• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:13
CEST 04:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1385 users

[G] Zerg versus Zerg: Glaive Guillotine - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Natalya
Profile Joined December 2011
Belgium287 Posts
December 26 2011 21:40 GMT
#61
On December 27 2011 00:04 Belial88 wrote:
Show nested quote +
Infestors are up at the same as muta does. He take his third after the first spawn of muta, so do I with my infestors. So thatt he has, in the worst case, an expo something like a minute before me. Which is no big deal given that infestors are so much more cost efficient.


Not really. You need to build up energy on the infestors too. I pop out 10 mutas the same time you get out 6 infestors. You only have 6 FG, and you have to walk slow-ass infestors.

Also, if you are going infestors, it means no ground army. It means I just take my third. You, on the other hand, can't really take your third - sure you can try, but then the mutas pop and just kill it. It would be half okay if you massed roaches, but if you are going infestors, you can't get any roaches.

There's a reason no one goes 2 base infestor anymore in ZvZ. It's why you'll never see Nestea or Losira go 2 base infestor, or any korean for that matter, in ZvZ.

You sound like you are venting more than keeping on the discussion. You can PM me, I'm well aware some masters players disagree with me. A lot of masters disagree. I just try to understand what the best players seem to do, like Nestea and Losira, and the rest of the koreans. It's also part personal experience.

This conversation we're having Natalya, is ridiculous anyways, because 2 base muta is a bad build, it's kind of what I was arguing with the OP about, although it's not as bad as 2 base infestor. I was just arguing in defense of the OP, that his 2 base muta build is better than 2 base infestor, so no, you make no sense, but this whole thread is about the OP's 2 base muta build. You are the one that is disagreeing by saying the OP's 2 base muta build is wrong.

If I saw someone go 2 base infestor, I wouldn't go 2 base muta. I never go 2 base muta. I'm simply saying it's the 'better' 2 base build, but I never go lair before third in ZvZ (except against roach/ling hatch tech all-ins). If I see someone going 2 base infestor, I would just take a fast third as you will have zero ground army due to teching to infestors, and then I would mass roaches and just roll over you. That's why at the top level you don't see mass infestors, you see people go 200/200 roaches or roach/hydra before getting infestors, because you can max out on roach way much quicker than getting infestors, while the roaches allow you map control vs infestor play. If you go 2 base roach, I just go 3 base roach/hydra, and hold your all-in basically.



Here another example. How could 2 base muta be a bad build when a few weeks ago 90% of high master Z would go for it and still many Z are playing it? You really think you can be right while 90% of the ladder is wrong? Common, if people do a build, there must be a reason for it. You should aim at finding that reason instead of sticking to "the ladder is wrong". And i've seen some koreans go 2 base muta in gsl this week and I wonder if I didnt see it also during bliz cup.

Other things proving you do not really try to find the point in my arguments. You say you'll be countering my 2 base infestor by not going muta and going a fast third. But if you take a third after you saw infestor tech it is not a fast third anymore. You cant know if I'm going muta or infestor before u got a lair urself (cant ov scout that late in the game i guess). So how could you counter my build by not going muta or by going fast 3rd? You simply cant.

So I had little to no trouble getting a third vs mutas player, but well, you wont believe me anyway. You say I dont have ground army. If u take a third and go muta, how do you have a ground army of your own?

And well, I can agree on your point that 3 base before lair is good most of the time. About the "it's easier to max on raoches" idea, I'll hapilly wait for your mass of roaches to attack into my spines + fungal. I could have 10 or 15 less roaches at the time you attack and still hold it imo. Imo 3 bases infestors > 3 bases roaches but if you go 3 bases before lair, you will want to be quite mineral heavy and have late gas (due to the fact you need minerals for hatch, queens and drones), and then once you've good saturation it is very tempting to spam roaches (getting three bases then wait for infestors would be too greedy). And if you start making roaches before infestors, you're going to have very few infestors, and too late to build a good energy pool. I think that's why you'll see mass roaches games out of quick 3 bases.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-12-27 00:24:25
December 27 2011 00:12 GMT
#62
On ladder you can do any build with decent macro and be fine, I don't know what you are trying to argue. I'm only basing my argument on personal experience, solid analysis, and perhaps mmost influentially, on what nestea and losira always do.

And I would lose 10 times out of 10 playing nestea - not even, destiny, crazymoving, tlo - going fast third vs them, or 2 base muta vs their 2 base r/h.

If you watch koreans though, especially macro players llike losira and nestea, you'll see that fast third is the future of ZvZ.

I'm not saying that 2 base muta is such a bad build you'll autolose. I'm saying when played correctly, against someone of similar skill, its better than any other 2 base build (despite july losing, his build got him ahead of yugioh before yugioh out multitasked him), and that fast third is better than any 2 base lair build, including 2 base muta.

Its not hard to fathom. Take a third and defend with hydras against 2 base roach. Take a third a defend with spores against 2 base muta. Take a third and mass roaches and drones against 2 base infestor.

No, I don't take a third as a response to your infestors. I took the third as a response to you getting 2 base lair - I don't make hydras or mutas but rather mass roaches when I scout you going infestors, and contain you. Even 2 base pure roach is better than 2 base infestor, that's why koreans go roach/hydra instead of quick infestors, and onky get infestors after taking their third.

Your arguing with the wrong person. I'm not the guy who wrote the original post. You should talk to the OP. I just think 2 base muta is the best 2 base build, and I agree with you that its not optimal. I suppose we disagree about 2 base infesot vs 2 base muta, and I don't care to argue it (it would be like arguing 3 rax vs 1 base roach opening as a better macro opener), but in such a case, neither player has a third or ground army, but the muta player gets total map control and get his third much quicker. With decent micro, the muta player will win a fight, but he could just go his own roach infestor with better econ.

When I go fast third vs your 2 base infestor, why would I ever attack you? I contai. You, grab a fourth, and then get my own infestors. Ill get broodlords eventually. The advantage is that. I see you are going infestors instead of a third or mass roach, so I just completely drone up while denying your third. Your 2 base infestor will no way beat 3 base pure roach, particualrly because even if you win the battle, I just remax instantly and trade more with your dying economy. Once I've contained you, or even just significantly denied your third, I get my own infestors, and win.

Hell, its just a matter of I get my third before you, and because you can't kill me for doing so, I'm ahead. That's it, that's all I'm saying, the build ends up ahead. Anything vcan still happen and you can still win, I'm just saying going 3 base before lair is better than 2 base lair.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
December 27 2011 00:16 GMT
#63
Here's the replay of VIBE doing a 3 base roach/hydra build. Once he gets 3rd base up I feel like I have to kill that 3rd base or lose. You can't get enough gas to make enough banelings to kill hydras and have enough mutas to stop roaches.
http://drop.sc/79899

On December 27 2011 03:38 Kinshuk wrote:
SO i have a question - would you recommend going mutas to deal with mutas or is sticking with roach hydra infestor still fine... lately i've been having tons of problems against mutas especially because i cannot get my third or fourth up more so on large maps due to lack of mobility. This also forces me to just all in on 2 or 3 base and hope for the best.

If you have 2 base vs a muta user. You should have lost the game. I would do a 2 base roach/hydra or roach/ queen infestor timing attack and get it over with.


On December 27 2011 03:27 Iksf wrote:
Please correct me if im wrong but iv always opened with a pretty roach centric style and have really never had a problem with an equally skilled 2 base muta user.

The way I go about dealing with it is applying a lot of pressure with roaches and speedlings at around 7-8 mins. This forces a lot of spine crawlers generally as mutalisks will not be out in time (or if they are he will just die for obvious reasons). It is ofc perfectly possible for the muta user to hold the aggression if they are willing to delay their spire a bit (though quite commonly they just straight up die, but you discussed dealing with things like this in your guide.)

However I ensure all my roaches survive the push, not committing at all if there are too many spines. With my roaches I will not let you get a third until you have a substantial flock of mutas, honestly under 10 mutas my roaches simply do not care about, above that i can extend their life by use of burrow etc before finally retreating. Additionally if the mutas are attacking my roaches I can skimp on turrets just that bit longer to pump more drones/units and if they go for straight for my base their third will be even further delayed.

Using these roaches I can almost always guarantee a MUCH faster third, sometimes even 4th and hold off with spores and queens until my own spire completes. Then a switch into mutas myself, as well as considering I also have useful roach tech, (generally warren+speed+burrow, maybe +1) leaves me way ahead.

Is there something im missing, am i just playing bad people/inexperianced ML users or is this something you just don't really see?

I can't see how you can take a 3rd with mutas on the map. If you don't make much roaches, spines will easily take care of the threat. If you make a lot of roaches, then they're no way you can afford a 3rd, plus the money it takes to cover your bases with spores. Making spines doesn't hurt the muta user, it doesn't cost any gas.
Oracle comes in, Scvs go down, never a miscommunication.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 27 2011 09:53 GMT
#64
On December 27 2011 09:16 T.O.P. wrote:
Here's the replay of VIBE doing a 3 base roach/hydra build. Once he gets 3rd base up I feel like I have to kill that 3rd base or lose. You can't get enough gas to make enough banelings to kill hydras and have enough mutas to stop roaches.
http://drop.sc/79899



To me, that game shows exactly why knowing that the opponent doesn't have a third is so important. I tend to park a pair of Zerglings there just to intercept early drones, and if he takes a third I should scout it much sooner, before you did anyway. When you scouted it the third was already up and had a ton of creep there, I would've personally contested it harder, but ViBE just gained himself an eco advantage at the start that you had to catch up to and you had no choice but to drone. Which was a very good situation for him.

Once he gets Roaches up and his third is already up with a Sporecrawler, and Hydralisks on the way. Then yes, you will have to play extra hard even things up. I would think maybe harass the extractors for limiting his gas intake some, otherwise you will just get so far behind any frontal attack will just crush you. The third needs to be late or denied by a large Zergling force if it was going down before the lair finished, and perhaps you just needed to get a third at roughly the same time as he had to even things up because he sure wasn't aggressive towards you in the least.

Thanks for showing me a high level replay of 2base -> lateish third Muta versus quick 3 base Roach Hydra though. It really opens my eyes about how a good R/H player should play and how much more you have to defend in that scenario than you can be out there attacking the third with your Mutalisks. <3
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2011-12-27 10:16:38
December 27 2011 10:05 GMT
#65
On December 27 2011 09:16 T.O.P. wrote:
Here's the replay of VIBE doing a 3 base roach/hydra build. Once he gets 3rd base up I feel like I have to kill that 3rd base or lose. You can't get enough gas to make enough banelings to kill hydras and have enough mutas to stop roaches.
http://drop.sc/79899

Show nested quote +
On December 27 2011 03:38 Kinshuk wrote:
SO i have a question - would you recommend going mutas to deal with mutas or is sticking with roach hydra infestor still fine... lately i've been having tons of problems against mutas especially because i cannot get my third or fourth up more so on large maps due to lack of mobility. This also forces me to just all in on 2 or 3 base and hope for the best.

If you have 2 base vs a muta user. You should have lost the game. I would do a 2 base roach/hydra or roach/ queen infestor timing attack and get it over with.


Show nested quote +
On December 27 2011 03:27 Iksf wrote:
Please correct me if im wrong but iv always opened with a pretty roach centric style and have really never had a problem with an equally skilled 2 base muta user.

The way I go about dealing with it is applying a lot of pressure with roaches and speedlings at around 7-8 mins. This forces a lot of spine crawlers generally as mutalisks will not be out in time (or if they are he will just die for obvious reasons). It is ofc perfectly possible for the muta user to hold the aggression if they are willing to delay their spire a bit (though quite commonly they just straight up die, but you discussed dealing with things like this in your guide.)

However I ensure all my roaches survive the push, not committing at all if there are too many spines. With my roaches I will not let you get a third until you have a substantial flock of mutas, honestly under 10 mutas my roaches simply do not care about, above that i can extend their life by use of burrow etc before finally retreating. Additionally if the mutas are attacking my roaches I can skimp on turrets just that bit longer to pump more drones/units and if they go for straight for my base their third will be even further delayed.

Using these roaches I can almost always guarantee a MUCH faster third, sometimes even 4th and hold off with spores and queens until my own spire completes. Then a switch into mutas myself, as well as considering I also have useful roach tech, (generally warren+speed+burrow, maybe +1) leaves me way ahead.

Is there something im missing, am i just playing bad people/inexperianced ML users or is this something you just don't really see?

I can't see how you can take a 3rd with mutas on the map. If you don't make much roaches, spines will easily take care of the threat. If you make a lot of roaches, then they're no way you can afford a 3rd, plus the money it takes to cover your bases with spores. Making spines doesn't hurt the muta user, it doesn't cost any gas.


Mutas arnt out in time. I take my third at about 7:20 every single ZvZ unless there is a very good reason not too and then do a pressure to cover it. Taking a 3rd once mutas are out is very hard but theres little they can do if you take it before they have mutas out. Also mutas are surprisingly mineral heavy if you go for extremely quick mutas. If you go for a very fast spire you can definitely get mineral blocked if your forced to make spines and lings to hold a push. In addition they also lose a drone for each spine remember. It actually takes a lot of spines to hold off about 10-12 roaches and a pack of speedlings, especially on maps like metalopolis.

By pressuring the muta user like this you can gain an economic and map control (until mutas) advantage even without doing real damage. You also have an opportunity to kill the enemy zerg if they are unprepared for the aggression
Belial88
Profile Blog Joined November 2010
United States5217 Posts
December 30 2011 16:23 GMT
#66
You can take a normally timed 50-60 third against 2 base muta and have spores up in time at the third. I don't like roach/hydra against mutas, I think mutas are the better composition in a straight up battle, but it's 3 base vs 2 base then and probably roach/hydra favored if he can deny the muta's third.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group A
CranKy Ducklings68
EnkiAlexander 33
Liquipedia
OSC
22:00
OSC Elite Rising Star #19
davetesta152
Liquipedia
The PiG Daily
21:20
Best Games of SC
Maru vs TBD
Maru vs Classic
herO vs Solar
ByuN vs Solar
PiGStarcraft489
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft469
RuFF_SC2 144
NeuroSwarm 102
StarCraft: Brood War
NaDa 34
Sea.KH 16
Dota 2
monkeys_forever438
Counter-Strike
Doublelift2298
Super Smash Bros
hungrybox630
Other Games
gofns15677
tarik_tv10378
summit1g2779
JimRising 350
C9.Mang0304
WinterStarcraft117
ViBE80
Nathanias6
Organizations
Other Games
gamesdonequick2451
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2598
Upcoming Events
CranKy Ducklings
7h 47m
RSL Revival
7h 47m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
8h 47m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
10h 47m
uThermal 2v2 Circuit
12h 47m
BSL
16h 47m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
21h 47m
Sparkling Tuna Cup
1d 7h
RSL Revival
1d 7h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 8h
[ Show More ]
BSL
1d 16h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.