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Counter to Protoss Immortal push? (Terran)

Forum Index > StarCraft 2 Strategy
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RJM95
Profile Joined July 2011
United Kingdom10 Posts
April 12 2012 00:53 GMT
#1
This is Platinum play.

I've been coming up against this strategy quite a lot whenever I'm playing against Protoss players. It seems that whenever I go 1 Rax FE, the Protoss player just seems to bust down my bunkers with a bunch of immortals, zealots and force fields. I'm not looking for any advice/criticism (eg. you didn't make enough units, got supply blocked, etc). What I'm more or less looking for is WHAT I can do to hold off/read this build when I go 1 rax FE. It's been a constant thorn in my side when playing TvP, and it kills me 9/10 times. And the only time I seem to survive it is because they made some sort of crucial error. Any help would be appreciated.

(P.S: Ignore my bad manners at the end, I just get frustrated when I lose to this build )

Replay: http://www.sc2replayed.com/replay-videos/18604 (this is what I face most times)
Klyberess
Profile Joined October 2010
Sweden345 Posts
Last Edited: 2012-04-12 01:29:54
April 12 2012 01:28 GMT
#2
Immortal busts are indeed terrifying. I have a few tips:

Against a 1base immortal bust you typically want to lift to main. However, vs a 6gate robo all-in (like the one you faced), that is probably not wise.

You were supply-blocked from 08:20 to 9:00. That's (slightly more than) 2 marauder 1 marine with your production.

The first engagement went rather well for you although I'm not sure that's a safe move vs other all-ins.

If you hadn't started your medivacs late you probably would have had them in time for the bust. Medivacs make a HUGE difference.

You started your combat shield just as the bust hit. I don't know if your build has room for an earlier combat shield but if it does, get it. Marines are great vs immortal busts.

I'm not sure I like how you put all your units behind the 2 bunkers. Seems to me like having more of a concave would be better. (Also makes it easier to run down your ramp and kill his sentries/immos if the meatshield units die.)

You didn't pull a single scv to repair. Since you had fought him before, you should have known that a 2base immo all-in was incoming, and had a few scvs (4?) on auto-repair at your bunkers, plus pulled a whole bunch more as soon as he attacks.

Lastly, he proxied his robo at your third -- not impossible to scout.

EDIT: Also, since you knew he was all-in from the first engagement, you could have simply put down 2 more bunkers.
EmpireHappy <3 STHack <3 ByunPrime
RJM95
Profile Joined July 2011
United Kingdom10 Posts
April 12 2012 01:47 GMT
#3
I had no idea it was an all-in, as I only saw his gateway units (Maybe 1 immortal?).. However, I had no idea he proxied my 3rd.. I thought it was just pressure, which is why I stimmed and was aggressive back. Yeah I probably shoulda just made more marines + less marauders, with a few more naked rax (+2 more or so). I opted to go for stimpack instead of combat shields, and was sinking a lot of my gas into marauder production, and was going to sink the rest into medivacs.
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