• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:30
CEST 05:30
KST 12:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt2: Turbulence1Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7
Community News
WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1302 users

[G] TvZ 3CC into Mech by iSHOKZ - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
iSHOKZ
Profile Joined July 2011
Germany138 Posts
April 24 2013 08:35 GMT
#41
On April 09 2013 17:01 allqwdd wrote:
hi there

Thank you for this fantastic strategy.

Can I translate this into Chinese edition?

much appreciate


Hi,
of course

On April 10 2013 02:48 DariusDark wrote:
Show nested quote +
Thanks! Yes lol I guess I got carried away with widow mines but i did no how else terran gets map control and with a mech heavy composition, Ive just a ball of units that are stuck at my base with no real vision - Will your unit composition and BO more closely and let you know



i feel mines are essential in any type of play. its the most cost effective unit i believe.


The problems with mines vs. zerg mech is, that they simply overlap with the other units, just being a bit worse.
Mines shoot air vs. mutas, but 3-4 thors in the mech army are fine to handle that too. Thors shoot consistently, whereas mines could be on cooldown when mutas arrive and you lose your whole army.
Mines destroy clumbed up lings and banelings. Battlehelions do the same, just without any gas costs and also without cooldown.
Mines take away the gas you need for a good tank count.

So in my mech play vs. zerg i don't use any mines at all, after the first 2-6 defensive ones.
In my TvP mech, mines are the most essential unit.

On April 11 2013 13:48 HTOMario wrote:
Show nested quote +
Versus Broodlord Swarmhost Corruptor: I may consider this as the hard counter. You should try to kill the zerg before he gets this. If he has this composition i think the only counter is making enough vikings to kill of the corruptors, then kill the broodlords without support and try to overwhelm the swarmhosts afterwards. Even
a mass Air switch might be viable here.

Raven, BC, Viking counters this composition. Inbetween point defense drone, hunter seeker and yamato you have a lot of explosive damage.


Yes, vs. lategame broodlord swarmhost corruptor you definitley need to go for a air transition.
The only problem with mech are midgame swarmhosts which is pretty hard to deal with, if the zerg had a good macro.

On April 11 2013 15:47 Beezleking wrote:
I love how organised this guide is Thank you!

Thanks, appreciate that
llIH
Profile Joined June 2011
Norway2143 Posts
April 24 2013 08:59 GMT
#42
Pretty cool build. I would love to see it vs Mutas. Because I dont have sc2 right now. Wish you had a youtube of it
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 25 2013 17:13 GMT
#43
Very nice strat and clean presentation! thanks a lot, I'll be working on this for my TvZ.
Dan26
Profile Blog Joined September 2012
Australia239 Posts
April 26 2013 00:57 GMT
#44
Can I just say I laddered one match this morning, a little tired and not warmed up at all.

I'm rank 13 in platinum, and when I play zerg I always open up hellions and maybe banshee with a transition into mech.

I got supply blocked, his mutas killed all my tanks and hellions (because I forgot to get anti-air lol) and he killed half my workers in my natural before be-sieging my 3rd with like 15 swarm hosts with roach/ling support.

I just sat calmly back, got my upgrades, got a nice tank and thor count, then pushed out and steamed roll this guy (he was top 8 platinum)

Similarly yesterday when I was actually warmed up and playing fast and accurate, I meched against a diamond player and we duked it out for 44mins on Akilon wastes. Long story short, my mech build (bfh, thor, tanks, vikings, bcz) simply out muscled anything he threw at me. And I used the mobility of bfh to flank and kill drones.

My point here ladies and gentleman, is Iately I feel like I can faceroll on my keyboard against zerg; as long as I play mech. Because you know what, splitting marines against ling/bane/muta is painful.

Eat like a King, Train like a Champion, Sleep like a Baby
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 26 2013 02:31 GMT
#45
On April 26 2013 09:57 Dan26 wrote:
Can I just say I laddered one match this morning, a little tired and not warmed up at all.

I'm rank 13 in platinum, and when I play zerg I always open up hellions and maybe banshee with a transition into mech.

I got supply blocked, his mutas killed all my tanks and hellions (because I forgot to get anti-air lol) and he killed half my workers in my natural before be-sieging my 3rd with like 15 swarm hosts with roach/ling support.

I just sat calmly back, got my upgrades, got a nice tank and thor count, then pushed out and steamed roll this guy (he was top 8 platinum)

Similarly yesterday when I was actually warmed up and playing fast and accurate, I meched against a diamond player and we duked it out for 44mins on Akilon wastes. Long story short, my mech build (bfh, thor, tanks, vikings, bcz) simply out muscled anything he threw at me. And I used the mobility of bfh to flank and kill drones.

My point here ladies and gentleman, is Iately I feel like I can faceroll on my keyboard against zerg; as long as I play mech. Because you know what, splitting marines against ling/bane/muta is painful.


ly easy.

I finished it for you.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Cranium
Profile Joined August 2012
United States48 Posts
April 26 2013 02:49 GMT
#46
A TvZ mech guide with no reference to Swarm Hosts at all.

Not sure how well that's going to work.
Juice!
Profile Joined January 2011
Belgium295 Posts
May 01 2013 08:26 GMT
#47
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?
Second place is just a fancy term for loser
BigShotBob
Profile Joined June 2012
United States3 Posts
May 01 2013 18:08 GMT
#48
Thanks for the guide! I do something similiar to this, but this looks good. I tend to get that single reaper to scout, but I never think that it is enough for scouting. I use scans from my CCs as well, but that is either a hit or miss for me.
(=^_^=)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 01 2013 22:27 GMT
#49
On May 01 2013 17:26 Juice! wrote:
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?


I've found that just getting enough tanks/mines to deal with the locust waves, heck even forward PFs being repaired can help and just go drop everywhere since they can't defend it. Especially thor drops on the tech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
vBr
Profile Joined July 2011
Sweden193 Posts
May 03 2013 07:43 GMT
#50
On May 01 2013 17:26 Juice! wrote:
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?



When swarmhosts come, you need to be in a good position to fight it off. Economy need to be sort of equal to the Zerg or preferably even a little better. If you are behind at this point, the game is probably already over. It will basically be impossible for you to plant another expansion so you need economy to sustain you until you can fight it off.


The scariest position to be in is if the Zerg forced a lot of Thors from you before he went swarmhost. Thors are practically useless at dealing with locusts so the game will probably end if you try to defend 20 locusts with Thors. Instead, for defending you want Tanks. That way, you won't suffer any losses from the locusts. A healthy amount of properly positioned Tanks will be enough for defending.

So how do you defeat them? There are two good ways that I use. The most common way for me is to produce those aforementioned tanks and then produce nothing but hellbats. The hellbats will act as a buffer while you try to get those Tanks into position. Once again, if you are too far behind, this will probably not work. The other way (and the better, I might add) is some form of air transition. Raven's Seeker Missile deal with Swarm Hosts well, but possibly only because the Zerg will not bother to spread out the Swarm Hosts (never met a Zerg who did, vs SM's they just uproot all and run away).

BCs are obviously the best option. If you are on 4 base or more, a BC transition will likely be the best option for you to deal with them and secure a win.

Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 03 2013 21:40 GMT
#51
I'd just like to thank you (incase I didn't before) for this guide. I thought I had a solid build for TvZ and it just completely sucked, I'm learning this and it's made my early game TvZ much better than it was before.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Pookie Monster
Profile Joined October 2010
United States303 Posts
May 03 2013 22:55 GMT
#52
On May 03 2013 16:43 vBr wrote:
Show nested quote +
On May 01 2013 17:26 Juice! wrote:
I'm facing the same problem now

Everything is fine, untill some form of (mass) swarm hosts come at me :/
How to deal with that ?



When swarmhosts come, you need to be in a good position to fight it off. Economy need to be sort of equal to the Zerg or preferably even a little better. If you are behind at this point, the game is probably already over. It will basically be impossible for you to plant another expansion so you need economy to sustain you until you can fight it off.


The scariest position to be in is if the Zerg forced a lot of Thors from you before he went swarmhost. Thors are practically useless at dealing with locusts so the game will probably end if you try to defend 20 locusts with Thors. Instead, for defending you want Tanks. That way, you won't suffer any losses from the locusts. A healthy amount of properly positioned Tanks will be enough for defending.

So how do you defeat them? There are two good ways that I use. The most common way for me is to produce those aforementioned tanks and then produce nothing but hellbats. The hellbats will act as a buffer while you try to get those Tanks into position. Once again, if you are too far behind, this will probably not work. The other way (and the better, I might add) is some form of air transition. Raven's Seeker Missile deal with Swarm Hosts well, but possibly only because the Zerg will not bother to spread out the Swarm Hosts (never met a Zerg who did, vs SM's they just uproot all and run away).

BCs are obviously the best option. If you are on 4 base or more, a BC transition will likely be the best option for you to deal with them and secure a win.



Zergs dont spread out swarm hosts because its not really good, the locusts come too far apart which can even give your tanks time to cooldown for another shot before the locusts further out get in range it also requires wayyyyy to much APM, Swarm hosts are already high apm to begin with. Im beating every mass swarm host Zerg with Mass corvid reactored ravens. i dont reveal my raven swarm until i reach a high enough number to destroy most of his swarm hosts with a single volley i want him to make as many swarm hosts as possible so he thinks hes "almost got me". The ravens will also deal nicely with the inevitable broodlords. they are forcing you to produce tanks so broodlords are the logical follow up. the extra minerals (and you will have many) are for transformation servos hellions to do raids on his expos. Works beautifully.
??
inCyde
Profile Joined June 2011
Germany42 Posts
May 07 2013 20:11 GMT
#53
Thanks for the nice write up
TL Forums definately needs a thanks button ^_^
Improved my TvZ A LOT
NervO
Profile Blog Joined May 2012
Netherlands511 Posts
May 07 2013 20:49 GMT
#54
Ofcourse made by a german <3 , thanks for it lol :D
Currently working with Team Acer CSGO | @AcerNervO
Kuroud0
Profile Joined May 2013
18 Posts
May 08 2013 13:29 GMT
#55
Thanks for the build i'll try tonight! I think mech helps a lot to players who haven't super micro.
Aquila-
Profile Blog Joined April 2011
516 Posts
May 08 2013 13:49 GMT
#56
I think Ravens are really worth mentioning in that guide, with the seeker buff they are so great at dealing with broodlords, corrupters and swarmhosts, so everything that you can be afraid of. When I see swarmhosts I instantly get more starports and Ravens if I can afford them.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 08 2013 15:43 GMT
#57
This looks great. I'm curious (not sure if it's been asked, I haven't checked) how this would transition into like a mass-air mid-late game. I doubt you'd have much, if any, gas saved up after your initial mech opening and max/pressure, but if the game got to that point, does your space control allow for a lot of expands, thus gas intake?
The universe created an audience for itself.
iSHOKZ
Profile Joined July 2011
Germany138 Posts
May 10 2013 10:37 GMT
#58
On May 08 2013 22:29 Kuroud0 wrote:
Thanks for the build i'll try tonight! I think mech helps a lot to players who haven't super micro.


You also don't need that much of multitasking, because you don't have to drop everywhere, but you can.

On May 09 2013 00:43 Mortal wrote:
This looks great. I'm curious (not sure if it's been asked, I haven't checked) how this would transition into like a mass-air mid-late game. I doubt you'd have much, if any, gas saved up after your initial mech opening and max/pressure, but if the game got to that point, does your space control allow for a lot of expands, thus gas intake?


This guide is just about a mech buildorder (which is not optimal i have to admit, because every higher level zerg will scout it without being denied because you don't get a marine out) and not about lategame tvz.
Of course you can transition into ravens and air if you want, but thats to much to include in a "simple" guide. You really have to have many bases to allow that kind of transition, otherwise you need to rely on a heavy battle-hellion composition + mass air, because you will have to many minerals.
Juice!
Profile Joined January 2011
Belgium295 Posts
May 10 2013 12:01 GMT
#59
i (finally) made masters with this guide! (i even did it in TvP :D because i had/have no idea how to really do mech TvP ..) Only difference is that i didn't make that early 3rd

much love ♥
Second place is just a fancy term for loser
iSHOKZ
Profile Joined July 2011
Germany138 Posts
May 15 2013 11:12 GMT
#60
On May 10 2013 21:01 Juice! wrote:
i (finally) made masters with this guide! (i even did it in TvP :D because i had/have no idea how to really do mech TvP ..) Only difference is that i didn't make that early 3rd

much love ♥


Nice to hear that,
good luck in your further process
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 197
RuFF_SC2 132
Nina 88
ProTech55
StarCraft: Brood War
actioN 982
JulyZerg 408
sSak 81
Noble 70
NaDa 24
ajuk12(nOOB) 16
SilentControl 8
Icarus 7
Dota 2
monkeys_forever747
LuMiX1
League of Legends
JimRising 721
Counter-Strike
Stewie2K575
semphis_29
Super Smash Bros
hungrybox628
C9.Mang0299
Other Games
shahzam691
WinterStarcraft449
Maynarde136
ViBE39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH174
• Sammyuel 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1015
• Lourlo744
Other Games
• Scarra1328
• Shiphtur206
Upcoming Events
Afreeca Starleague
6h 30m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
7h 30m
OSC
20h 30m
Sparkling Tuna Cup
1d 6h
Afreeca Starleague
1d 6h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 20h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.