
The HotS Terran Help Me Thread - Page 8
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Marathi
298 Posts
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iAmJeffReY
United States4262 Posts
On March 18 2013 06:51 Marathi wrote: nice dude, hopefully you can share what you learn as you always give me good advice in these threads iAmJeffReY ![]() lol im just abusing the fact that medics are so mobile, and bio + mines, or bio + hellions are retardedly sick strong | ||
mika0023
Germany11 Posts
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GuiRao
Spain29 Posts
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Spoink
Austria150 Posts
On March 18 2013 07:02 mika0023 wrote: most Terrans go for that fast medivac drop at MLG .... hope Flash has prepared something new for the finals ! I wonder why we dont see any reaper openings anymore ? arent they pretty good for the scouting ? I personally go sometimes 2Rax Reapers but in a standard game i dont like to open with one reaper since you can read your opponent pretty well if you scout with an scv. Further delays a Reaper tech and Mines are pretty good ^_^ | ||
goFLiP
Argentina39 Posts
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iAmJeffReY
United States4262 Posts
On March 18 2013 09:22 goFLiP wrote: How do I deal with oracles? Every time I see those motherfuckers poppin my SCVs, my marines get wrecked too and I have to setup turrets everywhere or make vikings and it puts me behind every time. I have only like 20 games experience, but in my games when I see oracle/stargate, I get mines. Defensive mines help shoo away the oracles decently well until you can get a viking or a better marine count out. | ||
butterstulle
Germany20 Posts
should i use different BOs or just play 111 only? | ||
iAmJeffReY
United States4262 Posts
On March 18 2013 09:28 butterstulle wrote: 1/1/1 seems to work perfeclty fine in any matchup should i use different BOs or just play 111 only? Depends, IMO. I'd go for a delayed gas 1-1-1, so you can drop an FE in there. Like 15 gas, FE and go for a marine/mine drop, and still get an FE up in a decent time so you're not dedicated to just 1 base 1-1-1. Again, very little experience, but it's what I've been doing in TvP/TvZ. | ||
SHODAN
United Kingdom1060 Posts
I'm trying to play a late-game focused style a la Gumiho. I would rather play a 4-base macro/defensive style instead of trying to trade heavily with Z pre-Hive. my strategy is to focus on late-game drops, highly upgraded vehicle/air support, and having the correct composition/tech to defend against any Hive army (ghosts to deal with vipers and infestor/brood switches, early 2nd starport, etc). basically I will only attack when zerg is out of position, makes a mistake, or when I have clear advantage. so when zerg has a tonne of ultralisks, how much of my bio can I commit to drops without leaving me vulnerable on the ground? and what is the correct way to engage/micro vs the new ultras? | ||
Malgrif
Canada1095 Posts
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PineapplePizza
United States749 Posts
You can get 3 or 4 bases safely, but I don't see how you're supposed to fight Zergs in 200/200 remax situations when he has a bigger bank, more gas, and megaultras that require you to build a crapton of marauders ahead-of-time to fight. Ravens aren't nearly as good as people say =/ | ||
netherDrake
Singapore1831 Posts
Would it also better to build a bunker at one of the predicted (most 2-player ladder maps have 2 spots where the) jump spot for the reapers or use 5-6 scvs as a buffer with good micro to hold the reapers off? | ||
FireMonkey
Australia105 Posts
What are your thoughts on this? Oh and also the natural ramps on the HotS maps are really big so he will need more sentries to forcefield well enough and if he gets enough sentries he will have delayed tech or barely any actually army. I don't exactly know a precise BO for it this is all just in planning phase and theory. Im hoping if executed it would hit with first wave at around 8-10 minutes and the second wave at 10-12 minutes. But as i said i am new to terran so i could be wrong, i only thought of this just then. Any help would be good. | ||
f0x1
Finland17 Posts
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BBoyXELAnt
United States22 Posts
On March 14 2013 03:45 kollin wrote: They mean 12 rax, 13 gas, then reaper straight away. If you want to be slightly more aggressive you can go 11 rax 12 gas, with a brief SCV cut. Is it possible to go 12, rax, 12 gas at the same time? I saw a build where you do that with the scv cut. | ||
Bulugulu
Israel250 Posts
On March 18 2013 20:52 f0x1 wrote: As im switching from protoss to terran my biggest problem seems to be managing my money. After ive got 2 bases and especially after 3 im constatntly floating minerals. Im getting the upgrades i want and getting units, but maybe i dont have enough production facilities? So what would be a good amount of them after 2, 3, and 4 bases? You need to be aware that the amount of production you can support changes based on whether or not you're still producing scvs and depots. If you're going for a 2 base allin and you've finished saturating your mineral lines or you're just cutting scvs to make more units, then you can support more production (about 5 rax with addons+double medivacs). On 3 saturated bases you can probably have at least 10 rax as well as 2/3 factories and a starport producing. And after this point (when you're no longer producing depots/scvs and you have many orbitals and 3+ bases) you can support even more production, usually adding more starports. A general principle would then be 5 rax or 2 base, 8 on 3, and add more as you have the money at this point. Generally I wouldn't go above 10 rax before you add more orbitals, or at all. If you have excess minerals in the late midgame/lategame, drop some orbitals. " Is it possible to go 12, rax, 12 gas at the same time? I saw a build where you do that with the scv cut." Yes, the trend at the moment is to get the rax and gas at the same supply. 8-8-8 in TvZ for example, or 11-11 in TvT(flash), or 12-12 in TvT (Yoda). This way you have gas for a reaper about the time the rax finishes. | ||
Pulimuli
Sweden2766 Posts
On March 18 2013 09:28 butterstulle wrote: 1/1/1 seems to work perfeclty fine in any matchup should i use different BOs or just play 111 only? 111 shouldnt work in any matchup atm, if they do you are just lucky. Oracles own the shit out of 111 and photon overcharge is another nail in the coffin. And Zerg has never had a hard time defending it and well Terran has their own tanks | ||
zhurai
United States5660 Posts
On March 18 2013 22:38 Pulimuli wrote: 111 shouldnt work in any matchup atm, if they do you are just lucky. Oracles own the shit out of 111 and photon overcharge is another nail in the coffin. And Zerg has never had a hard time defending it and well Terran has their own tanks 1/1/1 doesn't always mean the 1/1/1 all-in (3 tank + banshee timing). | ||
cArn-
Korea (South)824 Posts
On March 18 2013 18:28 netherDrake wrote: Has anyone figured out the optimal way to defend 8/8/8 in TvT (assuming you scout it, and he builds a second rax too)? Would the best choice be going for marines, reapers or a quick fact for hellions? I've had more success defending with marines out of my barracks (12 rax, 15 gas type of opening) than a reaper expand (12 rax with 12/13 gas) Would it also better to build a bunker at one of the predicted (most 2-player ladder maps have 2 spots where the) jump spot for the reapers or use 5-6 scvs as a buffer with good micro to hold the reapers off? 8/8/8 is pretty bad TvT, you can defend easily just by going normal 12/12 reaper | ||
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