• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:35
CEST 16:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th129Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays Data needed
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2684 users

TvZ, defeat to mass zergling - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Macpo
Profile Joined September 2010
453 Posts
September 27 2011 09:53 GMT
#41
On September 27 2011 18:44 MilesTeg wrote:
Show nested quote +
On September 27 2011 16:22 Gotmog wrote:
This is stephano's style. i played just a bit around with it, and i can say with confidence that good drop harass with marines/hellions can destroy this build.
When z is not getting mutas, I'd feel free to just pick him apart with 3-4 drops at a time, while i keep teching/upgrading/expanding/securing my expansions.....
P.S be ready for infestor/ultra switch with ghosts/tanks/marines etc...


You can most definitely transition into mutas when doing this style... Actually the whole point of this build is that it frees up a ton of gas for the mid game. Of course no one told you to stay with zerglings the whole game, and as others have pointed out upgraded marines with medivacs will crush them, among other things.

Massing zerglings with 1/1 and a macro hatch makes you incredibly safe early, allows you to deny a third (actually you can poke his natural, and very often you'll just kill greedy terrans right there), and allows you to drone up at a ridiculously fast pace if you so chose.

I honestly don't see any weakness to this kind of play, to me it's the most solid way to play ZvT.


yep I kind of agree with that, I personnally favor taking an early third and fourth bases, as you need it anyway for larvae;
Just to qualify what has been said, you just need to adapt, against one base all ins, obviously; against banshees (you then need to take gas, and above all against mech, as you can't rely on pure lings to defend bfh (you then need more gas to make roaches and infestors)
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
azarat
Profile Joined September 2010
Australia155 Posts
September 27 2011 10:01 GMT
#42
Either be super turtle and wait for more tanks, or overbuild Medivacs and go double upgrade for your Marines. Either style has it weaknesses against possible Zerg transitions (mass tanks against Muta, mass Marine against Infestor), so you'd need to watch for what the Zerg is building next and counter appropriately. But yes, having a lot of Medivacs and being equal on upgrades means your Marines should slaughter Zerglings.
peppilepew
Profile Joined May 2011
93 Posts
September 27 2011 10:46 GMT
#43
Same as alot of other people are saying, keep up on your upgrades with the z and you can trade more effiecent, hell even just mass marine medivac can take mass ling imo just gotta keep up on your upgrades
Meff
Profile Joined June 2010
Italy287 Posts
September 27 2011 10:59 GMT
#44
On September 27 2011 15:04 ZaaaaaM wrote:
Show nested quote +
On September 23 2011 04:18 Roblin wrote:
you mentioned at the end of the game "why dont all zergs do this?"

for the record: I do this. except a better version of this, I also add infestors and ultralisks when the time is right, thats right, ultralisks, 2/2 zerglings is what you faced in that game. imagine 3/3 cracklings. and 5/3 ultralisks. and infestors (which allow the ultras to become unkitable)

its a slaughter.

the reasons why it works are the following:
ultralisks share upgrades with zerglings.
the total efficiency of a single zergling that have 3 attack upgrades and adrenal glands (aka maxed except armor upgrades) is: base: 5, bonus: +1 (+20% efficiency) +1 (+20% efficency) +1 (20% efficiency) + 20%efficiency on the total of the previous (adrenal glands)
(1 + 0.2 + 0.2 + 0.2) * 1.2 = 1.92 in other words, zerglings become 92% more efficient than standard speedlings by fully upgrading their damage potential.
infestors have no hardcounter except ghosts, and hellion/maruader/ghost (which is the hard-counter to my build) is not very commonly used. notice that hellion/maruader get crushed, the ghosts are necessary.

the reason why it doesnt work is the following:
when doing this build you lose to hellions period (until you get infestors). this is why I get roaches the instant I see hellions.

the reason why you lost that game however, is neither of the above but simply because he got way ahead of you in econ. you lost this game because of econ

Starting at the second upgrade, you go from 6 to 7, which is less than 20%

It still is 20% of the original 5 and you'll notice that the formula is normalized so that 1=5. Your remark would be correct if he kept on multiplying by 1.2, but the only time he does so is for Adrenal (which is, indeed, multiplicative).
Stropheum
Profile Joined January 2010
United States1124 Posts
September 27 2011 11:02 GMT
#45
To be totally blunt, a lot of people so far have been giving pretty terrible advice. You didn't have to go hellions, nor did you have to abuse drops to deal with this playstyle. In fact, tech switching would be bad because you'd have to modify your whole infrastructure midgame, leading to an even weaker army, and dropping doesn't work too well vs the most mobile ground units in the game.

The way you were playing was fine, but the way you went about it lacked execution. You scouted the double evo chamber early on, which means you know he was going to have upgraded lings, which vs unupgraded marines do pretty well. With that sort of upgrade commitment you should assume he's going for low tech with at least a decent sized army, so you should've probably responded even more passively. You could've broken down your rocks sooner, put a depot by the rocks at your third so you could've scouted the lings attacking it, and gotten up more infrastructure and either double engineering bay or an engineering bay and an armory a decent amount sooner, and just sit back and macro for a tad.

The thing people haven't seem to be considering in this thread is that zerg here had a severe tech delay. He didn't even start making his spire until roughly 14 minutes into the game, which is when most zergs should be heading for hive tech in a standard game. You can abuse this tech disadvantage by pouring as much money into tech as you can while turtling up and approaching max. Once you're maxed, it doesn't matter when he made however many lings, because your upgraded marine tank army should feasibly rip through it.

As it stands, you basically donated your army twice, and blindly took your third without scouting the rocks, knowing he had map control and all the time in the world to take them down, resulting in a not-so-good turnout for a third base.

My 2 cents. Take it or leave it.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 27 2011 11:27 GMT
#46
i used this strat quite a bit, untill terrans started to go mas hellion +blueflame vs Zerg on regular basis, which canot be beaten by mass ling, not even infestor-ling really. Mech in general owns it, because the only way to beat iti s to rush that Hive out super quickly but if the Terran scans and moves out when the hive is about done, it should be a walkover. And the zerg always has to be weary of potentially 10 blueflame hellion raids
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Group Stage 2 - Group A
WardiTV1045
Rex141
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 627
RotterdaM 151
Rex 141
Codebar 29
StarCraft: Brood War
Sea 3172
EffOrt 1063
Jaedong 674
actioN 540
Light 498
ZerO 436
ggaemo 412
Mini 330
Soulkey 290
Rush 109
[ Show more ]
Pusan 84
hero 77
Sexy 76
Hyun 66
[sc1f]eonzerg 48
sorry 40
Movie 34
Free 34
JYJ 32
910 24
GoRush 21
Shinee 20
soO 16
sSak 14
IntoTheRainbow 13
Bale 11
Terrorterran 11
Rock 10
ajuk12(nOOB) 9
Dota 2
Gorgc5760
Dendi528
420jenkins171
Counter-Strike
fl0m7951
byalli804
kRYSTAL_37
Other Games
singsing3068
Lowko847
B2W.Neo812
hiko751
Beastyqt569
DeMusliM164
QueenE101
Mew2King56
Liquid`VortiX46
ZerO(Twitch)8
KnowMe5
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 46
• poizon28 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3246
• Jankos2988
• TFBlade1044
Upcoming Events
Maestros of the Game
55m
RotterdaM151
The PondCast
19h 25m
Kung Fu Cup
20h 25m
uThermal 2v2 Circuit
1d
Maestros of the Game
1d
Replay Cast
1d 9h
Replay Cast
1d 18h
WardiTV Spring Champion…
1d 20h
OSC
1d 22h
Maestros of the Game
2 days
[ Show More ]
Replay Cast
2 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.