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[G] Terran Walls on Tal-Darim Altar

Forum Index > StarCraft 2 Strategy
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Vega152
Profile Joined September 2010
United States70 Posts
Last Edited: 2011-12-26 14:07:47
December 26 2011 14:06 GMT
#1
Okay, so this is something that's been bugging me for a while, so I decided to do it up right.

The Problem
Tal-Darim Altar is currently the only ladder map without a ramp. Additionally, the opening between main and natural is 6 units (hexes) wide. Since Barracks are 3x3 hex, and supply depots are 2x2 hex, the "typical" Terran rax/2x depot wall doesn't actually fit.

Here, a Rax and 1 Depot have been constructed. We can see that there's still 1 hex open, enough for an SCV to walk through.
[image loading]

Solution?
Well, there is one. On the cliffs at each position, there is a little "niche" in one of the cliffs, which allows you to place a building 1 hex further in, thus raising the width to 7 hex, and providing enough space for a Rax and 2 Depots.

For example, on the bottom right position, the niche is here. Notice that there is enough space for another depot, or for an addon to the barracks.
[image loading]

Niches on the other positions:+ Show Spoiler +

Top right:
[image loading]

Top left:
[image loading]

Bottom left:
[image loading]


However, this solution creates another problem. Imagine an addon were added to that Barracks. Now what happens if you try to get a tank through?
[image loading]

It's a static image, so it's hard to tell, but the tank is actually stuck. Same goes for Thors. Bio and Hellions can still fit through that gap, though.

The REAL Solution

This is the best arrangement of buildings that I can find. All of these walloffs satisfy 3 conditions:
1) Zergling tight with rax (no addon) and 2 depots
2) Enough space for an addon without moving rax
3) Enough space for a tank/thor to fit through.

[image loading]
[image loading]
[image loading]
[image loading]


Let me know if you have any other concerns or questions about these walloffs!
Paper: Rock is balanced, nerf Scissors!
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 26 2011 14:10 GMT
#2
@_@ I trapped my tanks like twice because of that stupid tech lab on bottom right spawn T.T;;;;;
@KawaiiRiceLighT
An-Epic-Sanji
Profile Joined January 2011
Sweden62 Posts
December 26 2011 14:16 GMT
#3
Im a bit concerned about defending early roach pressure :/ Roaches will be able to hit rax and/or depot without the marines being in range when they are behind the wall. Especially with the wall placement at bottom left.
You have watched Daily #100 right?
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
December 26 2011 14:16 GMT
#4
People sometimes wall off with an early CC.
lightwing
Profile Joined July 2010
Netherlands33 Posts
December 26 2011 14:41 GMT
#5
Thx for the posting I actually spend a lot of time(too much) myself walling off properly, should be helpful.
http://dotabuff.com/players/94441821
Vega152
Profile Joined September 2010
United States70 Posts
Last Edited: 2011-12-26 14:45:38
December 26 2011 14:43 GMT
#6
On December 26 2011 23:10 KawaiiRice wrote:
@_@ I trapped my tanks like twice because of that stupid tech lab on bottom right spawn T.T;;;;;


Hooray! This is the first time any pro has ever responded to a thread of mine :D
But yes, I also used to do that all the time T_T

On December 26 2011 23:16 An-Epic-Sanji wrote:
Im a bit concerned about defending early roach pressure :/ Roaches will be able to hit rax and/or depot without the marines being in range when they are behind the wall. Especially with the wall placement at bottom left.


That's true, but by the time roaches are out, most builds will have an expo, or at least a bunker outside of the nat. It can be a problem with (for example) a 1-stalker 1-zealot push though.
Paper: Rock is balanced, nerf Scissors!
Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 26 2011 14:46 GMT
#7
Yea you can 15CC it and wall off and thats may fave. However cheers for this guide, ive had so many tanks stuck :/
Squigly
Profile Joined February 2011
United Kingdom629 Posts
December 26 2011 14:47 GMT
#8
On December 26 2011 23:43 Vega152 wrote:
Show nested quote +
On December 26 2011 23:10 KawaiiRice wrote:
@_@ I trapped my tanks like twice because of that stupid tech lab on bottom right spawn T.T;;;;;


Hooray! This is the first time any pro has ever responded to a thread of mine :D
But yes, I also used to do that all the time T_T

Show nested quote +
On December 26 2011 23:16 An-Epic-Sanji wrote:
Im a bit concerned about defending early roach pressure :/ Roaches will be able to hit rax and/or depot without the marines being in range when they are behind the wall. Especially with the wall placement at bottom left.


That's true, but by the time roaches are out, most builds will have an expo, or at least a bunker outside of the nat. It can be a problem with (for example) a 1-stalker 1-zealot push though.


If your 1 basing it you can fly the rax and put a bunker down in its place surely.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
December 26 2011 16:21 GMT
#9
For the bottom right corner, I build 2 depots on the left and the rax on the right. You get a tight fit and the add on is less exposed.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
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