• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:30
CET 03:30
KST 11:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview1herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview StarCraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2358 users

TvZ, defeat to mass zergling - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Macpo
Profile Joined September 2010
453 Posts
September 27 2011 09:53 GMT
#41
On September 27 2011 18:44 MilesTeg wrote:
Show nested quote +
On September 27 2011 16:22 Gotmog wrote:
This is stephano's style. i played just a bit around with it, and i can say with confidence that good drop harass with marines/hellions can destroy this build.
When z is not getting mutas, I'd feel free to just pick him apart with 3-4 drops at a time, while i keep teching/upgrading/expanding/securing my expansions.....
P.S be ready for infestor/ultra switch with ghosts/tanks/marines etc...


You can most definitely transition into mutas when doing this style... Actually the whole point of this build is that it frees up a ton of gas for the mid game. Of course no one told you to stay with zerglings the whole game, and as others have pointed out upgraded marines with medivacs will crush them, among other things.

Massing zerglings with 1/1 and a macro hatch makes you incredibly safe early, allows you to deny a third (actually you can poke his natural, and very often you'll just kill greedy terrans right there), and allows you to drone up at a ridiculously fast pace if you so chose.

I honestly don't see any weakness to this kind of play, to me it's the most solid way to play ZvT.


yep I kind of agree with that, I personnally favor taking an early third and fourth bases, as you need it anyway for larvae;
Just to qualify what has been said, you just need to adapt, against one base all ins, obviously; against banshees (you then need to take gas, and above all against mech, as you can't rely on pure lings to defend bfh (you then need more gas to make roaches and infestors)
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
azarat
Profile Joined September 2010
Australia155 Posts
September 27 2011 10:01 GMT
#42
Either be super turtle and wait for more tanks, or overbuild Medivacs and go double upgrade for your Marines. Either style has it weaknesses against possible Zerg transitions (mass tanks against Muta, mass Marine against Infestor), so you'd need to watch for what the Zerg is building next and counter appropriately. But yes, having a lot of Medivacs and being equal on upgrades means your Marines should slaughter Zerglings.
peppilepew
Profile Joined May 2011
93 Posts
September 27 2011 10:46 GMT
#43
Same as alot of other people are saying, keep up on your upgrades with the z and you can trade more effiecent, hell even just mass marine medivac can take mass ling imo just gotta keep up on your upgrades
Meff
Profile Joined June 2010
Italy287 Posts
September 27 2011 10:59 GMT
#44
On September 27 2011 15:04 ZaaaaaM wrote:
Show nested quote +
On September 23 2011 04:18 Roblin wrote:
you mentioned at the end of the game "why dont all zergs do this?"

for the record: I do this. except a better version of this, I also add infestors and ultralisks when the time is right, thats right, ultralisks, 2/2 zerglings is what you faced in that game. imagine 3/3 cracklings. and 5/3 ultralisks. and infestors (which allow the ultras to become unkitable)

its a slaughter.

the reasons why it works are the following:
ultralisks share upgrades with zerglings.
the total efficiency of a single zergling that have 3 attack upgrades and adrenal glands (aka maxed except armor upgrades) is: base: 5, bonus: +1 (+20% efficiency) +1 (+20% efficency) +1 (20% efficiency) + 20%efficiency on the total of the previous (adrenal glands)
(1 + 0.2 + 0.2 + 0.2) * 1.2 = 1.92 in other words, zerglings become 92% more efficient than standard speedlings by fully upgrading their damage potential.
infestors have no hardcounter except ghosts, and hellion/maruader/ghost (which is the hard-counter to my build) is not very commonly used. notice that hellion/maruader get crushed, the ghosts are necessary.

the reason why it doesnt work is the following:
when doing this build you lose to hellions period (until you get infestors). this is why I get roaches the instant I see hellions.

the reason why you lost that game however, is neither of the above but simply because he got way ahead of you in econ. you lost this game because of econ

Starting at the second upgrade, you go from 6 to 7, which is less than 20%

It still is 20% of the original 5 and you'll notice that the formula is normalized so that 1=5. Your remark would be correct if he kept on multiplying by 1.2, but the only time he does so is for Adrenal (which is, indeed, multiplicative).
Stropheum
Profile Joined January 2010
United States1124 Posts
September 27 2011 11:02 GMT
#45
To be totally blunt, a lot of people so far have been giving pretty terrible advice. You didn't have to go hellions, nor did you have to abuse drops to deal with this playstyle. In fact, tech switching would be bad because you'd have to modify your whole infrastructure midgame, leading to an even weaker army, and dropping doesn't work too well vs the most mobile ground units in the game.

The way you were playing was fine, but the way you went about it lacked execution. You scouted the double evo chamber early on, which means you know he was going to have upgraded lings, which vs unupgraded marines do pretty well. With that sort of upgrade commitment you should assume he's going for low tech with at least a decent sized army, so you should've probably responded even more passively. You could've broken down your rocks sooner, put a depot by the rocks at your third so you could've scouted the lings attacking it, and gotten up more infrastructure and either double engineering bay or an engineering bay and an armory a decent amount sooner, and just sit back and macro for a tad.

The thing people haven't seem to be considering in this thread is that zerg here had a severe tech delay. He didn't even start making his spire until roughly 14 minutes into the game, which is when most zergs should be heading for hive tech in a standard game. You can abuse this tech disadvantage by pouring as much money into tech as you can while turtling up and approaching max. Once you're maxed, it doesn't matter when he made however many lings, because your upgraded marine tank army should feasibly rip through it.

As it stands, you basically donated your army twice, and blindly took your third without scouting the rocks, knowing he had map control and all the time in the world to take them down, resulting in a not-so-good turnout for a third base.

My 2 cents. Take it or leave it.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 27 2011 11:27 GMT
#46
i used this strat quite a bit, untill terrans started to go mas hellion +blueflame vs Zerg on regular basis, which canot be beaten by mass ling, not even infestor-ling really. Mech in general owns it, because the only way to beat iti s to rush that Hive out super quickly but if the Terran scans and moves out when the hive is about done, it should be a walkover. And the zerg always has to be weary of potentially 10 blueflame hellion raids
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft405
Nathanias 100
StarCraft: Brood War
Artosis 625
Bale 63
Shuttle 62
Noble 16
Dota 2
NeuroSwarm37
League of Legends
C9.Mang0430
Counter-Strike
taco 310
minikerr15
Super Smash Bros
hungrybox1099
Other Games
summit1g7028
tarik_tv5649
KnowMe1210
JimRising 440
Maynarde115
ToD105
ViBE31
ZombieGrub12
Organizations
Other Games
gamesdonequick1056
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 108
• Berry_CruncH48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21240
League of Legends
• Doublelift4524
Upcoming Events
RongYI Cup
8h 30m
ByuN vs TriGGeR
herO vs Rogue
OSC
8h 30m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 8h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 14h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.