• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:13
CEST 05:13
KST 12:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon205.0.16 Hotfix (June 30) - Balance + Bug Fixes26Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4973 users

[D] Widow Mine Mechanics - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 18 2013 17:13 GMT
#101
In my own personal experiments with widow mines, I've had very random success. The only thing that seems to work fairly reliably for me is widow mine drops and blocking bases with them. Widow mine drops are excellent and take so long to clean up that you can pull way far ahead in economy.

In TvZ, specifically, I'm having a lot of trouble connecting reliably with widow mines. If zerg players simply run over the mines with lings, they will take minimal damage; example is game 5 of Flash vs. Life, where Flash ran backwards into a series of mines that literally only killed around 15 lings total. I haven't played around with hold position micro much, but I'm planning on doing that this week. I'm hoping that it fixes things some, but I think there will still be the problem of lings being practically invulnerable to them if they just run over them.

Also, random note: it seems 100000x harder to kill ultralisks now, I have no clue what to do when ultras get out except cry.
StrategyAllyssa Grey <3<3
Fencar
Profile Blog Joined August 2011
United States2694 Posts
March 18 2013 17:29 GMT
#102
I've had them work fine depending on how well I micro my surrounding Bio forces, personally.

What I do is I use my Bio to kill off the individual Zerglings and smaller packs of Zerglings that would trigger the Widow Mines, instead letting them trigger on the larger groups. It's harder than just marine splitting, but very effective when I manage to do it correctly. Obviously, it's easier if I have more widow mines since I have more chances, and am not reliant on one or two 75/25 investments.
This is my signature. There are many like it, but this one is mine.
centergoliath4
Profile Joined March 2013
37 Posts
Last Edited: 2013-03-18 17:58:46
March 18 2013 17:56 GMT
#103
heres something i want to know about mines

supposedly, I think, mines have a mechanic that says "mine will only track a target IF no other mines are currently targeting that unit. But if the unit is over 125health it allows more mines to target"

this means if 1 zergling runs into 5 mines it would only set off 1 mine

pretty much the mines are coded to not overkill

is this true?


if its true it means you can realistically stack 10 mines really close together in a defensive position and you never need to worry about 1 zergling setting off all your mines. they have overkill prevention







this could allow reactored mines to be very useful for defense letting terran be super defensive with just making dem mines, while going 5CC behind his base then once you have 25 mines you move out more and expand and mine up getting tanks/marines whatever. if mines really have overkill prevention they could serve as very powerful defensive units allowing for less marines early game, more mines, more CC's (vs zerg only of course)
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-03-18 18:20:04
March 18 2013 18:19 GMT
#104
That's right, mines don't overkill when they automatically attack.
Rowrin
Profile Joined September 2011
United States280 Posts
March 18 2013 18:33 GMT
#105
On March 19 2013 02:56 centergoliath4 wrote:
heres something i want to know about mines

supposedly, I think, mines have a mechanic that says "mine will only track a target IF no other mines are currently targeting that unit. But if the unit is over 125health it allows more mines to target"

this means if 1 zergling runs into 5 mines it would only set off 1 mine

pretty much the mines are coded to not overkill

is this true?


if its true it means you can realistically stack 10 mines really close together in a defensive position and you never need to worry about 1 zergling setting off all your mines. they have overkill prevention







this could allow reactored mines to be very useful for defense letting terran be super defensive with just making dem mines, while going 5CC behind his base then once you have 25 mines you move out more and expand and mine up getting tanks/marines whatever. if mines really have overkill prevention they could serve as very powerful defensive units allowing for less marines early game, more mines, more CC's (vs zerg only of course)


Although you are forgetting that if there are 10 mines all stacked up, and 10 zerglings run in range at the same time, all ten will fire. At the same time, if there was 1 mine and 10 zerglings, the one mine will fire and still kill the 10 zerglings.

The mine is very... niche to say the least. I think too many people expect the mine to deal huge amounts of damage just because it has the potential to. Most of the time, this should not be the inferred case. They are just too random to be expecting these huge connects to occur every time a mine goes off. Yeah occasionally it will happen, but this should not be considered the norm.
Kaw
Profile Joined February 2011
United States74 Posts
March 18 2013 19:10 GMT
#106
On March 19 2013 02:56 centergoliath4 wrote:
heres something i want to know about mines

supposedly, I think, mines have a mechanic that says "mine will only track a target IF no other mines are currently targeting that unit. But if the unit is over 125health it allows more mines to target.


One small point. Even if a unit has more than 125 hp, only one mine will target it at a time. If a colossus walks over two mines that are next to each other, one mine will go off and then the other will 1.5 seconds later.
Ahli
Profile Joined May 2012
Germany355 Posts
March 18 2013 19:32 GMT
#107
I just posted this in another thread, but I think the details from the editor should be posted in here, too.
Well, if you are able to read the editor's data, you can figure out how the mine works:

- The widow mine's attack has a prepare time of 1.5 game seconds.
=> This means, that it needs to focus at an enemy for 1.5 seconds before it executes the attack. The unit is required to be targetable and within range during the complete duration.

- The widow mine has range of 5 and no "range extra". So the range for the targeting is exactly 5. Most units have a range extra of 1 allowing them to fire at units that barely touched its max range and run away again.
Ranges use the true distance between the units. This means the attack radius of each unit includes the own unit radius and the target's unit radius to calculate the distance.

- It should target closest valid unit by itself, if it is loosing its target unit (-> unit dies/burrows/cloaks/is out of range/morphs to a structure).

- It doesn't automatically target disguised changelings, revealed hallucinations or units that other mines are targeting.

- Its attack ability is a "smart" ability making it able to be casted via right click on units. (Of course it needs to focus on the target unit again.)

- Widow mines can't target larvae and its targets are required to be visible.

- It can fire in an arc of 360 meaning that it doesn't need to turn to fire.

- It deals 125 damage and up to 35 damage versus shields to the target unit.

- The splash has a radius of 1.75 and can't hit structures and your own widow mines.

- The damage uses the spell type meaning that hardened shield does not reduce its damage.

- The damage has 0 armor reduction meaning that armor can't reduce its damage.

- Attack has a cooldown of 40 seconds.

- "A-Click" doesn't do anything.

- During the focusing, all enemies can see an untargetable image of the widow mine.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
murphs
Profile Joined April 2011
Ireland418 Posts
March 18 2013 21:25 GMT
#108
Elements of the Lurker and the Reaver, cool little unit.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-03-18 22:07:06
March 18 2013 22:06 GMT
#109
I hope mines continue to work like this in that Blizzard does not make it fully automatic or anything. Seem like it has a lot more potential, which I can not say about a lot of SC2 units.
T P Z sagi
TheSwagger
Profile Joined June 2012
United States92 Posts
March 19 2013 03:54 GMT
#110
updated OP with comprehensive guide/mechanic information
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
panamared
Profile Joined June 2011
United States25 Posts
March 19 2013 15:04 GMT
#111
I feel like that is all great stuff for improving the micro of the widow mine for all terran players. But based off this I can see see a small amount of potential for more late game use of widow mines. Initially I thought they wouldn't make it past 15-20 minutes into the game. I personally like that I can control the placement of shots from the widow mine, I just never noticed it when I had already been doing it
ST_Bomber is too good! O_o
Caederis
Profile Joined April 2012
France11 Posts
Last Edited: 2013-03-21 16:23:13
March 21 2013 16:21 GMT
#112
On March 19 2013 04:32 Ahli wrote:
- It doesn't automatically target disguised changelings, revealed hallucinations or units that other mines are targeting.


I've done some more testing on this, and the part about not targeting units that are already being targeted is quite important.
It means that :

- Mines do not overkill. Blinking a Stalker in the range of 5 mines will only activate exactly one.

- If you blink a group of 5 stalkers directly in the range of 5 mines, all 5 mines will target different Stalkers and they will all die.

- If you move a unit with high HP, say, an Ultralisk, in a field of 5 mines, it will take a lot of time for the Ultralisk to die, because each mine will wait for the previous mine to fire before starting to activate. Since an Ultralisk requires 5 mines to die, and it takes 1.5 seconds to launch a missile, it means that it will take 7.5 seconds of the Ultralisk staying in the mine field for the mines to kill it.

- You can, however, bypass this by right-clicking. If you select all mines and right-click the Ultralisk as it enters the range of the mines, all five mines will fire, and the Ultralisk will die after only 1.5 seconds. Beware though, that this leads to overkill. Say you have 15 mines selected, all 15 mines will fire and you will waste 10 shots.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
April 01 2013 19:30 GMT
#113
Mines do not overkill.
This isn't exactly true. While it is true that multiple mines will never overkill on a single target, they will overkill on multiple targets that would otherwise all be destroyed by splash damage. For example, if you have 5 stalkers walking over 5 Widow Mines, all the widow mines will fire. If you have 5 zerglings or 5 marines walking over 5 widow mines, all widow mines will fire, despite only one or two needing to fire in order to destroy the targeted units.
This is my signature. There are many like it, but this one is mine.
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
April 01 2013 19:39 GMT
#114
What happens if you select multiple widow mines (say five) and manually targets multiple enemy units (for instance say you want to target 5 infestors)?
Will this count as "resetting" the proces over and over (so it won't target any units at all) or will it count as you targetting all of the five infestors?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
April 01 2013 19:47 GMT
#115
On April 02 2013 04:39 Hider wrote:
What happens if you select multiple widow mines (say five) and manually targets multiple enemy units (for instance say you want to target 5 infestors)?
Will this count as "resetting" the proces over and over (so it won't target any units at all) or will it count as you targetting all of the five infestors?

I believe the answer is in the updated OP.

If you select multiple widow mines and right click one unit, they will all fire on the target and likely overkill onto said target. You must select each individual widow mine and target the specific target you wish to attack.
This is my signature. There are many like it, but this one is mine.
stew_
Profile Joined June 2012
Canada239 Posts
April 01 2013 19:47 GMT
#116
so i noticed a neat trick with the mines

if i see a pack of lings and i have 6~7 mines burrowed, selecting a few and unburrowing them only activates 1 or 2 mines instead of all of them. all depends on micro though, i'm gonna test it out more on ladder

also, with this kind of micro, it's essential that you have the drilling claws upgrade
자연속에 내가 있다! 운!지!
DBS
Profile Joined July 2012
515 Posts
April 01 2013 20:20 GMT
#117
On March 19 2013 02:56 centergoliath4 wrote:
heres something i want to know about mines

supposedly, I think, mines have a mechanic that says "mine will only track a target IF no other mines are currently targeting that unit. But if the unit is over 125health it allows more mines to target"

this means if 1 zergling runs into 5 mines it would only set off 1 mine

pretty much the mines are coded to not overkill

is this true?


if its true it means you can realistically stack 10 mines really close together in a defensive position and you never need to worry about 1 zergling setting off all your mines. they have overkill prevention







this could allow reactored mines to be very useful for defense letting terran be super defensive with just making dem mines, while going 5CC behind his base then once you have 25 mines you move out more and expand and mine up getting tanks/marines whatever. if mines really have overkill prevention they could serve as very powerful defensive units allowing for less marines early game, more mines, more CC's (vs zerg only of course)


If i saw a terran go 5 CC-widow mine, I would go gasless 5 base into fast hive and he couldn't do jack shit about it. I would then win the game with ultra viper broodlord bling corrupter.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
GGY0UMAKE
Profile Joined January 2013
United States24 Posts
April 01 2013 20:37 GMT
#118
I play SC2 on lowest settings, currently saving up to buy a nice rig, atm it's decent enough to run sc2. i noticed on stephano's stream im guessing he plays on max setting that a widow mine shows a black indent. Can you see this on lowest setting!?!? IWhat is the lowest setting needed to view this.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft713
ViBE236
Nina 156
RuFF_SC2 135
Ketroc 39
StarCraft: Brood War
Rain 3833
GuemChi 3193
Free 150
Noble 81
HiyA 80
Mind 77
Sharp 64
Bale 29
Terrorterran 16
yabsab 15
[ Show more ]
Purpose 8
Dota 2
NeuroSwarm164
Counter-Strike
taco 529
Super Smash Bros
hungrybox975
Other Games
summit1g9742
C9.Mang0633
PiGStarcraft378
Maynarde143
UpATreeSC45
Organizations
Other Games
gamesdonequick1283
BasetradeTV356
Dota 2
PGL Dota 2 - Main Stream136
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 103
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota224
League of Legends
• Rush1044
• Lourlo441
• Stunt347
Upcoming Events
CrankTV Team League
7h 47m
Bombastic Starleague
16h 47m
The PondCast
1d 6h
HomeStory Cup
1d 7h
Replay Cast
1d 20h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.