[H] Ghost Builds - Page 2
Forum Index > StarCraft 2 Strategy |
dUTtrOACh
Canada2339 Posts
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Ktk
Korea (South)753 Posts
Ghosts are pretty simple to incorporate in the late-game for any matchup though. In TvZ, outside of anti-infestor play, if you feel comfortable in the lategame you can drop 4 ghost academies and upgrade cloak first, and 4 nukes to do multipronged "harass" on all their bases. It takes a lot of attention to set up and some time, but it's pretty rewarding (also scary as hell for the opponent). You can nuke the hell out of a terran player too if you feel you can't advance your positioning. vs Protoss you can do the same but you use ghosts anyways in the lategame for HT and EMP. Snipe observers (at low levels, people generally only build 1) with vikings and use ghosts with cloak for easy damage. | ||
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