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[G] 4 CC into Skyterran TvZ - Page 7

Forum Index > StarCraft 2 Strategy
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DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-08-16 14:47:04
August 16 2012 14:46 GMT
#121
So pretty much everyone in this thread has said it doesn't work for them except one or two people.

Matiz_pl why aren't you defending your build? With such an in depth writeup and being GM I'm sure you have things to say.
Matiz_pl
Profile Joined August 2008
Poland163 Posts
August 16 2012 15:24 GMT
#122
On August 16 2012 23:46 DemigodcelpH wrote:
So pretty much everyone in this thread has said it doesn't work for them except one or two people.

Matiz_pl why aren't you defending your build? With such an in depth writeup and being GM I'm sure you have things to say.


I don't care, it works for us. Most of complains are about things that solutions for them are stated in guide or replays. The only thing that we didn't put enough emphasis on was defending mutalisks but I answered it in some posts i think. The build still could require some polishing, but right now Song is back to France and we can't really work on it and other terrans in house want to use other styles.



look how nicely ravens worked here :>
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
August 16 2012 15:29 GMT
#123
This barely worked when I tried it. You definitely will need a lot of defensive planetaries to deal with that ultra/ling timing the OP describes. It's somewhat flimsy in that you can never let infestors get off a fungal on your ravens, so it's important to either put small groups of them on different hotkeys or to just manually spread them out very well. The biggest weakness this strategy has is when someone denies your third for a long time with mutas or infestors.

Thanks for the guide.
Creator of sc2unmasked.com
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
August 16 2012 20:45 GMT
#124
Kas vs Nestea game 1, Kas was transitioning into raven/viking and thor to deal with the ultra switch. He won the game when in a position from behind. He also showed us how to engage with ravens and vikings to limit the power of infestors in the fight.
All Ireland Starcraft, check us out on Facebook
Morton
Profile Joined July 2012
United States152 Posts
August 16 2012 21:09 GMT
#125
On August 16 2012 23:46 DemigodcelpH wrote:
So pretty much everyone in this thread has said it doesn't work for them except one or two people.

Matiz_pl why aren't you defending your build? With such an in depth writeup and being GM I'm sure you have things to say.


?

numbers are finicky things when you don't actually count
Ianoren
Profile Joined May 2011
United States9 Posts
August 17 2012 05:43 GMT
#126
I think MVP vs Nestea showed how you can transition into that skyterran, but still being so aggressive with 3 double drops at a time at the peak of aggression. So you can certainly turtle up like this build does, but I think being hyper aggressive with expendable mineral units. Then have your gas going into defense (tanks, pfs) and teching to your ravens. It certainly is much harder to tech to this unit composition than infestor broodlord, but its strength in engagements is so much stronger that it is fair. This aggression gives you a much easier time to get to that point than letting the Zerg have his way with you and drone and tech untouched.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-08-17 14:39:32
August 17 2012 14:36 GMT
#127
I'd imagine that you can afford to have some Ghosts in your army with Skyterran since you've got map control and have forced the Z to back off by the time you have BCs. Then you'd have Ghost/BC/Raven which would be practically impossible to beat with proper Ghost/Yamato control. With EMP/Snipe to deal with Infestors and a few less BCs, you could probably walk all over a Z pretty easy late game if you manage to get to 3/3 BCs, fully upgraded Ravens, and upgraded Ghosts with cloak.

Nice guide btw; I've been doing something abit similar in TvP but having to defend vs Archon/HT timings is abit difficult.
LloydPGM
Profile Joined January 2012
85 Posts
August 20 2012 18:23 GMT
#128
YEAH !
I use to play mech all the time, in every match up !
I love your guide, it brings another original way to play, so I'll try it for sure. I saw IMMVP play some sky terran at last IEM and it looked pretty effective
Looks a bit like PhX)Lyyna's playstyle (camping on mass 4 bases with tanks thors and sensor turrets to go mass raven HSM/BC)
TvZ needs some fresh ideas before HOTS, i'm fed up to see all those people going rines tanks medivacs...
http://video.gamecreds.com/1mggimrsyxc0n/channel/Lloyd
Matiz_pl
Profile Joined August 2008
Poland163 Posts
August 21 2012 11:08 GMT
#129
On August 21 2012 03:23 LloydPGM wrote:
YEAH !
I use to play mech all the time, in every match up !
I love your guide, it brings another original way to play, so I'll try it for sure. I saw IMMVP play some sky terran at last IEM and it looked pretty effective
Looks a bit like PhX)Lyyna's playstyle (camping on mass 4 bases with tanks thors and sensor turrets to go mass raven HSM/BC)
TvZ needs some fresh ideas before HOTS, i'm fed up to see all those people going rines tanks medivacs...



Currently people play marine medivac tank into skyterran which can be compared to muta ling baneling into infestor BL. It's viable, it's very good but the transition isn't too smooth. Here we suggest something else, something that looks more similiar to ling infestor, it took around a year to develop ling infestor style in zvt, we believe such marine raven(with some tanks) style is also viable and it feels promising.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
Swift118
Profile Joined January 2012
United Kingdom335 Posts
August 21 2012 12:27 GMT
#130
I like how people theorycraft to the max . Like most things for ladder players its generally how well you execute your build, continue to macro and control your army which will see you winning. I hate when people think you can only play the game one way, and yet these people are generally the first to moan how boring the game is..

I am only Diamond, so not near high level play, but I have a lot of fun playing sc2, I can play more solid standard games but most of builds I have somewhat devised myself, or had ideas from others I have watched. I do crazy shit like marine raven TvZ, mass BC transitions in TvP, marine only TvT and so on. It can work for me and what I noticed is that its not the builds or strats that causes me loses me games a lot of the time, its my mechanics and lack of focus to control army. I know players higher level than me in mid masters + who play way non standard and do ok.

My point is that a lot of strats/builds are viable even to the highest level of sc2, code s players even bust out crazy unit comps, so for your average ladder player there is so much you can play if you get the build down, have a plan and macro well. Sure I can understand people when they want to get their standard game more solid, sure, but people should not be so quick to narrow their horizons. It can be fun to experiment with different playstyles to find one that fits your style and more importantly find a style you enjoy playing.
Carrera26
Profile Joined April 2011
United States29 Posts
August 21 2012 13:48 GMT
#131
I'm only gold, so what do I know, but a couple things occurred to me, let me know if/why these may not be feasible.

Once you're max, near/max, why not get 3-4 Ghosts with 3-4 Nukes:

-Zone out attacks/counter attacks. With PDDs and high-hp units like BCs, they have to stick around for quite a while to actually "finish the job". If they only really have 10-15 seconds to actually engage before they need to bug out, that's more than enough time to retreat/repair low HP units and/or finish off a couple buildings.
-Defend major ground attacks. Even with Ultras and Cracklings, it takes a bit to chew through armor-upgraded buildings and PFs Keep a ghost a bit back from the front line and make them choose between retreating or eating a nuke. With 3 academies you can continuously nuke as long as you keep building right away.
-Clear Spore/Spine fields. You'd eat more than 100/100 repairing most anything that attacked into them and keep the threat of mass Yamatos for Infestors and corruptors.
-The threat of EMP alone should make them more careful with their Infestors
-FG can't kill a Ghost under a medivac, any ground army that goes under the medivac is going to be a gift, and you can just pick the Ghost up anyway. If the Ghost gets NPed they can be killed off in a half-second by the BCs.

Oh, and I love the idea of floating Raxes in with your army to Tank, especially with the armor upgrade. 3 armor, 1000 HP repairable, mineral only flying damage sponge that costs a measely 150 minerals when you have thousands in the bank? Yes please. Yes, they can target-fire, but then they can't magic box and will likely have a ton of "overkill" with corruptor shots. It's a win-win with either clumped-target-firing units or a-moved units shooting nearly "free" units while getting killed off. Not to mention it would take a whole 4-5 APM to use them while taking a lot more APM from the opponent.
Matiz_pl
Profile Joined August 2008
Poland163 Posts
August 21 2012 20:53 GMT
#132
Yes i've been thinking about adding ghosts to this army, i think it would be a great idea. ive been mostly thinking about emping infestors but yeah all the ideas you gave are actually very smart
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
toadahlmn
Profile Joined October 2011
10 Posts
August 22 2012 02:46 GMT
#133
what do u think of this style in tvp?
Matiz_pl
Profile Joined August 2008
Poland163 Posts
August 22 2012 10:51 GMT
#134
I think 3 base allins from protoss are impossible or nearly impossible to hold, we haven't tried it too much though.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
LagT_T
Profile Joined March 2010
Argentina535 Posts
August 22 2012 18:39 GMT
#135
Would you mind uploading more replays? I'm working on a similar build but with less air and more bio after marine+tank and I'm having trouble smoothing out the transition. Thanks in advance!
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Matiz_pl
Profile Joined August 2008
Poland163 Posts
August 22 2012 20:25 GMT
#136
Hey, development of this build stopped so far. The only terran that is under my wings (fuzer) right now refused to use it and does his 2x proxy raxes and other stuff
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
Deleted User 255289
Profile Joined March 2012
281 Posts
August 22 2012 21:33 GMT
#137
main challenges are securing 4th base, and its pretty hard(for me) to split units good enough to minimize fungal damage.
The build itself is pretty hard to follow, with constant scv production and marine production, i find it impossible to build the buildings at the correct time. And when I looked at the replays Song didn't even follow the build exactly most of the time. For example in the game vs hyun his build was completely different.

Anyways I would appreciate it a lot if you can just dig up a few more replays and upload them.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
IceThorN
Profile Joined July 2012
Denmark21 Posts
August 23 2012 12:02 GMT
#138
On August 11 2012 01:23 MockHamill wrote:
This is a very very interesting strategy. How do you deal with a switch to mass hydras given that the tank count seems to be quite low?


Bcs win over hydralisks... Very hard.
"I cry because other people are stupid, and that makes me sad" - Moonpie
TaeTae
Profile Joined December 2011
United Kingdom97 Posts
March 02 2013 22:07 GMT
#139
Rank 1 Diamond EU in T Z and P, Use this build in TvZ almost every game. I use this build with GREAT success. My question is regarding Hots, I haven't been able to get access to the beta, so I'm wondering whether you have tried using this build and if it is any good? I was watching Snutes stream and he was saying that Zerg mostly goes pool before hatch in hots, so I'm guessing the 4th cc is defo out of the question until we defo know what the Zerg is up to. The new Hydras should not be a problem because of Ravens. Against a Swarm Host Zerg I feel this build would faceroll. I feel that the weaknesses would be Locusts and tier 1 zerg. If the zerg scouts and reacts well they should be able to do some nice +1+1 burrow roach allin, or even a standard bust but I feel that wouldn't leave enough time for the zerg to react. Also Locusts is probably the most dangerous zerg unit against sky terran, though a good terran would only engage when approapriate and would split his army good enough against their binding cloud. Though this is all mere theorycraft as I haven't played BETA. I'd appreciate your experienced input as I'd love to continue using this build in HOTS.

Tae
OoC)fanatic
Profile Joined June 2011
Austria45 Posts
March 02 2013 22:42 GMT
#140
On March 03 2013 07:07 TaeTae wrote:
Also Locusts is probably the most dangerous zerg unit against sky terran, though a good terran would only engage when approapriate and would split his army good enough against their binding cloud.
Tae


You mean Vipers? Locusts can't hit air.
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