• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:28
CEST 00:28
KST 07:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 542 users

[G] Overview on 2v2 Strategy - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2011-11-08 06:59:38
November 08 2011 06:58 GMT
#41
On November 08 2011 14:52 familyguy123 wrote:
Show nested quote +
On November 08 2011 11:08 Pwere wrote:
I play ZP in 2v2 (low?) master, played about 40 games this week, and I think ZT is the hardest matchup (probably the cheesiest).

I still don't understand ZP vs ZT though. So hard to scout, so many potential builds...


if you can comfortably get to midgame, i.e. no need for forge defense early, i'd recommend zealot sentry roaches. 4-5 gates mass sentry plus zealots to meatshield vs marauders. hits at 7.5 mins before tanks, and the FFs make it really hard for banes, hellions, enemy roaches or other short range .

weaknesses are fast infestor, banshee and tanks

Hmm, siege tech is before 7:30 in 2v2, sorry =)
It's around 6 mins, most likely.

Roaches are overall terrible vs Tx. They're a dead end tech, they're slow and have no synergy at all.

I think speedlings into fast lair is the way to go. The only problem is that a lot of 2v2 maps are terrible, with natural to natural distances rivaling steps of war, or naturals so open that hellions cannot be stopped.

Since protoss cannot hold all-ins without a ramp, it also means that Px can never take those exposed bases, which leads to shitty games.

Imo, the best map in the pool, by far, is the one with the safe expo behind the mains, which skips the annoying "protoss can't do shit" phase, and allows Zerg to have the econ lead they need in 1v1. Everything else is basically disgusting.
hipsterHobbit
Profile Joined September 2011
United States218 Posts
Last Edited: 2011-11-08 07:36:15
November 08 2011 07:27 GMT
#42
Richy- I agree with everything you said.

About mutalisk zealot. It's really just something to put a game away once you have it won. I believe there are counters to every strategy, of course, but the way you can utilize every resource in mutas and zealots while resource sharing gives you a ridiculous timing. Plus it's just fun to do :p

Also, in pz v pz there is a delicate balance of when you get your pool, and eeking out another drone or two will make a difference. But the earlier pool allows the protoss to cut corners to get a faster warp gate and 4 gate up, and with map control you can get a forward pylon. 10 gate is kind of what I'm referring to here, and is super effective in pz v pz, since the matchup is on a razor's edge.
crabbel
Profile Joined September 2011
Germany2 Posts
Last Edited: 2011-11-08 13:52:26
November 08 2011 11:51 GMT
#43
Love it
orly?
ProTech
Profile Joined November 2010
United States434 Posts
Last Edited: 2011-11-08 12:06:28
November 08 2011 12:06 GMT
#44
ZP vs ZP can be looked at a few different ways. This may sound a little strange, but mass lings in zp vs zp is better than ling/bane if micro'd correctly.

The concepts in this thread are good, so anyone wanting to learn how to get better at 2v2, definitely read the OP, I can vouch for this.
Erectum
Profile Joined August 2010
France194 Posts
November 08 2011 13:23 GMT
#45
Nice guide.

Hope to catch you on ladder
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
November 08 2011 19:53 GMT
#46
Nice writeup! Always good to see some team game content if just for the sake of variety.
Nihn'kas Neehn
2v2AiSieesch
Profile Joined December 2009
Germany98 Posts
Last Edited: 2011-11-09 14:40:20
November 09 2011 14:27 GMT
#47
Ok because it got requested I will talk about Mirrorraceteams as well:
I will edit this to startpost as well

Z/Z

Double Zerg is imho the weakest 2v2 racecombo. The Reasons why I think so:
1. Double Zerg biggest strenght is the early game, compared to the other races zerg is able to get 3 different units really early: Roach/Ling/Baneling. So if you got 2 Zergs in a team you can abuse that fact for strong allins:
10P/10G Speedling+ 12Pool/12Gas Baneling(No Speedling!) or 13Pool/15Gas 8Roachrush+10P/10G Speedling or 13Pool/15Gas 8Roachrush+14G/14P Speedling/Baneling or 7Pool 1Spinerush+10P/10G Speedling (only vs Z) etc.
All those allins are damn strong but the problem with it is, that every decent 2v2 Team knows about the fact that double Zerg has those strong allins and will scout really fast and get urbar defense if needed. By the way these allins are way less scary with the new mappool with mostly shared base maps.
2. Zerg has no early antiair so if there is 1 Zerg in a team against doublezerg he can spread his overlords all the way to doublezerg bases and will always see what double zerg trys to do, even if he has no mapcontrol by ground.
3. Zerg needs to stay one base a head to a nonzerg to be even but with the current 2v2 mappool it is hard to secure a third on the most maps.
[image loading]
If you take a look on a map like scorched heaven you will see there is only 1 safe third per team which is easy to defend cause you have lots of reaction time when you see your opponents moving out for it. So you can crush opponents forces or go for a counter cause the will be out of position when they attack this third base.
But with a double zerg you have to get a third for both zergs in your team which is kind of impossible because all the other bases are as far away from your main as they are from your opponents main, they are all open and goldbases also got a cliff behind the mineralline. So as Zerg/Zerg in 2v2 you will often lack in expansions because of maparchitecture and the number of expansions overall.
4. The biggest weakness Zerg imho has in 2v2 is the lack of rangeunits during the midgame. Units like Roach/Ling/Hydra etc. all need space to engage. A Zerg in 1v1 has to think about where he enages to get a good concave and make all his units fight at the same time. (i.e. Roach/Hydra Corrupter vs Stalker/Sentry/Zealot/Immortal/Colossi).
This is even more important in 2v2 because the midgamearmy of 2Players is even bigger so it is kind of Impossible to find a good spot to fight a Army of Nonzerg+Nonzerg or Nonzerg+Zerg as Doublezerg. So even when your armyvalue is even or slightly more during midgame as doublezerg you will end up loosing in engagements, cause not all of your Roaches/Lings/Hydra etc will be able to fight at the same time and they will never reach the Highrange Highdps Terran or Toss Units (i.e Siegetanks or Colossi)

Replay: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241043
The Problems of midgame aregood shown here, Doublezers cannot get a safe third and arent able to reach the tanks so the are falling apart during midgame even when it was even before

So the best way to deal with double Zergteam is - scout early - defend really hard if needed - go for a midgame 2-3 base timing - kill the vurnable thirds of doublezerg and go for the finishmove before tier3tech hits.

Replays: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241038
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241039
That shows how you just hard defend allins when scout early and how having overlord on the map helps you to see everything coming early without having mapcontrol.

5. In lategame doublezerg is ok again, because they Broodlords got a good Range and with support of Roach/Infestor it can get really hard to kill them off.

If you try to play Zerg/Zerg serious same concepts as i told you at the start of this thread about are good way to do. i.e. One hatch first other gets early pool to buy some time when expo first player got units the other can expand and so on... still you will have trouble securing a third on most maps and have the weakest army in the midgame especially if the opponents are not a doublerace team as well.

P/P
Double Protoss can be tricky. No doubt – it is strong in a specific way but it is scoutable, predictable and easy to abuse.
P/P Teams recently became a more viable teammatchup caused by the fact that the mappool changed to maps with sharedbase mains when you want to play this mtachup you have to use the at the start of the guide presented concepts. The concept of timebuying might be more important than in every other racecomposition. Because with you wont win a game with only warpgateunits so you have to buy the time to get higher tech. As I presented when i looked at te racespecifics of protoss, P is really vurnable to early aggression, to deal with that one of you has to buy time by going forge first! If you try to open with Gateway both you probably just loose your wall and the game to 2Rax Marauder or things like that.
So you have to open forge first and it might even be good to try a cannonrush. This cannonrush will fail against decent teams no doubt but it keeps them busy, so they don't attack you early and it forces them to get units early. Else they got just go really greedy against double protoss cause there is no other thread of early agression than cannonrush or proxygate which a double protoss team can do.
The next problem 2P have is to secure expansions, cause they arent mobile and they have to give up mapcontrol early on. So it is really hard form them to expo.
What a PP Team has to do to win a game:
1. One opens forge to keep you both safe against early aggression and buy the time for his ally to tech. - As i said fake or even do a small cannonrush/block expos to prevent your opponents from outmacroing you to early is good with that forge first as well.
2. Try to hide at least 1 Probe so you can scout what your opponents are up to – cause you wont have mapcontrol at all.
3. If there is a safe expo (Boneyard/Tyrador Keep) take it asap.
4. Be carefully what you spent your Gas on – because you have limited expos you want to use your gas as best as possible which is upgrades as Blink/Charge/Attack, cause its only a small investment in Gas and many units get a profit of that. All other Gas you want to feed to one of you to get a high number of one high tech unit i.g. colossi
5. Get an observer asap to see whats going on – remember you dont have any mapcontrol at all.

When you did all that you want to do a timing push and secure new expansions behind, or if your observer saw your opponents did not macro to much and went for lots of units instead just move out slowly and secure expanions one by one while massing more units.

How to deal with double Protoss:
1. If they went for the safe way (one forge first one gateway first) you have to be aware of cannonrush, deny that and kill all probes on the map to get mapcontrol. You should go for macromode after and just keep some units outside there front so they cannot scout before observer.
2. Try to scout them whenever you can to figure out what kind of timingpush they go for. Good ways to scout are saccing Overlords, using Scans/Overseer/Observer. Reaper is one of the most powerful ways to scout and even harass P/P-Teams, because they have to invest a lot to defend their front early so a reaper in the back can do real pain.
3. When you figured out what their tech is and what timing they go for just hardcouter their techunits: Ghost vs Hightempler, Viking, Corruptor, (Colossi) vs Colossi etc. and get tons of stuff (your economy should always be ahead of them already so if you do fine against the push and they cannot secure new expos you just win.)

Btw if they did not went the safe way and opend Gateway first both, you can simply kill them off early, marauder stalker roach doing fine against a wall with only stalkers behind it...

Replays showing that if you know what they do and just counter it hard its not to hard to beat PP:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241034
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241035
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241036

For those who want to see doublerace vs doublerace I got 2 ZZ vs PP, in that case I as a Zerg play just like I would in 1v1 ZvP:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241050
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241051

T/T
Double Terran is imho the best of all doublerace teams, because of the diversity of terran units. Protoss and Zerg have the issue that there arent to many different kind of units which add well to a deathball push later on. Terran got these units and so double Terran is a really good way to play 2v2.
There are 3 overalls ideas how a terran can play.
1. Heavy on Mech (Tanks few Thors and blueflame Hellions)
2. Bio Marine (Marauder Medivac some ghost later on)
3. Air (Banshee Viking Raven even Battlecruiser later on)
imho 1 Terran should always go for Heavy mech cause thats pretty good in most matchups, you can easily secure expos and keypositions with high tanknumbers and you still have the possibility of harass with blueflamehellions which are damn fast and do really well with runbys especially later on in the game when your opponents are more spread out.
The decision between Bio and Airplay for the second Terran is a though one.
Bio does well in killing oponents bases and drones when you go for dropplay, but Airplay is better in terms of Mapcontrol and can give your mech ally the vision he needs is there is a meachplayer on the other team as well. Both ways seem really viable to me, but Airplay+Mech is Gasintense while Bio+Mech line up better economywise. So the Bioplayer can feed Gas to the Mechplayer.

When you look at this overall ideas you will see these are really macro and midgame oriented, so you defend early on with bunks till first tank and siege is out etc.
But there are other ways toplay double Terran if you want to go for quick games or just like an aggressive earlyplay more.

2x2Rax(11) if you both go for double 11 Rax you can do an insane pressure with marines early on and still transition if you did enough damage (it's semiallin so you have to do at least a decent amount of damage)

Double 1-1-1, the strength of 1-1-1 is that you can easily swap your addons later and just transition into everything with that bio, rine+tank+viking, heavy mech+hel drops etc.... So if you both do a 1-1-1 opening you want to do something like that:
One of you guys goes for Reactor Hellion Harass at the front into cloackbanshe at the back and the other one does reaper at the back into marine drop. That pressures your allys extremly so they kinda have to be safe at the front and at their mineral lines against gorund as well as against air and even need detection. That way of pressure can you give an early lead or just end the game quickly.
The good thing about 1-1-1 is that you can swap your addons and trasition into everything you want.

Blueflame Hellion+Marauder(Marine)
The idea of that is pretty simple Marauder do well against armored units and Hellions do well vs light units. A usual Stimtiming hits around 7:30 a usual Reactorhellion+second Factory Blueflame hits around 7:20. So if you combine both you get an insanly strong timing push. But you are kind of allin, because you have to cut SCVs here and there to get a Marauder heavy Stimtimeing and to do constant Hellionproduction. This build dies to Mutafeeds, tinyramps with wall and early Siegetanks or immortals+forcefields. Banshees arent to big of a problem cause he will only have around 2 when you hit and you will have some marines so he cant kill your units off before the blueflame roasted his economy.

I have this build only faced like 1 or 2 times ar all and i cant find the replays, its overall hard to find good replays for doublerace teams as PP/TT/ZZ cause the lack of arragend teams playing that combinations.


TT-Replays: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241052
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=241053

rhs408
Profile Joined January 2011
United States904 Posts
November 09 2011 18:48 GMT
#48
Great write up, thanks
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
November 09 2011 20:23 GMT
#49
Thanks for the followup. Like I said before, always nice to see some team stuff.
Nihn'kas Neehn
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 09 2011 20:34 GMT
#50
Nice 2v2 post. Haven't updated mine in nearly a year lol, pretty out of date ><.
hipsterHobbit
Profile Joined September 2011
United States218 Posts
November 09 2011 22:36 GMT
#51
Very nice addendum. I'm going to watch the TT replays, since like you said, we're sorely lacking good 2v2 Terrans on NA. ^^
Hanetsuki
Profile Joined November 2011
Germany50 Posts
November 09 2011 23:04 GMT
#52
Really nice 2v2 guide. Thaks for sharing your information with us
Jamesmorgan
Profile Joined April 2011
Netherlands4 Posts
November 10 2011 15:17 GMT
#53
Nice thread Sieesch :D Encouraged me to play some random 2's again ^_^
Obstacles are things a person sees when he takes his eyes off his goal.
Resilienz
Profile Joined June 2011
Germany5 Posts
November 12 2011 17:14 GMT
#54
Always a plessure to watch your stream and now this awesome guide :-)
RuSoKoBo
Profile Joined September 2010
Spain9 Posts
November 13 2011 20:45 GMT
#55
really nice work . Thanks .
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 13 2011 21:18 GMT
#56

Z/Z

Double Zerg is imho the weakest 2v2 racecombo. The Reasons why I think so:
1. Double Zerg biggest strenght is the early game, compared to the other races zerg is able to get 3 different units really early: Roach/Ling/Baneling. So if you got 2 Zergs in a team you can abuse that fact for strong allins:
10P/10G Speedling+ 12Pool/12Gas Baneling(No Speedling!) or 13Pool/15Gas 8Roachrush+10P/10G Speedling or 13Pool/15Gas 8Roachrush+14G/14P Speedling/Baneling or 7Pool 1Spinerush+10P/10G Speedling (only vs Z) etc.
All those allins are damn strong but the problem with it is, that every decent 2v2 Team knows about the fact that double Zerg has those strong allins and will scout really fast and get urbar defense if needed. By the way these allins are way less scary with the new mappool with mostly shared base maps.
2. Zerg has no early antiair so if there is 1 Zerg in a team against doublezerg he can spread his overlords all the way to doublezerg bases and will always see what double zerg trys to do, even if he has no mapcontrol by ground.
3. Zerg needs to stay one base a head to a nonzerg to be even but with the current 2v2 mappool it is hard to secure a third on the most maps.


On the other hand, the other race combos must play safely against a double Z team, which means they can get a massive early advantage if they play greedy. Any single-zerg team cannot play economically at all because of the early game dangers. TP, TT, PP can sometimes properly wall on some of the maps. On the other hand, no-zerg teams can't properly scout with an overlord.

AA problems is actually less of an issue with double zerg teams, because the queens can actually help out the ally because there's creep over everything, rather than just half the base. In 1z teams it can be an issue because the non-zerg basically has to handle the AA.

The last point is probably the biggest issue. However, it is mitigated a bit by the ability to spread creep so fast.
413X
Profile Joined April 2010
Sweden203 Posts
November 13 2011 22:18 GMT
#57
I've very recently started to upload high level 2on2 games on youtube. There are two reasons for this. 2on2 replays are really really hard to get a hold of. I like 2on2 and I feel that everyone ignores 2on2 because they don't understand it. So as the OP mostly posted this thread, to spread the word of 2on2 and the knowledge.

Game1
Game 2
Game 3

Here are 3 games and more will be uploaded in the future.
The pro noob
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
November 13 2011 22:21 GMT
#58
I've always had trouble transitioning my 1v1 skills into 2v2. This guide looks awesome =)
Zergrusher
Profile Joined November 2011
United States562 Posts
November 13 2011 22:23 GMT
#59
i heard mech with toss air is a great combo
Funmachine
Profile Joined November 2011
Netherlands6 Posts
November 16 2011 13:37 GMT
#60
I have the same problem guys, I just wanna watch a lot of 2vs2 games but just cannot get a hold of any.
You guys wouldn't happen to know a site which does have these? (and I dont have to scroll through all the replays) (no youtube plz)

I've been searching and searching, plz help. ty
Team Bad Manner
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 270
ROOTCatZ 76
ProTech76
Livibee 52
JuggernautJason52
StarCraft: Brood War
Artosis 419
MaD[AoV]22
Stormgate
Nathanias86
Dota 2
NeuroSwarm54
Counter-Strike
Fnx 2324
taco 784
Stewie2K771
flusha368
sgares139
Super Smash Bros
PPMD155
Mew2King110
Heroes of the Storm
Liquid`Hasu613
Other Games
summit1g8423
Grubby3019
tarik_tv1805
fl0m696
mouzStarbuck303
Maynarde66
ZombieGrub66
Organizations
Other Games
gamesdonequick50575
BasetradeTV33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 253
• davetesta41
• musti20045 29
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 28
• Eskiya23 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2105
• TFBlade883
Other Games
• imaqtpie1798
• Shiphtur522
• WagamamaTV223
Upcoming Events
Replay Cast
1h 33m
Sparkling Tuna Cup
11h 33m
WardiTV European League
17h 33m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 1h
The PondCast
1d 11h
WardiTV European League
1d 13h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 17h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.