• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:27
CET 02:27
KST 10:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

[G] TvZ BC Guide - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
MaxSteel
Profile Blog Joined March 2012
78 Posts
August 03 2012 13:11 GMT
#21
Ok... my friend has a pass, so he showed me the game.

What bomber did was absolutely not what this guide is about.
Differences from the guide:
+ Show Spoiler +

First off, he had way too much bio, and even worse, dozens of mediveks (that all got fungled. at more than one occasion).
At some point, he had 16 Marauders, 44 marines, 4 medivecs, 4 BC, 2 Ravens.. which is 4.2k minerals and 800 gas which should've been 5 PF's and more CC's, and (or) more BC/Raven. Also, he lost 9 medivecs with 4 marauders and around 22 marines to fungals earlier.. that's 1k gas and 2.4k minerals for nothing! The same supply, or even resource equivalent of BC/Raven would never have traded this badly. Not what the guide says to do.

2nd, his late-game composition was NOT pure raven/BC, it had a ton of bio with some medivecs, and his chokes weren't protected by 3/4 PF's each, like they should have by that time. So in the engagement at the last base, he got all his bio fungled. It was arguably good that he built his bio at first, but why not slowly sac and and get Battle Crusiers? Why did he rebuilt bio every time his previous bio got killed?

3rd, his raven control was lacking at some points. I'm not saying it's easy, but it clearly shows he didn't practice that strategy enough, else he should never have let as many ravens get fungled. Of course, if he had pure BC/Raven, he would be able to just Yomato some infestors from afar, and fly back to recharge energy. If the all infestors are the ones engaging, he should've had ravens ready to flan at least from 4 sides (2/3 ravens from 4 sides, while the BC's move forward from their side), so the infestors can't retreat without getting hit by HSM's. If one/two infestors are sent, what are they gonna do, fungle 4/5 BC's and die from 2 Yomatos? that's not a good trade.

4, he didn't have nearly enough PF's for it to be considered that strategy in this guide. According to this, he should've had 3 PF's at least by 30min, at each of the forward bases, that being 9 Total (with possible additional ones). Instead, at around that time he gets fungled for 5 PF worth of resources, taking out one poor hatchery. That's why you don't go bio and medivecs past the mid game, if you don't intent to commit to bio.

5.Vikings. How is a Viking better than a Raven? Versus infestors or Hydra's, Ravens are infinitely better than vikings, while still very useful versus Curruptors.




TL;DR
What bomber did was absolutely not what this guide is about, and therefore not really relevant.
M unrelated thoughts on the match:
+ Show Spoiler +

Lots of bio/medivek supply which should have been BC/Raven, lots of bunkers, not enough PF's. It's ok he built the bio and medivecs at first, but why rebuild them after he already secured his BC/Raven production? Why not make more PF's for defense?
Even with that, he still crashed all of Freaks bases with the small amount of BC/Raven he had. Image he'd have 22 ravens and 16 BC? That game would be over.

No hate for Bomber btw, he's an excellent player, it's just he clearly didn't practice/think through this strategy enough. This is supported by the facts that his BC/Raven upgrades were off their timings. If he was experienced with this, it wouldn't happen.
Herpaderp
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 03 2012 15:47 GMT
#22
Ok so my thoughts as a Zerg player:
You say to keep the ravens behind the BCs, but what if Zerg sends 1 or 2 infestors to flank and fungal, then swoop around with corruptors to snipe your precious ravens? You can only make 3-4 at a time, and BCs are slow motherfuckers so I could fungal/remax and kill your army. True, I might not be able to kill you right away, but morphing a few broods will make your TSIs useless. Don't BCs take 90 seconds? That's enough time to morph broodlords AND attack for about a minute. At the very least I could deny your production and then win shortly after.

It just seems that if you ever move out to attack, you're very vulnerable to single infestor flanks. FG on Ravens is as good as HSM on infestors! I feel like it would be a micro war, where your composition is /slightly/ easier to control. Seriously, when you leave your base, if you lose the ravens then you lose the game.
Getting back into sc2 O_o
JDub
Profile Joined December 2010
United States976 Posts
August 03 2012 16:31 GMT
#23
On August 03 2012 17:37 tdt.Baki wrote:
@ JDub
I would like to see that game, can you give more specifics which one was it?

It was game 2 from MarineKing v. Suhosin in the final round of Code A (http://www.gomtv.net/2012gsls3/vod/67627/?set=2&lang=). It's played on Metropolis, and MKP goes for a standard bio/tank/medivac opener and macros like a mad man (of course), getting up to 5 bases rather quickly, while keeping his opponent occupied with drop harassment, etc.. He makes the air transition starting around the 20:00 minute mark, when he builds 6 additional starports all at once, gets his double air upgrades going, and has placed planetaries in the two choke points. He successfully turtles as he builds his massive air army, and adds a bunch of orbitals and starts to replace his scvs with mules.

The main differences between MKP's play and the OP's guide are:

1) MKP doesn't make the air transition until he has gotten 5 bases up, with planetaries/tanks to defend and the economy to support 6-7 starports all at once. MKP plays standard marine/tank/medivac, getting 3/3 bio upgrades with 3 vehicle attack and keeping constant pressure on his opponent while he builds up the infrastructure for the air switch.

2) Vikings are a big part of MKP's composition, as his end-game composition has about a 2:1:1 ratio of vikings:BCs:ravens. He also supplements these with some tanks/thors on the ground.

3) MKP adds 4 OCs as he reaches 200/200 supply with his air army, and sacrifices scvs to free up more supply for his army.

Now, this doesn't mean that the OP's strategy of rushing to BC/Raven off of 2/3 bases is necessarily wrong. But I do think the OP's strat will run into some trouble whilst building the air army, when Zerg should be able to macro as much as they want to, take their side of the map, and throw wave after wave of units at the Terran.

Also, it's hard to consider a guide being used at a high level when it includes stuff like "turret the shit out of your base", and "you'll be floating tons of minerals b/c you can't macro while attacking". Just my thoughts
derpinator
Profile Joined December 2011
74 Posts
August 03 2012 17:41 GMT
#24
I think that if you want to make battlecruisers of 2/3 bases and build up a sizeable force to kill zerg with he probably has taken over half the map by than and double the amount of income.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 03 2012 18:45 GMT
#25
On August 03 2012 19:08 Probe1 wrote:
GOM is very restrictive, your best bet is to look somewhere other than Youtube as it would most likely be taken down. Anyway it was a horrifying game that lasted 1 hour and 1 minute and featured raven BC into every unit terran can make except ghosts. Bomber never makes a ghost and subsequently loses to pure infestor (like pure, 36 at once and probably around 50 made the entire game). It was gross.

Bomber transitioned out of Raven BC because after losing a bunch of ravens and BCs while Zerg happily reached endgame tech, there was no way he could have the time to peacefully remake such an army so he had to just throw units at the wall and see what stuck.



This is an interesting point that you make. I've been experimenting with lategame terran, and especially BCs, and the most difficult wall to overcome is "what do I do if my big expensive army just dies at some point?" This is the question zerg faced for a really long time and they managed to figure out this "remaxing problem".

I wrote a guide a while back that talks about playing bio against zerg while slowly transitioning into a lategame mech/air army: http://www.teamliquid.net/forum/viewmessage.php?topic_id=353517 I solve the problem of remaxing and having a strong army by retaining ~8 rax with 3/3 bio upgrades as well as having the flexibility to remax on 3/3 thor/hellion.

In relation to the topic, I prefer a BC transition first instead of Ravens. Ravens take a lot of time to get up with 5 upgrades, energy accumulation, and build time. In the end, I've found a it a much smoother transition to go through BCs, retaining a strong army while buying yourself more time to get up all your geysers and tech. I think the most important thing that BC's do is skew the army composition of zerg a bit. Because of the large air army of BC/viking, zerg is forced to make less Blords and focus on more corruptors/infestors. Obviously, the less Blords there are, the weaker the zerg army is against the ground. In addition, BCs kind of serve the role of being a giant PDD, drawing some of the fire away from your vikings. That being said, I've had incredible success with just adding 3-4 BCs to a hellion/thor/viking army. With this slight skew of units, everything in your army suddenly has a much higher survivability rate. In addition, BCs in general are just good against everything on the ground.

Obviously, you want to get at least a few ravens in there by the endgame, but mech/BC with the flexibility to switch back into bio at any time is immensely powerful on its own. I really think BC transitions are the future of terran in both TvP and TvZ.

P.S. If you didn't know, a lategame BC transition was the choice in BW in TvZ. Firebathero did this with great success, forcing the zerg players to have to incorporate hydras/scourages into their army instead of the more cost-efficient ling/lurker/ultra. It just gave all the terran units a little more suvivability because of less lurker/ultra.
StrategyAllyssa Grey <3<3
Taefox
Profile Joined March 2010
1533 Posts
August 04 2012 03:22 GMT
#26
This guide is for mid diamond and lower, isn't it ?
@taefoxy
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings130
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech127
Nathanias 90
CosmosSc2 49
trigger 17
StarCraft: Brood War
Britney 17011
Artosis 664
Counter-Strike
fl0m988
taco 649
Super Smash Bros
hungrybox1416
AZ_Axe162
C9.Mang0129
Other Games
summit1g11919
Day[9].tv586
shahzam388
ViBE160
Maynarde137
fpsfer 1
Organizations
Other Games
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 90
• davetesta13
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 35
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21304
Other Games
• Scarra2069
• Day9tv586
Upcoming Events
Replay Cast
7h 33m
OSC
10h 3m
Kung Fu Cup
10h 33m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
21h 33m
The PondCast
1d 8h
RSL Revival
1d 8h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 10h
WardiTV Korean Royale
1d 10h
PiGosaur Monday
1d 23h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.