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Disclaimer for the thick skulled: I know hydras are not that great in zvt. However, because of their iconic imagery and usefulness in BW, I am forcing myself to use them. What I have found, amusingly I'll add, hydras are not as aweful as people suggested them to be.
Disclaimer 2 For those who msg me saying, "this shit wont work in masters!" Cough.... All these games are from masters NA.
Answering your questions about build orders/replays, ect ect
I always use the same build order unless its a 2 rax. My general BO is:
10 drone scout 16 hatch 17pool 18gas 17ol (two drones in gas only, 3 if you read a marine all in (6 rax)
when pool finishes: 2 queens 2-3 pairs of lings drone to 28 28 roach warren 2 ol 4-7 roaches (depending what my lings scout, if I see helions. I usually leave two roaches behind, so my queen + 2 roaches can handle them)
put third drone back on gas (now you have 16 drones on min) rally both hatches down to natural hatch (all during yoru roach micro). Also, you will make all buildings, and sends into gas gysers only from your natural, so you always have 16 drones on min mining.
38-42 2ol drone till 66. (assuming you lost no roaches) Take 3 gas gysers, evo, bane nest, third base ect ect. Now you will be making pure units.
Why: 16 + 16 drones = 32 + 12 drones for gas = 44 + 6 roaches + 2 queens = 60 + 6 drones for buildings ----> bane nest, evo, 3 more gas gysers + 3rd base hatch
Gas order: Lair Sling speed Bane nest Evo armor + 1
Once lair is done. Roach speed, Burrow, bane speed Hydra den. Rally all hatches to your third base. (from here my BO will change based on what the terran is doing.
However, I get 1-2 more evo's + infester nest when 3rd base is satured and 4th base is building
The Dreaded Mech Style! Very scary stuff! However, I will force hydras to work, at all costs!
After part 1 of The Hydra Pilgrimage Part 1: http://www.teamliquid.net/forum/viewmessage.php?topic_id=311746
I have been asked by the good folk of team liquid to investigate the possibilities of Hydra vs Mech.
Since I aim to please you all! HYDRA VS MECH!
My Queen is packing her panties right now
![[image loading]](http://i.imgur.com/4JFtf.jpg)
I'm Melting! Oh what a world, what a world!
![[image loading]](http://i.imgur.com/46Kbg.jpg) Mech army's are poweful! Take a look at my poor gold base!
One of the hard things about dealing with mech is: Mech has Many Forms
One style of mech
![[image loading]](http://i.imgur.com/tl0h3.jpg) "This terran clearly had no idea that muta's exist!" VoidRH - Master Terran Player
Another style of mech
![[image loading]](http://i.imgur.com/yw0kt.jpg)
Mech can also hit you at many different times. Sometimes there is a 1-2 base mech rush that hits while us zergs are droning! How evil is that?
Not as evil as this!
![[image loading]](http://i.imgur.com/Voi0G.jpg) Baneling land mines should be set off on helions/SCV's
"Here, Hold this!" Crazy Ivan - Red Alert
![[image loading]](http://i.imgur.com/M6T7N.jpg) This will buy you some time to build your hydra army up, as well as your tanking units.
However, zerglings are pretty crappy vs mech when they have Blue Flame Helions.... Kabooooom!
![[image loading]](http://i.imgur.com/bah9o.jpg)
So, I have been using roaches and.....
Our EXTRA special tanks! "Land Battleships!"
![[image loading]](http://i.imgur.com/SUNN8.jpg)
Hydras can really dish out the DPS from behind: Ultra battleships
![[image loading]](http://i.imgur.com/LCJ68.jpg)
So what if they so some sort of fancy blend of Mech with some bio? You need to break out the: Tenderizer!
![[image loading]](http://i.imgur.com/9kCxx.jpg) Banelings are really good at softening up terran meat sacks. (everything!)
In the Hydra pilgrimage part 1. I showed you this picture
FML!
![[image loading]](http://i.imgur.com/OTJ13.jpg)
This picture really shows how badly hydras get owned without tanking units. However, I was on to something. Something really amusing and awesome!
What is the problem with hydra run by's? Sometimes, it is ineffective due to defensive units, or a really good sim city.
you have seen it here first! The HYDRA RUN BY! WTF EndOfLine - are you shitty me? Hydra Can't Run! What do you think this is Brood War??!
Step 1. Your hydras need to:
Think Ninja
![[image loading]](http://i.imgur.com/hSUvx.jpg)
Once the terran army is engaged in battle with your army, or right about too, pop them up.
SUNLIGHT YES!!
![[image loading]](http://i.imgur.com/1wAME.jpg)
Then rush right to the terran third base: My Roach has severe indigestion
![[image loading]](http://i.imgur.com/Jkcqn.jpg)
Conclusion
Hydra's are actually more effective vs Mech then the usual marine tank. their DPS is great at focus fire on thors. UNLESS! They are making nothing but tanks! If they do that then just break out the mutas for a very easy win.
For part 3, I I think I am going to do a ZVZ. Unless you all can give me some good suggestions on what you all want to see.
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Also, I would love your feedback + suggestions for future posts!
<3
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Nice Nice! Would definitely try hydras out zvt if I deal with Mech next time.
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I like this. Hydras have such sick DPS.
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On February 16 2012 14:03 ProRH wrote: Nice Nice! Would definitely try hydras out zvt if I deal with Mech next time.
You are too pro mate <3
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On February 16 2012 14:04 Void_2 wrote: I like this. Hydras have such sick DPS.
You have been quoted sir
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If they use anything that doesnt involve factory units, it is not mech
Playing anyone with a marauder/tank/hellion army is asking for mutas.
Just curious, What league are you?
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On February 16 2012 14:06 IconicSC wrote: If they use anything that doesnt involve factory units, it is not mech
Playing anyone with a marauder/tank/hellion army is asking for mutas.
Just curious, What league are you?
Masters.
All pictures posted are from recent NA master ladder games
and the muraders is something mechers have been adding for zerg players that love roaches. Like me.
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On February 16 2012 14:08 EndOfLine wrote:Show nested quote +On February 16 2012 14:06 IconicSC wrote: If they use anything that doesnt involve factory units, it is not mech
Playing anyone with a marauder/tank/hellion army is asking for mutas.
Just curious, What league are you? Masters. All pictures posted are from recent NA master ladder games and the muraders is something mechers have been adding for zerg players that love roaches. Like me.
How do you play people like those in masters? The basis of mech is to macro and essentially force enough tech switches out of terran (roach force tank muta force thor bl force viking) where units are so expensive and nonversatile that they will lose. That is zerg. By making pure roach you are reducing the creativity that zerg offers and making it as brainded as ZvP was eons ago. If you play pure roach (or hydra i guess) vs tank marauder and lose then it is a well deserved loss.
Again, its not mech if there is marauders or marines. Biomech is not mech.
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On February 16 2012 14:15 IconicSC wrote:Show nested quote +On February 16 2012 14:08 EndOfLine wrote:On February 16 2012 14:06 IconicSC wrote: If they use anything that doesnt involve factory units, it is not mech
Playing anyone with a marauder/tank/hellion army is asking for mutas.
Just curious, What league are you? Masters. All pictures posted are from recent NA master ladder games and the muraders is something mechers have been adding for zerg players that love roaches. Like me. How do you play people like those in masters? The basis of mech is to macro and essentially force enough tech switches out of terran (roach force tank muta force thor bl force viking) where units are so expensive and nonversatile that they will lose. That is zerg. By making pure roach you are reducing the creativity that zerg offers and making it as brainded as ZvP was eons ago. If you play pure roach (or hydra i guess) vs tank marauder and lose then it is a well deserved loss. Again, its not mech if there is marauders or marines. Biomech is not mech. This is not a guide. This is a hydra pilgrimage, showing amusing moments of my quest to find a use for them in zvt. You should read part one.
I was talking about forcing myself to use hydras in zvt because Day + zenio's use of hydras in the mid game of zvp.
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On February 16 2012 14:29 EndOfLine wrote:Show nested quote +On February 16 2012 14:15 IconicSC wrote:On February 16 2012 14:08 EndOfLine wrote:On February 16 2012 14:06 IconicSC wrote: If they use anything that doesnt involve factory units, it is not mech
Playing anyone with a marauder/tank/hellion army is asking for mutas.
Just curious, What league are you? Masters. All pictures posted are from recent NA master ladder games and the muraders is something mechers have been adding for zerg players that love roaches. Like me. How do you play people like those in masters? The basis of mech is to macro and essentially force enough tech switches out of terran (roach force tank muta force thor bl force viking) where units are so expensive and nonversatile that they will lose. That is zerg. By making pure roach you are reducing the creativity that zerg offers and making it as brainded as ZvP was eons ago. If you play pure roach (or hydra i guess) vs tank marauder and lose then it is a well deserved loss. Again, its not mech if there is marauders or marines. Biomech is not mech. This is not a guide. This is a hydra pilgrimage, showing amusing moments of my quest to find a use for them in zvt. You should read part one. I was talking about forcing myself to use hydras in zvt because Day + zenio's use of hydras in the mid game of zvp.
I did not say anything about a guide. But whatever floats your boat bub. Youre posting in a strategy section about a strategy. I am commenting on it.
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i like hydras vs mech, because then i can go for landed vikings, they do really well against the hydra and provide anti air if the zerg thinks they could switch to air, bad part is, they need different upgrades then your common mech. But yeah terran often forgets armor upgrades for their mech, making hydras do nice damage to thors and the likes. The issue with hydras is, they get melted before they can do their damage. This isn't really the case vs mech, thanks to the marine and tvt (siege tank nerf), making them more supply efficient then the roach and only a tiny bit slower. (still super fast compared to mech) And paired with ultras they are able to spread, to avoid splash damage. (roaches block them pretty hard, best seen vs colossus). Guess the biggest problem is that hydras like ultras and broods, tend to be overproduced, which drops their effectiveness imo.
I usually use hydras only as a transition unit, as its super fast available on t2 and normally you can do alot of damage, before the hard conters are out, because of their high speed. (t2 speed ovis for isntant creep highway select the group let the creep flow, and right click minimap, deselect one etc etc, takes 4 seconds and your t2 push ride is done)
Another nice thing for hydras against mech is, they don't overkill as much as they for example do on marines (other low hp units). The sc2 ai is a bit to clever with non instant hit ranged units best seen with stalkers that all blink at the same time into the range of enemy units, with a heavily weakened one in the group. All stalkers will attack the 2 hp ling. (So remember if you snipe an undefended nexus prepare some different damaged lings)
Anyway funny pics (especially those mech composition gave me a nice horror) and good to see some ninja hydras. Nin nin nin. (especially ninja burrowing inside a sensor tower range) Hope they'll make the hydra more useful in the future (offcreep speed is not the solution hehe. 1 supply would be funny, so you can replace the roaches with hydras, if you have the eco, but thats daydreaming sorry, but would love to see the hydras in all 3 rts games i currently play)
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The burrow thingy will not work if the T uses a Raven of course But yes, with tanking units, Hydra can deal.....unbelievable DPS
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Well... the fact is.
Blue flame hellions rape hydras, thors rape hydras, tanks rape hydras.
Hydra are twice the gas of roaches. Roaches are in this case, more cost effective due to regenerative healing while burrowing, allowing for early game pressure with roach infestor into muta and then broodlords, then etc.
But, I love your ability to be creative, albeit not practical.
If ONLY IT WAS BROODWAR T_T R.I.P. THE HYDRA
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I think if you refine your build a bit it could be really effective versus mech. I'm not really sold on it versus standard play, but hydra/ling+Muta is actually what you did versus mech in BW; obviously there's a bit of a difference in how they've changed the hydralisk (slower, more expensive, build time, more supply). I think if you build less roaches and work mutas in on the long games while spreading creep, hydra/ling could be good at breaking tank lines
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Your Hydra threads are... at least entertaining and I like the idea to use the Hydra more frequently in ZvT. I tried it too in a lot of variations: Nydus-Hydra, 3 base fast Broodlord Queen Hydra, etc.
I came to the conclusion that Hydras have a place in the game, but their actual worth is decreasing with every AoE Unit (For example Collossus, Tank, Infestor) in play.
To prevent my Hydras from being countered early I was trying fast tech switches like open up Spire + 5 Mutas (Enough to cause SMall SCV carnages) and toggle my army to roach Hydra.
So because you were asking for input, I recommend you to perform tech switches Into/from roach Hydra to surprise your Enemy. And if you are Really crazy I would like to see you playing fast Hydra + Mass Queen.
Keep on the good work
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On February 16 2012 15:35 DontLoseSightOfIt wrote:The burrow thingy will not work if the T uses a Raven of course  But yes, with tanking units, Hydra can deal.....unbelievable DPS Ravens?!?!?!
Terrans dont make ravens silly! lmao (tho they should)
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On February 16 2012 14:38 IconicSC wrote:Show nested quote +On February 16 2012 14:29 EndOfLine wrote:On February 16 2012 14:15 IconicSC wrote:On February 16 2012 14:08 EndOfLine wrote:On February 16 2012 14:06 IconicSC wrote: If they use anything that doesnt involve factory units, it is not mech
Playing anyone with a marauder/tank/hellion army is asking for mutas.
Just curious, What league are you? Masters. All pictures posted are from recent NA master ladder games and the muraders is something mechers have been adding for zerg players that love roaches. Like me. How do you play people like those in masters? The basis of mech is to macro and essentially force enough tech switches out of terran (roach force tank muta force thor bl force viking) where units are so expensive and nonversatile that they will lose. That is zerg. By making pure roach you are reducing the creativity that zerg offers and making it as brainded as ZvP was eons ago. If you play pure roach (or hydra i guess) vs tank marauder and lose then it is a well deserved loss. Again, its not mech if there is marauders or marines. Biomech is not mech. This is not a guide. This is a hydra pilgrimage, showing amusing moments of my quest to find a use for them in zvt. You should read part one. I was talking about forcing myself to use hydras in zvt because Day + zenio's use of hydras in the mid game of zvp. I did not say anything about a guide. But whatever floats your boat bub. Youre posting in a strategy section about a strategy. I am commenting on it.
You once again are missing the point. I know hydras are not great in zvt. They tend to not be cost effective, and weak vs AOE (Cough, tanks) The point is I am forcing them in the match up, which should make me lose a alot. But the funny thing is, I am not. This suggests that hydras are not as useless as we all thought in zvt.
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On February 16 2012 15:10 FeyFey wrote: i like hydras vs mech, because then i can go for landed vikings, they do really well against the hydra and provide anti air if the zerg thinks they could switch to air, bad part is, they need different upgrades then your common mech. But yeah terran often forgets armor upgrades for their mech, making hydras do nice damage to thors and the likes. The issue with hydras is, they get melted before they can do their damage. This isn't really the case vs mech, thanks to the marine and tvt (siege tank nerf), making them more supply efficient then the roach and only a tiny bit slower. (still super fast compared to mech) And paired with ultras they are able to spread, to avoid splash damage. (roaches block them pretty hard, best seen vs colossus). Guess the biggest problem is that hydras like ultras and broods, tend to be overproduced, which drops their effectiveness imo.
I usually use hydras only as a transition unit, as its super fast available on t2 and normally you can do alot of damage, before the hard conters are out, because of their high speed. (t2 speed ovis for isntant creep highway select the group let the creep flow, and right click minimap, deselect one etc etc, takes 4 seconds and your t2 push ride is done)
Another nice thing for hydras against mech is, they don't overkill as much as they for example do on marines (other low hp units). The sc2 ai is a bit to clever with non instant hit ranged units best seen with stalkers that all blink at the same time into the range of enemy units, with a heavily weakened one in the group. All stalkers will attack the 2 hp ling. (So remember if you snipe an undefended nexus prepare some different damaged lings)
Anyway funny pics (especially those mech composition gave me a nice horror) and good to see some ninja hydras. Nin nin nin. (especially ninja burrowing inside a sensor tower range) Hope they'll make the hydra more useful in the future (offcreep speed is not the solution hehe. 1 supply would be funny, so you can replace the roaches with hydras, if you have the eco, but thats daydreaming sorry, but would love to see the hydras in all 3 rts games i currently play)
Hydras in everything would be awesome! But, I love your point about overkill. Didn't even think of that.
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Got anymore replays of these games? I enjoyed the first set.
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I've been using consistently a 2 base Hydralisk > Nydus at Protoss future third attacking the front when protosses go for FEs. I like it very much, it is a change from going 3 base roach or 2 base Muta every game. Expanding while you Nydus the third base is pretty easy too.
Most protosses start looking for the Nydus at their main/natural while you are just grouping the otherwise slow Hydras at their future third, it also times really well before 6/7 gates attacks, and straight up kills air openings, at least in my level (mid-top diamond)
He counter attacks with blink stalkers? Cool, get into the nydus and you are instantly inside your base.
He goes for super fast colossus? Cool, you lose. (not really lol just go back to your base and transition)
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Yay!! Part 2 this is so awesome! Can we get a few replays of the screen shots you have? ^_^
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On February 16 2012 15:46 kineSiS- wrote: Well... the fact is.
Blue flame hellions rape hydras, thors rape hydras, tanks rape hydras.
Hydra are twice the gas of roaches. Roaches are in this case, more cost effective due to regenerative healing while burrowing, allowing for early game pressure with roach infestor into muta and then broodlords, then etc.
But, I love your ability to be creative, albeit not practical.
If ONLY IT WAS BROODWAR T_T R.I.P. THE HYDRA
Actually, Thors do NOT rape Hydras; interestingly enough, as Thors are somewhat inefficient against Hydralisks, as they overkill significantly (second attack does 20 of the 60 potential points of damage). Thors do this to Roaches as well with their 3rd attack, but I'd argue that the added DPS of Hydralisks, along with their superior range, justifies their usage against mass Thor over mass roaches.
Unfortunately, you won't find a player with JUST Thors outside of Bronze-Gold; Hellions do indeed crush Hydralisks like no other, and Hydralisks simply cannot actually enter an engagement against a tank position unless the Terran decides to seige up deep inside your creep (In which case they deserve to lose horribly). I don't even use tanks in my TvZ, but Hellions are so incomprehensibly cost-efficient against Hydras that it doesn't really matter.
As a note about Burrow, I think this is actually a great metagaming idea; Terrans are usually able to get away with not having a Raven because so few Zergs punish it, and then only with baneling mines. Mech players tend to scan an area they want to move into, clear it out, and take control of it, preventing any more burrow antics. pre-emptively placing a small task force of burrowed units somewhere where they won't scan and unburrowing later is good to force the terran to back their lines up, or risk having their forward force crushed if they only send their hellions back.
Unfortunately, I think roaches would probably serve this role better, as you have very little chance of getting out alive with your costly Hydralisks, whereas roaches are cheaper, and can usually force a couple of extra scans by quickly destroying turrets and then burrow + reposition. Hydralisks need burrow movement in HotS, if you ask me. If you really want to do counterattacks with Hydralisks, Nydus is the natural choice, as you can actually run away. Hydras are nice for this because they can abuse their high-DPS to wreck infrastructure at an alarming rate without being forced to fight and suffer from their low durability and high-cost casualties. Situational, but I think every Zerg should get a Nydus Worm; you should never expect to win with it, but if you ever spot that Terran neglected to get vision on a part of their main, it potentially could.
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People like you keep me sane, don't stop being awesome
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I love the potencial that the hydra has. The problem is that the hydra is not a good unit overall. It has two big flaws: slow speed off creep and are very fragile by themselves. So people go for the all around good unit: the roach. Fast speed with upgrade, lots of health and good damage dealing when in large numbers.
But if you get a composition that makes uses of the qualities of the hydra (like get the ultras tanking and soaking the damage) they will melt everything.
Please continue forcing those hydras out! They are amazing!
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On February 17 2012 03:52 ODKStevez wrote: Yay!! Part 2 this is so awesome! Can we get a few replays of the screen shots you have? ^_^
yeah sure. Ill dig them up
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On February 17 2012 04:03 salehonasi wrote:Show nested quote +On February 16 2012 15:46 kineSiS- wrote: Well... the fact is.
Blue flame hellions rape hydras, thors rape hydras, tanks rape hydras.
Hydra are twice the gas of roaches. Roaches are in this case, more cost effective due to regenerative healing while burrowing, allowing for early game pressure with roach infestor into muta and then broodlords, then etc.
But, I love your ability to be creative, albeit not practical.
If ONLY IT WAS BROODWAR T_T R.I.P. THE HYDRA Actually, Thors do NOT rape Hydras; interestingly enough, as Thors are somewhat inefficient against Hydralisks, as they overkill significantly (second attack does 20 of the 60 potential points of damage). Thors do this to Roaches as well with their 3rd attack, but I'd argue that the added DPS of Hydralisks, along with their superior range, justifies their usage against mass Thor over mass roaches. Unfortunately, you won't find a player with JUST Thors outside of Bronze-Gold; Hellions do indeed crush Hydralisks like no other, and Hydralisks simply cannot actually enter an engagement against a tank position unless the Terran decides to seige up deep inside your creep (In which case they deserve to lose horribly). I don't even use tanks in my TvZ, but Hellions are so incomprehensibly cost-efficient against Hydras that it doesn't really matter. As a note about Burrow, I think this is actually a great metagaming idea; Terrans are usually able to get away with not having a Raven because so few Zergs punish it, and then only with baneling mines. Mech players tend to scan an area they want to move into, clear it out, and take control of it, preventing any more burrow antics. pre-emptively placing a small task force of burrowed units somewhere where they won't scan and unburrowing later is good to force the terran to back their lines up, or risk having their forward force crushed if they only send their hellions back. Unfortunately, I think roaches would probably serve this role better, as you have very little chance of getting out alive with your costly Hydralisks, whereas roaches are cheaper, and can usually force a couple of extra scans by quickly destroying turrets and then burrow + reposition. Hydralisks need burrow movement in HotS, if you ask me. If you really want to do counterattacks with Hydralisks, Nydus is the natural choice, as you can actually run away. Hydras are nice for this because they can abuse their high-DPS to wreck infrastructure at an alarming rate without being forced to fight and suffer from their low durability and high-cost casualties. Situational, but I think every Zerg should get a Nydus Worm; you should never expect to win with it, but if you ever spot that Terran neglected to get vision on a part of their main, it potentially could.
this is a really thought out, excellent post. thank you for posting it.
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On February 17 2012 04:11 Huggerz wrote: People like you keep me sane, don't stop being awesome
<3
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On February 17 2012 04:36 EdSlyB wrote: I love the potencial that the hydra has. The problem is that the hydra is not a good unit overall. It has two big flaws: slow speed off creep and are very fragile by themselves. So people go for the all around good unit: the roach. Fast speed with upgrade, lots of health and good damage dealing when in large numbers.
But if you get a composition that makes uses of the qualities of the hydra (like get the ultras tanking and soaking the damage) they will melt everything.
Please continue forcing those hydras out! They are amazing!
Completely agree!
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Loving the shots. Mech can be a real pain in the butt especially when you screw up and let him take his third. I had a stint using hydras in zvt back when I was in platinum and realized that I was utterly unable to make it work except against mass and poorly upgraded thors. As someone else said--nobody actually does this who is any good. Although occasionally some jagoff will try to pull a 2 thor rush or something, in which case hydras can pop the thors pretty good if you can't knock out all the SCVs with banes since their DPS can overcome the repair. Also, I have used them effectively against mech in that 1:4 hydra:roach that works so well against toss. Just a little extra DPS, helps put you over the edge.
Subsequently I have actually found a really good use which I use currently (and I'm not sure why more people aren't using it.. well okay I know why, it's fragility): end-game, brood lord pushes. Other people mentioned the biggest downside of the hydra as being it's vulnerability to AoE attacks; the BL push totally negates tanks and it shouldn't be a concern. Big stim marine pushes in somebody not protecting their BLs effectively, vikings and (soon-to-be-nerfed) snipes are pretty much the main counters. Assuming you have some infestors to take care of the clumped marine fodder trying desperately to stop your push, hydras are actually super effective in dealing with the vikings. Negating snipes just requires vigilance, good fungals, overseers, prayer, etc.
I will generally start my push out with whatever I can muster as far as infestors/lings for my 8-10 brood lords (assuming life has been kind) and I reinforce with hydras. The BL push is so slow that if you are patient, lose some lings here and there, they are usually frantically pumping out 2-6 vikings at a time in an attempt to pick off your BLs. When they come to hit you with their 15 vikings once you finally make it to their side of the map you should have a healthy number of hydras. Even if it's only 5, assuming you can get one fungal off on the vikings (not usually that hard) you can usually take out their whole clump. If not, you can hold them at bay and just march your sweet little BLs towards that PF that's been eating your zerglings (seriously what retarded developer thought that making an invulnerable base for one of the races was somehow in balance?)
So try that sometime.. 20 hydras, 6 infestors supporting 10 BLs.. can stomp through a whole ton of terran. At least at low master/high diamond, when it works, when I feel like doing it, and when I haven't already demoralized him with my fourth infestor breakdown of his spotted drops.
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On February 17 2012 07:47 SadCheese wrote: Loving the shots. Mech can be a real pain in the butt especially when you screw up and let him take his third. I had a stint using hydras in zvt back when I was in platinum and realized that I was utterly unable to make it work except against mass and poorly upgraded thors. As someone else said--nobody actually does this who is any good. Although occasionally some jagoff will try to pull a 2 thor rush or something, in which case hydras can pop the thors pretty good if you can't knock out all the SCVs with banes since their DPS can overcome the repair. Also, I have used them effectively against mech in that 1:4 hydra:roach that works so well against toss. Just a little extra DPS, helps put you over the edge.
Subsequently I have actually found a really good use which I use currently (and I'm not sure why more people aren't using it.. well okay I know why, it's fragility): end-game, brood lord pushes. Other people mentioned the biggest downside of the hydra as being it's vulnerability to AoE attacks; the BL push totally negates tanks and it shouldn't be a concern. Big stim marine pushes in somebody not protecting their BLs effectively, vikings and (soon-to-be-nerfed) snipes are pretty much the main counters. Assuming you have some infestors to take care of the clumped marine fodder trying desperately to stop your push, hydras are actually super effective in dealing with the vikings. Negating snipes just requires vigilance, good fungals, overseers, prayer, etc.
I will generally start my push out with whatever I can muster as far as infestors/lings for my 8-10 brood lords (assuming life has been kind) and I reinforce with hydras. The BL push is so slow that if you are patient, lose some lings here and there, they are usually frantically pumping out 2-6 vikings at a time in an attempt to pick off your BLs. When they come to hit you with their 15 vikings once you finally make it to their side of the map you should have a healthy number of hydras. Even if it's only 5, assuming you can get one fungal off on the vikings (not usually that hard) you can usually take out their whole clump. If not, you can hold them at bay and just march your sweet little BLs towards that PF that's been eating your zerglings (seriously what retarded developer thought that making an invulnerable base for one of the races was somehow in balance?)
So try that sometime.. 20 hydras, 6 infestors supporting 10 BLs.. can stomp through a whole ton of terran. At least at low master/high diamond, when it works, when I feel like doing it, and when I haven't already demoralized him with my fourth infestor breakdown of his spotted drops.
good post.
Hydra BL is my fave combo.
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some things on the OP: -) you are mad -) hydra/roach is pretty good premax against the usual (thor/hellion heavy) mechstyles -) hydras in ZvZ is nothing special, plz keep doing it vs Terran or Protoss :-) -) are you still in masters now?
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hydra roach wont work vs thor hellion shees raven you have not the gas for that to have enough
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On February 16 2012 14:06 IconicSC wrote: If they use anything that doesnt involve factory units, it is not mech
Playing anyone with a marauder/tank/hellion army is asking for mutas.
Just curious, What league are you?
Are you kidding?
Standard mech involves banshee and raven mixed in at various stages of the game. You don't own someone with a 3/3 Thorball without having a raven.
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On February 17 2012 08:52 Big J wrote: some things on the OP: -) you are mad -) hydra/roach is pretty good premax against the usual (thor/hellion heavy) mechstyles -) hydras in ZvZ is nothing special, plz keep doing it vs Terran or Protoss :-) -) are you still in masters now?
hahahahahahaa. Yeah, some how I am 17/16 right now.
Liquid Ret and Slush are in my devision!
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Post replays, not screenshots. ugh
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so does this mean that hydra/roach/infestor is coming to ZvT? :D
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I can't help but get the feeling that this thread is the biggest troll since that scene from Moria in Lord of the Rings...
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Still think you need to try Hydra Drops in ZvT.
Edit: But very nice.
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Not bad. Nice job. I also like your comments on the photos, they make the thread easier to read and more entertaining.
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Have you tried throwing in some infestors to help deal with hellions? It seems like it would be a hassle to deal with hellion/tank (pretty much have to muta switch) but hellion thor doesn't seem much harder to deal with than it would be with roach/infestor if you sub a good few number of those roaches for hydras instead. Also, because of range, hydras obviously synergize with roaches better than roaches stacking on themselves, as long as you can get fungals to control the hellions sounds good...
also, hydra drops are always great. i personally never took the risk of going hydras JUST to use a handful of them in drops, but if you can integrate hydras into the main comp, this could be strong. As for the gas comment in a post above realize against mech you should be expanding a lot...don't need to saturate like 6 bases but take gas and mine from that on any extra bases and roach/hydra/infestor shouldn't be all too gas-intensive.
Some people actually are so die-hard ling/bling/muta that they use that against mech. Not my cup of tea, but if people actually legitimately make that work, lord knows roach/hydra/infestor could do it.
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I like hydras vs mech/banshee a specially when he has many thors, roach hydra is fun in zvt :D
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Replays please... As a meching T i would love to see this
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Updated with Build order because I <3 you guys.
I did not add any replays because I posted two in part one and I dont change my build order unless I scout a gasless 2 rax or CC first.
Additionally, I was not intending to write a guide. I really wanted to blog my hydra adventures.
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I appreciate the replays in part one, however they were not vs Mech... 
I would like to see vs Mech if you have some?
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In ZvT there is no reason to scout as early as 10. It's a minor part of the build, but there is nothing to see that early
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DontLoseSightOfit: ill dig up a good one for you.
On February 18 2012 11:48 Mr Showtime wrote: In ZvT there is no reason to scout as early as 10. It's a minor part of the build, but there is nothing to see that early
I disagree -
Lets take a solid terran player like Avilo. At the last DC lan I saw him proxy two rax ----> bunker rush at least 65% of all the games that day. (vs zergs)
An early scout gets there when the rax is halfway done, If one does not see any rax at all, you know its a proxy, and have the option to 14-15pool -- sling expand, OR get half your drones ready to defend a bunker blockoff. and thus not die to uber cheese play
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On February 18 2012 15:02 EndOfLine wrote:DontLoseSightOfit: ill dig up a good one for you. Show nested quote +On February 18 2012 11:48 Mr Showtime wrote: In ZvT there is no reason to scout as early as 10. It's a minor part of the build, but there is nothing to see that early I disagree - Lets take a solid terran player like Avilo. At the last DC lan I saw him proxy two rax ----> bunker rush at least 65% of all the games that day. (vs zergs) An early scout gets there when the rax is halfway done, If one does not see any rax at all, you know its a proxy, and have the option to 14-15pool -- sling expand, OR get half your drones ready to defend a bunker blockoff. and thus not die to uber cheese play
Thanks :D
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lol jesus christ, you are seriously changing the meta game here. Love that hydra "run-by" Hidden roaches crouching hydras?
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In the game with the 'hydra runby' on antiga, how did you hold the main push?
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On February 16 2012 13:55 EndOfLine wrote: Answering your questions about build orders/replays, ect ect
I always use the same build order unless its a 2 rax. My general BO is:
Plain curious. What do you do if it is 2 rax?
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I love what you do! If some pro started using Hydras ZvT I'd be a happy man :D
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On February 18 2012 23:41 IcemanAsi wrote:Show nested quote +On February 16 2012 13:55 EndOfLine wrote: Answering your questions about build orders/replays, ect ect
I always use the same build order unless its a 2 rax. My general BO is:
Plain curious. What do you do if it is 2 rax? I go 15 hatch 14 pool and pull about 10 drones to my nat.
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On February 18 2012 22:20 ETisME wrote: lol jesus christ, you are seriously changing the meta game here. Love that hydra "run-by" Hidden roaches crouching hydras?
Rofl ----> love the kung fu reference!
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On February 18 2012 23:30 yeastiality wrote: In the game with the 'hydra runby' on antiga, how did you hold the main push?
My main army consisted of lings/Banes Roach/Hydra's - a lot of them. It was a pretty easy attack move because the ninja hydras kept the terran from seiging his tanks.
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On February 18 2012 23:41 IcemanAsi wrote:Show nested quote +On February 16 2012 13:55 EndOfLine wrote: Answering your questions about build orders/replays, ect ect
I always use the same build order unless its a 2 rax. My general BO is:
Plain curious. What do you do if it is 2 rax? My build is not as specific because I only see two rax bunker rushes 10% of the time these days.
16 hatch 17pool 18ol (no gas)
2 queens ( + two more queens when you can afford them) + 2 spines + 6 lings only. (the spines + lings can handle nearly everything, with queens to block for a long time)
once the spines are up, ill actually drone while being attacked by a two rax bunker rush and get silly ahead.
Then ill take two gases at 30-35 and the other two gases in the early 50's
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On February 19 2012 00:10 Leviance wrote: I love what you do! If some pro started using Hydras ZvT I'd be a happy man :D
My old style in zvt was ling bane ---> infester ultra. Then I saw top pro's like Sen start using it in the blizzcon tournament. So, then I decided to stop using that stye because every zerg will be doing it. ><
Then my style was speed/burrow roaches + speed banes + drops with triple ups. So now I am trying to get ahead of the meta game again and use hydra's
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Still waiting for decent replay vs mech game to convince me..
The topic is Hydra vs mech. shouldnt be hard to show us a few replays surely :D
What about those games in the screenshots?
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Bring about the replays?
Can you force yourself to use hydra drops against T.
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Yeah...my post ignored lol
Replays!
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