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Thanks for the positive feedback guys.
On October 28 2012 16:57 MasterCynical wrote:+ Show Spoiler +uhhh, im not understanding your maths 11 o’clock = (2500/1291)+(2500/1377) = 225.121 [gas/sec] 7 o’clock = (2500/1291)+(2500/1320) = 229.825 [gas/sec] shouldn't it be this? 11 o’clock = (2500/1291)+(2500/1377) = 3.752 [gas/sec] 7 o’clock = (2500/1291)+(2500/1320) = 3.830 [gas/sec] according to your data, the worst time of 1395 secs will give 107.5 gas/min while the best time 1291 will give 116.2 gas/min over a 10 min period, it will be a difference of 87. since all bases have at least one 1291 gas, this will be the worst difference. Or if you look at zerg, where gas starts at 6:00 and you'll need to defend a toss timing at around 9-11, it will only be about 40ish gas you're missing out on. I think the difference is negligible enough to not make any significant differences compared to differences of skill level.
Oops. I forgot to multiple by 60 to make it [gas/min] instead of [gas/sec] for the math I did on Excel. Thank you very much for pointing out. I will edit now.
Edit: done. It's now [gas/min] as it should have been.
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Well, it is true that the geyser looked far on Entombed Valley, so not much pros take it first...
But at least, we now know that Inori is such a noob
+ Show Spoiler +For the reference, I looked through at least 20 VOD, and Inori was the only one to make that "mistake"
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I remember a stream of the IM team, where the IM coach played and Mvp sat behind him. One of the first things that happened, was that Mvp critisized the coach for taking the "bad" gas, so i thought this results were common knowledge among the pros. (When the coach almost loses, Mvp takes over and wins the game, maybe somebody can find the link)
Or am i missing something and this is something other then the things discovered here?
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I don't think that makes much of a difference.
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Wow, this is really interesting. Great job on the research!
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Amazing research post - not too sure about your conclusion though, that Blizzard should fix it. Given the imbalance in terran addons and larva spawn isn't killing esports (as well as other asymmetry in maps), can't this be kept as just one more little factoid that a superior player can use to defeat his opponents? Referring only to ladder maps that is.
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On October 28 2012 17:09 Morufi1 wrote: I remember a stream of the IM team, where the IM coach played and Mvp sat behind him. One of the first things that happened, was that Mvp critisized the coach for taking the "bad" gas, so i thought this results were common knowledge among the pros. (When the coach almost loses, Mvp takes over and wins the game, maybe somebody can find the link)
Or am i missing something and this is something other then the things discovered here? That game was played on Metalopolis which had a much more distinct "bad gas" than many of these newer maps.
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A lot of dedication into this. Thank you and keep up the good work!
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As a side note on the "2 gas 4 workers" part :
When (waiting time for the 3rd worker) < (additional travel time for farther gas), it should be the case.
I did some modeling, and I agree with your conclusion (as long as (additional travel time for farther gas) means (additional travel time for farther gas back and from) )
This looks horrible to experiment though
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This is one of the best post I've seen in a while. Good job!
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Great post!! And the "anti-drama" intro made me laugh as well! Dude, where do you find the inspiration for each "research project" of yours??
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Thanks for doing some research in to this. I've noticed this on some maps and it's very annoying, but I didn't know specifically ho to identify the bad vespene gases.
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Looking at all those maps lots of them have imbalances, where the mirrored position has a worse geysir than the other one. There's your drama. We have been playing on imbalanced maps all this time.
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Denmark145 Posts
Actually on some maps (team maps especially) they placed the gas too close to the town hall. So mining with 2 workers suddenly become really efficient. I haven't actually done any research on this, but it's quite easy to see that you have those 10-20 bonus gas at a certain time in your build.
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this is insane. dude you love this game more than i do!!!! Fantastic read . . took me an hr!
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I had no idea that recent maps had these problems, I only noticed it on older maps (metalopolis was extremely obvious).
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Awesome post, I'd thought about this but hadn't seen or read any hard math on it.
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Great presentation of your results, thank you for this!
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Really sick research, well done!
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