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On April 09 2013 17:01 allqwdd wrote: hi there
Thank you for this fantastic strategy.
Can I translate this into Chinese edition?
much appreciate
Hi, of course 
On April 10 2013 02:48 DariusDark wrote:Show nested quote +Thanks! Yes lol I guess I got carried away with widow mines but i did no how else terran gets map control and with a mech heavy composition, Ive just a ball of units that are stuck at my base with no real vision - Will your unit composition and BO more closely and let you know i feel mines are essential in any type of play. its the most cost effective unit i believe.
The problems with mines vs. zerg mech is, that they simply overlap with the other units, just being a bit worse. Mines shoot air vs. mutas, but 3-4 thors in the mech army are fine to handle that too. Thors shoot consistently, whereas mines could be on cooldown when mutas arrive and you lose your whole army. Mines destroy clumbed up lings and banelings. Battlehelions do the same, just without any gas costs and also without cooldown. Mines take away the gas you need for a good tank count.
So in my mech play vs. zerg i don't use any mines at all, after the first 2-6 defensive ones. In my TvP mech, mines are the most essential unit.
On April 11 2013 13:48 HTOMario wrote:Show nested quote +Versus Broodlord Swarmhost Corruptor: I may consider this as the hard counter. You should try to kill the zerg before he gets this. If he has this composition i think the only counter is making enough vikings to kill of the corruptors, then kill the broodlords without support and try to overwhelm the swarmhosts afterwards. Even a mass Air switch might be viable here. Raven, BC, Viking counters this composition. Inbetween point defense drone, hunter seeker and yamato you have a lot of explosive damage.
Yes, vs. lategame broodlord swarmhost corruptor you definitley need to go for a air transition. The only problem with mech are midgame swarmhosts which is pretty hard to deal with, if the zerg had a good macro.
On April 11 2013 15:47 Beezleking wrote:I love how organised this guide is  Thank you! Thanks, appreciate that
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Pretty cool build. I would love to see it vs Mutas. Because I dont have sc2 right now. Wish you had a youtube of it
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Very nice strat and clean presentation! thanks a lot, I'll be working on this for my TvZ.
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Can I just say I laddered one match this morning, a little tired and not warmed up at all.
I'm rank 13 in platinum, and when I play zerg I always open up hellions and maybe banshee with a transition into mech.
I got supply blocked, his mutas killed all my tanks and hellions (because I forgot to get anti-air lol) and he killed half my workers in my natural before be-sieging my 3rd with like 15 swarm hosts with roach/ling support.
I just sat calmly back, got my upgrades, got a nice tank and thor count, then pushed out and steamed roll this guy (he was top 8 platinum)
Similarly yesterday when I was actually warmed up and playing fast and accurate, I meched against a diamond player and we duked it out for 44mins on Akilon wastes. Long story short, my mech build (bfh, thor, tanks, vikings, bcz) simply out muscled anything he threw at me. And I used the mobility of bfh to flank and kill drones.
My point here ladies and gentleman, is Iately I feel like I can faceroll on my keyboard against zerg; as long as I play mech. Because you know what, splitting marines against ling/bane/muta is painful.
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On April 26 2013 09:57 Dan26 wrote: Can I just say I laddered one match this morning, a little tired and not warmed up at all.
I'm rank 13 in platinum, and when I play zerg I always open up hellions and maybe banshee with a transition into mech.
I got supply blocked, his mutas killed all my tanks and hellions (because I forgot to get anti-air lol) and he killed half my workers in my natural before be-sieging my 3rd with like 15 swarm hosts with roach/ling support.
I just sat calmly back, got my upgrades, got a nice tank and thor count, then pushed out and steamed roll this guy (he was top 8 platinum)
Similarly yesterday when I was actually warmed up and playing fast and accurate, I meched against a diamond player and we duked it out for 44mins on Akilon wastes. Long story short, my mech build (bfh, thor, tanks, vikings, bcz) simply out muscled anything he threw at me. And I used the mobility of bfh to flank and kill drones.
My point here ladies and gentleman, is Iately I feel like I can faceroll on my keyboard against zerg; as long as I play mech. Because you know what, splitting marines against ling/bane/muta is painful.
ly easy.
I finished it for you.
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A TvZ mech guide with no reference to Swarm Hosts at all.
Not sure how well that's going to work.
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I'm facing the same problem now 
Everything is fine, untill some form of (mass) swarm hosts come at me :/ How to deal with that ?
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Thanks for the guide! I do something similiar to this, but this looks good. I tend to get that single reaper to scout, but I never think that it is enough for scouting. I use scans from my CCs as well, but that is either a hit or miss for me.
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United Kingdom12022 Posts
On May 01 2013 17:26 Juice! wrote:I'm facing the same problem now  Everything is fine, untill some form of (mass) swarm hosts come at me :/ How to deal with that ?
I've found that just getting enough tanks/mines to deal with the locust waves, heck even forward PFs being repaired can help and just go drop everywhere since they can't defend it. Especially thor drops on the tech.
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On May 01 2013 17:26 Juice! wrote:I'm facing the same problem now  Everything is fine, untill some form of (mass) swarm hosts come at me :/ How to deal with that ?
When swarmhosts come, you need to be in a good position to fight it off. Economy need to be sort of equal to the Zerg or preferably even a little better. If you are behind at this point, the game is probably already over. It will basically be impossible for you to plant another expansion so you need economy to sustain you until you can fight it off.
The scariest position to be in is if the Zerg forced a lot of Thors from you before he went swarmhost. Thors are practically useless at dealing with locusts so the game will probably end if you try to defend 20 locusts with Thors. Instead, for defending you want Tanks. That way, you won't suffer any losses from the locusts. A healthy amount of properly positioned Tanks will be enough for defending.
So how do you defeat them? There are two good ways that I use. The most common way for me is to produce those aforementioned tanks and then produce nothing but hellbats. The hellbats will act as a buffer while you try to get those Tanks into position. Once again, if you are too far behind, this will probably not work. The other way (and the better, I might add) is some form of air transition. Raven's Seeker Missile deal with Swarm Hosts well, but possibly only because the Zerg will not bother to spread out the Swarm Hosts (never met a Zerg who did, vs SM's they just uproot all and run away).
BCs are obviously the best option. If you are on 4 base or more, a BC transition will likely be the best option for you to deal with them and secure a win.
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United Kingdom12022 Posts
I'd just like to thank you (incase I didn't before) for this guide. I thought I had a solid build for TvZ and it just completely sucked, I'm learning this and it's made my early game TvZ much better than it was before.
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On May 03 2013 16:43 vBr wrote:Show nested quote +On May 01 2013 17:26 Juice! wrote:I'm facing the same problem now  Everything is fine, untill some form of (mass) swarm hosts come at me :/ How to deal with that ? When swarmhosts come, you need to be in a good position to fight it off. Economy need to be sort of equal to the Zerg or preferably even a little better. If you are behind at this point, the game is probably already over. It will basically be impossible for you to plant another expansion so you need economy to sustain you until you can fight it off. The scariest position to be in is if the Zerg forced a lot of Thors from you before he went swarmhost. Thors are practically useless at dealing with locusts so the game will probably end if you try to defend 20 locusts with Thors. Instead, for defending you want Tanks. That way, you won't suffer any losses from the locusts. A healthy amount of properly positioned Tanks will be enough for defending. So how do you defeat them? There are two good ways that I use. The most common way for me is to produce those aforementioned tanks and then produce nothing but hellbats. The hellbats will act as a buffer while you try to get those Tanks into position. Once again, if you are too far behind, this will probably not work. The other way (and the better, I might add) is some form of air transition. Raven's Seeker Missile deal with Swarm Hosts well, but possibly only because the Zerg will not bother to spread out the Swarm Hosts (never met a Zerg who did, vs SM's they just uproot all and run away). BCs are obviously the best option. If you are on 4 base or more, a BC transition will likely be the best option for you to deal with them and secure a win.
Zergs dont spread out swarm hosts because its not really good, the locusts come too far apart which can even give your tanks time to cooldown for another shot before the locusts further out get in range it also requires wayyyyy to much APM, Swarm hosts are already high apm to begin with. Im beating every mass swarm host Zerg with Mass corvid reactored ravens. i dont reveal my raven swarm until i reach a high enough number to destroy most of his swarm hosts with a single volley i want him to make as many swarm hosts as possible so he thinks hes "almost got me". The ravens will also deal nicely with the inevitable broodlords. they are forcing you to produce tanks so broodlords are the logical follow up. the extra minerals (and you will have many) are for transformation servos hellions to do raids on his expos. Works beautifully.
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Thanks for the nice write up  TL Forums definately needs a thanks button ^_^ Improved my TvZ A LOT
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Ofcourse made by a german <3 , thanks for it lol :D
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Thanks for the build i'll try tonight! I think mech helps a lot to players who haven't super micro.
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I think Ravens are really worth mentioning in that guide, with the seeker buff they are so great at dealing with broodlords, corrupters and swarmhosts, so everything that you can be afraid of. When I see swarmhosts I instantly get more starports and Ravens if I can afford them.
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This looks great. I'm curious (not sure if it's been asked, I haven't checked) how this would transition into like a mass-air mid-late game. I doubt you'd have much, if any, gas saved up after your initial mech opening and max/pressure, but if the game got to that point, does your space control allow for a lot of expands, thus gas intake?
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On May 08 2013 22:29 Kuroud0 wrote: Thanks for the build i'll try tonight! I think mech helps a lot to players who haven't super micro.
You also don't need that much of multitasking, because you don't have to drop everywhere, but you can.
On May 09 2013 00:43 Mortal wrote: This looks great. I'm curious (not sure if it's been asked, I haven't checked) how this would transition into like a mass-air mid-late game. I doubt you'd have much, if any, gas saved up after your initial mech opening and max/pressure, but if the game got to that point, does your space control allow for a lot of expands, thus gas intake?
This guide is just about a mech buildorder (which is not optimal i have to admit, because every higher level zerg will scout it without being denied because you don't get a marine out) and not about lategame tvz. Of course you can transition into ravens and air if you want, but thats to much to include in a "simple" guide. You really have to have many bases to allow that kind of transition, otherwise you need to rely on a heavy battle-hellion composition + mass air, because you will have to many minerals.
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i (finally) made masters with this guide! (i even did it in TvP :D because i had/have no idea how to really do mech TvP ..) Only difference is that i didn't make that early 3rd
much love ♥
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On May 10 2013 21:01 Juice! wrote: i (finally) made masters with this guide! (i even did it in TvP :D because i had/have no idea how to really do mech TvP ..) Only difference is that i didn't make that early 3rd
much love ♥
Nice to hear that, good luck in your further process
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