• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:06
CEST 21:06
KST 04:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 215ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13734 users

[Q] Is Mech weaker then bio in TvP? - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 All
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2013-07-14 14:55:21
July 14 2013 14:52 GMT
#221
The number of reasons NOT to mech is quite huge. Already covered heavily in the thread, except few people have talked about Void Rays.

1) The present unit balance:

Voids are sick good, they eat all mech units for lunch, and if the terran invests in vikings too heavily the templar sort them out. Immortals are still good. But why build voids and imms when you can build Tempests? They...win...betterer. Yeah.

2) The past unit balance.

Before the HotS skytoss buffs, there were no omglazervods and temps, and yet the immortal / templar comps owned mech anyway. It was never particularly viable BEFORE HotS - and terran ground isn't massively different, since Mines cost supply. They sort of tried with the energy removal and the alternate AA mode - but the 250mm cannon gives up the one advantage the Thor had - splash damage versus stacking of Voids. So even if they removed Tempests from the game tomorrow, and didn't nerf hellbats, mech would STILL suck. That's how bad it is.

3) The "why" question.

Bio is...better. Easier and most consistent in its harass, more mobile, more scalable with gamestate (you don't need eco advantage to contemplate it), isn't hard-countered by any composition, replaceable and gas-efficient. You'd be an idiot to go anything else for any reason but variety's sake AND a desire to never win.

4) The future.

Blizzard don't like mech. They gave Zerg two new hard-counter units, both of them earlier tier tech than the existing Broodlord. They gave Protoss two new hard-counter units, in addition to the existing immortal. They don't like slow passive games. They will never improve mech, so stop wasting your time and breath on the subject.

I love going against the tide when it comes to strats and styles, and questioning established wisdom even more - but mech is doomed.
GinDo
Profile Blog Joined September 2010
3327 Posts
July 14 2013 14:55 GMT
#222
On July 14 2013 23:52 DaemonX wrote:
+ Show Spoiler +
The number of reasons NOT to mech is quite huge. Already covered heavily in the thread, except few people have talked about Void Rays.

1) The present unit balance:

Voids are sick good, they eat all mech units for lunch, and if the terran invests in vikings too heavily the templar sort them out. Immortals are still good. But why build voids and imms when you can build Tempests? They...win...betterer. Yeah.

2) The past unit balance.

Before the HotS skytoss buffs, there were no omglazervods and temps, and yet the immortal / templar comps owned mech anyway. It was never particularly viable BEFORE HotS - and terran ground isn't massively different, since Mines cost supply. Even if they removed Tempests from the game tomorrow, nerfed voids into the ground and didn't nerf hellbats mech would STILL suck. That's how bad it is.

3) The "why" question.

Bio is...better. Easier and most consistent in its harass, more mobile, more scalable with gamestate (you don't need eco advantage to contemplate it), isn't hard-countered by any composition, replaceable and gas-efficient. You'd be an idiot to go anything else for any reason but variety's sake AND a desire to never win.

4) The future.

Blizzard don't like mech. They gave Zerg two new hard-counter units, both of them earlier tier tech than the existing Broodlord. They gave Protoss two new hard-counter units, in addition to the existing immortal. They don't like slow passive games. They will never improve mech, so stop wasting your time and breath on the subject.

I love going against the tide when it comes to strats and styles, and questioning established wisdom even more - but mech is doomed.



Now I'm sad.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2013-07-14 16:17:50
July 14 2013 16:16 GMT
#223
On July 14 2013 23:52 DaemonX wrote:
The number of reasons NOT to mech is quite huge. Already covered heavily in the thread, except few people have talked about Void Rays.

1) The present unit balance:

Voids are sick good, they eat all mech units for lunch, and if the terran invests in vikings too heavily the templar sort them out. Immortals are still good. But why build voids and imms when you can build Tempests? They...win...betterer. Yeah.

2) The past unit balance.

Before the HotS skytoss buffs, there were no omglazervods and temps, and yet the immortal / templar comps owned mech anyway. It was never particularly viable BEFORE HotS - and terran ground isn't massively different, since Mines cost supply. They sort of tried with the energy removal and the alternate AA mode - but the 250mm cannon gives up the one advantage the Thor had - splash damage versus stacking of Voids. So even if they removed Tempests from the game tomorrow, and didn't nerf hellbats, mech would STILL suck. That's how bad it is.

3) The "why" question.

Bio is...better. Easier and most consistent in its harass, more mobile, more scalable with gamestate (you don't need eco advantage to contemplate it), isn't hard-countered by any composition, replaceable and gas-efficient. You'd be an idiot to go anything else for any reason but variety's sake AND a desire to never win.

4) The future.

Blizzard don't like mech. They gave Zerg two new hard-counter units, both of them earlier tier tech than the existing Broodlord. They gave Protoss two new hard-counter units, in addition to the existing immortal. They don't like slow passive games. They will never improve mech, so stop wasting your time and breath on the subject.

I love going against the tide when it comes to strats and styles, and questioning established wisdom even more - but mech is doomed.

The problem is that your post is only talking about compositions and directs battles, and you seems to assume that the terran is only going for some kind of tank/viking (like most people who try to demolish mech while having exactly 0 knowledge about it, aka most 'anti mech' posters on this thread), so let's correct it a bit :
1) VR may be strong vs mech, but they're not cheap and easy to mass and any kind of AOE for the T player means he has to micro his VRs heavily (and then it means they just don't shoot, hey), especially if there is ravens on the field.
2) It was already possible to win vs immortal/HT based army even before HOTS with pure mech, by using a tons of hellions well micro'd to snipe HT (could also be done with tanks) and ripe immortal's shields (and this became better in Hots with hellbats + few medivacs, which just won't die to immortals), but any decent form of TvP mech will at some point include ghosts versus this kind of play, meaning that immortals become nothing but tank with less range and no AOE, and well, no energy HTs will have to morph into archons and . . ghost. Don't talk about something you don't know anything about, mech may not be the strongest thing ever, but no, any decent mech player won't just get owned by an immortal/HT army (or then it's not a decent mech player) just because these units are supposed to be the counter to TANK (not to the whole mech army)
3) Bio is better, but this doesn't mean it's fun to play for everyone. My personal advice is that playing bio is all about looking cute with drops and stuff while knowing you have to exploit some windows in midgame (and that you are very weak at some windows, too), going into a lategame where you have to win 3 fights in a row (and by win, i mean crushing him with at least enough of your army to fight a warp in + planetary nexus; and using it to take down a base) while 1 defeat often lead to a crushing loss. May be only my own point of view, but for me that's enough to want to play mech
4) Probably the only thing where i agree at least a bit with you, even if i don't see how oracle is supposed to be a counter to mech specifically
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 14 2013 17:08 GMT
#224
Since I started this thread I guess I should get my current opinion after having played 1000+ more mech games:

I think Mech is viable at least under pro level, as long as you do the following:
1. Go Marine/Tank early game
2. Go Tank/Thor/Hellion/Hellbat/Ghost midgame.
3. Go Thor/Raven/Ghost late game.

I think the reason Mech do not work for many people is that they
a) Try go get mech too fast. You really need lots of un-upgraded marines to compliment your tanks early game or you natural will fall.
b) Try to use Tanks after early game. I typically never build more than 4-6 tanks, after that Thors works much better since they can fight both ground and air.
c) Get upgrades too early. You really need to prioritize unit number and getting Ghosts more than being behind on upgrades. Being behind on upgrades using bio is bad, with Mech it does not matter as much.
d) Do not realise that Raven/Ghost is insanely good in those late game scenarios where you both are on 4+ bases and Protoss invest in lots of pop efficient and gas heavy units. There is no Protoss combo that hard counters Thor/Raven/Ghost given equal resources.

That said Mech is really vulnerable during the transition from Mech/Ghost to Mech/Ghost/Raven. After that, not so much.
pimsc2
Profile Joined January 2012
France73 Posts
Last Edited: 2013-07-14 19:59:50
July 14 2013 19:59 GMT
#225
Mech is absolutely viable unless you're grandmaster or pro.
All the "counters" to mech are countered by one unit : the Raven. PDD block tempests shots (which are very slow), missile seekers DESTROYS void rays if they're not splitted (which mean they don't shoot), Thors don't have energy anymore, Battlehellions are much better at tanking damage and melting chargelots, and immortals are not an issue thanks to seeker missile (which ignore the shield) + the buffer of battlehellions in front or your gas units.
ImperialFist
Profile Joined April 2013
790 Posts
July 14 2013 21:50 GMT
#226
The more I play around with Ghost-Viking with Thor-Hellbat-Raven in the lategame the more certain I am that it is fully viable below pro-level. I would even say that mech is stronger than bio on some maps. You do have to over-invest in turret-sensortower and pfs though, your Static defence ring should look a bit ridicolous imo. And in the late-game you don't want any tanks at all.

The only viable tech patch for the toss is carrier, tempest with mass cannon-templar support

The MMM-VG is twice as hard to control.

I would like to stick my neck out and say that during the next 6-7 months we will see a rise of mech play TvP. It's all about safety and transitions I think. Protoss is immensely powerful during the early game, their flexibility is unparalleled in the rts world. But I dare to say that if you get the ghost-viking-Thor-raven comp with a good eco you can stomp the toss.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 14 2013 22:33 GMT
#227
On July 15 2013 02:08 MockHamill wrote:
Since I started this thread I guess I should get my current opinion after having played 1000+ more mech games:

I think Mech is viable at least under pro level, as long as you do the following:
1. Go Marine/Tank early game
2. Go Tank/Thor/Hellion/Hellbat/Ghost midgame.
3. Go Thor/Raven/Ghost late game.

I think the reason Mech do not work for many people is that they
a) Try go get mech too fast. You really need lots of un-upgraded marines to compliment your tanks early game or you natural will fall.
b) Try to use Tanks after early game. I typically never build more than 4-6 tanks, after that Thors works much better since they can fight both ground and air.
c) Get upgrades too early. You really need to prioritize unit number and getting Ghosts more than being behind on upgrades. Being behind on upgrades using bio is bad, with Mech it does not matter as much.
d) Do not realise that Raven/Ghost is insanely good in those late game scenarios where you both are on 4+ bases and Protoss invest in lots of pop efficient and gas heavy units. There is no Protoss combo that hard counters Thor/Raven/Ghost given equal resources.

That said Mech is really vulnerable during the transition from Mech/Ghost to Mech/Ghost/Raven. After that, not so much.


Agree with this mostly. I just don't see the real use in the raven lategame..
Smart protoss imo just goes massively into skytoss + immortals against mech, just a couple voids the rest carrier and non-stop immortal from one robo. Maxed out that beats any terran mech composition really since carriers are supply efficient against anything (except BCs maybe). I really don't get why you would always get ravens with mech.. their gas cost doesn't synergize with mech at all and they are only good against bad anti-mech protoss play imo like mass tempest or mass voids. If protoss get's mostly carrier they do nothing (raven's are just a juicy unit to snipe) and they prevent the max out.
I think mech is usually on a clock against toss going into skytoss and should just open with some sort of marine/mine/tank into thor/hellbat/ghost/viking and play aggressively from that point before P actually get's too much air. Traditional maxing out and playing super defensive is not the way to go against carrier imo (though arguably few P do this and go with silly stuff like mass zealot/archon).
P in general make so many mistakes playing against mech though when you see it, it's rediculous but just the result of mech being too rare. I really wish mech would get a good buff just because as protoss it's so much more fun playing against mech occasionally than just bio only. Thors need a slight AA buff for both modes imo (buff for first mode against muta basically and second mode for P air really) and tanks still need some tiny buff.
Mech wasn't viable (ie close to as good as bio) before patch but now it's just even more. It's just so silly
tomsKa
Profile Joined July 2012
United States39 Posts
July 27 2013 13:34 GMT
#228
Tanks are entirely unnecessary unless your opponent is getting tons of colossus/stalkers. The Thor is the best unit TvP particularly now that Terran has a unit (hellbat) that can tank zealot damage without instadying, as thors are not good at killing zealots. IMO the best way to go into mech is a cloaked banshee 1-1-1 with a cc behind it as it forces your opponent to not play super greedy and deals with some of the extreme immobility of mid-game mech. Combined with hellbat drops they just make the Protoss play defensively like yourself (mech) and get stalkers, which are bad vs mech. Then you are on even bases and either a better economy or a better army composition and you can push if they have lots of stalkers and kill a base or if they are behind in economy you can max out and push then.
Yolo SCV pulls too stronk
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 2
TaKeTV3162
ComeBackTV 956
TaKeSeN 465
SteadfastSC346
IndyStarCraft 300
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 346
IndyStarCraft 300
StarCraft: Brood War
EffOrt 883
Mini 603
ggaemo 110
hero 72
yabsab 29
Bale 25
Dota 2
Dendi600
420jenkins535
Counter-Strike
fl0m1601
Heroes of the Storm
Liquid`Hasu290
Khaldor172
Other Games
singsing3196
Grubby2568
B2W.Neo806
KnowMe298
XcaliburYe114
Trikslyr59
UpATreeSC42
Chillindude32
JuggernautJason16
FrodaN3
Organizations
Dota 2
PGL Dota 2 - Main Stream142
StarCraft: Brood War
UltimateBattle 40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 76
• printf 42
• Adnapsc2 4
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4956
Other Games
• imaqtpie982
• Shiphtur424
Upcoming Events
Replay Cast
4h 54m
HomeStory Cup
15h 54m
OSC
17h 54m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.