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![[image loading]](http://i.imgur.com/eraiv.png)
So I was watching a game between Squirtle and aLive today casted by Husky and found once again that a pro player made an artosis pylon. I have seen this quite a lot on the pro level and can't really understand why. It's such a simple mistake and sooo easy to fix?
Every time I play (only gold toss tho) I make sure that I don't have any artosis pylons at all. A single drop can be devastating if they only have to take out a single pylon and stop a huge chunk of your production for like 30 sec.
So, is there ANY reason for artosis pylons? Do they want as much vision as possible in their base and therefore spreading them pylons out?
If someone knows why the pros does these kind of things, please tell me!
(And also, I can't find that thread that explains the D/L/G/H in the title so I'm not quite sure how to title this...)
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United States8476 Posts
The explaination of the tags can be found here, stickied at the top of the strategy forums. You should have also probably have asked this in the simple questions simple answers thread.
Nevertheless, I'll answer your question. 90% of the answer is that it's simply a mistake. However, sometimes, you purposely spread out your pylons for vision, both inside and outside your base. Thus, you don't have enough extra pylons to double up on the power to those buildings.
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From his supply he really should not have done that. I think it is more because of a building placement issue when you try to get pylons up fast and prevent supply block. You don't really have much time to think about that early - mid game because there are so many other things to care about.
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You can also wind up with an artosis pylon powering a group of gateways (or other hidden tech) that was produced far away from the rest of the base structures with the intent of being harder to spot via scan or overlord. The further away from the mineral lines a group of buildings is, the more of a hassle it is to send a probe over there to make a second pylon in the area.
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My theory is that its a conspiracy and Artosis is paying people to build them to try and detach his name from being a fail pylon.
Or people are just fucking up.
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i wont make snide comments. edit.
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This looks like, judging by the supply count, the early game. In the early game it is very common to have artosis pylons because you want your base covered with pylons so you can warp in anywhere in your base to deal with drops and things of that sort.
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Very simple explenation, player have other stuff to think about, paying too much attention to fix every artosis pylon in your base can be a waste of tim and energie. I dont think it should be your top priority. Of course if you play against a terran that is dropping you, than yes it is probably a good idea(once you spot the medivac going for a drop) to fix the artosis pylon on the edge of your base.
But in general i think paying to much attention to this will just make some of your APM go to waste wich is not ideal. I am not saying that not having any artosis pylon is a bad thing, but i think it should be one of your last priority.
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On May 23 2012 03:00 HellRush wrote: Very simple explenation, player have other stuff to think about, paying too much attention to fix every artosis pylon in your base can be a waste of tim and energie. I dont think it should be your top priority. Of course if you play against a terran that is dropping you, than yes it is probably a good idea(once you spot the medivac going for a drop) to fix the artosis pylon on the edge of your base.
But in general i think paying to much attention to this will just make some of your APM go to waste wich is not ideal. I am not saying that not having any artosis pylon is a bad thing, but i think it should be one of your last priority.
I think most pro's have a general idea on how to exactly build in their base, I mean, once you play that many games at a high level, I can't imagine that they just random throw down buildings. And they have lots op APM to spare in the early/midgame, placing a pylon with others shouldn't be that time/energy wasting. However I agree with the statement that they spread out their pylons to have more vision and then you just dont have enough pylons to double power everything.
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I mean, once you play that many games at a high level, I can't imagine that they just random throw down buildings.
You are wrong. This is exactly the reason.
Find any pro game in which a protoss player gets to 200 supply, then count the total number of pylons behind their main and natural mineral lines. You will almost never find less than 5, and in most games the number will be closer to 10. This is clearly not intentional. These players are trying to play as fast as possible, and regularly get supply blocked and shove pylons down asap. Some even prioritize raw game-speed so much higher than building placement that they spread out production and tech structures instead of aligning them, which is incredibly inefficient use of power radius. (HuK is a very good example)
Artosis pylons are a fairly tame example of poor base organisation when you consider that many pros have absolutely horrendous FFE placement, or decide to put all of their important tech structures behind their main mineral line during a PvT.
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United States8476 Posts
On another note, if you want to see really nice pylon placement, watch Parting. Especially in PvT, he actually plans out every plyon and building placement in the first 10 minutes. He's the Horang2 of SC2!
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In my first 3-4 pylons, I weigh out the benefits of spreading my pylons to have better vision and advantageous warp-in positions vs. backup power for my buildings. A lot of times pylon #2 will be in some other corner of my map to give vision, and it's not until pylon 3 or 4 where I start doubling up on the psi matrix.
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Could someone explain to me the origins of Artosis pylons? I understand what it is but was it Artosis who was the first to do it?
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United States4991 Posts
In NASL season 1, Artosis had pretty much like... 7-8? gates all powered by a single pylon. It got dropped and it alll got unpowered. I believe this actually happened in multiple games, which is why it became the "Artosis" pylon. Obviously he's not the first person to make that mistake, but it was the first time it happened multiple times to the same person in a major league broadcast, which is why the name stuck.
e: you can read a bit more about it on Liquipedia! http://wiki.teamliquid.net/starcraft2/Artosis_Pylon
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well protoss had that game won lol, 77 supply to 30 supply isnt very close, even with the artosis pylon unpowered
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