The HotS Terran Help Me Thread - Page 12
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Cosmology
Canada360 Posts
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Smackzilla
United States539 Posts
TvT Yoda's Reaper FE into Mine Drop DeMuslim's Reaper FE TvZ Polt's Widow Mine Opener TvP "Standard" Reactored Marine Mine Drop | ||
awakenx
United States341 Posts
On March 20 2013 05:02 Smackzilla wrote: For those asking for HotS builds, here's a few guides I've ran across so far: TvT Yoda's Reaper FE into Mine Drop DeMuslim's Reaper FE TvZ Polt's Widow Mine Opener TvP "Standard" Reactored Marine Mine Drop Thanks a bunch for these! Looks like it's time to pick up some reaper openings and practice my reaper multitasking | ||
xPabt
226 Posts
Edit: vs zerg woops | ||
Everlong
Czech Republic1973 Posts
On March 20 2013 05:59 xPabt wrote: How are you supposed to open Mech and how viable is it compared to bio? In what matchup? It's pretty safe, you can open basically with reactor mines if it's closer spawn distance or you feel like pressure is comming, or you can go for hellions and grab map control, scout or contain your opponent.. It's rather specific what you need to look out for in each matchup, but mech is definitely playable. I play mech in every matchup and I beat mid master Protoss players reguralry. If you want something specific, then ask more specifically. | ||
Maxie
Sweden2653 Posts
I'm having issues in TvZ, with widow mines + bio the mines often end up dealing just as much damage to my own units as the zerg's. Any tips for avoiding this from happening? Maybe I should just go back to marine tank, but is it still viable with additions such as vipers and blinding cloud? | ||
Everlong
Czech Republic1973 Posts
On March 20 2013 06:28 Maxie wrote: I like to open gasless 1 rax FE in TvP. Is there any timing I should go for for attacking, etc? I'm plat. I'm having issues in TvZ, with widow mines + bio the mines often end up dealing just as much damage to my own units as the zerg's. Any tips for avoiding this from happening? Maybe I should just go back to marine tank, but is it still viable with additions such as vipers and blinding cloud? With 1rax FE you are still looking for 10 min medivac timing, but it's harder because of MsC. So you contain and drop Protoss to no end. If you have good multitasking, Protoss is going to have hard time against speed medivac. With 1rax FE, you are asking for BO loss against proxy Oracle, so watch out for that. If you scout 2gas, count pylons (2 means it's proxy tech) and scout where stargate is. 4M TvZ is REALLY micro intensive, so I'd suggest you either go for some tanks or split preemptively, micro back, lure enemy into mines, etc.. There is just a lot going on, if you are going for bio in TvZ. | ||
padfoota
Taiwan1571 Posts
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padfoota
Taiwan1571 Posts
On March 20 2013 06:28 Maxie wrote: I like to open gasless 1 rax FE in TvP. Is there any timing I should go for for attacking, etc? I'm plat. I'm having issues in TvZ, with widow mines + bio the mines often end up dealing just as much damage to my own units as the zerg's. Any tips for avoiding this from happening? Maybe I should just go back to marine tank, but is it still viable with additions such as vipers and blinding cloud? Pure bio works if your multitasking and splitting is up to scratch. Its when you are trading inefficiently that you need these units to help you catch up/pull ahead. Bio+firebat is nice when you need that extra oomph against too many ground units, its similar to the old bio hellion builds in WoL, except are much tankier and deal a lot more damage in a straight fight. They cant keep up with the main bio force when moving around though Bio+tank is old school and always works, in fact, should be gotten if opponent is opting for early rushes or roach hydra comps. However, tanks should not be over relied upon as it makes you less mobile, and the amount of spreading you need to do late game in order to counter vipers makes it seem terrible for a composition thats supposed to be on mobility. Bio + widowmine is great, but you MUST have widowmines on a seperate hotkey. You can target fire with the mines as discussed in another thread. If you army is taking too much damage from widowmines, try splitting like you would against banelings. Other units - Thors to add on when up against too many mutas and you are scared of moving out/shit getting sniped etc etc. Also great for tanking damage. Ravens - With the changes to the seeker missile, its a great unit mid-late game in TvZ, especially when you are up against BL corrupter-infestor compositions. They suck against ultras so dont over-rely either Battlecruisers - hmmmm....naaaaaaaaaah. | ||
xPabt
226 Posts
On March 20 2013 06:28 Everlong wrote: In what matchup? It's pretty safe, you can open basically with reactor mines if it's closer spawn distance or you feel like pressure is comming, or you can go for hellions and grab map control, scout or contain your opponent.. It's rather specific what you need to look out for in each matchup, but mech is definitely playable. I play mech in every matchup and I beat mid master Protoss players reguralry. If you want something specific, then ask more specifically. Forgot to put vs zerg. If you open mines how do yo deal with swarm hosts. | ||
U_G_L_Y
United States516 Posts
On March 19 2013 08:59 Asha` wrote: [/spoiler]*snip* Mech aint meta: Unless I'm miscounting, Korean mech picked up a whole 1 win this weekend, with losses vs all 3 races. It doesn't really speak to its practicality on a day to day basis, but it's fairly telling that for the most part it was avoided and did not perform particularly well when it did see use. The GSTL this week may hold a bit more information on where mech stands going forward with players preparing strategies for a single map/race. Hopefully a few people can find something of use there I think that given the current map pool, mech is not viable in TvZ, let alone the other matchups, and it really really pisses me off. I can NOT take a third base. Daybreak used to be the hardest with the correct vetoes, and now it is the easiest one... any tips on now I can not make marines vs Z from master+ player? | ||
Qikz
United Kingdom12022 Posts
On March 20 2013 08:11 U_G_L_Y wrote: [/spoiler]I think that given the current map pool, mech is not viable in TvZ, let alone the other matchups, and it really really pisses me off. I can NOT take a third base. Daybreak used to be the hardest with the correct vetoes, and now it is the easiest one... any tips on now I can not make marines vs Z from master+ player? It all comes down to tank positioning and a lot of the time you need to realise that you need to be on the defensive for most of the game. Whirlwind for example you can place yourself behind the rocks on the ramp to your third and cover not only the entrance to your main, but also your third ramp (you should have enough to discourage him running up with anything). Akilon Flats is super easy, Neo Planet S you want to be taking the third closer to your main and use the highground above your nat entrance to cover your main/nat while keeping the rest of your army on the ramp up into your third, the big issue with this map is the fourth base, but I usually expand forwards onto the corner on his side of the map, not only does it give you more agressive potential, but with good highground usage and mines on the ramps you can hold with quite little. Bel'shir Vestige is the hardest I'd say, but you have to make liberous uses of walls/mines and good tank positioning on your highgrounds over the ramps and keep hellions moving around trying to keep him back. Newkirk/Korhal and Daybreak I couldn't tell you as I can't stand playing them so have them veto'd, but hopefully the little I've said can be helpful. | ||
iAmJeffReY
United States4262 Posts
I only have 30 games total of HotS, so this is just some random made up build. I have absolutely no knowledge of much...didn't even know mutas got a speed buff in HotS. No wonder the fuckers seemed fast. Game was against a 400 pt master zerg on NA. | ||
KillAudio
1364 Posts
On March 20 2013 00:50 Bulugulu wrote: 1) Yes, proxy marauder is a very good opener vs any reaper opener. As evidenced in game 2 of flash vs innovation in mlg. However, it's not a direct counter - you'll need a good deal of micro and multitasking to win the game. How to transition is up to you, most people will probably go for a mech transition or the original cloak banshee followup into mech. 2) Most people use bio widowmine at the moment, but bio tank is still viable. Tanks are better at defending allins now because you don't have to research siege mode. Tanks are probably better vs certain compositions(roaches hydra) while widow mines/hellbats are better versus others(ling baneling). At this point everyone are still experimenting and figuring it out. On March 20 2013 01:16 TheDwf wrote: Yes, assuming good micro from your part this is virtually a (blind) build order win. See Bogus vs Flash, Cloud Kingdom, MLG as pointed out by Bulugulu. His answer to your second question is also correct. Thank you! ![]() | ||
bvb
22 Posts
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PinheadXXXXXX
United States897 Posts
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HTOMario
United States439 Posts
On March 20 2013 14:14 bvb wrote: How on earth do I go about stopping mass doom drops in TvT? Ever since MLG every single terran player is doing them. Even when i gain a massive advantage, I'm often unlucky to move out just as 6-8 dropships come in. Mass turrets are expensive and don't do too much as long as the opponent is smart enough to scan my base beforehand. The answer is actually mass turrets with a sensor tower. Having a mobile army ready is helpful as well like 8 marine 1 medivac or hellions since they can reach quickly. | ||
Bulugulu
Israel250 Posts
On March 20 2013 14:14 bvb wrote: How on earth do I go about stopping mass doom drops in TvT? Ever since MLG every single terran player is doing them. Even when i gain a massive advantage, I'm often unlucky to move out just as 6-8 dropships come in. Mass turrets are expensive and don't do too much as long as the opponent is smart enough to scan my base beforehand. In my opinion it will and should become more common to research the turret upgrade at the engi bay, as well as put a few marines in your base possibly. As mech it's not a big deal to get that early engi bay and upgrade, and as bio you would get it after dropping a 3rd cc probably (a 3rd engi). | ||
Swordland
232 Posts
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Bazy
Poland22 Posts
1. This build is weak against fast speedlings and roaches, what do I do, when I see fast speed or roaches? (want to transition into bio/mine) 2. What are the timings for Zerg gases to consider his build as fast speedling build or fast roaches? 3. Bonus question - do you consider Ghosts to be a good counter for Vipers? They should 3shot them using Snipe, is it an investment that can be worth trying? Thank you for your answers (sorry for my weak english) | ||
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