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[H][D] Supply Depot queuing/making - Page 2

Forum Index > StarCraft 2 Strategy
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Ashok
Profile Blog Joined July 2010
Australia339 Posts
November 07 2011 00:01 GMT
#21
I do: select worker > build supply depot > shift + hit the base camera key (backspace by default) to go back to base) + click on a mineral patch.

I also sometimes just leave an scv for building supply depots constantly and rarely do I have idle scvs for the first 10 minutes of the game.

BadgerWatch
Profile Joined February 2011
67 Posts
November 07 2011 00:02 GMT
#22
On November 02 2011 04:42 SheffiTB wrote:
Am I the only one who has scvs that constantly make supply depots and never go back to mining minerals?


That's what I do. Seems to make the most sense to me.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
November 07 2011 00:35 GMT
#23
On November 07 2011 09:02 BadgerWatch wrote:
Show nested quote +
On November 02 2011 04:42 SheffiTB wrote:
Am I the only one who has scvs that constantly make supply depots and never go back to mining minerals?


That's what I do. Seems to make the most sense to me.


Yeah, after the early stages of the game where BO and timings take priority I'd say I have two SCVS building SDs constantly until 200, because 1 at a time isn't enough for higher production before max.

Otherwise, I'm with option A. It's just better... Less apm and less reaction time involved, SCVs always doing something.
envisioN .
Profile Joined February 2011
United States552 Posts
November 07 2011 00:52 GMT
#24
A is much better IMO because you waste no time having the worker be idle. If you forget to do ctrl select the workers (can happen in the heat of the game) then you are wasting precious mining time.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
spbelky
Profile Blog Joined October 2010
United States623 Posts
November 07 2011 03:15 GMT
#25
On November 07 2011 09:35 Ktk wrote:
Show nested quote +
On November 07 2011 09:02 BadgerWatch wrote:
On November 02 2011 04:42 SheffiTB wrote:
Am I the only one who has scvs that constantly make supply depots and never go back to mining minerals?


That's what I do. Seems to make the most sense to me.


Yeah, after the early stages of the game where BO and timings take priority I'd say I have two SCVS building SDs constantly until 200, because 1 at a time isn't enough for higher production before max.

Otherwise, I'm with option A. It's just better... Less apm and less reaction time involved, SCVs always doing something.


Assuming you don't lose any units during engagements, you're going to need to constantly build 1 supply depot per fully saturated base. So for me, once my main is fully saturated I stop sending my depoy SCV back to the mineral line for two reasons:
1) It's already fully saturated, so he won't really increase my mining anyway
2) He should technically be starting another depot immediately after he finishes one.

The same principle applies once I saturate my 2nd base. Constantly building 2 depots without sending the SCV back to mine, for the same two reasons as stated above.

The rule only mildly applies to 3 fully saturated bases, because hopefully you are maxed. I have never gone straight to 200/200 without losing a unit or missing a supply depot, so I don't know if you need to build 3 at a time at any point, but in theory I guess you might.
ZiegFeld
Profile Joined April 2011
351 Posts
November 07 2011 03:23 GMT
#26
Start with A, progress to B, forget altogether until 8+ production facilities are all queued and locked.
firetyo
Profile Joined July 2011
58 Posts
November 07 2011 03:27 GMT
#27
There's nothing wrong with doing both. When you're doing something macro and micro intensive, it's better to do the CTRL+F1 trick to select all idle workers and send them back to the mineral line. If it's something early game and you're not micro'ing/macro'ing intensively, then you can just right click it back to the mineral line.

It just depends on how high your APM is, your ability to multitask and the tasks at hand.
yeint
Profile Joined May 2011
Estonia2329 Posts
November 07 2011 08:57 GMT
#28
I use A, although in the midgame I find it causes mining inefficiency, as I'm boxing more workers than I need for construction, and shift clicking them to a single patch makes them all converge on that patch, even if they're not the ones that ended up building things.

So if I have the attention to spare, I will reselect the building SCVs once they've moved out, and then shift click them onto minerals.

The idle worker method seems really strange. I can tell when structures finish because I hotkey them when I start construction, and will see when they finish from just tapping through my production. I'm already watching my money and food count to know when to start building, adding watching the idle worker indicator to that seems useless, since i don't really need that cue for half the things I construct, and the cues I do need I get from other sources (i.e. tapping).
Not supporting teams who take robber baron money.
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