• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:57
CET 05:57
KST 13:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !0Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win0Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1481 users

[D] ZvP Leenock 3-3 Ultras

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2013-04-29 02:58:19
April 29 2013 02:53 GMT
#1
If the build has been posted, pls remove the thread, however i did a search and was not able to find it so I went ahead and extracted the build from Leenock's first game against Hero:

Leenock vs Liquid`Her0 (game 1) (9:02)

Two base openers is not something I have done a lot of experimentation with, so I was particularly interested in the games where this build was used.

The build:

15 pool
16 Hatch
15 Overlord
16 Queen
18 Ling *2
21 Gas
20 Queen
22 Overlord
*Queue up 3rd queen when the second is around 1/2 to a 2/3 finished.*
34 Overlord
100 gas - Speed
42 Overlord
44 Gas (2nd)
46 Double Evo (at around 150 gas)
~56 1-1 (melee)
~56 Expo
*When 1-1 is half finished he begins Lair*
*When Lair is half finished he begins gasses 3 and 4*
~75 Macro Hatch
*When the Lair finishes, he begins his Infestation Pit / 2-2 / and his Hive (all dependent on the availability of minerals rather than gas)*
*When he begins his Hive, he begins gasses 5 and 6*
*When the Hive finishes, the Ultralisk Cavern goes down, 3-3 and adrenal glands are queued up when 2-2 finish.*

He kills Hero at 16:00 with a composition of 5 - 7 Ultralisks, 6 Queens, 4 Infestors, and a spatter of lings.

It is important to note that Leenock floods lings around 30 food worth before the Ultras come out either to stay alive or attempt a run-by, a move that consequentially won Leenock at least a few games alone during the tournament.

Hope this helps anyone who may have been looking fr the build order. Please comment if there were other variations. Again this was taken from the game linked above.

"Do yourself a favor, and don't listen to me."
IcemanAsi
Profile Joined March 2011
Israel681 Posts
April 29 2013 03:20 GMT
#2
I have to say I saw the last day of the tornument where both JD and Leenock went for this style and I really didn't like it that much. The build seemed to have major vulnrabilites in both early game timings and before the ultras pop, it seemed to rely on protoss making a mistake and losing a lot of units to mid game lings or being too passive and ending up on 3 base versus 5+ situation where zerg wins by attrition.
Perhaps I'm underestimating 2/2 lings versus the lower upgrade protoss army but it seemed to me that every win I saw with this strat was due to some major mistakes on the protoss side.
Azurues
Profile Joined March 2011
Malaysia5612 Posts
April 29 2013 03:24 GMT
#3
this built doesn't allow u to do silly mistakes or losing much drones either

more importantly not missing a single larva injects

this is why leenock so good with this built

loved this built but never be able to replicate it
Channel56k
Profile Joined June 2010
United States413 Posts
April 29 2013 03:52 GMT
#4
On April 29 2013 12:24 Azurues wrote:
this built doesn't allow u to do silly mistakes or losing much drones either

more importantly not missing a single larva injects

this is why leenock so good with this built

loved this built but never be able to replicate it


You should try to replicate it, why not? So, he's Leenock and he doesn't miss an inject, you won't being playing against LQ~Her0 either..
"Do yourself a favor, and don't listen to me."
WickedBit
Profile Joined August 2010
United States343 Posts
April 29 2013 03:52 GMT
#5
On April 29 2013 12:20 IcemanAsi wrote:
I have to say I saw the last day of the tornument where both JD and Leenock went for this style and I really didn't like it that much. The build seemed to have major vulnrabilites in both early game timings and before the ultras pop, it seemed to rely on protoss making a mistake and losing a lot of units to mid game lings or being too passive and ending up on 3 base versus 5+ situation where zerg wins by attrition.
Perhaps I'm underestimating 2/2 lings versus the lower upgrade protoss army but it seemed to me that every win I saw with this strat was due to some major mistakes on the protoss side.


Actually this is a good build if you realize that its a three base allin with very tight timings. It basically stops protoss from going air since the lings will just flood the protoss base due to lack of a ground army in early game.
However if the protoss survives the first attack wave and gets the 3rd base up and gets a mix for a few archons, immortals and colossus in the army the its pretty much gg. This does not allow for a transition to roach, hydra, viper or broodlords. Since its so tight, the 4th gets delayed which makes it hard to get a good economy also to battle the deathball.
This was shown when Jaedong failed to kill Naniwa and naniwa just marched across the map and killed him. The possibility of transitions is so slim that Jaedong built swarm hosts which are pretty garbage units.
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
April 29 2013 04:53 GMT
#6
Crazy zerg?
BasicBarcode
Profile Joined May 2011
United States56 Posts
April 29 2013 05:02 GMT
#7
On April 29 2013 12:52 WickedBit wrote:
Show nested quote +
On April 29 2013 12:20 IcemanAsi wrote:
I have to say I saw the last day of the tornument where both JD and Leenock went for this style and I really didn't like it that much. The build seemed to have major vulnrabilites in both early game timings and before the ultras pop, it seemed to rely on protoss making a mistake and losing a lot of units to mid game lings or being too passive and ending up on 3 base versus 5+ situation where zerg wins by attrition.
Perhaps I'm underestimating 2/2 lings versus the lower upgrade protoss army but it seemed to me that every win I saw with this strat was due to some major mistakes on the protoss side.


Actually this is a good build if you realize that its a three base allin with very tight timings. It basically stops protoss from going air since the lings will just flood the protoss base due to lack of a ground army in early game.
However if the protoss survives the first attack wave and gets the 3rd base up and gets a mix for a few archons, immortals and colossus in the army the its pretty much gg. This does not allow for a transition to roach, hydra, viper or broodlords. Since its so tight, the 4th gets delayed which makes it hard to get a good economy also to battle the deathball.
This was shown when Jaedong failed to kill Naniwa and naniwa just marched across the map and killed him. The possibility of transitions is so slim that Jaedong built swarm hosts which are pretty garbage units.


Although I agree that this build is hard to transition out of if you don't do damage, swarm hosts are the only thing that keeps zerg alive in late game ZvP and are most definitely not a "garbage" unit.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
April 29 2013 05:51 GMT
#8
On April 29 2013 14:02 BasicBarcode wrote:
Show nested quote +
On April 29 2013 12:52 WickedBit wrote:
On April 29 2013 12:20 IcemanAsi wrote:
I have to say I saw the last day of the tornument where both JD and Leenock went for this style and I really didn't like it that much. The build seemed to have major vulnrabilites in both early game timings and before the ultras pop, it seemed to rely on protoss making a mistake and losing a lot of units to mid game lings or being too passive and ending up on 3 base versus 5+ situation where zerg wins by attrition.
Perhaps I'm underestimating 2/2 lings versus the lower upgrade protoss army but it seemed to me that every win I saw with this strat was due to some major mistakes on the protoss side.


Actually this is a good build if you realize that its a three base allin with very tight timings. It basically stops protoss from going air since the lings will just flood the protoss base due to lack of a ground army in early game.
However if the protoss survives the first attack wave and gets the 3rd base up and gets a mix for a few archons, immortals and colossus in the army the its pretty much gg. This does not allow for a transition to roach, hydra, viper or broodlords. Since its so tight, the 4th gets delayed which makes it hard to get a good economy also to battle the deathball.
This was shown when Jaedong failed to kill Naniwa and naniwa just marched across the map and killed him. The possibility of transitions is so slim that Jaedong built swarm hosts which are pretty garbage units.


Although I agree that this build is hard to transition out of if you don't do damage, swarm hosts are the only thing that keeps zerg alive in late game ZvP and are most definitely not a "garbage" unit.

I got to agree with BasicBarcode here, swarm hosts were the best call for a losing hand for Jaedong in that game. And they are definitively not a bad unit. Wait for about a month or two and you'll be seeing a lot of swarm hosts in GSL zvp. It's just not perfected yet, but If you watch Korean ladder streams you'll see they are used a lot.
Deleted User 261926
Profile Joined April 2012
960 Posts
April 29 2013 07:38 GMT
#9
Swarm hosts are beasts indeed but not in small numbers like in JD's game. He should have brought some infestors imo.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
April 29 2013 08:24 GMT
#10
On April 29 2013 16:38 Karpfen wrote:
Swarm hosts are beasts indeed but not in small numbers like in JD's game. He should have brought some infestors imo.

He was drawing dead at that point anyway. I guess he was hoping that naniwa will play too passive and let him get out at least another wave or two of swarmhosts and then he might have had a chance. But naniwa knew it was time to attack.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 29 2013 10:28 GMT
#11
Beware of +1 attack gateway timings while doing this build. They chrono their +1 so it finishes before your armor. It's pretty much game over if you don't see it soon enough. Best response is roach warren. Panic response spinecrawlers. I've tried banelings against it without much success. Always check for a chronoboost on their forge.
sc2chronic
Profile Joined May 2012
United States777 Posts
April 29 2013 11:35 GMT
#12
youre essentially rushing ultralisk tech (cmon, a 10 min hive?). keeping him busy with only mineral units by skipping units like roaches that require gas so he can tech up faster and get expensive upgrades is higher risk but higher reward. there are other solid builds out there that allow you to safely rush 3 3 and hive while using some tier 2 units to stay a live because we are all not leenock who can stay on lings all game and distract hero until u can get ultras out.

youve gotta realize had hero decided not to try to establish a third while teching to archons & immortals, he couldve flat out rolled leenock with just his zealot/collosus army because leenock had only 40~ lings all the way until the ultralisks came out.

apollo actually brings this up when hero scouts the build: does he push and kill him before the ultras come out, or try to get a third and tech up to counter them? in the end hero made the wrong choice.

anyone who tries to stay on only lings until ultras in zvp is going to have a bad time.
terrible, terrible, damage
Bam Lee
Profile Joined June 2012
2336 Posts
April 29 2013 11:37 GMT
#13
Seems like it relies a lot on ling runbys for the mid game and the protoss making mistakes. I am not sure if this can actually hold against a strong 2-base colossus all-in since you basically rely on a bunch of upgraded lings which arent going to do all that much against forcefields+colossi until infestor/ultras are out.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 29 2013 12:07 GMT
#14
On April 29 2013 19:28 ManiacTheZealot wrote:
Beware of +1 attack gateway timings while doing this build. They chrono their +1 so it finishes before your armor. It's pretty much game over if you don't see it soon enough. Best response is roach warren. Panic response spinecrawlers. I've tried banelings against it without much success. Always check for a chronoboost on their forge.


this isn't really true, +1 attack timings are easy to defend if you're on 2 base, just make enough spines. Besides this kind of build where you get earlier lings and speed is good at denying proxy pylons.

Honestly I think the best against this build is just to get a third fast, with oracles/msc you can defend that quite easily against lings. By the time the ultra timing comes you can already have some voids and robo units mixed in with a decent sim city.
The problem is recognizing it I think, 2 base zerg always feels uneasy for me not knowing exactly what to do, especially since muta's are quite the threat.
Abidus
Profile Joined March 2011
Belgium8 Posts
April 29 2013 13:03 GMT
#15
On April 29 2013 12:52 WickedBit wrote:

Actually this is a good build if you realize that its a three base allin with very tight timings. It basically stops protoss from going air since the lings will just flood the protoss base due to lack of a ground army in early game.
However if the protoss survives the first attack wave and gets the 3rd base up and gets a mix for a few archons, immortals and colossus in the army the its pretty much gg. This does not allow for a transition to roach, hydra, viper or broodlords. Since its so tight, the 4th gets delayed which makes it hard to get a good economy also to battle the deathball.
This was shown when Jaedong failed to kill Naniwa and naniwa just marched across the map and killed him. The possibility of transitions is so slim that Jaedong built swarm hosts which are pretty garbage units.


I agree that if the Protoss does manage to get a third (had one manage it really smoothly on Star Station with incredible sim city) and hits a 3 base timing it can get very nasty. Though it's not too hard to mix in some Blinding Cloud and/or Neural Parasite (which pairs very well with ultra's leading the charge) and that can completely change the battle.
onewaystyx
Profile Joined September 2011
Switzerland46 Posts
April 29 2013 14:34 GMT
#16
I actually really dislike this build. Considering that toss will always get +3 attack before zerg this build is really risky. If he scouts this build (which naniwa did after seeing fast doulbe evo he knew what was coming), you can counter it really easily. Immortals stalkers and especially archons do overwhelming damage to the ultras. That the lings are completely useless vs +3 archons is self explanatory. If protoss doesnt scout it and gets a too colo based army then yes, the build should work, but if you get scouted the protoss can easily adapt and beat it with ease.
:D
SweKenZo
Profile Joined December 2011
Sweden82 Posts
April 29 2013 14:57 GMT
#17
This sounds like a good strat for teamgames
Bronze->Silver->Gold->Platinum->Diamond-> ?
Fig
Profile Joined March 2010
United States1324 Posts
Last Edited: 2013-04-29 15:23:51
April 29 2013 15:09 GMT
#18
On April 29 2013 12:52 WickedBit wrote:
Show nested quote +
On April 29 2013 12:20 IcemanAsi wrote:
I have to say I saw the last day of the tornument where both JD and Leenock went for this style and I really didn't like it that much. The build seemed to have major vulnrabilites in both early game timings and before the ultras pop, it seemed to rely on protoss making a mistake and losing a lot of units to mid game lings or being too passive and ending up on 3 base versus 5+ situation where zerg wins by attrition.
Perhaps I'm underestimating 2/2 lings versus the lower upgrade protoss army but it seemed to me that every win I saw with this strat was due to some major mistakes on the protoss side.


Actually this is a good build if you realize that its a three base allin with very tight timings. It basically stops protoss from going air since the lings will just flood the protoss base due to lack of a ground army in early game.
However if the protoss survives the first attack wave and gets the 3rd base up and gets a mix for a few archons, immortals and colossus in the army the its pretty much gg. This does not allow for a transition to roach, hydra, viper or broodlords. Since its so tight, the 4th gets delayed which makes it hard to get a good economy also to battle the deathball.
This was shown when Jaedong failed to kill Naniwa and naniwa just marched across the map and killed him. The possibility of transitions is so slim that Jaedong built swarm hosts which are pretty garbage units.

I would be careful about assuming the toss can't go air. An Oracle or two is all a toss needs to prevent any ling runby. This hasn't caught on yet as evidenced by Naniwa being forced to cancel his 3rd nexus multiple times due to lings against JD. But had he built a single Oracle, the 3rd base would have been up 3 or 4 minutes earlier and the game wouldn't have even been close.
Can't elope with my cantaloupe
dunkincrsip
Profile Joined April 2013
10 Posts
April 29 2013 15:34 GMT
#19
On April 29 2013 23:34 onewaystyx wrote:
I actually really dislike this build. Considering that toss will always get +3 attack before zerg this build is really risky. If he scouts this build (which naniwa did after seeing fast doulbe evo he knew what was coming), you can counter it really easily. Immortals stalkers and especially archons do overwhelming damage to the ultras. That the lings are completely useless vs +3 archons is self explanatory. If protoss doesnt scout it and gets a too colo based army then yes, the build should work, but if you get scouted the protoss can easily adapt and beat it with ease.

stalkers do NOT do overwhelming damage to ultras, neither do archons, immortal count wont be very high due to the need of collossi production and templar tech in the midgame. if protoss could beat this with ease then why did hero, one of the better protoss on the planet have so little success?
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
April 29 2013 15:40 GMT
#20
On April 29 2013 13:53 Just_a_Moth wrote:
Crazy zerg?


Ha, that's exactly what I thought it was. Well minus the mutas...still a really cool build.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft403
RuFF_SC2 198
StarCraft: Brood War
Shuttle 684
Snow 97
GoRush 45
NaDa 35
Noble 22
Hm[arnc] 20
Mong 14
ZergMaN 12
Icarus 10
Terrorterran 4
Dota 2
monkeys_forever859
League of Legends
JimRising 681
C9.Mang0499
Counter-Strike
Coldzera 1149
Heroes of the Storm
Khaldor115
Other Games
summit1g11105
Mew2King67
Trikslyr49
Organizations
Other Games
gamesdonequick1095
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Mapu137
• Light_VIP 13
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• RayReign 13
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22334
League of Legends
• Rush1421
• Lourlo1228
• HappyZerGling96
Other Games
• Scarra1892
• imaqtpie10
Upcoming Events
Sparkling Tuna Cup
5h 3m
WardiTV 2025
7h 3m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
20h 3m
WardiTV 2025
1d 7h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 10h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
4 days
[ Show More ]
SC Evo League
4 days
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
5 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.