• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:07
CEST 09:07
KST 16:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho0Code S RO8 Preview: ByuN, Rogue, herO, Cure3[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15
Community News
Code S RO8 Interviews - Group A Winners0Code S Season 1 - RO8 Group A Results (2025)0Dark to begin military service on May 13th (2025)21Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5
StarCraft 2
General
Dark to begin military service on May 13th (2025) I hope balance council is prepping final balance Code S RO8 Interviews - Group A Winners How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO8 Group A Results (2025)
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Monday Nights Weeklies [GSL 2025] Code S:Season 1 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A [Megathread] Daily Proleagues BSL Nation Wars 2 - Grand Finals - Saturday 21:00
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Iraq & Syrian Civil Wars UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19720 users

[D] Underused Tactic in Lower Leagues - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 20 Next All
Nasreth
Profile Joined October 2011
United States48 Posts
May 01 2012 10:44 GMT
#281
don't forget about larvae injects and creep spread! very underused in the lower leagues.
Why do I play Zerg? Because Kerrigan.
Nasreth
Profile Joined October 2011
United States48 Posts
May 01 2012 10:47 GMT
#282
On May 01 2012 19:39 Blazinghand wrote:
Show nested quote +
On May 01 2012 18:56 Tevian wrote:
Edit: I guess before I receive some really bad reactions, I'll just say that OP is generally right though. Just from my own Z perspective macro will win your games against P and T, but ZvZ is a whole different story.


I think with Z it works differently though, and this just might be because you don't play P or T so let me explain how things work as P and T.

Protoss Macro:
Good Macro: Nexus queue always in use, constant probe production; Nexus Energy always in use-- shit is getting chronoed, whether it's units or probes or upgrades or whatever.
Bad Macro: Nexus queue sometimes not in use, probes are being cut; Nexus energy builds up-- shit isn't getting chronoed.

Terran Macro
Good Macro: CC queue always in use, constant scv production; OC energy always in use-- shit is getting muled unless you're specifically saving for a scan or whatever.
Bad Macro: CC queue sometimes not in use, scvs are being cut; OC energy builds up-- mules are being missed.

What this means in general:
Good Macro: your Town Hall resources are constantly being used-- your queue is always doing something (for P and T this means making workers) and your energy is always being used.
Bad Macro: your Town Hall resources are not always being used-- you're getting supply blocked or forgetting to keep yoru queue active, and your energy is building up.




So now, when you look at Zerg, what does "Good Macro" mean?
I'll tell you what it doesn't mean: It doesn't mean "only drone" or "mass drones" or some equine feces like that. It means what it means for the other races: your Town Hall resources are always being used. So the question is, what are Zerg's Town Hall resources? Well, they are:
1) Larvae, generated naturally by the Hatchery
2) Larvae, generated via Queen injections

So, for a Protoss or Terran player, an accumulation of energy on the CC is analogous to the accumulation of energy on a queen. But how do we correspond the "constantly make SCVs / have your town hall queue always working and doing things" with the zerg equivalent?

Well, the Zerg equivalent of cutting scvs is having idle larvae. It doesn't matter whether those larvae were gonna be zerglings, or drones, or overlords, or whatever-- as long as they're idle, they're doing what an scv cut would do to a terran. So when you as a zerg player see people saying "constantly make workers" don't think "hurr durr I'm only going to make drones" because that's not the zerg equivalent-- the zerg equivalent to a constantly-working CC or Nexus is constantly-working larvae. If you hit your injects and constantly use your larvae, you'll be able to make a bigger army, and have more income. Now, a certain number of those larvae are going to drones and overlords and stuff, but when a guy says "focus on probes and pylons" don't think "ok i'm not gonna make combat units", think "I'm gonna focus on making sure I use my larvae.

It's a fairly common mistake for new Zerg players to not fully get the "probes and pylons" analogy since as a Zerg you have the capacity to ONLY make drones and overlords. That's not what people are saying. They're saying to optimally use your Town Hall resources-- make drones, sure, but #1 goal should be to hit injects and put all your larvae to good use.




So, in summary:

Zerg Macro:
Good Macro: You hit every inject and your injecting queens don't build up energy. All your larvae are being used quickly to make drones, overlords, and combat units, and are not sitting idle.
Bad Macro: You miss injects and your injecting queens build up energy, and/or you have larvae being left idle, instead of making drones, overlords and combat units.

This means that you can make pure drones and overlords AND hit all your injects AND never get supply blocked and still have bad macro. Just allocating what larvae you do use to economy isn't good macro. Just injecting and making ovies isn't good macro (but it's a part of it). Zerg macro is about the production and utilization of larvae.




Also, QFT. This is a really good example of the dichotomy between good and bad macro.
Why do I play Zerg? Because Kerrigan.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2012-05-01 10:53:24
May 01 2012 10:49 GMT
#283
On May 01 2012 19:47 Nasreth wrote:
Show nested quote +
On May 01 2012 19:39 Blazinghand wrote:
On May 01 2012 18:56 Tevian wrote:
Edit: I guess before I receive some really bad reactions, I'll just say that OP is generally right though. Just from my own Z perspective macro will win your games against P and T, but ZvZ is a whole different story.


I think with Z it works differently though, and this just might be because you don't play P or T so let me explain how things work as P and T.

Protoss Macro:
Good Macro: Nexus queue always in use, constant probe production; Nexus Energy always in use-- shit is getting chronoed, whether it's units or probes or upgrades or whatever.
Bad Macro: Nexus queue sometimes not in use, probes are being cut; Nexus energy builds up-- shit isn't getting chronoed.

Terran Macro
Good Macro: CC queue always in use, constant scv production; OC energy always in use-- shit is getting muled unless you're specifically saving for a scan or whatever.
Bad Macro: CC queue sometimes not in use, scvs are being cut; OC energy builds up-- mules are being missed.

What this means in general:
Good Macro: your Town Hall resources are constantly being used-- your queue is always doing something (for P and T this means making workers) and your energy is always being used.
Bad Macro: your Town Hall resources are not always being used-- you're getting supply blocked or forgetting to keep yoru queue active, and your energy is building up.




So now, when you look at Zerg, what does "Good Macro" mean?
I'll tell you what it doesn't mean: It doesn't mean "only drone" or "mass drones" or some equine feces like that. It means what it means for the other races: your Town Hall resources are always being used. So the question is, what are Zerg's Town Hall resources? Well, they are:
1) Larvae, generated naturally by the Hatchery
2) Larvae, generated via Queen injections

So, for a Protoss or Terran player, an accumulation of energy on the CC is analogous to the accumulation of energy on a queen. But how do we correspond the "constantly make SCVs / have your town hall queue always working and doing things" with the zerg equivalent?

Well, the Zerg equivalent of cutting scvs is having idle larvae. It doesn't matter whether those larvae were gonna be zerglings, or drones, or overlords, or whatever-- as long as they're idle, they're doing what an scv cut would do to a terran. So when you as a zerg player see people saying "constantly make workers" don't think "hurr durr I'm only going to make drones" because that's not the zerg equivalent-- the zerg equivalent to a constantly-working CC or Nexus is constantly-working larvae. If you hit your injects and constantly use your larvae, you'll be able to make a bigger army, and have more income. Now, a certain number of those larvae are going to drones and overlords and stuff, but when a guy says "focus on probes and pylons" don't think "ok i'm not gonna make combat units", think "I'm gonna focus on making sure I use my larvae.

It's a fairly common mistake for new Zerg players to not fully get the "probes and pylons" analogy since as a Zerg you have the capacity to ONLY make drones and overlords. That's not what people are saying. They're saying to optimally use your Town Hall resources-- make drones, sure, but #1 goal should be to hit injects and put all your larvae to good use.




So, in summary:

Zerg Macro:
Good Macro: You hit every inject and your injecting queens don't build up energy. All your larvae are being used quickly to make drones, overlords, and combat units, and are not sitting idle.
Bad Macro: You miss injects and your injecting queens build up energy, and/or you have larvae being left idle, instead of making drones, overlords and combat units.

This means that you can make pure drones and overlords AND hit all your injects AND never get supply blocked and still have bad macro. Just allocating what larvae you do use to economy isn't good macro. Just injecting and making ovies isn't good macro (but it's a part of it). Zerg macro is about the production and utilization of larvae.




Also, QFT. This is a really good example of the dichotomy between good and bad macro.


It is admittedly a little more complex for Zerg, since you could have good macro mechanics (injecting, spending larvae) and just not make units ever. Terran has only one "speed" of worker production, and although Protoss is a little more flexible, it can only make probes a little faster than normal. Expansion timing aside (yes this is a huge thing to put aside), Zerg has the most flexibility in terms of how much you can power before consuming.

However, powering too hard and having good macro are distinct concepts and should not be confused. If I as a Terran player opened 1 rax Expo Expo against Protoss and got 3 gate VR All-inned, it's basically my own fault for powering so hard against a 2-gas Protoss.

EDIT: but the basic lesson still holds true. focusing on solid macro helps enormously. even at my level, the first thing I look at when I analyze one of my replays is my own macro and worker production to figure out where it all went wrong.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 01 2012 11:08 GMT
#284
On May 01 2012 19:39 Blazinghand wrote:
+ Show Spoiler +

On May 01 2012 18:56 Tevian wrote:
Edit: I guess before I receive some really bad reactions, I'll just say that OP is generally right though. Just from my own Z perspective macro will win your games against P and T, but ZvZ is a whole different story.


I think with Z it works differently though, and this just might be because you don't play P or T so let me explain how things work as P and T.

Protoss Macro:
Good Macro: Nexus queue always in use, constant probe production; Nexus Energy always in use-- shit is getting chronoed, whether it's units or probes or upgrades or whatever.
Bad Macro: Nexus queue sometimes not in use, probes are being cut; Nexus energy builds up-- shit isn't getting chronoed.

Terran Macro
Good Macro: CC queue always in use, constant scv production; OC energy always in use-- shit is getting muled unless you're specifically saving for a scan or whatever.
Bad Macro: CC queue sometimes not in use, scvs are being cut; OC energy builds up-- mules are being missed.

What this means in general:
Good Macro: your Town Hall resources are constantly being used-- your queue is always doing something (for P and T this means making workers) and your energy is always being used.
Bad Macro: your Town Hall resources are not always being used-- you're getting supply blocked or forgetting to keep yoru queue active, and your energy is building up.




So now, when you look at Zerg, what does "Good Macro" mean?
I'll tell you what it doesn't mean: It doesn't mean "only drone" or "mass drones" or some equine feces like that. It means what it means for the other races: your Town Hall resources are always being used. So the question is, what are Zerg's Town Hall resources? Well, they are:
1) Larvae, generated naturally by the Hatchery
2) Larvae, generated via Queen injections

So, for a Protoss or Terran player, an accumulation of energy on the CC is analogous to the accumulation of energy on a queen. But how do we correspond the "constantly make SCVs / have your town hall queue always working and doing things" with the zerg equivalent?

Well, the Zerg equivalent of cutting scvs is having idle larvae. It doesn't matter whether those larvae were gonna be zerglings, or drones, or overlords, or whatever-- as long as they're idle, they're doing what an scv cut would do to a terran. So when you as a zerg player see people saying "constantly make workers" don't think "hurr durr I'm only going to make drones" because that's not the zerg equivalent-- the zerg equivalent to a constantly-working CC or Nexus is constantly-working larvae. If you hit your injects and constantly use your larvae, you'll be able to make a bigger army, and have more income. Now, a certain number of those larvae are going to drones and overlords and stuff, but when a guy says "focus on probes and pylons" don't think "ok i'm not gonna make combat units", think "I'm gonna focus on making sure I use my larvae.

It's a fairly common mistake for new Zerg players to not fully get the "probes and pylons" analogy since as a Zerg you have the capacity to ONLY make drones and overlords. That's not what people are saying. They're saying to optimally use your Town Hall resources-- make drones, sure, but #1 goal should be to hit injects and put all your larvae to good use.




So, in summary:

Zerg Macro:
Good Macro: You hit every inject and your injecting queens don't build up energy. All your larvae are being used quickly to make drones, overlords, and combat units, and are not sitting idle.
Bad Macro: You miss injects and your injecting queens build up energy, and/or you have larvae being left idle, instead of making drones, overlords and combat units.

This means that you can make pure drones and overlords AND hit all your injects AND never get supply blocked and still have bad macro. Just allocating what larvae you do use to economy isn't good macro. Just injecting and making ovies isn't good macro (but it's a part of it). Zerg macro is about the production and utilization of larvae.


Another QFT from me. This bit:
Zerg Macro:
Good Macro: You hit every inject and your injecting queens don't build up energy. All your larvae are being used quickly to make drones, overlords, and combat units, and are not sitting idle.
Bad Macro: You miss injects and your injecting queens build up energy, and/or you have larvae being left idle, instead of making drones, overlords and combat units.

Is spot on. Good zerg macro is building overlords at the right times (too early is just as bad as too late), ALWAYS hitting your injects, and never having idle larvae. Anything else is essentially strategy - the choice of where best to allocate your larvae.
Sometimes I sits and thinks, and sometimes I just sits
arie3000
Profile Joined October 2011
153 Posts
May 01 2012 11:26 GMT
#285
On May 01 2012 19:49 Blazinghand wrote:
Show nested quote +
On May 01 2012 19:47 Nasreth wrote:
On May 01 2012 19:39 Blazinghand wrote:
On May 01 2012 18:56 Tevian wrote:
Edit: I guess before I receive some really bad reactions, I'll just say that OP is generally right though. Just from my own Z perspective macro will win your games against P and T, but ZvZ is a whole different story.


I think with Z it works differently though, and this just might be because you don't play P or T so let me explain how things work as P and T.

Protoss Macro:
Good Macro: Nexus queue always in use, constant probe production; Nexus Energy always in use-- shit is getting chronoed, whether it's units or probes or upgrades or whatever.
Bad Macro: Nexus queue sometimes not in use, probes are being cut; Nexus energy builds up-- shit isn't getting chronoed.

Terran Macro
Good Macro: CC queue always in use, constant scv production; OC energy always in use-- shit is getting muled unless you're specifically saving for a scan or whatever.
Bad Macro: CC queue sometimes not in use, scvs are being cut; OC energy builds up-- mules are being missed.

What this means in general:
Good Macro: your Town Hall resources are constantly being used-- your queue is always doing something (for P and T this means making workers) and your energy is always being used.
Bad Macro: your Town Hall resources are not always being used-- you're getting supply blocked or forgetting to keep yoru queue active, and your energy is building up.




So now, when you look at Zerg, what does "Good Macro" mean?
I'll tell you what it doesn't mean: It doesn't mean "only drone" or "mass drones" or some equine feces like that. It means what it means for the other races: your Town Hall resources are always being used. So the question is, what are Zerg's Town Hall resources? Well, they are:
1) Larvae, generated naturally by the Hatchery
2) Larvae, generated via Queen injections

So, for a Protoss or Terran player, an accumulation of energy on the CC is analogous to the accumulation of energy on a queen. But how do we correspond the "constantly make SCVs / have your town hall queue always working and doing things" with the zerg equivalent?

Well, the Zerg equivalent of cutting scvs is having idle larvae. It doesn't matter whether those larvae were gonna be zerglings, or drones, or overlords, or whatever-- as long as they're idle, they're doing what an scv cut would do to a terran. So when you as a zerg player see people saying "constantly make workers" don't think "hurr durr I'm only going to make drones" because that's not the zerg equivalent-- the zerg equivalent to a constantly-working CC or Nexus is constantly-working larvae. If you hit your injects and constantly use your larvae, you'll be able to make a bigger army, and have more income. Now, a certain number of those larvae are going to drones and overlords and stuff, but when a guy says "focus on probes and pylons" don't think "ok i'm not gonna make combat units", think "I'm gonna focus on making sure I use my larvae.

It's a fairly common mistake for new Zerg players to not fully get the "probes and pylons" analogy since as a Zerg you have the capacity to ONLY make drones and overlords. That's not what people are saying. They're saying to optimally use your Town Hall resources-- make drones, sure, but #1 goal should be to hit injects and put all your larvae to good use.




So, in summary:

Zerg Macro:
Good Macro: You hit every inject and your injecting queens don't build up energy. All your larvae are being used quickly to make drones, overlords, and combat units, and are not sitting idle.
Bad Macro: You miss injects and your injecting queens build up energy, and/or you have larvae being left idle, instead of making drones, overlords and combat units.

This means that you can make pure drones and overlords AND hit all your injects AND never get supply blocked and still have bad macro. Just allocating what larvae you do use to economy isn't good macro. Just injecting and making ovies isn't good macro (but it's a part of it). Zerg macro is about the production and utilization of larvae.




Also, QFT. This is a really good example of the dichotomy between good and bad macro.


It is admittedly a little more complex for Zerg, since you could have good macro mechanics (injecting, spending larvae) and just not make units ever. Terran has only one "speed" of worker production, and although Protoss is a little more flexible, it can only make probes a little faster than normal. Expansion timing aside (yes this is a huge thing to put aside), Zerg has the most flexibility in terms of how much you can power before consuming.


Yup, for Zerg, if you hit all of your injects, never are supply blocked and don't have any idle drones, you still need to scout very diligently to prepare for what's coming. If you make 45 drones vs. a 4-gate, you lose. The drone vs. unit thing is quite hard for beginning zergs, especially in the lower leagues - for example, sometimes I scout a terran that is not going gas, rushing me into panic mode, throwing up spine crawlers and making lings. Then nothing happens, and he just 'forgot' gas and exanded behind this. You can never really prepare for this, and good early game scouting is not very easy for Z. The other day I scouted a P throwing down 4-gates off 1 base, I start to pump roaches only to find out that he just expanded a bit later and never even put any pressure, while I was waiting for the 4-gate to hit, that never came. Got killed by DTs 'cause I never got to lair.
On some maps this is really hard to OL scout, and you're preparing for something that isn't coming. Every race has its things that are tricky, but early game as Z I'm always a bit nervous, and it is hard to make desciscions if you're 'in the dark', and you need to spend more attention on scouting (meaning you can mess-up actually building stuff if your multitasking is bad).
What I'm trying to say in a very long-winded way is, that while not getting supply blocked, hitting injects, spending larvae is very important, in ladder games scouting is incredibly important as zerg, otherwise there's a high risk of dying to stuff you didn't see coming. I've been in games where things were going reasonably well macro-wise (for my standards), but I died to stuff I didn't scout. For the other races there isn't really a penalty for making too many workers, and it is good practice to 'keep making probes/scvs'. However, for Z this is a completely different story I feel.

Anyway, in terms of concept this thread is very good, being able to spend your money and securing a superior income wins many games.

I'm not even talking about ZvZ, which is incredibly volatile and frankly a bit stupid at the moment, this matchup often comes down to good micro.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
May 01 2012 11:53 GMT
#286
On May 01 2012 20:08 Hairy wrote:
Zerg Macro:
Good Macro: You hit every inject and your injecting queens don't build up energy. All your larvae are being used quickly to make drones, overlords, and combat units, and are not sitting idle.
Bad Macro: You miss injects and your injecting queens build up energy, and/or you have larvae being left idle, instead of making drones, overlords and combat units.

I disagree. its not bad makro just cuz u have idle larvae in midgame. zerg has this beatiful mechanic that you can actually not produce units until you have the proper information on the units you should create and then proceed to create them all in a short period of time (through not spending larvae)
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 01 2012 12:38 GMT
#287
On May 01 2012 20:53 teddyoojo wrote:
Show nested quote +
On May 01 2012 20:08 Hairy wrote:
Zerg Macro:
Good Macro: You hit every inject and your injecting queens don't build up energy. All your larvae are being used quickly to make drones, overlords, and combat units, and are not sitting idle.
Bad Macro: You miss injects and your injecting queens build up energy, and/or you have larvae being left idle, instead of making drones, overlords and combat units.

I disagree. its not bad makro just cuz u have idle larvae in midgame. zerg has this beatiful mechanic that you can actually not produce units until you have the proper information on the units you should create and then proceed to create them all in a short period of time (through not spending larvae)

Yes, in certain (rare) circumstances you may wish to make a strategic choice to intentionally delay using your larvae, but this is the exception to the rule.

Why are you not objecting to the Protoss, or Terran macro standards? eg it was recommended that protoss should always be making probes and using their chronoboost, yet sometimes you want to cut your probes, or save chronoboost up to chrono out blink etc.
Sometimes I sits and thinks, and sometimes I just sits
Galaxy345
Profile Joined February 2012
Luxembourg28 Posts
Last Edited: 2012-05-01 14:01:24
May 01 2012 13:59 GMT
#288
Hi, im a Top Gold Terran Player (EU) and I completely agree with Cecil.

I know my Macro is really bad, eventhough i think it is not too bad for my league ^^

But for example, on the Ladder, I'm only at about 43-46 SCVs at 10 min, opposed to the ideal 52
I play with Sound off, so that I will get punished even harder for Supply Blocks, and train looking on the Minimap
(I already had 3 minutes Supplyblocks until I noticed.. ^^)

ATM i play 1 rax Expo with Bunker against every Matchup, so I always play Macro Games.
TvT -> Marine focused, Tanks after Medivacs
TvP -> MMM and Ghost + Vikings
TvZ -> Marine Tank (Ghost)

Should I not focus on engagements at all? Just Macro and A move from time to time?
I just have the feeling that I need to focus on my army or I loose, I mean I cant just A move into Templar, neither Infestor nor Tanks.
Currently im the Boss of throwing 40+ Supply advantages away ^^
When I work on that, I lose focus of my macro game which I initially wanted to improve.

Any Ideas how I can improve?
What is the best way for a Player like me, who has a huge number of problems (Misclicking, Army Hotkeys, Macro, Reacting to Drops (Watching the minimap), and so on)

My average APM is usually around 80-120

greetz Galaxy
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 01 2012 14:16 GMT
#289
@Galaxy345
Don't focus on "macro". That's WAY too big a subject. Watch this: http://day9.tv/d9d341/
The gist of it: Instead of trying to "macro", focus on one specific thing to improve at a time. For example, SCV production you already mentioned. Have SCV production your #1 priority - you want it to be flawless. Try to play the best you can otherwise with the remainder of your attention, but not at the expense of SCV production! You should also try to benchmark yourself, so you can track your improvement as you practice - this is important as it will motivate you and make you feel good to be able to plainly see improvement.

You also want to try to ignore winning or losing. You shouldn't be focusing on trying to win - you should be focusing on trying to get better at the game. This is a subtle, but important distinction. In this case, try to be of the attitude that it doesn't fucking matter if you lose. Who cares that you died horribly to something stupid - your scv production that game was AMAZING! And that's what you were working to improve. It doesn't matter if you lost the game, because you got BETTER.

Once you've done a bunch of games and you're happy your scv production is ace, and the intensity of trying to always check SCVs doesnt seem like such a burden anymore, then go back to playing "normally". Your scvs should be better! Or move straight into your next area of improvement, eg supply depos!
Sometimes I sits and thinks, and sometimes I just sits
Galaxy345
Profile Joined February 2012
Luxembourg28 Posts
May 01 2012 14:24 GMT
#290
Hm okay thanks for the advice, I will watch the daily (again xD)
Okay so Workers here I come :D


Big J
Profile Joined March 2011
Austria16289 Posts
May 01 2012 14:45 GMT
#291
Love the article, should get spotlighted.
It's this kind of stuff, that makes people good. Not how they multitask and micro - such stuff only becomes important once you play an opponent who macros as good as possible. Though good macro needs a ton of multitasking as well
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
May 01 2012 15:18 GMT
#292
@Cecilsunkure:

I'd really appreciate it if you could help me figure something out. This is a discussion I've had several times here on TL and having followed your threads avidly in the past I would value your thoughts tremendously.

To state the problem as concisely as possible: playing for over a year as Zerg, reading TL, watching Day[9], 12 weeks with the pros etc etc, I failed to meaningfully improve either my macro or my ladder ranking until I watched some VoDs that helped me improve my understanding and decision-making.

This flies in the face of everything far better players than I keep telling me. I know I shouldn't argue with pros and blue posters. At the same time, I know I didn't get anywhere just trying to focus on macro.

It's important that I'm clear: I'm not saying that I improved my macro and it didn't help, or that I focused on something else, let my macro stay the same, and shot up the ladder.

No: the point is that, in an actual game, 'macro better' felt like a meaningless abstraction after the first couple of minutes. I couldn't remind myself "I need to macro better" and act. I had idle larvae, my resources were piling up, I'd get myself supply blocked - and most of the time it was because I didn't have a clue what to do next.

The advice in the OP of this thread (and elsewhere) has always implied that "What you do is far less important than doing it well." In my ignorance of what it's like to play Protoss or Terran, I could imagine that being true for them. But it has never felt true playing Zerg. What felt true was:

1. There is no 'safe' or 'standard'.
2. My only chances to win or gain advantage come after failed aggression on his part. If I make units and attack, I lose 100% of the time.

That was the extent of my game-sense. I never articulated it to myself at the time, but how was I supposed to 'do that' better? It meant nothing. I couldn't get past the feeling that if I picked a way to spend my money, it was probably going to turn out to be wrong.

Then I watched the Stoic ZvX vods, and I realised that everything I thought I knew was either wrong, or right but in a misleadingly incomplete way. And this was after twelve months plus of playing, watching dailies, following the pro scene etc etc. Within days I had risen a league and was starting to feel my macro holding me back, rather than just feeling stupid and lost. Since when I've found it far easier to concentrate on injects, concentrate on avoiding supply blocks or overspending on overlords, concentrate on taking and saturating expansions. I'm still shit at these things, but I'm not as shit, and it's because my mind is naturally drawn to them as a means to a definite end.

In some respects I feel like a pretentious actor demanding "But what's my motivation?" I wonder if I'm too distracted by 'why' to just get on with stuff. What do you think? Am I just really stupid in a very specific way? Are high level players assuming too much gamesense because they just can't imagine how anyone could lack it? Is zerg as much of a special case as it seems to me?

Thanks.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 01 2012 16:58 GMT
#293
On May 02 2012 00:18 Umpteen wrote:
@Cecilsunkure:

I'd really appreciate it if you could help me figure something out. This is a discussion I've had several times here on TL and having followed your threads avidly in the past I would value your thoughts tremendously.

To state the problem as concisely as possible: playing for over a year as Zerg, reading TL, watching Day[9], 12 weeks with the pros etc etc, I failed to meaningfully improve either my macro or my ladder ranking until I watched some VoDs that helped me improve my understanding and decision-making.

This flies in the face of everything far better players than I keep telling me. I know I shouldn't argue with pros and blue posters. At the same time, I know I didn't get anywhere just trying to focus on macro.

It's important that I'm clear: I'm not saying that I improved my macro and it didn't help, or that I focused on something else, let my macro stay the same, and shot up the ladder.

No: the point is that, in an actual game, 'macro better' felt like a meaningless abstraction after the first couple of minutes. I couldn't remind myself "I need to macro better" and act. I had idle larvae, my resources were piling up, I'd get myself supply blocked - and most of the time it was because I didn't have a clue what to do next.

The advice in the OP of this thread (and elsewhere) has always implied that "What you do is far less important than doing it well." In my ignorance of what it's like to play Protoss or Terran, I could imagine that being true for them. But it has never felt true playing Zerg. What felt true was:

1. There is no 'safe' or 'standard'.
2. My only chances to win or gain advantage come after failed aggression on his part. If I make units and attack, I lose 100% of the time.

That was the extent of my game-sense. I never articulated it to myself at the time, but how was I supposed to 'do that' better? It meant nothing. I couldn't get past the feeling that if I picked a way to spend my money, it was probably going to turn out to be wrong.

Then I watched the Stoic ZvX vods, and I realised that everything I thought I knew was either wrong, or right but in a misleadingly incomplete way. And this was after twelve months plus of playing, watching dailies, following the pro scene etc etc. Within days I had risen a league and was starting to feel my macro holding me back, rather than just feeling stupid and lost. Since when I've found it far easier to concentrate on injects, concentrate on avoiding supply blocks or overspending on overlords, concentrate on taking and saturating expansions. I'm still shit at these things, but I'm not as shit, and it's because my mind is naturally drawn to them as a means to a definite end.

In some respects I feel like a pretentious actor demanding "But what's my motivation?" I wonder if I'm too distracted by 'why' to just get on with stuff. What do you think? Am I just really stupid in a very specific way? Are high level players assuming too much gamesense because they just can't imagine how anyone could lack it? Is zerg as much of a special case as it seems to me?

Thanks.


I think I understand what you're trying to say. What it seems to be coming down to is that with Protoss and Terran it's very easy to have an understanding for the separation of your worker production, and other types of production. With Zerg however it's kind of muddled together, and so a new player would have to learn a proper pacing of worker production, since it's a more open ended task.
Monkeyballs25
Profile Joined October 2010
531 Posts
May 01 2012 18:30 GMT
#294
On April 14 2012 02:39 PinheadXXXXXX wrote:
Yesterday I tried playing 5 games and not focusing on strategy, and it was a huge success.
G1: I faced a protoss deathball and an opponent with roughly even macro, so I had to land some EMPs to get somewhat even engagements. But I kept maxing and remaxing more quickly until I was way ahead and I attacked and won.
G2: I was 6-pooled without my wall up in time, but I had 5 more workers than usual so I simply fought the lings and won easily after moving out with some marines and hellions.
G3: I went pure bio. My opponent went mech. I couldn't win this with all my stuff because of his 15 siege tanks, but with one simple flank I got an even trade, remaxed quite quickly, attacked, and won.
G4: I faced pure roach against my pure marine army, but I won easily with my 30 more supply.
G5: I faced a proxy stargate, but I had so many marines that it didn't matter.


I'm glad that you won the games with better macro, but you shouldn't discount the value of strategy entirely.
Mauzel
Profile Joined December 2009
United States421 Posts
May 01 2012 18:53 GMT
#295
Actually, I regularly beat top 8 masters zergs in ZVZ almost purely with superior macro.

I tell my friends that the counter to roaches and banelings are just drones. With a high enough mineral income and an overlord in front of their ramp, you can hold the majority of roach allins by throwing down 7 emergency spines once you see them move out.

I have won a number of games with mirror builds because I care about timing my gas on my third so that it finishes the same time as the hatchery.

Of course, there are a couple of other subtler things here happening (scouting, overlord positioning), but it is superior macro that makes ZvZ my best MU.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
May 01 2012 19:03 GMT
#296
Completely agree. A friend bet me recently I couldn't take an account from platinum to master with only making stalkers (and observers, but no cannons) Army supply, which is a direct result of macro, is king at lower levels. Collossi/Immortal/Zealot vs blink stalkers in a battle... well duh the stalkers lose. Unless your army supply of stalkers is double the 'correct' ball. I'd say the #1 reason I lose games in masters is a macro failure in mid to late game, when my opponent just has too much stuff for me to kill. I recently decided to switch my focus from a variety of strats, to only a couple and really focus on my macro and not having things floating/idle, and in 2 days shot up 400 points. (master league)

As a side note, I think one key for the platinum-diamond level in addition to macro, is start working your upgrades consistantly as well. The only thing better than a big army, is a big +3/+3 army.

Thanks for the OP, re-read it myself as it's a good stuff, even for people not in 'lower' leagues.
Manager, Team RIP ZeeZ
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 01 2012 19:03 GMT
#297
On May 02 2012 03:53 Mauzel wrote:
Actually, I regularly beat top 8 masters zergs in ZVZ almost purely with superior macro.

I tell my friends that the counter to roaches and banelings are just drones. With a high enough mineral income and an overlord in front of their ramp, you can hold the majority of roach allins by throwing down 7 emergency spines once you see them move out.

I have won a number of games with mirror builds because I care about timing my gas on my third so that it finishes the same time as the hatchery.

Of course, there are a couple of other subtler things here happening (scouting, overlord positioning), but it is superior macro that makes ZvZ my best MU.


I agree that a lot of ZvZs come down to pure macro. If you are quick and accurate with your drone timings you saturate quickly enough that you can go directly from drone production to roach production without a hitch. You can hold off roach all-ins without even cutting drones. When you get into 3 base roach wars, one guy can easily lose the game by getting supply blocked or missing injects.
Big J
Profile Joined March 2011
Austria16289 Posts
May 01 2012 19:14 GMT
#298
On May 02 2012 03:53 Mauzel wrote:
Actually, I regularly beat top 8 masters zergs in ZVZ almost purely with superior macro.

I tell my friends that the counter to roaches and banelings are just drones. With a high enough mineral income and an overlord in front of their ramp, you can hold the majority of roach allins by throwing down 7 emergency spines once you see them move out.

I have won a number of games with mirror builds because I care about timing my gas on my third so that it finishes the same time as the hatchery.

Of course, there are a couple of other subtler things here happening (scouting, overlord positioning), but it is superior macro that makes ZvZ my best MU.


Actually, as a Master Zerg, ZvZ is the only MU for me in which I can screw up my macro completly and still win with better multitasking, micro and positioning.
I agree that you can win purely based upon macro, but I have made the experience, that in mirror battles as Zerg, it is the only time you can win based upon your micro and not upon just having to much for him to outmicro you.

That being said, I'm not relying upon this, but when I really screw up my macro in ZvZ, my opponents won't see a weird "gg" out of the blue, unlike in the other MUs, were I tend to not waste my time hanging in lost games.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 01 2012 19:51 GMT
#299
On May 02 2012 01:58 CecilSunkure wrote:
Show nested quote +
On May 02 2012 00:18 Umpteen wrote:
@Cecilsunkure:

I'd really appreciate it if you could help me figure something out. This is a discussion I've had several times here on TL and having followed your threads avidly in the past I would value your thoughts tremendously.

To state the problem as concisely as possible: playing for over a year as Zerg, reading TL, watching Day[9], 12 weeks with the pros etc etc, I failed to meaningfully improve either my macro or my ladder ranking until I watched some VoDs that helped me improve my understanding and decision-making.

This flies in the face of everything far better players than I keep telling me. I know I shouldn't argue with pros and blue posters. At the same time, I know I didn't get anywhere just trying to focus on macro.

It's important that I'm clear: I'm not saying that I improved my macro and it didn't help, or that I focused on something else, let my macro stay the same, and shot up the ladder.

No: the point is that, in an actual game, 'macro better' felt like a meaningless abstraction after the first couple of minutes. I couldn't remind myself "I need to macro better" and act. I had idle larvae, my resources were piling up, I'd get myself supply blocked - and most of the time it was because I didn't have a clue what to do next.

The advice in the OP of this thread (and elsewhere) has always implied that "What you do is far less important than doing it well." In my ignorance of what it's like to play Protoss or Terran, I could imagine that being true for them. But it has never felt true playing Zerg. What felt true was:

1. There is no 'safe' or 'standard'.
2. My only chances to win or gain advantage come after failed aggression on his part. If I make units and attack, I lose 100% of the time.

That was the extent of my game-sense. I never articulated it to myself at the time, but how was I supposed to 'do that' better? It meant nothing. I couldn't get past the feeling that if I picked a way to spend my money, it was probably going to turn out to be wrong.

Then I watched the Stoic ZvX vods, and I realised that everything I thought I knew was either wrong, or right but in a misleadingly incomplete way. And this was after twelve months plus of playing, watching dailies, following the pro scene etc etc. Within days I had risen a league and was starting to feel my macro holding me back, rather than just feeling stupid and lost. Since when I've found it far easier to concentrate on injects, concentrate on avoiding supply blocks or overspending on overlords, concentrate on taking and saturating expansions. I'm still shit at these things, but I'm not as shit, and it's because my mind is naturally drawn to them as a means to a definite end.

In some respects I feel like a pretentious actor demanding "But what's my motivation?" I wonder if I'm too distracted by 'why' to just get on with stuff. What do you think? Am I just really stupid in a very specific way? Are high level players assuming too much gamesense because they just can't imagine how anyone could lack it? Is zerg as much of a special case as it seems to me?

Thanks.


I think I understand what you're trying to say. What it seems to be coming down to is that with Protoss and Terran it's very easy to have an understanding for the separation of your worker production, and other types of production. With Zerg however it's kind of muddled together, and so a new player would have to learn a proper pacing of worker production, since it's a more open ended task.

How about this: to macro well, inject well and don't get supply blocked. Get up to 2 bases quickly (unless there's some cheese you scouted). Obviously making only drones is suicide, just build 16 drones per base +3 for every gas taken. When making a building, build 1 drone to replace the one lost. After saturating each base, build 3 inject waves of units then put down a new hatch. When the hatch comes online, saturate it. Then build 3 inject waves of units again. Rinse and repeat. If your minerals float about 800, put down a macro hatch.
=Þ
Monkeyballs25
Profile Joined October 2010
531 Posts
May 01 2012 20:04 GMT
#300
On May 02 2012 04:03 1st_Panzer_Div. wrote:
Completely agree. A friend bet me recently I couldn't take an account from platinum to master with only making stalkers (and observers, but no cannons) Army supply, which is a direct result of macro, is king at lower levels. Collossi/Immortal/Zealot vs blink stalkers in a battle... well duh the stalkers lose. Unless your army supply of stalkers is double the 'correct' ball.


Do you have a replay pack, or even a few games? I watched all of the mass stalker to Diamond replays, but they're quite dated now.
Prev 1 13 14 15 16 17 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 211
StarCraft: Brood War
Sea 5068
PianO 560
Nal_rA 195
sSak 91
BeSt 61
Aegong 30
Sexy 19
NotJumperer 16
Noble 16
Bale 11
[ Show more ]
ajuk12(nOOB) 5
Dota 2
XaKoH 101
League of Legends
JimRising 671
Counter-Strike
Stewie2K1743
Heroes of the Storm
Khaldor152
Other Games
summit1g8895
C9.Mang0521
Organizations
Other Games
gamesdonequick822
BasetradeTV218
StarCraft 2
ESL.tv148
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH299
• practicex 44
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1205
• Stunt481
Upcoming Events
GSL Code S
2h 23m
Classic vs Reynor
GuMiho vs Maru
The PondCast
2h 53m
OSC
5h 53m
RSL Revival
15h 53m
OSC
16h 53m
GSL Code S
1d 2h
herO vs TBD
TBD vs Cure
OSC
1d 16h
Korean StarCraft League
1d 19h
RSL Revival
2 days
SOOP
2 days
HeRoMaRinE vs Astrea
[ Show More ]
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
RSL Revival
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.