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[D][H] TvZ Viper TvZ Blinding Cloud engagements

Forum Index > StarCraft 2 Strategy
Post a Reply
TheSwagger
Profile Joined June 2012
United States92 Posts
March 26 2013 20:32 GMT
#1
I will post a replay when I get home.

Hello all,

I've been running into an issue with Blinding Cloud as a Terran Player. I've been curious how everyone else has been approaching it. In my most recent encounter, I had a 200/200 3/3 army of Thor, Medivac, Hellbat and then quickly remaxed on Thor, Medivac, hellbat, marauder/marine (2/1 bio) vs a presumably maxed zerg force of entirely roach hydra with 3-5 viper for blinding cloud. I try to kite after they cast it so that I'm out of it but they just destroy my units before I can get out of the cloud. I'm also wondering, and this may be a stupid question, but If I back out of the clouds and their army follows me and, as a result, ends up in the cloud, are they now affected by the range limit? Or is a zerg's brood immune to its own blinding cloud? Is blinding cloud a projectile similar to fungal where you have a short window to dodge it? I'm just curious what the best reponse is. I did scout them, I saw them charging up via eating their own buildings, I'm curious at that time if I should have maybe got 4-5 viking (still, afraid the hydra will just rip them apart) or go completely off my tech tree and get a few ghost for EMP/Snipe


all advice is appreciated!

The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
RandomAccount#282689
Profile Joined September 2012
42 Posts
Last Edited: 2013-03-26 20:48:20
March 26 2013 20:46 GMT
#2
--- Nuked ---
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 26 2013 20:48 GMT
#3
I thought it reduced even their attack range too.'
Twitter: @zhurai | Site: http://zhurai.com
RandomAccount#282689
Profile Joined September 2012
42 Posts
March 26 2013 20:54 GMT
#4
--- Nuked ---
TheDwf
Profile Joined November 2011
France19747 Posts
March 26 2013 21:03 GMT
#5
On March 27 2013 05:32 TheSwagger wrote:
In my most recent encounter, I had a 200/200 3/3 army of Thor, Medivac, Hellbat and then quickly remaxed on Thor, Medivac, hellbat, marauder/marine (2/1 bio)

?? Why does your remax include bio units if you play mech in the first place? And if you play mech, you mass Tanks against Roaches/Hydralisks, not Thors.

Zerg units are affected by Blinding Cloud. If you play mech, use Vikings to kill Vipers.

On March 27 2013 05:46 Jalued wrote:
Try adding in a few ghosts to snipe the vikings or emp them. It takes 3 snipes to kill a viper.

4. Practically, Vipers have 151 hps because if your 3 Snipes don't reach their target at once, the Viper regenerates one hit point and thus survives with 1 hp.
Garmer
Profile Joined October 2010
1286 Posts
March 26 2013 21:08 GMT
#6
also mech without tank, isn't mech, but another a-move ball
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 26 2013 21:51 GMT
#7
On March 27 2013 06:08 Garmer wrote:
also mech without tank, isn't mech, but another a-move ball

Don't derail the thread. This has nothing to do with the discussion.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
FirstGear
Profile Joined June 2011
Australia185 Posts
March 26 2013 22:48 GMT
#8
On March 27 2013 06:03 TheDwf wrote:
And if you play mech, you mass Tanks against Roaches/Hydralisks, not Thors.


Don't siege tanks get shut down by vipers even harder than thors? I used to go mostly mech (thor hellion) in wings, but vipers ruined my day so badly now I play bio widowmine.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 26 2013 22:55 GMT
#9
Hellbat/Tank/Thor + Widow Mines is really effective against Roach/Hydra/Viper.. It's always good to have few Vikings to kill Vipers, I think 6 is enough 1-shot them. Of course, better Zerg players are going to pull some of your units into Hydra/Roach. It's then decided by micro, possitioning, unit compositions, economy, etc.. Exactly, how it should be.
Lyyna
Profile Joined June 2011
France776 Posts
March 27 2013 00:03 GMT
#10
On March 27 2013 07:48 FirstGear wrote:
Show nested quote +
On March 27 2013 06:03 TheDwf wrote:
And if you play mech, you mass Tanks against Roaches/Hydralisks, not Thors.


Don't siege tanks get shut down by vipers even harder than thors? I used to go mostly mech (thor hellion) in wings, but vipers ruined my day so badly now I play bio widowmine.

You need to spread carefully, but tanks are still really good (and in fact even better, due to mine + hellbat allowing for a very good defense of your tank line)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
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