• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:50
CET 09:50
KST 17:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros0[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Ladder Map Matchup Stats BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Analysis of the Trump-Lee S…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1534 users

[D] Why us lower level players hate "macro better" - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 34 Next All
DanceSC
Profile Blog Joined March 2008
United States751 Posts
October 06 2011 19:57 GMT
#121
I am currently working on a guide that covers strategy rather then build orders and timings. I think this is important because there is not one 'said' build that you should do to 'counter' another one. I think that you get more from adaptive learning then being told how to execute the same tech path each match up.

If both players macro to their best, and get the max amount of units possible with the highest econ, never supply cap'd then the reason you lose is either by unit positioning or composition. To everyone out there that has problems with analyzing their own replays... keep the 'resources lost' tab open at all times. Watch engagements and determine off of the resources lost who came out ahead, if you should have engaged there, or what one thing could you have done to reduce your losses and increase theirs.

If they have lost more then you and they still have a bigger army then you know that having a constant unit production is your top priority next time. If you find yourself unable to afford a bigger army then seek a more economic route early on.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
KingLori
Profile Joined October 2011
Germany187 Posts
October 06 2011 19:58 GMT
#122
I'm plat and I know this is 100% true. 99% of players lower than masters macro terrible! So Macro better is the easiest way to get more wins. Great Builds and Scouting is fine, but doesn't do anything if your opponent is 50supply ahead.
aebriol
Profile Joined April 2010
Norway2066 Posts
October 06 2011 19:59 GMT
#123
On October 06 2011 21:06 ElusoryX wrote:
some time back, he was playing a ZvP on his stream. the protoss went voidrays while mondragon had roaches. his response? more roaches. and he won the game. your mind will tell you to build anti air but there's no need to, because even at that level, if your macro is crisp enough, you will be able to overcome strategy with macro. a lot of times when people win games are because they have a ton of shit.


... dude, all in with roaches to overpower him while defending with spores is a good strategy that can be utlized at high levels. It works because none of protoss air does fast damage to clean up roaches (non light armored units).

That's not outmacroing, that's actually a good strategy.
aebriol
Profile Joined April 2010
Norway2066 Posts
October 06 2011 20:02 GMT
#124
On October 07 2011 04:58 KingLori wrote:
I'm plat and I know this is 100% true. 99% of players lower than masters macro terrible! So Macro better is the easiest way to get more wins. Great Builds and Scouting is fine, but doesn't do anything if your opponent is 50supply ahead.

If you realize your build doesn't stop at 15 supply or so, you won't have that problem.

For example, whenever I watch a platinum and below zerg, they seem to open with very weird builds that makes no sense whatsoever ... yet, claim they are doing a 'standard' 14gas 14 pool (neglecting things like expanding, drones off gas, second queen ... no, they stop after getting ling speed and one queen, because that's 'the build'. The rest of the game ... they just ... do whatever.

I mean, as zerg, you have builds that go up to basically 65-70 supply before they diverge (3 hatch in response to forge expand in ZvP, 2 base roach ling all in @60 supply in ZvZ).

MaZZa_SC
Profile Blog Joined April 2011
Australia24 Posts
October 06 2011 20:06 GMT
#125
The way i see it macro is to starcraft what your swing is in golf. It doesnt matter how much game knowledge you have in golf (distances, club choice etc) because if your swing is bad the other knowledge wont effect your game. Same goes for starcraft. Yes your better off going for a good build, but if you cant execute it efficently (good macro) you will get rolled over by someone that just has more stuff. Im a gold leaguer if anyone wants to know. Written on my phone; hope it makes sense!
Tasteless: "You wouldnt be a penguin?" Artosis: "Naw i wouldnt be a peguin, penguins cant fly you crazy?"
DanceSC
Profile Blog Joined March 2008
United States751 Posts
October 06 2011 20:08 GMT
#126
On October 07 2011 04:59 aebriol wrote:
Show nested quote +
On October 06 2011 21:06 ElusoryX wrote:
some time back, he was playing a ZvP on his stream. the protoss went voidrays while mondragon had roaches. his response? more roaches. and he won the game. your mind will tell you to build anti air but there's no need to, because even at that level, if your macro is crisp enough, you will be able to overcome strategy with macro. a lot of times when people win games are because they have a ton of shit.


... dude, all in with roaches to overpower him while defending with spores is a good strategy that can be utlized at high levels. It works because none of protoss air does fast damage to clean up roaches (non light armored units).

That's not outmacroing, that's actually a good strategy.

Yeah, its being able to analyze what your opponent has and what your opponent is capable of and utilizing what you have most effectively. His roaches cannot attack air, however because the protoss has void rays, that means he is lacking in a ground army. thus there is nothing preventing him from walking over his opponent. Yes his army is getting attacked by void rays, but he knows that he has queens that can hold in his main, and at that point in time the most he can get out of those roaches is to sacrifice for buildings.
Someone asked me the other day (in a pvp matchup) what counters mass pheonix. His reaction was to mass stalkers and my advice was to mass zealots. Why? because they are more cost effective ( assuming that pheonix disable half your army) and you can mass more of them. takes a pheonix longer to kill a lifted zealot, and with their limited energy they can't bench press forever.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-10-06 20:13:28
October 06 2011 20:11 GMT
#127
Another problem that hasn't been really emphasized enough: if you focus too much on strategy vs bad opponents, your whole understanding of the game will suffer because your opponents are in fact terrible - this even holds true up to the highest level...how often have we seen stuff work in NA/EU tournaments that just wouldn't work in GSL?

Meaning: if you manage to get from silver to plat just by working on your strategy, you have to realize that your opponents have bad execution themselves. Maybe you didn't understand the strategy properly at all and just won because your opponents responded awfully.

This is yet another aspect why I'm strongly in favour of the macro-based advices. It is actually nearly impossible to develop a good feeling for the more sophisticated strategy related timings on the lower levels, simply because your opponents won't "test" your strategies as good players would do. Then you reach platinum or diamond and some of your strategies suddenly won't work anymore because they weren't good strategies to begin with...

Of course you need some sort of general game plan for each match-up. But, say, for PvT if you are able to follow the gamplan of doing a simple 2 gate robo expand into colossus into third base into templars while upgrading and researching stuff...this really is all you need to know until diamond. Of course you can start doing, for example, a double forge build way earlier, but your terran opponents will be too bad to really "test" your ability of holding off certain timings anyways. So why bother? If you get your macro in order, this will continue to serve you well at all times, in each match-up, under all circumstances.
"You see....YOU SEE..." © 2010 Sen
clik
Profile Joined May 2010
United States319 Posts
Last Edited: 2011-10-06 20:17:29
October 06 2011 20:16 GMT
#128
Macro and decisions got me out of low tier play. Focusing on those two things specifically. Decisions being when to attack, when to scout, where and how to position my army. I can have a ton lings and hydras and a few storms can take quick care of them if they are positioned wrong, no matter my macro. However the number one thing to work was macro.
Eps
Profile Joined April 2011
Canada240 Posts
October 06 2011 20:28 GMT
#129
This is becoming too much of Macro vs Strategy, and most people don't even clarify what they mean by Strategy. Part of the problem I see in this thread is that people don't indicate what Strategy is, so nobody even knows what these posts are about.

Strategy in my view encompasses Engagement (which includes Micro), Positioning, Build Orders, Unit Composition, Responses, Sim City and other aspects of the game.
I see Macro as Production Efficiency, proper allocation of resources, Expansion timing and Supply control.

This is my viewpoint on what Strategy and Macro is, and I think it's hard to argue that Strategy is not important until you reach higher leagues. This is part of the basic knowledge of game play that people tend to forget to mention to others, and it is equally important area to work on. I think it's something that people in the higher leagues tend to take for granted and forget.
Trusty
Profile Joined July 2010
New Zealand520 Posts
October 06 2011 20:40 GMT
#130
On October 07 2011 05:28 Eps wrote:
This is becoming too much of Macro vs Strategy, and most people don't even clarify what they mean by Strategy. Part of the problem I see in this thread is that people don't indicate what Strategy is, so nobody even knows what these posts are about.

Strategy in my view encompasses Engagement (which includes Micro), Positioning, Build Orders, Unit Composition, Responses, Sim City and other aspects of the game.
I see Macro as Production Efficiency, proper allocation of resources, Expansion timing and Supply control.

This is my viewpoint on what Strategy and Macro is, and I think it's hard to argue that Strategy is not important until you reach higher leagues. This is part of the basic knowledge of game play that people tend to forget to mention to others, and it is equally important area to work on. I think it's something that people in the higher leagues tend to take for granted and forget.


Bolded parts are tactics, not strategy.

th2pun1sh3r
Profile Blog Joined January 2011
United States107 Posts
October 06 2011 20:46 GMT
#131
On October 06 2011 20:38 sfbaydave wrote:
Everyone thats reads anything on these forums understand the basics of the game. We all realize, especially at the lower levels that macro is the fundamental aspect in any game that determines the winner or loser. Whenever I see a thread from a lower level players asking for advice..its always the same response, "Dude, forget the replay....work on your macro!!!"

But the frustrating part is sometimes we lose because of wrong STRATEGY. I know this sounds silly to the higher level players out there...."How can you use strategy when u miss injects, are supply blocked, etc." But it does happen....and when it does, we come here asking for advice. But, sometime its hard to get advice, as soon it becomes known, that we are silver/gold players.

Another frustrating part is that us lower level guys know we need to work on our macro but its not something you can change overnight. Working on never missing an inject, macroing during a big battle, never being supply blocked are things that even diamond/masters players work on. Having perfect macro is something that some people may never even be able to achieve. We just might be too slow or our multitasking may never be at a great level.

But what what we can improve quickly on is our knowledge of the game. We may not have time to spend playing 10-15 games everyday but do have time to read up and ask how to counter a certain build I see. And it will help us immediately in our next ladder game.

I am not trying to be one of those silver guys who say, "but I play up to a diamond level..." Most of us know why we are in the level we are. We know our MACRO SUCKS but that doesnt mean we can't use strategy. Strategy wouldnt matter if I'm playing a much better player but in ladder were are evenly matched.

So, please take it easy on us lower level guys and help us out. Remember most everyone was where are at some point.


my opinion on the matter

+ Show Spoiler +
Theres nothing wrong with being in the gold or silver league or whaterver. So what you macro sucks lol just have fun with the game. Someone will always be below master.. its not possible to have everyone be in GM and master league.
"Rank-1 Master Random Sc2 Player"
Rabid Wookie
Profile Joined August 2010
United States68 Posts
Last Edited: 2011-10-06 20:52:21
October 06 2011 20:49 GMT
#132
On October 07 2011 05:28 Eps wrote:
This is becoming too much of Macro vs Strategy, and most people don't even clarify what they mean by Strategy. Part of the problem I see in this thread is that people don't indicate what Strategy is, so nobody even knows what these posts are about.

Strategy in my view encompasses Engagement (which includes Micro), Positioning, Build Orders, Unit Composition, Responses, Sim City and other aspects of the game.
I see Macro as Production Efficiency, proper allocation of resources, Expansion timing and Supply control.

This is my viewpoint on what Strategy and Macro is, and I think it's hard to argue that Strategy is not important until you reach higher leagues. This is part of the basic knowledge of game play that people tend to forget to mention to others, and it is equally important area to work on. I think it's something that people in the higher leagues tend to take for granted and forget.


Allocation of resources includes Build Orders and Unit Composition.

A more correct break down of everything is more along the lines of
Macro- making workers, making buildings, making units.
Strategy- in what order you make workers, buildings, units, expos, and doing those in the correct order for the match. Scouting is often required to know what a good strategy is.
Game sense- Overall knowlage of how the match is going and what your opponenent is doing, knowing when and where to scout, when to transition your build, when to attack, when to harrass, and when to defend.
Micro- controlling units to optimize their effectiveness
Tactics- How you set up your buildings and units, how you engage, how to position your army to threaten, and how to force expected reactions from your opponents.

EDIT:
Macro is center stage in all of those because if you aren't producing it doesn't matter how great you can do the rest.
KingLori
Profile Joined October 2011
Germany187 Posts
October 06 2011 20:56 GMT
#133
On October 07 2011 05:02 aebriol wrote:
Show nested quote +
On October 07 2011 04:58 KingLori wrote:
I'm plat and I know this is 100% true. 99% of players lower than masters macro terrible! So Macro better is the easiest way to get more wins. Great Builds and Scouting is fine, but doesn't do anything if your opponent is 50supply ahead.

If you realize your build doesn't stop at 15 supply or so, you won't have that problem.

For example, whenever I watch a platinum and below zerg, they seem to open with very weird builds that makes no sense whatsoever ... yet, claim they are doing a 'standard' 14gas 14 pool (neglecting things like expanding, drones off gas, second queen ... no, they stop after getting ling speed and one queen, because that's 'the build'. The rest of the game ... they just ... do whatever.

I mean, as zerg, you have builds that go up to basically 65-70 supply before they diverge (3 hatch in response to forge expand in ZvP, 2 base roach ling all in @60 supply in ZvZ).



...so what? It's not like that you are playing GMs in Plat :p You're opponents are also bad, so Macro ftw. If you have solid Macro you don't need a real defined build. You can just win with Bio-Only/Gateway only in every matchup.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
October 06 2011 21:02 GMT
#134
On October 07 2011 05:11 sleepingdog wrote:
Another problem that hasn't been really emphasized enough: if you focus too much on strategy vs bad opponents, your whole understanding of the game will suffer because your opponents are in fact terrible - this even holds true up to the highest level...how often have we seen stuff work in NA/EU tournaments that just wouldn't work in GSL?

Meaning: if you manage to get from silver to plat just by working on your strategy, you have to realize that your opponents have bad execution themselves. Maybe you didn't understand the strategy properly at all and just won because your opponents responded awfully.

This is yet another aspect why I'm strongly in favour of the macro-based advices. It is actually nearly impossible to develop a good feeling for the more sophisticated strategy related timings on the lower levels, simply because your opponents won't "test" your strategies as good players would do. Then you reach platinum or diamond and some of your strategies suddenly won't work anymore because they weren't good strategies to begin with...

Of course you need some sort of general game plan for each match-up. But, say, for PvT if you are able to follow the gamplan of doing a simple 2 gate robo expand into colossus into third base into templars while upgrading and researching stuff...this really is all you need to know until diamond. Of course you can start doing, for example, a double forge build way earlier, but your terran opponents will be too bad to really "test" your ability of holding off certain timings anyways. So why bother? If you get your macro in order, this will continue to serve you well at all times, in each match-up, under all circumstances.


Now, I dissagree. You will only vs bad opponents if you yourself are bad. Matchmaking puts you up against people of your equivalent skill level. Improving your strategy and performance is never a bad thing.
"Maybe you didn't understand the strategy properly at all and just won because your opponents responded awfully."
This bring up another point, when you are looking at it from a strategic standpoint you should always be 'adapting' thus you understand that worked in that particular match-up but not necessarily every other one, and the more you reveal, the better mechanics you will have later on.
"because your opponents are in fact terrible - this even holds true up to the highest level...how often have we seen stuff work in NA/EU tournaments that just wouldn't work in GSL?"
... mechanics. How often do you hear 'his units are way out of position, had those zealots been in front and stalkers in back this engagement would completely turn around.' or 'he is not focus firing with that immortal its auto attacking marines'. And you prove my point when I say that if both players macro perfectly it comes down the engagements,

That being said, I also agree that macro is the most important. After reading what the OP posted though it seemed the focus was on giving strategic advice, something you do not quite grasp from the standard 'improve your macro' advice... 'make sure you constantly inject, watch supply count, constant worker production' etc.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-10-06 21:12:53
October 06 2011 21:08 GMT
#135
But the frustrating part is sometimes we lose because of wrong STRATEGY. I know this sounds silly to the higher level players out there...."How can you use strategy when u miss injects, are supply blocked, etc." But it does happen....and when it does, we come here asking for advice. But, sometime its hard to get advice, as soon it becomes known, that we are silver/gold players.

The only advice you need is MACRO BETTER. You will win, regardless of the wrong strategy, if you:
1- scout
2- react accordingly
3- macro.


You can 1a every battle, if you do those 3 steps, you can easily be diamond or masters. The issue of strategy is that at that level... there is no strategy. The execution, timings, and all out game play follow no set rules, no guidelines. They're loosely hung ideas, that are not coherently put together. Like a one base dark templar stalker immortal army. Something stupid that shouldn't go together.

But, back to the leveling. When I level names for friends (I don't know why they want it), I do a 2 rax FE, or 1 rax FE (expand AT my natural by 25 supply any build), scout, and react accordingly. I put myself in bad situations and just make more units, and win through easy macro. I force the other player to do something they don't want to do, or lose out in a macro battle. If you, and another player do the same build, same timings, but he doesn't miss depots, and gets gas at the right times, and you engage and he has +1, stim, shields, and 2 medics, and all you have is stim and shields, you just lost from worse macro. He executed his build better, and it was crisper, and tighter. Less down time, more production.

Doing a shit strategy against shit only makes you get wins. I used to do a 1-1-1 marine hellion BF drop into cloakshee -> marine tank all in push after all that. I beat quite a few GM zergs last season, for being a casual nobody who plays high every day. They learn to stop that strat, and there I go losing to mid masters zergs who just make lings. Strategy can be a good way to get wins, but it's a crutch. You need to get rid of that crutch by learning to macro better, then scout and react accordingly to the impeding threat.


Sure, you can get good with strategy, and bad macro. You then have NOTHING to fall back on if said strategy is straight up scouted or stopped. You're a one trick pony. When you ask what you did wrong, the answer is always macro, macro better. Not just getting all 4 gas because they're there, getting them for a REASON. Non stop scv production, and supply depot production go hand in hand to giving you a leg to stand on to macro better, and become better.


Basically, yes, other factors will make you win games. Winning does not mean you are getting better. By people saying macro better, they're telling YOU that YOU need to look at YOUR game and disect where you forget supplys, where you stopped making workers, where you stopped making units, where you qued up units. Having 3 barracks with 4 marauders each qued doesn't mean your macroing well. It means you AREN'T, and you need to cancel 3 at each, and make 2-3 more barracks.

Telling you to forget to game and unit you lost to because there are SO many flaws leading up to the actual engagements, that if you had scouted, reacted, and macroed your way into a lead, you would win the exact same engagement because you simply had more units, and a better economy.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Monkeyballs25
Profile Joined October 2010
531 Posts
October 06 2011 21:12 GMT
#136
On October 07 2011 06:08 iAmJeffReY wrote:
Show nested quote +
But the frustrating part is sometimes we lose because of wrong STRATEGY. I know this sounds silly to the higher level players out there...."How can you use strategy when u miss injects, are supply blocked, etc." But it does happen....and when it does, we come here asking for advice. But, sometime its hard to get advice, as soon it becomes known, that we are silver/gold players.

The only advice you need is MACRO BETTER.

You will win, regardless of the wrong strategy, if you:
1- scout
2- react accordingly
3- macro.


One of your two statements is in direct contradiction to the other. Either macro is all you need to win, or it isn't. Its really the same old thing I see over and over.
"All you need to do is macro. Oh, except for scouting. And reacting properly. And whatever else you feel like throwing in there".
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 06 2011 21:14 GMT
#137
On October 07 2011 06:12 Monkeyballs25 wrote:
Show nested quote +
On October 07 2011 06:08 iAmJeffReY wrote:
But the frustrating part is sometimes we lose because of wrong STRATEGY. I know this sounds silly to the higher level players out there...."How can you use strategy when u miss injects, are supply blocked, etc." But it does happen....and when it does, we come here asking for advice. But, sometime its hard to get advice, as soon it becomes known, that we are silver/gold players.

The only advice you need is MACRO BETTER.

You will win, regardless of the wrong strategy, if you:
1- scout
2- react accordingly
3- macro.


One of your two statements is in direct contradiction to the other. Either macro is all you need to win, or it isn't. Its really the same old thing I see over and over.
"All you need to do is macro. Oh, except for scouting. And reacting properly. And whatever else you feel like throwing in there".

...Is it not a part of macroing? What's the point of making units if you don't know what to make. I couple scouting, and reaction into macro in my mind. If I say I macroed well in a game, it's not because I kept my money low. It's because I scouted well, macroed well, and had the right army for the right battle.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Mr Showtime
Profile Joined April 2011
United States1353 Posts
October 06 2011 21:19 GMT
#138
Look man, I hate hearing "macro better!" too. But the fact is..... that's the answer. Yes, there are games where if you chose a different strategy you would have won. But that's only true on select occasions. If you work on macroing/multitasking better then strategy won't matter in the lower leagues. There's a reason why pro players can play against gold/platinum players, do the most ridiculous strategies, and win handily.

Focusing on strategy with below average macro ability means that you have completely given up on getting better. If you somehow perfect your strategic play with shitty macro you might get bumped up one league, but then you'll start to get pooped on and you won't even know why. Macro is the answer unfortunately.

No, I'm not some masters player up on my high horse. I've been in platinum for a couple of months and I know I won't move up until I put the time in to improve my macro.
Rabid Wookie
Profile Joined August 2010
United States68 Posts
October 06 2011 21:27 GMT
#139
On October 07 2011 06:14 iAmJeffReY wrote:
Show nested quote +
On October 07 2011 06:12 Monkeyballs25 wrote:
On October 07 2011 06:08 iAmJeffReY wrote:
But the frustrating part is sometimes we lose because of wrong STRATEGY. I know this sounds silly to the higher level players out there...."How can you use strategy when u miss injects, are supply blocked, etc." But it does happen....and when it does, we come here asking for advice. But, sometime its hard to get advice, as soon it becomes known, that we are silver/gold players.

The only advice you need is MACRO BETTER.

You will win, regardless of the wrong strategy, if you:
1- scout
2- react accordingly
3- macro.


One of your two statements is in direct contradiction to the other. Either macro is all you need to win, or it isn't. Its really the same old thing I see over and over.
"All you need to do is macro. Oh, except for scouting. And reacting properly. And whatever else you feel like throwing in there".

...Is it not a part of macroing? What's the point of making units if you don't know what to make. I couple scouting, and reaction into macro in my mind. If I say I macroed well in a game, it's not because I kept my money low. It's because I scouted well, macroed well, and had the right army for the right battle.


Macro is building Workers, Buildings, and Units. When you macro well you keep your money down because you're constantly producing from the optimal amount of bases and structures for that point in the game or the whole game. That is all macro is, not what you build or when.
Granter
Profile Joined June 2011
Sweden64 Posts
October 06 2011 21:32 GMT
#140
being fast is not everything like people might think, honestly if people say late game is the only skill of the game and having extrem macro is the way to play the game is just dumb.

Watching a build being exectuted with not a milisecond wasted followed by a very entertaining mid game (10-17min mark)

and this is extremly rare, only koreans can do perfekt builds while every NA/EU player just slacks like shit doing some funky random building, missing supply with 1-5seconds just trying to spend there time building a 3base play to start there lategame fight wich is boring as shit to watch and a huge waste of time as a player aswell
If something can be achieved easily, it probably isnt worth it
Prev 1 5 6 7 8 9 34 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 119
Nina 65
StarCraft: Brood War
Hyuk 4148
Flash 2445
Sea 1773
Killer 1225
Bisu 418
Hyun 358
Larva 213
Stork 181
Shinee 53
EffOrt 43
[ Show more ]
ToSsGirL 37
yabsab 23
Sharp 12
Sacsri 9
Free 5
Dota 2
XaKoH 518
NeuroSwarm112
ODPixel58
League of Legends
JimRising 689
Super Smash Bros
Mew2King206
Other Games
summit1g14165
ceh9383
Organizations
Counter-Strike
PGL5380
Other Games
gamesdonequick666
StarCraft: Brood War
UltimateBattle 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH272
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2022
• Lourlo804
Upcoming Events
The PondCast
11m
OSC
3h 11m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
4h 11m
Team Liquid vs Team Falcon
Replay Cast
1d 1h
WardiTV Invitational
1d 3h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 3h
CrankTV Team League
1d 4h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.