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[D/L]What's up with all the artosis pylons?

Forum Index > StarCraft 2 Strategy
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NVRLand
Profile Joined March 2012
Sweden203 Posts
May 21 2012 17:37 GMT
#1
[image loading]

So I was watching a game between Squirtle and aLive today casted by Husky and found once again that a pro player made an artosis pylon. I have seen this quite a lot on the pro level and can't really understand why. It's such a simple mistake and sooo easy to fix?

Every time I play (only gold toss tho) I make sure that I don't have any artosis pylons at all. A single drop can be devastating if they only have to take out a single pylon and stop a huge chunk of your production for like 30 sec.


So, is there ANY reason for artosis pylons? Do they want as much vision as possible in their base and therefore spreading them pylons out?

If someone knows why the pros does these kind of things, please tell me!

(And also, I can't find that thread that explains the D/L/G/H in the title so I'm not quite sure how to title this...)
monk
Profile Blog Joined May 2009
United States8476 Posts
May 21 2012 17:55 GMT
#2
The explaination of the tags can be found here, stickied at the top of the strategy forums. You should have also probably have asked this in the simple questions simple answers thread.

Nevertheless, I'll answer your question. 90% of the answer is that it's simply a mistake. However, sometimes, you purposely spread out your pylons for vision, both inside and outside your base. Thus, you don't have enough extra pylons to double up on the power to those buildings.

Moderator
lhr0909
Profile Blog Joined June 2011
United States562 Posts
May 21 2012 20:10 GMT
#3
From his supply he really should not have done that. I think it is more because of a building placement issue when you try to get pylons up fast and prevent supply block. You don't really have much time to think about that early - mid game because there are so many other things to care about.
No Pain No Gain
Crow!
Profile Joined September 2011
United States150 Posts
May 21 2012 22:05 GMT
#4
You can also wind up with an artosis pylon powering a group of gateways (or other hidden tech) that was produced far away from the rest of the base structures with the intent of being harder to spot via scan or overlord. The further away from the mineral lines a group of buildings is, the more of a hassle it is to send a probe over there to make a second pylon in the area.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
Last Edited: 2012-05-21 22:22:15
May 21 2012 22:21 GMT
#5
My theory is that its a conspiracy and Artosis is paying people to build them to try and detach his name from being a fail pylon.

Or people are just fucking up.
Stephano//HerO//TaeJa//Squirtle//Bomber
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-05-22 02:05:02
May 22 2012 02:04 GMT
#6
i wont make snide comments. edit.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
May 22 2012 03:01 GMT
#7
This looks like, judging by the supply count, the early game. In the early game it is very common to have artosis pylons because you want your base covered with pylons so you can warp in anywhere in your base to deal with drops and things of that sort.
The only way to attack structure is with chaos.
HellRush
Profile Joined March 2011
Canada68 Posts
Last Edited: 2012-05-22 18:03:42
May 22 2012 18:00 GMT
#8
Very simple explenation, player have other stuff to think about, paying too much attention to fix every artosis pylon in your base can be a waste of tim and energie. I dont think it should be your top priority. Of course if you play against a terran that is dropping you, than yes it is probably a good idea(once you spot the medivac going for a drop) to fix the artosis pylon on the edge of your base.

But in general i think paying to much attention to this will just make some of your APM go to waste wich is not ideal. I am not saying that not having any artosis pylon is a bad thing, but i think it should be one of your last priority.
More gg more skils ... WhiteRa
RagingKiwi92
Profile Blog Joined March 2011
Netherlands50 Posts
May 22 2012 18:25 GMT
#9
On May 23 2012 03:00 HellRush wrote:
Very simple explenation, player have other stuff to think about, paying too much attention to fix every artosis pylon in your base can be a waste of tim and energie. I dont think it should be your top priority. Of course if you play against a terran that is dropping you, than yes it is probably a good idea(once you spot the medivac going for a drop) to fix the artosis pylon on the edge of your base.

But in general i think paying to much attention to this will just make some of your APM go to waste wich is not ideal. I am not saying that not having any artosis pylon is a bad thing, but i think it should be one of your last priority.


I think most pro's have a general idea on how to exactly build in their base, I mean, once you play that many games at a high level, I can't imagine that they just random throw down buildings. And they have lots op APM to spare in the early/midgame, placing a pylon with others shouldn't be that time/energy wasting. However I agree with the statement that they spread out their pylons to have more vision and then you just dont have enough pylons to double power everything.
.Enigma
Profile Joined December 2010
United Kingdom116 Posts
Last Edited: 2012-05-22 18:52:03
May 22 2012 18:50 GMT
#10
I mean, once you play that many games at a high level, I can't imagine that they just random throw down buildings.


You are wrong. This is exactly the reason.

Find any pro game in which a protoss player gets to 200 supply, then count the total number of pylons behind their main and natural mineral lines. You will almost never find less than 5, and in most games the number will be closer to 10. This is clearly not intentional. These players are trying to play as fast as possible, and regularly get supply blocked and shove pylons down asap. Some even prioritize raw game-speed so much higher than building placement that they spread out production and tech structures instead of aligning them, which is incredibly inefficient use of power radius. (HuK is a very good example)

Artosis pylons are a fairly tame example of poor base organisation when you consider that many pros have absolutely horrendous FFE placement, or decide to put all of their important tech structures behind their main mineral line during a PvT.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-05-22 18:53:27
May 22 2012 18:53 GMT
#11
On another note, if you want to see really nice pylon placement, watch Parting. Especially in PvT, he actually plans out every plyon and building placement in the first 10 minutes. He's the Horang2 of SC2!
Moderator
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
May 22 2012 19:03 GMT
#12
In my first 3-4 pylons, I weigh out the benefits of spreading my pylons to have better vision and advantageous warp-in positions vs. backup power for my buildings. A lot of times pylon #2 will be in some other corner of my map to give vision, and it's not until pylon 3 or 4 where I start doubling up on the psi matrix.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
January 01 2013 04:33 GMT
#13
Could someone explain to me the origins of Artosis pylons? I understand what it is but was it Artosis who was the first to do it?
Master Chief
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2013-01-01 05:07:27
January 01 2013 04:37 GMT
#14
In NASL season 1, Artosis had pretty much like... 7-8? gates all powered by a single pylon. It got dropped and it alll got unpowered. I believe this actually happened in multiple games, which is why it became the "Artosis" pylon.
Obviously he's not the first person to make that mistake, but it was the first time it happened multiple times to the same person in a major league broadcast, which is why the name stuck.

e: you can read a bit more about it on Liquipedia!
http://wiki.teamliquid.net/starcraft2/Artosis_Pylon
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
January 01 2013 04:51 GMT
#15
well protoss had that game won lol, 77 supply to 30 supply isnt very close, even with the artosis pylon unpowered
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
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