• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:01
CEST 18:01
KST 01:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Soma's ASL Finals Review BGH Auto Balance -> http://bghmmr.eu/ OGN to release AI-upscaled StarLeague from Feb 24 BW General Discussion
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1877 users

[G] TvZ 3CC into Mech by iSHOKZ - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
iSHOKZ
Profile Joined July 2011
Germany138 Posts
April 24 2013 08:35 GMT
#41
On April 09 2013 17:01 allqwdd wrote:
hi there

Thank you for this fantastic strategy.

Can I translate this into Chinese edition?

much appreciate


Hi,
of course

On April 10 2013 02:48 DariusDark wrote:
Show nested quote +
Thanks! Yes lol I guess I got carried away with widow mines but i did no how else terran gets map control and with a mech heavy composition, Ive just a ball of units that are stuck at my base with no real vision - Will your unit composition and BO more closely and let you know



i feel mines are essential in any type of play. its the most cost effective unit i believe.


The problems with mines vs. zerg mech is, that they simply overlap with the other units, just being a bit worse.
Mines shoot air vs. mutas, but 3-4 thors in the mech army are fine to handle that too. Thors shoot consistently, whereas mines could be on cooldown when mutas arrive and you lose your whole army.
Mines destroy clumbed up lings and banelings. Battlehelions do the same, just without any gas costs and also without cooldown.
Mines take away the gas you need for a good tank count.

So in my mech play vs. zerg i don't use any mines at all, after the first 2-6 defensive ones.
In my TvP mech, mines are the most essential unit.

On April 11 2013 13:48 HTOMario wrote:
Show nested quote +
Versus Broodlord Swarmhost Corruptor: I may consider this as the hard counter. You should try to kill the zerg before he gets this. If he has this composition i think the only counter is making enough vikings to kill of the corruptors, then kill the broodlords without support and try to overwhelm the swarmhosts afterwards. Even
a mass Air switch might be viable here.

Raven, BC, Viking counters this composition. Inbetween point defense drone, hunter seeker and yamato you have a lot of explosive damage.


Yes, vs. lategame broodlord swarmhost corruptor you definitley need to go for a air transition.
The only problem with mech are midgame swarmhosts which is pretty hard to deal with, if the zerg had a good macro.

On April 11 2013 15:47 Beezleking wrote:
I love how organised this guide is Thank you!

Thanks, appreciate that
llIH
Profile Joined June 2011
Norway2147 Posts
April 24 2013 08:59 GMT
#42
Pretty cool build. I would love to see it vs Mutas. Because I dont have sc2 right now. Wish you had a youtube of it
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 25 2013 17:13 GMT
#43
Very nice strat and clean presentation! thanks a lot, I'll be working on this for my TvZ.
Dan26
Profile Blog Joined September 2012
Australia239 Posts
April 26 2013 00:57 GMT
#44
Can I just say I laddered one match this morning, a little tired and not warmed up at all.

I'm rank 13 in platinum, and when I play zerg I always open up hellions and maybe banshee with a transition into mech.

I got supply blocked, his mutas killed all my tanks and hellions (because I forgot to get anti-air lol) and he killed half my workers in my natural before be-sieging my 3rd with like 15 swarm hosts with roach/ling support.

I just sat calmly back, got my upgrades, got a nice tank and thor count, then pushed out and steamed roll this guy (he was top 8 platinum)

Similarly yesterday when I was actually warmed up and playing fast and accurate, I meched against a diamond player and we duked it out for 44mins on Akilon wastes. Long story short, my mech build (bfh, thor, tanks, vikings, bcz) simply out muscled anything he threw at me. And I used the mobility of bfh to flank and kill drones.

My point here ladies and gentleman, is Iately I feel like I can faceroll on my keyboard against zerg; as long as I play mech. Because you know what, splitting marines against ling/bane/muta is painful.

Eat like a King, Train like a Champion, Sleep like a Baby
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 26 2013 02:31 GMT
#45
On April 26 2013 09:57 Dan26 wrote:
Can I just say I laddered one match this morning, a little tired and not warmed up at all.

I'm rank 13 in platinum, and when I play zerg I always open up hellions and maybe banshee with a transition into mech.

I got supply blocked, his mutas killed all my tanks and hellions (because I forgot to get anti-air lol) and he killed half my workers in my natural before be-sieging my 3rd with like 15 swarm hosts with roach/ling support.

I just sat calmly back, got my upgrades, got a nice tank and thor count, then pushed out and steamed roll this guy (he was top 8 platinum)

Similarly yesterday when I was actually warmed up and playing fast and accurate, I meched against a diamond player and we duked it out for 44mins on Akilon wastes. Long story short, my mech build (bfh, thor, tanks, vikings, bcz) simply out muscled anything he threw at me. And I used the mobility of bfh to flank and kill drones.

My point here ladies and gentleman, is Iately I feel like I can faceroll on my keyboard against zerg; as long as I play mech. Because you know what, splitting marines against ling/bane/muta is painful.


ly easy.

I finished it for you.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Cranium
Profile Joined August 2012
United States48 Posts
April 26 2013 02:49 GMT
#46
A TvZ mech guide with no reference to Swarm Hosts at all.

Not sure how well that's going to work.
Juice!
Profile Joined January 2011
Belgium295 Posts
May 01 2013 08:26 GMT
#47
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?
Second place is just a fancy term for loser
BigShotBob
Profile Joined June 2012
United States3 Posts
May 01 2013 18:08 GMT
#48
Thanks for the guide! I do something similiar to this, but this looks good. I tend to get that single reaper to scout, but I never think that it is enough for scouting. I use scans from my CCs as well, but that is either a hit or miss for me.
(=^_^=)
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
May 01 2013 22:27 GMT
#49
On May 01 2013 17:26 Juice! wrote:
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?


I've found that just getting enough tanks/mines to deal with the locust waves, heck even forward PFs being repaired can help and just go drop everywhere since they can't defend it. Especially thor drops on the tech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
vBr
Profile Joined July 2011
Sweden193 Posts
May 03 2013 07:43 GMT
#50
On May 01 2013 17:26 Juice! wrote:
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?



When swarmhosts come, you need to be in a good position to fight it off. Economy need to be sort of equal to the Zerg or preferably even a little better. If you are behind at this point, the game is probably already over. It will basically be impossible for you to plant another expansion so you need economy to sustain you until you can fight it off.


The scariest position to be in is if the Zerg forced a lot of Thors from you before he went swarmhost. Thors are practically useless at dealing with locusts so the game will probably end if you try to defend 20 locusts with Thors. Instead, for defending you want Tanks. That way, you won't suffer any losses from the locusts. A healthy amount of properly positioned Tanks will be enough for defending.

So how do you defeat them? There are two good ways that I use. The most common way for me is to produce those aforementioned tanks and then produce nothing but hellbats. The hellbats will act as a buffer while you try to get those Tanks into position. Once again, if you are too far behind, this will probably not work. The other way (and the better, I might add) is some form of air transition. Raven's Seeker Missile deal with Swarm Hosts well, but possibly only because the Zerg will not bother to spread out the Swarm Hosts (never met a Zerg who did, vs SM's they just uproot all and run away).

BCs are obviously the best option. If you are on 4 base or more, a BC transition will likely be the best option for you to deal with them and secure a win.

Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
May 03 2013 21:40 GMT
#51
I'd just like to thank you (incase I didn't before) for this guide. I thought I had a solid build for TvZ and it just completely sucked, I'm learning this and it's made my early game TvZ much better than it was before.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Pookie Monster
Profile Joined October 2010
United States303 Posts
May 03 2013 22:55 GMT
#52
On May 03 2013 16:43 vBr wrote:
Show nested quote +
On May 01 2013 17:26 Juice! wrote:
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?



When swarmhosts come, you need to be in a good position to fight it off. Economy need to be sort of equal to the Zerg or preferably even a little better. If you are behind at this point, the game is probably already over. It will basically be impossible for you to plant another expansion so you need economy to sustain you until you can fight it off.


The scariest position to be in is if the Zerg forced a lot of Thors from you before he went swarmhost. Thors are practically useless at dealing with locusts so the game will probably end if you try to defend 20 locusts with Thors. Instead, for defending you want Tanks. That way, you won't suffer any losses from the locusts. A healthy amount of properly positioned Tanks will be enough for defending.

So how do you defeat them? There are two good ways that I use. The most common way for me is to produce those aforementioned tanks and then produce nothing but hellbats. The hellbats will act as a buffer while you try to get those Tanks into position. Once again, if you are too far behind, this will probably not work. The other way (and the better, I might add) is some form of air transition. Raven's Seeker Missile deal with Swarm Hosts well, but possibly only because the Zerg will not bother to spread out the Swarm Hosts (never met a Zerg who did, vs SM's they just uproot all and run away).

BCs are obviously the best option. If you are on 4 base or more, a BC transition will likely be the best option for you to deal with them and secure a win.



Zergs dont spread out swarm hosts because its not really good, the locusts come too far apart which can even give your tanks time to cooldown for another shot before the locusts further out get in range it also requires wayyyyy to much APM, Swarm hosts are already high apm to begin with. Im beating every mass swarm host Zerg with Mass corvid reactored ravens. i dont reveal my raven swarm until i reach a high enough number to destroy most of his swarm hosts with a single volley i want him to make as many swarm hosts as possible so he thinks hes "almost got me". The ravens will also deal nicely with the inevitable broodlords. they are forcing you to produce tanks so broodlords are the logical follow up. the extra minerals (and you will have many) are for transformation servos hellions to do raids on his expos. Works beautifully.
??
inCyde
Profile Joined June 2011
Germany42 Posts
May 07 2013 20:11 GMT
#53
Thanks for the nice write up
TL Forums definately needs a thanks button ^_^
Improved my TvZ A LOT
NervO
Profile Blog Joined May 2012
Netherlands511 Posts
May 07 2013 20:49 GMT
#54
Ofcourse made by a german <3 , thanks for it lol :D
Currently working with Team Acer CSGO | @AcerNervO
Kuroud0
Profile Joined May 2013
18 Posts
May 08 2013 13:29 GMT
#55
Thanks for the build i'll try tonight! I think mech helps a lot to players who haven't super micro.
Aquila-
Profile Blog Joined April 2011
516 Posts
May 08 2013 13:49 GMT
#56
I think Ravens are really worth mentioning in that guide, with the seeker buff they are so great at dealing with broodlords, corrupters and swarmhosts, so everything that you can be afraid of. When I see swarmhosts I instantly get more starports and Ravens if I can afford them.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 08 2013 15:43 GMT
#57
This looks great. I'm curious (not sure if it's been asked, I haven't checked) how this would transition into like a mass-air mid-late game. I doubt you'd have much, if any, gas saved up after your initial mech opening and max/pressure, but if the game got to that point, does your space control allow for a lot of expands, thus gas intake?
The universe created an audience for itself.
iSHOKZ
Profile Joined July 2011
Germany138 Posts
May 10 2013 10:37 GMT
#58
On May 08 2013 22:29 Kuroud0 wrote:
Thanks for the build i'll try tonight! I think mech helps a lot to players who haven't super micro.


You also don't need that much of multitasking, because you don't have to drop everywhere, but you can.

On May 09 2013 00:43 Mortal wrote:
This looks great. I'm curious (not sure if it's been asked, I haven't checked) how this would transition into like a mass-air mid-late game. I doubt you'd have much, if any, gas saved up after your initial mech opening and max/pressure, but if the game got to that point, does your space control allow for a lot of expands, thus gas intake?


This guide is just about a mech buildorder (which is not optimal i have to admit, because every higher level zerg will scout it without being denied because you don't get a marine out) and not about lategame tvz.
Of course you can transition into ravens and air if you want, but thats to much to include in a "simple" guide. You really have to have many bases to allow that kind of transition, otherwise you need to rely on a heavy battle-hellion composition + mass air, because you will have to many minerals.
Juice!
Profile Joined January 2011
Belgium295 Posts
May 10 2013 12:01 GMT
#59
i (finally) made masters with this guide! (i even did it in TvP :D because i had/have no idea how to really do mech TvP ..) Only difference is that i didn't make that early 3rd

much love ♥
Second place is just a fancy term for loser
iSHOKZ
Profile Joined July 2011
Germany138 Posts
May 15 2013 11:12 GMT
#60
On May 10 2013 21:01 Juice! wrote:
i (finally) made masters with this guide! (i even did it in TvP :D because i had/have no idea how to really do mech TvP ..) Only difference is that i didn't make that early 3rd

much love ♥


Nice to hear that,
good luck in your further process
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Showmatch
16:00
Shopify Rebellion Sunday #3
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
Liquipedia
IPSL
16:00
Ro16 Group D
Dragon vs Artosis
dxtr13 vs Hawk
Liquipedia
OSC
13:00
King of the Hill #250
Liquipedia
Maestros of the Game
13:00
Preliminary Stage
ByuN vs ShamelessLIVE!
Cure vs TriGGeR
RotterdaM1319
ComeBackTV 958
TaKeTV461
IndyStarCraft 193
SteadfastSC189
Rex133
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1319
Harstem 372
IndyStarCraft 193
SteadfastSC 189
Rex 133
elazer 95
ProTech80
Railgan 75
BRAT_OK 42
Codebar 10
StarCraft: Brood War
EffOrt 1662
Horang2 1138
ZerO 463
Rush 243
hero 120
Last 119
ToSsGirL 60
Noble 46
Terrorterran 33
Barracks 32
[ Show more ]
Movie 31
sorry 29
Sacsri 23
Rock 23
GoRush 20
IntoTheRainbow 14
ajuk12(nOOB) 13
Dota 2
qojqva2273
XaKoH 266
420jenkins251
LuMiX1
Counter-Strike
fl0m1526
x6flipin191
Heroes of the Storm
Liquid`Hasu347
Khaldor268
Other Games
Liquid`RaSZi1664
Dendi559
Hui .253
Beastyqt244
B2W.Neo186
KnowMe148
Liquid`VortiX87
Mew2King57
XlorD34
ZerO(Twitch)19
fpsfer 1
Organizations
Other Games
EGCTV548
Counter-Strike
PGL195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 116
• HeavenSC 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2835
• Jankos2769
Upcoming Events
BSL
2h 59m
OSC
7h 59m
Wardi Open
19h 59m
Monday Night Weeklies
23h 59m
Replay Cast
1d 7h
Sparkling Tuna Cup
1d 17h
WardiTV Spring Champion…
1d 18h
Maestros of the Game
1d 23h
The PondCast
2 days
Kung Fu Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.