[G] TvZ 3CC into Mech by iSHOKZ - Page 2
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Death944
Germany33 Posts
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TheDwf
France19747 Posts
On April 05 2013 00:14 Death944 wrote: If you want an aggressive opening you can play gasless expand into 2 factory blueflame harass. Kills every zerg who refuses to build some roaches and even with roaches he will loose some drones. Not really. If Zerg went 2-bases Lair, a simple Evo/Queens/Spine wall with some energy banked on Queens for Transfuses is all it takes to block any 2 fact BFH attack. Zerg will have to get Roaches to push you back anyway but he's not completely forced to have them ready when you hit if he has this wall. 2 fact BFH is no longer as horrible as in WoL, but it's still weak to an Overlord sacrifice followed by a proper reaction (or simply safe play with a wall). | ||
Kaylu
3 Posts
I personally do not read German, but the replay pack seems to be hosted on a German website which I need to register before I can download. Any chance of uploading it somewhere else? | ||
iSHOKZ
Germany138 Posts
On April 05 2013 01:30 Kaylu wrote: Hi there, I personally do not read German, but the replay pack seems to be hosted on a German website which I need to register before I can download. Any chance of uploading it somewhere else? Oh, damn did not realize you need to register for that. I changed it, now you can download it without registration, just click on the only button you see. Thank you very much for showing me that mistake. Good Luck ! | ||
Garmer
1286 Posts
On April 04 2013 23:46 iSHOKZ wrote: The push at the video was only so late because of how the match progressed. If you are able to macro up freely you can push sooner of course... u must delay the third to make the push happening at 12:00, it's not possible otherwise, anyway this build i think is basically unstoppable if the opponent go for fast 3, he can only stop it by mass producing from two base On April 05 2013 00:14 Death944 wrote: If you want an aggressive opening you can play gasless expand into 2 factory blueflame harass. Kills every zerg who refuses to build some roaches and even with roaches he will loose some drones. You can take a fast 3. and 4. gas at your natural to get Thors fast and if he tries to all in with roaches you can use your techlab factory to build tanks. After that you can do everything you want and the timing push will come at the same time. That's how I like to play. not possible to have 4 thor 8 tanks and 8-12 hellbats at 12:00 with fast third | ||
Acreno
Poland9 Posts
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Kaylu
3 Posts
On April 05 2013 01:50 iSHOKZ wrote: Oh, damn did not realize you need to register for that. I changed it, now you can download it without registration, just click on the only button you see. Thank you very much for showing me that mistake. Good Luck ! Hey man, Thank you for the super prompt reply and fix. Thanks for this guide. Really wanting to try out mech for a really long time. Cheers!! | ||
-moonchild
Ireland7 Posts
![]() the complaints posted here are very nitpicky and not well thought out. try the build before you say something very negative. | ||
Juice!
Belgium295 Posts
Really love the video ! That section with 'how to engage with mech' helped me a TON! I finally have some good idea how to play TvZ (and TvT :D) Loved the "Pictures are worth a thousand words:" aswell, made me realise how bad i was playing not thinking at all :/ ♥ much love | ||
bhfberserk
Canada390 Posts
![]() Dont listen to the hater who are not willing to listen. I can see why you rush tanks instead of banshee since it is a lot safer, and you can save up the gas for armory + double thor production right after. This is not WOL anymore. Tanks don't need the siege mode upgrade anymore, meaning you can get thors and +1 weapon much faster (after the first tank) if you just skip the early starport + banshee. This will hold against 2 base roach push better than the old banshee/hellion mech opening in WOL. As well as pwn all mutas openings. Of course, as OP suggested you can transition into a tech lab starport after the first 3 fact. And no harass? Hellions run by has always been the thing to do for TvZ mech. And the OP have been doing that in his replays. Awesome guide +1 | ||
vahgar.r24
India465 Posts
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iSHOKZ
Germany138 Posts
On April 08 2013 03:18 vahgar.r24 wrote: HI - tried this build vs a zerg ( my friend) in custom - I was able to really max out fast and nearly had him - but BLs and Ultras were too much for me - can you look at this and tell me what went wrong ? Its a pretty intense game tbh! Thanks for the guide I would use this for sure if I can get why I lost with this cause I thought I was ahead most of the time. http://drop.sc/319140 Hi, thanks for the feedback. Here is my replay analysis: Since your gold i won't go into to much detail, only the overall mistakes. You made your depot at 11 instead of 10, huge mistake that delays the whole build Your build has nothing to do with my build, take a look at the replays or the "buildorder", its completley different other than that you play terran and mech. Eitherway: If you mech get your gas geysers earlier at the 3rd base, before you land. You have 2000 Minerals and zero gas, you definatley need to produce more hellbats. I go for tank hellbat thor, rather than tank widowmine thor. You have like 50 supply worth of widowmines burrowed around the map, but not in the fight, WHY? He caught you unsieged Add more bases consistently, you always had the minerals to do so. If you do so you have alot of scans to see potential techsiwtches incoming. Then you would have known earlier about the broods, and produced more thors and also some vikings. You flooded so many minerals and gas all the time. You always need support units for your thors, they really suck alone vs. zerglings ! Summary: Engage better, spend your ressources better. Scout better to adapt your unit composition. The more roaches/hydras the more tanks you need. The more zergling muta the more thors+battle helions you need. The more broods the more vikings and thors you need, and so on. Your worker production was pretty decent for gold. greets, iSHOKZ | ||
DariusDark
United States2 Posts
i love your detail and supplying us a vid with replays. i hope there are more strategies to come, especially for the real problem (imo) for terran. . . AIRTOSSSS | ||
vahgar.r24
India465 Posts
On April 08 2013 05:40 iSHOKZ wrote: + Show Spoiler + Hi, thanks for the feedback. Here is my replay analysis: Since your gold i won't go into to much detail, only the overall mistakes. You made your depot at 11 instead of 10, huge mistake that delays the whole build Your build has nothing to do with my build, take a look at the replays or the "buildorder", its completley different other than that you play terran and mech. Eitherway: If you mech get your gas geysers earlier at the 3rd base, before you land. You have 2000 Minerals and zero gas, you definatley need to produce more hellbats. I go for tank hellbat thor, rather than tank widowmine thor. You have like 50 supply worth of widowmines burrowed around the map, but not in the fight, WHY? He caught you unsieged Add more bases consistently, you always had the minerals to do so. If you do so you have alot of scans to see potential techsiwtches incoming. Then you would have known earlier about the broods, and produced more thors and also some vikings. You flooded so many minerals and gas all the time. You always need support units for your thors, they really suck alone vs. zerglings ! Summary: Engage better, spend your ressources better. Scout better to adapt your unit composition. The more roaches/hydras the more tanks you need. The more zergling muta the more thors+battle helions you need. The more broods the more vikings and thors you need, and so on. Your worker production was pretty decent for gold. greets, iSHOKZ Thanks! Yes lol I guess I got carried away with widow mines but i did no how else terran gets map control and with a mech heavy composition, Ive just a ball of units that are stuck at my base with no real vision - Will your unit composition and BO more closely and let you know | ||
allqwdd
Taiwan10 Posts
Thank you for this fantastic strategy. Can I translate this into Chinese edition? much appreciate | ||
DariusDark
United States2 Posts
Thanks! Yes lol I guess I got carried away with widow mines but i did no how else terran gets map control and with a mech heavy composition, Ive just a ball of units that are stuck at my base with no real vision - Will your unit composition and BO more closely and let you know i feel mines are essential in any type of play. its the most cost effective unit i believe. | ||
HTOMario
United States439 Posts
Versus Broodlord Swarmhost Corruptor: I may consider this as the hard counter. You should try to kill the zerg before he gets this. If he has this composition i think the only counter is making enough vikings to kill of the corruptors, then kill the broodlords without support and try to overwhelm the swarmhosts afterwards. Even a mass Air switch might be viable here.Raven, BC, Viking counters this composition. Inbetween point defense drone, hunter seeker and yamato you have a lot of explosive damage. | ||
Beezleking
Canada91 Posts
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Garmer
1286 Posts
On April 11 2013 13:48 HTOMario wrote: a mass Air switch might be viable here. Raven, BC, Viking counters this composition. Inbetween point defense drone, hunter seeker and yamato you have a lot of explosive damage. i hate this in starcraft 2, they force you to switch to air to counter enemy air, where in BW i just build Goliath, thus i continue to playing mech | ||
-sLi-
Germany17 Posts
![]() Cheers, sLi | ||
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