units. Tempests massively outrange them (+6!) so dropping pdds wouldn't help since they would simply move away, or fire until all pdds run out of energy.

*Naturally you can replace Tanks with Thors in TvP, or mix both, or use more varied compositions, including whatever you want, add Ghosts, etc., it will come down the same.

Tanks + Vikings/Ravens could compete to some extent against broods/infests at the end of WoL, particularly post-IT nerfs, because you had the upper hand in the range war: Tanks outranged infestors (13 vs 9 + radius) while Vikings' range was roughly similar to broodlords (9 vs 9.5). In HotS, the 15 range nonsense bashes everything, especially as Terran doesn't have free units generators to initiate a cold war or Vipers to draw Tempests in the range of your units. Tanks are outranged, Vikings are outranged, Ravens are outranged, Battlecruisers (Yamato) are outranged, Ghosts (EMP) are outranged. You're bound to slowly crumble against his continuous siege.



Show nested quote +
On May 24 2013 08:12 Qikz wrote:
The thing I don't understand about with this, is surely if there's people playing mech only, that proves that it is somewhat viable to do the strat against toss? I wouldn't play mech only if I lost more than I won.

At the end of WoL, I was watching Taeja's stream and he was playing Sickness (a Protoss korean pro) on Ohana. Taeja went 3-bases Battlecruisers out of a few Marines and Tanks. And when I say 3-bases Battlecruisers, I mean he only built Battlecruisers after the few defensive early game units. Sickness kept playing according to his anti-bio autopilot and found himself very surprised when his zeals/archons/stalks/colossi attack on the fourth met 10 upgraded Battlecruisers. Taeja won easily.

Still, no one would claim that "only Battlecruisers" is a viable strategy in TvP. You can win lots of game, even at high levels, with iffy plans and builds, because your opponents don't scout and thus don't react, or react badly, or simply make severe mistakes that make them lose even if they were adapting correctly in the first place. To determine the viability of something, you have to examine what happens when your opponent knows the correct answers and execute them at least decently.



Show nested quote +
On May 24 2013 08:22 Pookie Monster wrote:
Thinking you should be able to counter all that with just factory units is silly and if the protoss were able to counter your entire entire army composition with just robo units, terrans would call this game broken.

Except robo tech was always conceived as a support tech for gate units, while fact tech is supposed to be relatively autonomous (and is even more so in HotS compared to WoL, though Starport support is still needed in most cases).



About the kOp vs Oz game.

First, the very fact you all use this single example for top Korean play should make you feel uneasy: when you have only one example to back up your claims on hundreds of TvPs, you should ask yourself questions.

Second, this game is no exception to the aforementioned laws; it completely falls under the 3b one, i. e. Protoss going agressive play against a 2-bases timing, subsequently failing because—assuming no huge disparity in army size—there is no way to break a defensive mech position without bypassing terrain through Prism(s), and thus giving the Terran a massive advantage to comfortably prevail with his original plan. To add insult to injury, Oz wasted even more gas in a useless dark shrine (since kOp had a Raven, and then a Turret at the front) and DTs. Oz had his first Immortal out at 11'45, when kOp had already 7 Tanks and was 25 supply ahead. kOp was 35 supply ahead when he reached Oz's natural, who had only 3 Immortals and no Archon at 14'. Sounds like a standard MechvP game to you?

Whenever you intend to play a 2-bases mech timing or all-in in TvP, you virtually auto-win against all 2-bases frontal attacks which commit because there is no way that Immortal busts, Zealots/Archons/Templars or Colossi all-in will break through (or simply trade efficiently against) a fortified mech position with Mines and sieged Tanks. Again, I know this from first-hand experience since numerous Protoss have suicided their timings/all-ins into my defensive position while I was preparing my own attack. In this game, kOp perfectly scouted and prepared for the Blink Stalker attack, so even if Oz didn't lose his army he still spent a lot of gas on suboptimal units (Stalkers) while lacking an extra anti-mech tech such as Archons, a second robo (which came in effect too late in the game since he started it at 12'30) or a Stargate; thus it is only natural he got stomped afterwards. Hence the game proves absolutely nothing about the viability of mech: it proves that throwing the dice sometimes turns out badly.



Show nested quote +
On May 24 2013 19:26 Lyyna wrote:
-The Mech Lover

Yeah, this is the problem with the emotional approach. One has to stay rational. When I am saying that mech isn't viable in TvP I am not saying this light-heartedly. I am not happy with that. I do love mech too and I came in HotS thinking I would play mech 100% of the time thanks to the new tools. I was playing mech 100% of the time in TvT and TvZ at the end of WoL, so you see, I am not a mech hater.

Show nested quote +
No. You can't say it's not possible to mech at high lvl (on the ladder i mean)

Thing is, no one is saying that. Saying mech isn't viable doesn't mean you can never win with it.

Show nested quote +
-Mech may, or may not be viable as a mainstream strategy. I think it is, but it requires a tons of experience, and some people need to accept the fact thay even if in terms of raw skill/ranking/results they are superior to some "mech players" here, they aren't as qualified as these "inferior mech players" to talk about Mech. Myself, even if it might be considered as a cocky behavior, i wouldn't hesitate to argue with any pro about TvP mech, why ? Because i have nearly 3 years of Mech TvP experience, more than 2 of these being 90%+ of my games played with mech. Do i know everything about Mech? No. But i know far more that some people here who assume that because they are supposed to be "better" due to their rank on the ladder or anything like that, and these people should really realise that and think about it.
Do i mean that they should accept everything the experienced mech players say as fact? No. But these people should stop thinking they have the absolute knowledge of Mech TvP, able to theorycraft from scracth every single situation that may kill mech, and stuff like this, and understand that if some people practice mech since years, their advice might be slightly better that their "superior" theorycrafting. At least their advice should be heard instead of being dismissed and answered by some "i'm better than you and i know that mech doesn't work, you play only terrible players lolololol".
Is it a bit cocky to write this ? Maybe. But for me, the cocky behavior is the one used by people who thinks they are in the mind of koreans pro knowning their advices/pratice about mech TvP, and who thinks that because they are better in rank/result/reputation, what they say about something they don't know should be considered more valuable that what people experimented on the subject are saying.
Mech is hard to learn. Stop thinking that because you are GM and you play pro every day, your 1 month mech practice can show you everything about mech. After 3 years of mech i don't even consider myself close of a "solid mech player"... How can some people think they saw everything about mech in a few months/weeks/games?

This is where you're deluded. Sorry if I sound harsh in the following but any Terran GM will instinctively have better mech TvP than you with better builds, better micro, better macro, better positioning, better everything basically. The fact you play mech since 3 years doesn't make you "more qualified" at all to talk about mech than someone with higher skill but less games. You certainly played more TvP mech than me, yet I'm ready to bet you would have nothing to teach me at all.

Isn't there always this guy, from time to time, who arises from the shadows to teach us the ways of "sky Terran" with his revolutionary PF on natural into 4-port banshees? What would you answer him if he tells you "I play sky Terran since 3 years, I know I'm only Diamond but I'm more qualified than you to discuss this!" after you criticize his gimmicks and label them as such? Obviously mech in TvP is not as bad as this, but you see my point.

You say we are not in the minds of Korean pros. Admittedly, telepathy is still to be invented. But what? Again the conspiracy, again the secret no one ever found? Where's the sanctuary? You think KeSPA Terrans wouldn't even try mech after coming from BW? You think they wouldn't try their best to make it work? You think people are happy playing bio 24/7 in TvP? No. People try mech, with various builds and compositions, see that they often struggle horribly to win even with an economic advantage, get regularly bashed by inferior players doing simplistic 1a and must acknowledge that the mythical "hidden potential" of the thing just doesn't exist.

You have an easy time saying the thing "isn't fully explored". It's true that the island isn't fully explored, but for good reasons: people accosted, saw the searing crater at the center of the island and quickly understood they couldn't live here, so only hardcore islanders remain, fascinated by the beauty of the landscape. "Exploring" mech vs P is like "exploring" a desert always hoping for an oasis, yet all you find after months and months is sand, sand and more sand.



Show nested quote +
On May 26 2013 02:42 headnut wrote:
you realize that pdd hardcounters tempest?

Your statement makes as little sense as saying FFs "hardcounter" Roaches.



this pretty much says it all. It's very tiring to see the argument returning: "but mech is not refined so we can't really judge it!". That statement is just so rediculous to assume that these further refinements will solve the massive problems mech currently has, even more lack of refinement for a new style almost always comes in how to play AGAINST it, now in how to play WITH it.
It's easy for a player to just constantly play mech himself and refine the style for him, tweaking and adjusting till he feels comfortable and instantly knows how to react against anything. It's much harder to know how to play against a style that is almost never played. Mech has been tried by plenty of players and the good players practically all realize that bio is just the better style. If mech is viable or not is just semantics then, i'd say it isn't because any game you could have won with mech could basically be won with bio too but you can also argue you can win with mech, you're just making it a bit harder on yourself.

When new strategies are tried you basically always see them doing well at first untill the responses are figured out, it's just unrealistic to assume mech is somehow reversed. Why would everyone know how to play against it very well but somehow there is some key thing missing in the way people execute mech.. SC is a fairly shallow game when it comes to tactics, it really isn't that hard to find the general options a strat has..

In hindsight I agree with avilo, it's sad the warhound got axed so hard without a replacement. The problem with mech has always been that it was repeatedly nerfed because of TvZ (blue flame, tanks etc. in WoL, hellbats etc. in HotS). The idea behind the warhound for something with bonus to mechical was ok as some specific anti-protoss that doesn't excel vs zerg is really the only way to balance mech in all matchups. The warhound was just a horrible implementation.

I really hope they have the guts to bring back a buff for mech against protoss (bonus vs mechanical or bonus vs shields really). It would only take a buff for tanks against protoss units and/or a buff for thors against protoss air, both are really easy to implement by just adding an upgrade. I also think it would be nicer for the game to return some upgrades to mech from a design point of view.
At the moment mech is basically an upgradeless route, the only techs are blueflame, transformation and widow mine burrow time. The first 2 are rarely used because it seems pointless to bother when you can just make hellbats straight away, the latter is more a bio upgrade than a mech upgrade. You don't really use lategame mines with mech anyway..

Long story short, what is stopping blizzard from adding a little upgrade that buffs tanks and/or thors against protoss. Bonus to mechanical might be risky as it could spoil the fun in TvT but with careful consideration it can be done.
SheaR619
Profile Joined October 2010
United States2399 Posts
May 28 2013 20:55 GMT
#125
On May 28 2013 23:45 LOLZEY wrote:
I personally do not believe that mech is weaker than bio when done properly in TvP. That's like saying opening SG is weaker than opening Robo in PvZ. One is reliant on doing direct harass/indirect damage in order to be even, and one is very flexible and safe. Same thing with mech, it's very easy to do damage with hellbat drops, hellion runbys, banshees, ect.

In fact, I have yet to see a VOD or replay where a high-level mech player tries to harass but does almost no damage, and the protoss ends up rolling the mech player convincely with a perfect composition. Does anyone have one?


Your analogy of comparing mech and bio to SG opening and Robo opening in PvZ is all wrong. Mech is NOT just an opening it is also a unit composition. You are not using the factory unit as a support, you are using the factory unit as your core. Opening SG and Robo in PvZ is using them to support your gateway army not as a core so saying that they are the same is completely wrong.

Regarding mech harassment option, it strong but it also gimicky and can be countered easily by sim citying to block hellion and hellbats and putting a few cannon. If you scout terran going mech, investing in 1 or 2 cannon easily pays off. Beside, mixing in a few hellbat into your bio army is way better than going pure mech. There are TON of replay showing mech failure to harass and losing the game. If you are doing enough damage with your harassment then you could of pretty much went any unit composition and won the game. You won the game due to hellbat not mech. Now regarding banshee, they just not as good in TvP after people figure out how to play against them and they have fallen off the meta game. They are also quiet an investment and are not that good in straight up fight. They also share different upgrade from other factory unit so later on if you dont upgrade they fall off.
I may not be the best, but i will be some day...
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 28 2013 21:48 GMT
#126
On May 29 2013 03:24 captainwaffles wrote:
Show nested quote +
On May 29 2013 03:14 Sapphire.lux wrote:
On May 28 2013 23:45 LOLZEY wrote:
I personally do not believe that mech is weaker than bio when done properly in TvP. That's like saying opening SG is weaker than opening Robo in PvZ. One is reliant on doing direct harass/indirect damage in order to be even, and one is very flexible and safe. Same thing with mech, it's very easy to do damage with hellbat drops, hellion runbys, banshees, ect.

In fact, I have yet to see a VOD or replay where a high-level mech player tries to harass but does almost no damage, and the protoss ends up rolling the mech player convincely with a perfect composition. Does anyone have one?

Do you know any high level mech players? I only know of Strelok.



Goody, other EU Terrans I can' think of atm but I'm sure you could find on liquipedia under WCS EU.

Aye, but none of them is successful, so quite irrelevant.

On May 29 2013 04:14 DusTerr wrote:

HTOMario


I didn't keep up with WCS AM, so i only saw the games against Nony, didn't go to well.

So again, Strelok seems to be the only player who plays at a high level and has a number of games in actual tournaments, with some decent success.
Head Coach Park: "They should buff tanks!"
buchaa
Profile Blog Joined September 2012
Pakistan77 Posts
May 29 2013 02:44 GMT
#127
I just think mech works in both TvP and TvZ at lower levels because low masters and below the players are just on autopilot vs terrans. The Zerg will go ling bane muta and will be killed instantly, because he fails to explore a world out side of it. A protoss wouldn't make any immortals/archons late game, and try and counter mech with gateway units, storms and colossi (hell I've even seen zealot warp ins in front of 20+hellbats)

So if you're macro and understanding of the game is better than your opponents, I see mech doing a really good job, as one bad engagement aint gonna lose you the game.


ON ANOTHER NOTE:

HTO_Mario has had some sick lategames vs P using mine micro like I've never seen anybody use before, and he's an only mech GM. Check out his stream also. Maybe there is a secret out there not many people have explored.
BoxeR, Michael Schumacher, Michael Jordan (Legends never get old)
geokilla
Profile Joined May 2011
Canada8230 Posts
May 29 2013 06:20 GMT
#128
On May 24 2013 02:51 sabas123 wrote:
Show nested quote +
On May 24 2013 02:29 MaTaAeRuKaNa wrote:
I disagree. I don't think a protoss can just a-move into a mech army if the terran knows what he's doing. If the terran uses EMP, the toss is just throwing his army away if he simply a-moves into it. Hellions/banshees are great harass early on and force the protoss to make cannons. The only exception I can think of is a toss maxed on carriers, in which case pretty much no terran army aside from mass BCs can really beat head to head. Here is an example of probably the best Mech I've seen dealing with the alleged counter to mech voidray/immortal. A lot of the successful mech users like HTO.Mario think that mech isn't inferior to bio, it's just unexplored.

agreed, also i am getting sick of everybody going "gsl terrans don't do it so i don't do it" arguments. its invalid and just plain out stupid. you always should trust your own logic over any other trend.

if you want to hear it from a pro level player, go to the day9 podcasts......

Why should I go mech when I can't even counter the Protoss late game army where all he has to do is throw random storms while his Colossi do all the work as I try to maneuver my MMM + Ghosts + Vikings? I have to split my army into 3 hotkeys and try to EMP while getting Stim out while flanking his Colossi with my Vikings instead of sending them all into their death then have Protoss BM me with a "I love 1A."

Now at highest levels of play, Mech is good, but then it can easily be countered by Sky Toss. If Protss players think about it, mass Void Rays would easily win against Mech. Seige Tanks don't shoot up. Hellbats/Hellions don't shoot up. Only Vikings counter air, and Void Rays can easily deal with Vikings now that they're even better than before. Plus, Protoss can always go to Tempest and "zone" out the Terran army.
rice_devOurer
Profile Joined July 2012
United States773 Posts
May 29 2013 06:31 GMT
#129
On May 24 2013 02:36 Sapphire.lux wrote:
Show nested quote +
On May 24 2013 02:13 Qikz wrote:
It's viable, it's possible and it against a ground protoss force is stronger in every single way than Bio is.

The only difference is, is at the highest level there's very few terrans playing mech as they know they can go bio and have been practicing and using that for 3 years now. Mech is outside of a few players unexplored in TvP at the highest level, but it's certainly strong.

As soon as people explore it more, it'll be used. Much like Mech vs Zerg.

That bold part really annoys me. It asumes that players just use new strats at official games, therefore...no mech from the koreans on TV => they are not exploring. Complete BS.

Players, especially Koreans, train a fuck ton and play test strategies on ladder and especially custom games. We have not seen mech in WOL or HOTS because the pros have tried it and came to the conclusion it's crap. They will only play at official games what has worked in practice.

Any top player would want to use a strat that his opponent has very little if any experience playing against, but that start has to first be proven in practice that it has legs.

Let's not go back to the Artosis WOL argument of mech is great, but the Korean pros are lazy to explore. It was pathetic then and is so now.

Sea vs Naniwa...?
Sea vs Genius...?
(IPL5)
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
May 29 2013 07:22 GMT
#130
This thread really needs to die.
Stop procrastinating
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 29 2013 13:58 GMT
#131
On May 29 2013 16:22 padfoota wrote:
This thread really needs to die.


If it makes you feel any better, the OP cleverly does this every couple of months. Seriously, MockHamil has started like 4 mech threads since the beginning of HotS, and each and every one has been filled with everyone screaming, "NO MECH IS VIABLE", "NO ITS NOT KOREANS DONT USE IT", "THEYRE JUST TOO LAZY", etc., etc.
StrategyAllyssa Grey <3<3
Whatson
Profile Blog Joined January 2012
United States5356 Posts
May 29 2013 14:11 GMT
#132
On May 29 2013 15:31 rice_devOurer wrote:
Show nested quote +
On May 24 2013 02:36 Sapphire.lux wrote:
On May 24 2013 02:13 Qikz wrote:
It's viable, it's possible and it against a ground protoss force is stronger in every single way than Bio is.

The only difference is, is at the highest level there's very few terrans playing mech as they know they can go bio and have been practicing and using that for 3 years now. Mech is outside of a few players unexplored in TvP at the highest level, but it's certainly strong.

As soon as people explore it more, it'll be used. Much like Mech vs Zerg.

That bold part really annoys me. It asumes that players just use new strats at official games, therefore...no mech from the koreans on TV => they are not exploring. Complete BS.

Players, especially Koreans, train a fuck ton and play test strategies on ladder and especially custom games. We have not seen mech in WOL or HOTS because the pros have tried it and came to the conclusion it's crap. They will only play at official games what has worked in practice.

Any top player would want to use a strat that his opponent has very little if any experience playing against, but that start has to first be proven in practice that it has legs.

Let's not go back to the Artosis WOL argument of mech is great, but the Korean pros are lazy to explore. It was pathetic then and is so now.

Sea vs Naniwa...?
Sea vs Genius...?
(IPL5)

Are you seriously using those terrible games as evidence? If you ever bothered watching Sea's stream you saw that when he played mech in TvP on the KR ladder he got rolled more often than not.
¯\_(シ)_/¯
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 29 2013 18:14 GMT
#133
On May 29 2013 23:11 Whatson wrote:
Show nested quote +
On May 29 2013 15:31 rice_devOurer wrote:
On May 24 2013 02:36 Sapphire.lux wrote:
On May 24 2013 02:13 Qikz wrote:
It's viable, it's possible and it against a ground protoss force is stronger in every single way than Bio is.

The only difference is, is at the highest level there's very few terrans playing mech as they know they can go bio and have been practicing and using that for 3 years now. Mech is outside of a few players unexplored in TvP at the highest level, but it's certainly strong.

As soon as people explore it more, it'll be used. Much like Mech vs Zerg.

That bold part really annoys me. It asumes that players just use new strats at official games, therefore...no mech from the koreans on TV => they are not exploring. Complete BS.

Players, especially Koreans, train a fuck ton and play test strategies on ladder and especially custom games. We have not seen mech in WOL or HOTS because the pros have tried it and came to the conclusion it's crap. They will only play at official games what has worked in practice.

Any top player would want to use a strat that his opponent has very little if any experience playing against, but that start has to first be proven in practice that it has legs.

Let's not go back to the Artosis WOL argument of mech is great, but the Korean pros are lazy to explore. It was pathetic then and is so now.

Sea vs Naniwa...?
Sea vs Genius...?
(IPL5)

Are you seriously using those terrible games as evidence? If you ever bothered watching Sea's stream you saw that when he played mech in TvP on the KR ladder he got rolled more often than not.


I think it's best to remember that Sea's mech was based off of the meta and only continually worked well because players were unprepared for something like that and didn't know proper responses. I honestly love the builds Sea came up with and I think they're genius, but they definitely can't be considered solid or reliable ways to mech. I don't think "solid" mech exists in TvP anyway.
StrategyAllyssa Grey <3<3
Quotidian
Profile Joined August 2010
Norway1937 Posts
May 29 2013 20:07 GMT
#134
On May 28 2013 23:45 LOLZEY wrote:
I personally do not believe that mech is weaker than bio when done properly in TvP. That's like saying opening SG is weaker than opening Robo in PvZ. One is reliant on doing direct harass/indirect damage in order to be even, and one is very flexible and safe. Same thing with mech, it's very easy to do damage with hellbat drops, hellion runbys, banshees, ect.

In fact, I have yet to see a VOD or replay where a high-level mech player tries to harass but does almost no damage, and the protoss ends up rolling the mech player convincely with a perfect composition. Does anyone have one?


If you manage to do enough damage with drops as terran, it doesn't matter what you follow it up with. That's not a testament to mech's viability, but rather to the fact that terran has very strong harass options. But the army you're building back home that consists of tanks and other mech units, that are supposed to finish the game for you because you've effectively done a lot of harass damage, is easily countered by protoss.

So there's no reason to harass specifically to make space for the terran to mass mech units like you did in BW. That's basically the difference between BW and SC2 mech - in BW, mech was super strong if you just got your army up. In SC2, going mech behind good harass is a liability and will only succeed if you basically won the game outright with the harass (which is very possible)
Evangelist
Profile Blog Joined June 2011
1246 Posts
May 29 2013 20:44 GMT
#135
Okay, why no mech.

1. One tank can hold off an entire terran or zerg push with one siege shot. One tank is the shields of a stalker or worse, 10 damage off an immortal. Thus mech openings are far more vulnerable to early aggression than they are against terran and zerg. The number of times I've seen a protoss back off from a siege tank shot, realise how little damage it did and then just walk directly into said mech army without really caring and kill it off is beyond silly.

2. You need tanks. Lots of them. At the same time, the unit you need to build up is directly hard countered by no less than 3 units in the standard protoss deathball (chargelots, blink stalkers and immortals). The tank is so diametrically opposed by the protoss race that you basically need to be left alone to build them up. In the end game it is directly hard countered by 5 units.

3. Mech takes forever to build up to a critical mass. In that time, a protoss can easily make a virtually unstoppable air transition which is much stronger in HoTS than in WoL with respect to void rays and tempests.

4. Mech is hugely immobile. It has no real area denial unlike in BW and thus can't cut off flanking lines. Evenly spaced tanks can help, provided your protoss opponent doesn't just lead with 3 immortals and then blink directly into your evenly spaced tank lines, thus aiding them in killing your own damn tanks with the splash from YOUR TANKS.

5. Too reliant on the factory for the amount of power said units have. A normal mech deathball needs around 60-70 army supply to successfully go toe to toe with an equally upgraded protoss deathball composed purely of normal units (stalker/immortal/colossus/chargelot). Putting down 10 factories is not a trivial gas investment.

Why is this different from TvZ and TvT? TFour words.

Hellion
Marine
Zergling
Roach

Roaches are armoured and take spectacular damage from even mild tank volleys. Marines can't take tank volleys at all without additional unit support. Zerglings can flank tanks but are hard countered early game by tanks (melee range) and can survive at most two direct hits and will often be killed solely by splash. Hellions are fast and can get into tanks but take absolutely forever to kill them.

Simply put, the tank is capable of zoning out areas of the map from these units with clever placement and other things. All a protoss needs to do to prevent this effect entirely is to research blink or to make an immortal.

Mech offers no early game safety. It offers midgame supremacy but is nowhere near as powerful lategame as it was.
Evangelist
Profile Blog Joined June 2011
1246 Posts
May 29 2013 20:56 GMT
#136
As for how to make mech work better vs P? You either make tanks deal with protoss units better or you make protoss deal with tanks worse. Not sure which I'd go for.

Widow mines and hellbats just don't cut it for protecting tanks against early or late game aggression.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
May 29 2013 21:10 GMT
#137
I think an upgrade on TL Factory (requiring maybe armory, for mid-game) 'Magnetised Shells' or whatever, does +'x' damage to shielded units. This would allow tanks to be better in TvP, without affecting other matchups at all. It is simple and allows Blizzard to tweak the numbers as they see fit, it could even scale with +1/2/3 vehicle attack if it was required.
LOLZEY
Profile Joined December 2011
Canada71 Posts
June 06 2013 21:41 GMT
#138
can someone tell me what would be the most optimal and reliable response if I do scout mech? in terms of engagement, composition wise
hi
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
June 06 2013 23:11 GMT
#139
On June 07 2013 06:41 LOLZEY wrote:
can someone tell me what would be the most optimal and reliable response if I do scout mech? in terms of engagement, composition wise


Archons and Immortals or Skytoss
twitch.tv/duttroach
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
June 08 2013 04:13 GMT
#140
On June 07 2013 06:41 LOLZEY wrote:
can someone tell me what would be the most optimal and reliable response if I do scout mech? in terms of engagement, composition wise


Cannon rush EZPZ

PS. I'll make sure to go mech against you
YO
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