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[G] TvP - Scouting - Page 2

Forum Index > StarCraft 2 Strategy
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SeVeN46mX
Profile Joined May 2013
United States1 Post
May 13 2013 22:13 GMT
#21
Thx
746
BaaL`
Profile Joined May 2010
297 Posts
May 13 2013 23:08 GMT
#22
On May 07 2013 22:15 ImVirus wrote:
Show nested quote +
On May 07 2013 17:16 stoppersur wrote:
May be a dumb question, what is a fast/delay MSC?

What should be the standard timing for it to be out?


A fast MSC is when they start it right after the cyber finishes. It will finish around 4:20~


Don't forget you can tell if a MSC is building from the nexus animation. You should always be able to scout long enough to see if he starts it right after the core (both with reaper or scv).
sambo400
Profile Joined March 2011
United States378 Posts
May 13 2013 23:43 GMT
#23
This still assumes your opponent has any idea what they are doing though. I'm in masters and I couldn't tell you how much gas I use for any of my builds.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
May 14 2013 00:21 GMT
#24
2 gas 4gate is possible, but almost non-existent this days ;O
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
Zilong67
Profile Joined July 2011
France12 Posts
July 17 2013 07:21 GMT
#25
Is this guide still true or metagame changed?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 17 2013 07:22 GMT
#26
The metagame has changed as far as gas timings are concerned. Protoss will always be going 2 gas geysers in TvP now, so you can't base anything off of that. Everything else is somewhat correct, I think?
This is my signature. There are many like it, but this one is mine.
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 17 2013 14:13 GMT
#27
It's a question of whether they have 2 on each gas or 3. 3 on each gas is an indication of tech before expansion (if they even expand) while 2 on each is an indication that the tech comes after expansion.
Sissors
Profile Joined March 2012
1395 Posts
July 17 2013 14:46 GMT
#28
On July 17 2013 16:22 Dark.EX wrote:
The metagame has changed as far as gas timings are concerned. Protoss will always be going 2 gas geysers in TvP now, so you can't base anything off of that. Everything else is somewhat correct, I think?

I still see plenty of 1 geyser openings. Problem is that still a quite wide range of options after that.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 17 2013 15:16 GMT
#29
On July 17 2013 23:46 Sissors wrote:
Show nested quote +
On July 17 2013 16:22 Dark.EX wrote:
The metagame has changed as far as gas timings are concerned. Protoss will always be going 2 gas geysers in TvP now, so you can't base anything off of that. Everything else is somewhat correct, I think?

I still see plenty of 1 geyser openings. Problem is that still a quite wide range of options after that.

I haven't seen any at the pro level or in my own TvP's. Odd.
This is my signature. There are many like it, but this one is mine.
rikter
Profile Joined November 2010
United States352 Posts
July 17 2013 16:16 GMT
#30
Heres a scouting question for you from a game last night:

Toss opens GW, Cyber followed by Twilight and 2 more gateways. I scan him as his other gateways are popping and see the twilight researching, with no expansion down. Blink all-in right? So I throw down some bunkers in my base on the high ground, I get two tanks, and get ready. The attack doesn't come, and new scouting reveals no nexus, 6 gates plus a DT shrine. So now its time to throw down a few turrets. STILL no attack at the 12 minute mark, and now his composition reveals that he has stopped stalkers and has a ton of zealots, so its going to be zealot archon, right? Time to get the ghost academy down and some hellbats...

The end result was that he ended up with basically a pure gateway force while my tech was all over the damn place, with my mining and build disrupted. Not sure what I really should have done here, since a lot of my problems were a direct result of my scouting... had I simply gone ahead with my original build I would have smashed him, but when you spot a researching twilight at 5 minutes I don't really see how you can do anything other than gear up to defend the high ground, and when I see all those zealots and no DT harass I kind of have to assume he researched charge (which is what he was actually researching when I scanned) and is using the DT shrine to pump archones. How would you play in this situation?
No one wants a box of shit, even if it is for Christmas.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 17 2013 16:24 GMT
#31
On July 18 2013 01:16 rikter wrote:
Heres a scouting question for you from a game last night:

Toss opens GW, Cyber followed by Twilight and 2 more gateways. I scan him as his other gateways are popping and see the twilight researching, with no expansion down. Blink all-in right? So I throw down some bunkers in my base on the high ground, I get two tanks, and get ready. The attack doesn't come, and new scouting reveals no nexus, 6 gates plus a DT shrine. So now its time to throw down a few turrets. STILL no attack at the 12 minute mark, and now his composition reveals that he has stopped stalkers and has a ton of zealots, so its going to be zealot archon, right? Time to get the ghost academy down and some hellbats...

The end result was that he ended up with basically a pure gateway force while my tech was all over the damn place, with my mining and build disrupted. Not sure what I really should have done here, since a lot of my problems were a direct result of my scouting... had I simply gone ahead with my original build I would have smashed him, but when you spot a researching twilight at 5 minutes I don't really see how you can do anything other than gear up to defend the high ground, and when I see all those zealots and no DT harass I kind of have to assume he researched charge (which is what he was actually researching when I scanned) and is using the DT shrine to pump archones. How would you play in this situation?


I don't get it, toss was only on one base? Something is missing here? We're you on one base too? What was your build exactly?
rikter
Profile Joined November 2010
United States352 Posts
July 17 2013 16:56 GMT
#32
Heres how it went down: I open 1 rax 1expand, and when my scv pokes back in around 415 or so it is denied. The scan reveals the extra barracks finishing and twilight researching, and he has no expansion up. My response is to prepare to hold what sure looks like a blink all-in, so I delay the starport in order to get a tank out, and throw some bunkers on the high ground. I cut SCVs to put the money into units/bunkers.

Come the 8 minute mark he still hasnt attacked, still has no expo and has added on more gateways and the dark shrine. From what I see of his composition it is mostly stalkers plus a few sentries. Come 10 minutes with STILL no attack, no DT harass, I scan and see he is just getting an expo up and that his composition is now overwhelmingly zealots. From here I figure that he is using the DTs for archons...and zealot archon requires Hellbats/Ghosts, not the marauder heavy composition I had been powering in response to the blink i thought was coming.

Basically I would up pinning myself back in my base and tech switching until this guy who was behind became ahead due to my fractured composition and delays from trying to respond appropriately to what I was seeing.
No one wants a box of shit, even if it is for Christmas.
SSVnormandy
Profile Joined July 2012
France392 Posts
July 17 2013 18:17 GMT
#33
I open a lot with a 2 or 3 rax opening. allow you to scout very well, deny proxy pylon and put pressure on if the protoss is greedy. the only problem is blink stalker a little bit hard to pull but overall it's very efficient and disturb a lot protoss plan.
Battlecruisers.... Just Battlecruisers...
rikter
Profile Joined November 2010
United States352 Posts
July 17 2013 18:25 GMT
#34
On July 18 2013 03:17 SSVnormandy wrote:
I open a lot with a 2 or 3 rax opening. allow you to scout very well, deny proxy pylon and put pressure on if the protoss is greedy. the only problem is blink stalker a little bit hard to pull but overall it's very efficient and disturb a lot protoss plan.



The issue here is that I scouted him maybe a little too well; the toss all-ins are so strong and so varied that you really cant just ignore it, and each requires its own specific response. The cost of him putting up structures he didnt need right away pales in comparison to the cost of me delaying a starport and other units to make tanks and high ground bunkers etc, and the various tech switches only put me farther behind, while his composition eventually normalized.
No one wants a box of shit, even if it is for Christmas.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
July 17 2013 18:27 GMT
#35
So basically even after you scout the toss gas timings, you have no defiinitve idea of what build he is doing. The only real indicator IMO is an expo.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
July 17 2013 18:29 GMT
#36
We need a new TvP scouting guide for HotS!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Kvassten
Profile Joined May 2012
Sweden159 Posts
July 18 2013 09:14 GMT
#37
On July 18 2013 03:27 SoniC_eu wrote:
So basically even after you scout the toss gas timings, you have no defiinitve idea of what build he is doing. The only real indicator IMO is an expo.


More or less yes but that's also everything you wanna know. If you see no expo at 5:40 don't expand yourself until it's "safe" but keep building SCVs so when you finally float your expo down to your natural you can saturate it immediately.
vhapter
Profile Joined May 2010
Brazil677 Posts
July 18 2013 11:51 GMT
#38
On July 18 2013 03:27 SoniC_eu wrote:
So basically even after you scout the toss gas timings, you have no defiinitve idea of what build he is doing. The only real indicator IMO is an expo.

You get an idea of what he is NOT doing as well as what he could be doing. Chrono boost usage (saving? on his core?), the amount of probes mining gas, whether he is building a msc core right away or not, his pylon count/timing vs nexus timing vs amount of units before both, among other things, tell you a story. I think terran players should actually study most protoss openings so they can better understand them. Even seeing a nexus doesn't stop the protoss from going stargate, dts, or whatever, but you can rule early all ins and a few things (a blink all-in is pretty unlikely because it's much weaker).
To live is to fight, to fight is to live!
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