On August 13 2011 02:46 pandaBee wrote:
why is everyone only talking about 6 pool? there is a reason why i named this thread "Early Pool Counters" and not "6 pool counters". but anyways yes i'd like it if no low - level players commentated on this , as players in lower leagues do not face against optimized builds
reason why the pool timing is important is i find that each different pool timing requires a different respone of sort... because there is economical early pools and all-in early pools which require different responses
i've also run into a pretty tricky version of a 6 pool on 2-p maps where the player uses one drone to delay you from walling off and then sends the rest of their drones + the 6 lings to really screw you over. this kind of build has an amazing amount of flexibility.
i've even ran into zergs that use a later pool (usually 8-10) to try and make you overreact, wall yourself in, etc. so that they can expand quickly and drone up (and they are soon ahead in worker count even with constant worker production save the cut to create the walloff at your ramp)
so yeah please don't go thinking that i am only talking about 6 pool. it's not the only early pool build that zerg has in their arsenal
why is everyone only talking about 6 pool? there is a reason why i named this thread "Early Pool Counters" and not "6 pool counters". but anyways yes i'd like it if no low - level players commentated on this , as players in lower leagues do not face against optimized builds
reason why the pool timing is important is i find that each different pool timing requires a different respone of sort... because there is economical early pools and all-in early pools which require different responses
i've also run into a pretty tricky version of a 6 pool on 2-p maps where the player uses one drone to delay you from walling off and then sends the rest of their drones + the 6 lings to really screw you over. this kind of build has an amazing amount of flexibility.
i've even ran into zergs that use a later pool (usually 8-10) to try and make you overreact, wall yourself in, etc. so that they can expand quickly and drone up (and they are soon ahead in worker count even with constant worker production save the cut to create the walloff at your ramp)
so yeah please don't go thinking that i am only talking about 6 pool. it's not the only early pool build that zerg has in their arsenal
First off, more minds the better. You never know, maybe they can give a creative look on it. They may know LESS but maybe they know something you don't. If they're wrong then you get to see why they are and now not to do it yourself if ever the thought passes. Yes timings are not as crisp in the lower levels, but an early pool is an early pool. Its not very hard to screw up.
Secondly, You didn't read everyone's responses, then you go and say "why is everyone only talking about 6 pool". Please read your WHOLE thread before posting, so i don't have to quote what i said.
thirdly: There aren't "different" responses when not walling off. Every early pool have some sort of deviation from every player and every toss has some sort of style/deviation he/she plays. Naming the different responses is just a waste of time. The only way to really learn the different responses is to practice against early pools.
what you made me quote:
I don't wall off, holds every sort of early pool. This is because your probes can protect your pylon and gw, giving you time to get your zealot out. Once the zealot is out you can have 4-5 probes with him and you should be fine.
here are a couple reps for timings(these are random) i know there are few that hold early pools, just click my name and it will you give you all the reps i've uploaded.
http://drop.sc/24738
http://drop.sc/24737