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[G] ~8% faster gas mining - Page 3

Forum Index > StarCraft 2 Strategy
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Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2012-10-28 08:30:23
October 28 2012 08:03 GMT
#41
Thanks for the positive feedback guys.

On October 28 2012 16:57 MasterCynical wrote:
+ Show Spoiler +

uhhh, im not understanding your maths

11 o’clock = (2500/1291)+(2500/1377) = 225.121 [gas/sec]
7 o’clock = (2500/1291)+(2500/1320) = 229.825 [gas/sec]


shouldn't it be this?
11 o’clock = (2500/1291)+(2500/1377) = 3.752 [gas/sec]
7 o’clock = (2500/1291)+(2500/1320) = 3.830 [gas/sec]

according to your data, the worst time of 1395 secs will give 107.5 gas/min while the best time 1291 will give 116.2 gas/min
over a 10 min period, it will be a difference of 87. since all bases have at least one 1291 gas, this will be the worst difference.
Or if you look at zerg, where gas starts at 6:00 and you'll need to defend a toss timing at around 9-11, it will only be about 40ish gas you're missing out on.

I think the difference is negligible enough to not make any significant differences compared to differences of skill level.



Oops. I forgot to multiple by 60 to make it [gas/min] instead of [gas/sec] for the math I did on Excel. Thank you very much for pointing out. I will edit now.

Edit: done. It's now [gas/min] as it should have been.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2012-10-28 08:05:49
October 28 2012 08:05 GMT
#42
Well, it is true that the geyser looked far on Entombed Valley, so not much pros take it first...

But at least, we now know that Inori is such a noob

+ Show Spoiler +
For the reference, I looked through at least 20 VOD, and Inori was the only one to make that "mistake"
LastLemming
Profile Joined June 2011
United States38 Posts
October 28 2012 08:09 GMT
#43
this was great
Morufi1
Profile Joined May 2012
Germany49 Posts
October 28 2012 08:09 GMT
#44
I remember a stream of the IM team, where the IM coach played and Mvp sat behind him. One of the first things that happened, was that Mvp critisized the coach for taking the "bad" gas, so i thought this results were common knowledge among the pros. (When the coach almost loses, Mvp takes over and wins the game, maybe somebody can find the link)

Or am i missing something and this is something other then the things discovered here?
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
October 28 2012 08:13 GMT
#45
I don't think that makes much of a difference.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
October 28 2012 08:18 GMT
#46
Wow, this is really interesting. Great job on the research!
romans
Profile Joined May 2011
Australia18 Posts
October 28 2012 08:19 GMT
#47
Amazing research post - not too sure about your conclusion though, that Blizzard should fix it. Given the imbalance in terran addons and larva spawn isn't killing esports (as well as other asymmetry in maps), can't this be kept as just one more little factoid that a superior player can use to defeat his opponents? Referring only to ladder maps that is.
Imbu
Profile Blog Joined May 2009
United States903 Posts
October 28 2012 08:22 GMT
#48
On October 28 2012 17:09 Morufi1 wrote:
I remember a stream of the IM team, where the IM coach played and Mvp sat behind him. One of the first things that happened, was that Mvp critisized the coach for taking the "bad" gas, so i thought this results were common knowledge among the pros. (When the coach almost loses, Mvp takes over and wins the game, maybe somebody can find the link)

Or am i missing something and this is something other then the things discovered here?

That game was played on Metalopolis which had a much more distinct "bad gas" than many of these newer maps.
@DreamingBird
DrDeep
Profile Joined January 2011
16 Posts
October 28 2012 08:24 GMT
#49
A lot of dedication into this. Thank you and keep up the good work!
fezvez
Profile Blog Joined January 2011
France3021 Posts
October 28 2012 08:24 GMT
#50
As a side note on the "2 gas 4 workers" part :

When (waiting time for the 3rd worker) < (additional travel time for farther gas), it should be the case.


I did some modeling, and I agree with your conclusion (as long as (additional travel time for farther gas) means (additional travel time for farther gas back and from) )

This looks horrible to experiment though
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
October 28 2012 08:27 GMT
#51
This is one of the best post I've seen in a while. Good job!
It's good to be back
Notfragile
Profile Joined April 2011
Greece713 Posts
October 28 2012 08:30 GMT
#52
Great post!! And the "anti-drama" intro made me laugh as well!
Dude, where do you find the inspiration for each "research project" of yours??
"The art of war is of vital importance to the state" || MVP.Keen fan since the day he stole my heart with a double 2rax. http://i.imgur.com/A82cl.gif
Complete
Profile Joined October 2009
United States1864 Posts
October 28 2012 08:38 GMT
#53
Thanks for doing some research in to this. I've noticed this on some maps and it's very annoying, but I didn't know specifically ho to identify the bad vespene gases.
Stamper
Profile Joined February 2011
Germany148 Posts
Last Edited: 2012-10-28 08:46:13
October 28 2012 08:45 GMT
#54
Looking at all those maps lots of them have imbalances, where the mirrored position has a worse geysir than the other one. There's your drama. We have been playing on imbalanced maps all this time.
Liquid`Bunny
Profile Joined May 2011
Denmark145 Posts
October 28 2012 08:56 GMT
#55
Actually on some maps (team maps especially) they placed the gas too close to the town hall. So mining with 2 workers suddenly become really efficient. I haven't actually done any research on this, but it's quite easy to see that you have those 10-20 bonus gas at a certain time in your build.
Team Liquid
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 28 2012 09:00 GMT
#56
this is insane. dude you love this game more than i do!!!! Fantastic read . . took me an hr!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 28 2012 09:03 GMT
#57
I had no idea that recent maps had these problems, I only noticed it on older maps (metalopolis was extremely obvious).
Creator of sc2unmasked.com
blacksheepwall
Profile Joined June 2011
China1530 Posts
October 28 2012 09:04 GMT
#58
Awesome post, I'd thought about this but hadn't seen or read any hard math on it.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
pzu
Profile Joined June 2011
Sweden287 Posts
October 28 2012 09:09 GMT
#59
Great presentation of your results, thank you for this!
Pandain
Profile Blog Joined May 2010
United States12989 Posts
October 28 2012 09:12 GMT
#60
Really sick research, well done!
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